Chromium Code Reviews| Index: content/renderer/render_thread_impl.cc |
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc |
| index a5d7e58f3518103e619b12796fa08729eb116095..630ad6b45831fb9d531882660bc4377fb865827c 100644 |
| --- a/content/renderer/render_thread_impl.cc |
| +++ b/content/renderer/render_thread_impl.cc |
| @@ -433,18 +433,28 @@ RenderThreadImpl* RenderThreadImpl::current() { |
| // When we run plugins in process, we actually run them on the render thread, |
| // which means that we need to make the render thread pump UI events. |
| RenderThreadImpl::RenderThreadImpl() |
| - : ChildThreadImpl(Options(ShouldUseMojoChannel())) { |
| + : ChildThreadImpl(Options::Builder() |
| + .InBrowserProcess(true) |
| + .UseMojoChannel(ShouldUseMojoChannel()) |
| + .Build()) { |
| Init(); |
| } |
| RenderThreadImpl::RenderThreadImpl(const std::string& channel_name) |
| - : ChildThreadImpl(Options(channel_name, ShouldUseMojoChannel())) { |
| + : ChildThreadImpl(Options::Builder() |
| + .InBrowserProcess(true) |
| + .UseMojoChannel(ShouldUseMojoChannel()) |
| + .WithChannelName(channel_name) |
| + .Build()) { |
| Init(); |
| } |
| RenderThreadImpl::RenderThreadImpl( |
| scoped_ptr<base::MessageLoop> main_message_loop) |
| - : ChildThreadImpl(Options(ShouldUseMojoChannel())), |
| + : ChildThreadImpl(Options::Builder() |
| + .InBrowserProcess(true) |
|
no sievers
2015/03/04 19:10:49
Has this been wrong even before your patch?
This i
Sami
2015/03/04 19:21:16
Yes, that's one of the reasons why I wanted to do
|
| + .UseMojoChannel(ShouldUseMojoChannel()) |
| + .Build()), |
| main_message_loop_(main_message_loop.Pass()) { |
| Init(); |
| } |