Index: src/gpu/GrBatchTarget.h |
diff --git a/src/gpu/GrBatchTarget.h b/src/gpu/GrBatchTarget.h |
index ae046c1ee1e2cb44e406d1603187682d9e3330c7..9d912315ca1bdc8821f1ad8f687eaddb25fbe851 100644 |
--- a/src/gpu/GrBatchTarget.h |
+++ b/src/gpu/GrBatchTarget.h |
@@ -8,12 +8,52 @@ |
#ifndef GrBatchBuffer_DEFINED |
#define GrBatchBuffer_DEFINED |
+#include "GrBatchAtlas.h" |
#include "GrBufferAllocPool.h" |
#include "GrPendingProgramElement.h" |
#include "GrPipeline.h" |
#include "GrGpu.h" |
#include "GrTRecorder.h" |
+class GrTextureUploader { |
bsalomon
2015/03/11 13:34:12
Nest this and uploader in BatchTarget? They seem o
joshualitt
2015/03/11 16:03:27
Acknowledged.
|
+public: |
+ GrTextureUploader(GrGpu* gpu) : fGpu(gpu) { SkASSERT(gpu); } |
+ |
+ /** |
+ * Updates the pixels in a rectangle of a texture. |
+ * |
+ * @param left left edge of the rectangle to write (inclusive) |
+ * @param top top edge of the rectangle to write (inclusive) |
+ * @param width width of rectangle to write in pixels. |
+ * @param height height of rectangle to write in pixels. |
+ * @param config the pixel config of the source buffer |
+ * @param buffer memory to read pixels from |
+ * @param rowBytes number of bytes between consecutive rows. Zero |
+ * means rows are tightly packed. |
+ */ |
+ bool writeTexturePixels(GrTexture* texture, |
+ int left, int top, int width, int height, |
+ GrPixelConfig config, const void* buffer, |
+ size_t rowBytes) { |
+ return fGpu->writeTexturePixels(texture, left, top, width, height, config, buffer, |
+ rowBytes); |
+ } |
+ |
+private: |
+ GrGpu* fGpu; |
+}; |
+ |
+class GrUploader : public SkRefCnt { |
+public: |
+ typedef GrDrawTarget::BatchToken BatchToken; |
+ GrUploader(BatchToken lastUploadToken) : fLastUploadToken(lastUploadToken) {} |
+ BatchToken lastUploadToken() const { return fLastUploadToken; } |
+ virtual void upload(GrTextureUploader)=0; |
+ |
+private: |
+ BatchToken fLastUploadToken; |
+}; |
+ |
/* |
* GrBatch instances use this object to allocate space for their geometry and to issue the draws |
* that render their batch. |
@@ -24,51 +64,52 @@ class GrVertexBufferAllocPool; |
class GrBatchTarget : public SkNoncopyable { |
public: |
+ typedef GrDrawTarget::BatchToken BatchToken; |
GrBatchTarget(GrGpu* gpu, |
GrVertexBufferAllocPool* vpool, |
- GrIndexBufferAllocPool* ipool) |
- : fGpu(gpu) |
- , fVertexPool(vpool) |
- , fIndexPool(ipool) |
- , fFlushBuffer(kFlushBufferInitialSizeInBytes) |
- , fIter(fFlushBuffer) |
- , fNumberOfDraws(0) {} |
+ GrIndexBufferAllocPool* ipool); |
typedef GrDrawTarget::DrawInfo DrawInfo; |
void initDraw(const GrPrimitiveProcessor* primProc, const GrPipeline* pipeline) { |
GrNEW_APPEND_TO_RECORDER(fFlushBuffer, BufferedFlush, (primProc, pipeline)); |
fNumberOfDraws++; |
+ fCurrentToken++; |
+ } |
+ |
+ void upload(GrUploader* upload) { |
+ if (this->asapToken() == upload->lastUploadToken()) { |
+ fAsapUploads.push_back().reset(SkRef(upload)); |
+ } else { |
+ fInlineUploads.push_back().reset(SkRef(upload)); |
+ } |
} |
void draw(const GrDrawTarget::DrawInfo& draw) { |
fFlushBuffer.back().fDraws.push_back(draw); |
} |
- // TODO this is temporary until batch is everywhere |
- //void flush(); |
+ bool isIssued(BatchToken token) const { return fLastFlushedToken >= token; } |
+ BatchToken currentToken() const { return fCurrentToken; } |
+ BatchToken asapToken() const { return fLastFlushedToken + 1; } |
+ |
+ // TODO much of this complexity goes away when batch is everywhere |
void resetNumberOfDraws() { fNumberOfDraws = 0; } |
int numberOfDraws() const { return fNumberOfDraws; } |
- void preFlush() { fIter = FlushBuffer::Iter(fFlushBuffer); } |
- void flushNext(int n) { |
- for (; n > 0; n--) { |
- SkDEBUGCODE(bool verify =) fIter.next(); |
- SkASSERT(verify); |
- GrProgramDesc desc; |
- BufferedFlush* bf = fIter.get(); |
- const GrPipeline* pipeline = bf->fPipeline; |
- const GrPrimitiveProcessor* primProc = bf->fPrimitiveProcessor.get(); |
- fGpu->buildProgramDesc(&desc, *primProc, *pipeline, bf->fBatchTracker); |
- |
- GrGpu::DrawArgs args(primProc, pipeline, &desc, &bf->fBatchTracker); |
- |
- int drawCount = bf->fDraws.count(); |
- const SkSTArray<1, DrawInfo, true>& draws = bf->fDraws; |
- for (int i = 0; i < drawCount; i++) { |
- fGpu->draw(args, draws[i]); |
- } |
+ void preFlush() { |
+ int updateCount = fAsapUploads.count(); |
+ for (int i = 0; i < updateCount; i++) { |
+ fAsapUploads[i]->upload(GrTextureUploader(fGpu)); |
} |
+ fInlineUpdatesIndex = 0; |
+ fIter = FlushBuffer::Iter(fFlushBuffer); |
+ } |
+ void flushNext(int n); |
+ void postFlush() { |
+ SkASSERT(!fIter.next()); |
+ fFlushBuffer.reset(); |
+ fAsapUploads.reset(); |
+ fInlineUploads.reset(); |
} |
- void postFlush() { SkASSERT(!fIter.next()); fFlushBuffer.reset(); } |
// TODO This goes away when everything uses batch |
GrBatchTracker* currentBatchTracker() { |
@@ -81,6 +122,8 @@ public: |
GrVertexBufferAllocPool* vertexPool() { return fVertexPool; } |
GrIndexBufferAllocPool* indexPool() { return fIndexPool; } |
+ const static int kVertsPerRect = 4; |
+ const static int kIndicesPerRect = 6; |
const GrIndexBuffer* quadIndexBuffer() const { return fGpu->getQuadIndexBuffer(); } |
// A helper for draws which overallocate and then return data to the pool |
@@ -118,6 +161,11 @@ private: |
// TODO this is temporary |
FlushBuffer::Iter fIter; |
int fNumberOfDraws; |
+ BatchToken fCurrentToken; |
+ BatchToken fLastFlushedToken; // The next token to be flushed |
+ SkTArray<SkAutoTUnref<GrUploader>, true> fAsapUploads; |
+ SkTArray<SkAutoTUnref<GrUploader>, true> fInlineUploads; |
+ int fInlineUpdatesIndex; |
}; |
#endif |