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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_SCREEN_ROTATION_H_ | |
| 6 #define ASH_SCREEN_ROTATION_H_ | |
| 7 | |
| 8 #include "ash/ash_export.h" | |
| 9 #include "base/basictypes.h" | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "ui/compositor/layer_animation_element.h" | |
| 12 #include "ui/gfx/geometry/point.h" | |
| 13 | |
| 14 namespace ui { | |
| 15 class InterpolatedTransform; | |
| 16 class Layer; | |
| 17 } | |
| 18 | |
| 19 namespace aura { | |
| 20 class RootWindow; | |
| 21 } | |
| 22 | |
| 23 namespace ash { | |
| 24 | |
| 25 // A screen rotation represents a single transition from one screen orientation | |
| 26 // to another. The intended usage is that a new instance of the class is | |
| 27 // created for every transition. It is possible to update the target orientation | |
| 28 // in the middle of a transition. | |
| 29 class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement { | |
| 30 public: | |
| 31 // |degrees| are clockwise. |layer| is the target of the animation. Does not | |
| 32 // take ownership of |layer|. | |
| 33 ScreenRotation(int degrees, ui::Layer* layer); | |
| 34 ~ScreenRotation() override; | |
| 35 | |
| 36 private: | |
| 37 // Generates the intermediate transformation matrices used during the | |
| 38 // animation. | |
| 39 void InitTransform(ui::Layer* layer); | |
| 40 | |
| 41 // Implementation of ui::LayerAnimationDelegate | |
| 42 void OnStart(ui::LayerAnimationDelegate* delegate) override; | |
| 43 bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override; | |
| 44 void OnGetTarget(TargetValue* target) const override; | |
| 45 void OnAbort(ui::LayerAnimationDelegate* delegate) override; | |
| 46 | |
| 47 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; | |
| 48 | |
| 49 // The number of degrees to rotate. | |
| 50 int degrees_; | |
| 51 | |
| 52 // The target origin. | |
| 53 gfx::Point new_origin_; | |
| 54 | |
| 55 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); | |
| 56 }; | |
| 57 | |
| 58 } // namespace ash | |
| 59 | |
| 60 #endif // ASH_SCREEN_ROTATION_H_ | |
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