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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/rotator/screen_rotation.h" | |
| 6 | |
| 7 #include "base/time/time.h" | |
| 8 #include "ui/compositor/layer.h" | |
| 9 #include "ui/gfx/geometry/rect.h" | |
| 10 #include "ui/gfx/interpolated_transform.h" | |
| 11 #include "ui/gfx/transform.h" | |
| 12 | |
| 13 namespace ash { | |
| 14 | |
| 15 namespace { | |
| 16 | |
| 17 const int k90DegreeTransitionDurationMs = 350; | |
| 18 const int k180DegreeTransitionDurationMs = 550; | |
| 19 const int k360DegreeTransitionDurationMs = 750; | |
| 20 | |
| 21 base::TimeDelta GetTransitionDuration(int degrees) { | |
| 22 if (degrees == 360) | |
| 23 return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); | |
| 24 if (degrees == 180) | |
| 25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); | |
| 26 if (degrees == 0) | |
| 27 return base::TimeDelta::FromMilliseconds(0); | |
| 28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); | |
| 29 } | |
| 30 | |
| 31 } // namespace | |
| 32 | |
| 33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer) | |
| 34 : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM, | |
| 35 GetTransitionDuration(degrees)), | |
| 36 degrees_(degrees) { | |
| 37 InitTransform(layer); | |
| 38 } | |
| 39 | |
| 40 ScreenRotation::~ScreenRotation() { | |
| 41 } | |
| 42 | |
| 43 void ScreenRotation::InitTransform(ui::Layer* layer) { | |
| 44 // No rotation required, use the identity transform. | |
| 45 if (degrees_ == 0) { | |
| 46 interpolated_transform_.reset( | |
| 47 new ui::InterpolatedConstantTransform(gfx::Transform())); | |
| 48 return; | |
| 49 } | |
| 50 | |
| 51 // Use the target transform/bounds in case the layer is already animating. | |
| 52 const gfx::Transform& current_transform = layer->GetTargetTransform(); | |
| 53 const gfx::Rect& bounds = layer->GetTargetBounds(); | |
| 54 | |
| 55 gfx::Point old_pivot; | |
| 56 gfx::Point new_pivot; | |
| 57 | |
| 58 int width = bounds.width(); | |
| 59 int height = bounds.height(); | |
| 60 | |
| 61 switch (degrees_) { | |
| 62 case 90: | |
| 63 new_origin_ = new_pivot = gfx::Point(width, 0); | |
| 64 break; | |
| 65 case -90: | |
| 66 new_origin_ = new_pivot = gfx::Point(0, height); | |
| 67 break; | |
| 68 case 180: | |
| 69 case 360: | |
| 70 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
| 71 new_origin_.SetPoint(width, height); | |
| 72 break; | |
| 73 } | |
| 74 | |
| 75 // Convert points to world space. | |
| 76 current_transform.TransformPoint(&old_pivot); | |
| 77 current_transform.TransformPoint(&new_pivot); | |
| 78 current_transform.TransformPoint(&new_origin_); | |
| 79 | |
| 80 scoped_ptr<ui::InterpolatedTransform> rotation( | |
| 81 new ui::InterpolatedTransformAboutPivot( | |
| 82 old_pivot, | |
| 83 new ui::InterpolatedRotation(0, degrees_))); | |
| 84 | |
| 85 scoped_ptr<ui::InterpolatedTransform> translation( | |
| 86 new ui::InterpolatedTranslation( | |
| 87 gfx::Point(0, 0), | |
| 88 gfx::Point(new_pivot.x() - old_pivot.x(), | |
| 89 new_pivot.y() - old_pivot.y()))); | |
| 90 | |
| 91 float scale_factor = 0.9f; | |
| 92 scoped_ptr<ui::InterpolatedTransform> scale_down( | |
| 93 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
| 94 | |
| 95 scoped_ptr<ui::InterpolatedTransform> scale_up( | |
| 96 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
| 97 | |
| 98 interpolated_transform_.reset( | |
| 99 new ui::InterpolatedConstantTransform(current_transform)); | |
| 100 | |
| 101 scale_up->SetChild(scale_down.release()); | |
| 102 translation->SetChild(scale_up.release()); | |
| 103 rotation->SetChild(translation.release()); | |
| 104 interpolated_transform_->SetChild(rotation.release()); | |
| 105 } | |
| 106 | |
| 107 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { | |
| 108 } | |
| 109 | |
| 110 bool ScreenRotation::OnProgress(double t, | |
| 111 ui::LayerAnimationDelegate* delegate) { | |
| 112 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | |
| 113 return true; | |
| 114 } | |
| 115 | |
| 116 void ScreenRotation::OnGetTarget(TargetValue* target) const { | |
| 117 target->transform = interpolated_transform_->Interpolate(1.0); | |
| 118 } | |
| 119 | |
| 120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { | |
| 121 } | |
| 122 | |
| 123 } // namespace ash | |
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