Index: dm/DMSrcSinkAndroid.cpp |
diff --git a/dm/DMSrcSinkAndroid.cpp b/dm/DMSrcSinkAndroid.cpp |
index 1ad9329669e9a40a2522f2030cc3b06105d74786..9394bc66db3d581e2b86305353bb20e7ae1164ce 100644 |
--- a/dm/DMSrcSinkAndroid.cpp |
+++ b/dm/DMSrcSinkAndroid.cpp |
@@ -12,6 +12,11 @@ |
#include "DisplayListRenderer.h" |
#include "IContextFactory.h" |
#include "RenderNode.h" |
+#include "SkDrawFilter.h" |
+#include "SkiaCanvasProxy.h" |
+#include "SkMaskFilter.h" |
+#include "SkPictureRecorder.h" |
+#include "SkStream.h" |
#include "android/rect.h" |
#include "android/native_window.h" |
#include "gui/BufferQueue.h" |
@@ -22,10 +27,77 @@ |
#include "renderthread/RenderProxy.h" |
#include "renderthread/TimeLord.h" |
-namespace DM { |
+/* These functions should only be compiled in the Android Framework. */ |
+ |
+namespace { |
+ |
+/** |
+ * An SkDrawFilter implementation which removes all flags and features |
+ * not exposed by the Android SDK. |
+ */ |
+class ViaAndroidSDKFilter : public SkDrawFilter { |
+ |
+ inline void checkShader(SkPaint* paint, SkShader* shader) { |
mtklein
2015/03/03 15:55:14
I think this can be static void CheckShader(SkPain
mtklein
2015/03/03 15:55:14
Just FYI, this inline is redundant here.
tomhudson
2015/03/05 14:53:52
Done.
tomhudson
2015/03/05 14:53:52
Yeah, I was offended by calling SkPaint::getShader
|
+ if (shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) { |
+ return; |
+ } |
+ if (shader->asACompose(NULL)) { |
+ return; |
+ } |
+ SkShader::GradientType gtype = shader->asAGradient(NULL); |
+ if (gtype == SkShader::kLinear_GradientType || |
+ gtype == SkShader::kRadial_GradientType || |
+ gtype == SkShader::kSweep_GradientType) { |
+ return; |
+ } |
+ paint->setShader(NULL); |
+ } |
+ |
+ virtual bool filter(SkPaint* paint, Type drawType) SK_OVERRIDE { |
mtklein
2015/03/03 15:55:14
We've been using just SK_OVERRIDE for overrides la
tomhudson
2015/03/05 14:53:51
Done.
|
+ |
+ uint32_t flags = paint->getFlags(); |
+ flags &= ~SkPaint::kLCDRenderText_Flag; |
+ paint->setFlags(flags); |
+ |
+ // Force bilinear scaling or none |
+ if (paint->getFilterQuality() != kNone_SkFilterQuality) { |
+ paint->setFilterQuality(kLow_SkFilterQuality); |
+ } |
-/* These functions are only compiled in the Android Framework. */ |
+ SkShader * shader = paint->getShader(); |
mtklein
2015/03/03 15:55:14
Can't decide where to put your *s?
tomhudson
2015/03/05 14:53:52
Done.
|
+ if (shader) { |
mtklein
2015/03/03 15:55:14
Might want to write these checks like this, to sco
tomhudson
2015/03/05 14:53:52
Acknowledged.
|
+ checkShader(paint, shader); |
mtklein
2015/03/03 15:55:14
this->
tomhudson
2015/03/05 14:53:52
Acknowledged.
|
+ } |
+ // GlopBuilder only supports mode & matrix color filters |
+ SkColorFilter * cf = paint->getColorFilter(); |
+ if (cf) { |
+ SkColor color; |
+ SkXfermode::Mode mode; |
+ SkScalar srcColorMatrix[20]; |
+ if (!cf->asColorMode(&color, &mode) && !cf->asColorMatrix(srcColorMatrix)) { |
+ paint->setColorFilter(NULL); |
+ } |
+ } |
+ |
+ SkPathEffect* pe = paint->getPathEffect(); |
+ if (pe && !pe->exposedInAndroidJavaAPI()) { |
+ paint->setPathEffect(NULL); |
+ } |
+ |
+ // TODO: Android doesn't support all the flags that can be passed to |
+ // blur filters; we need plumbing to get them out. |
+ |
+ paint->setImageFilter(NULL); |
+ paint->setLooper(NULL); |
+ |
+ return true; |
+ }; |
+}; |
+ |
+/** |
+ * Helper class for setting up android::uirenderer::renderthread::RenderProxy. |
+ */ |
class ContextFactory : public android::uirenderer::IContextFactory { |
public: |
android::uirenderer::AnimationContext* createAnimationContext |
@@ -34,6 +106,10 @@ public: |
} |
}; |
+} // namespace |
+ |
+namespace DM { |
+ |
Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const { |
// Do all setup in this function because we don't know the size |
// for the RenderNode and RenderProxy during the constructor. |
@@ -155,4 +231,49 @@ Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const |
return ""; |
} |
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ |
+ |
+ViaAndroidSDK::ViaAndroidSDK(Sink* sink) : fSink(sink), fFilter (new ViaAndroidSDKFilter()) { } |
+ |
+Error ViaAndroidSDK::draw(const Src& src, |
+ SkBitmap* bitmap, |
+ SkWStream* stream, |
+ SkString* log) const { |
+ SkISize size = src.size(); |
+ SkPictureRecorder recorder; |
+ Error err = src.draw(recorder.beginRecording(size.width(), size.height())); |
+ if (!err.isEmpty()) { |
+ return err; |
+ } |
+ SkAutoTUnref<SkPicture> pic(recorder.endRecording()); |
+ |
+ struct ProxySrc : public Src { |
+ const Src& fSrc; |
+ const SkPicture* fPic; |
+ const SkDrawFilter* fFilter; |
+ |
+ ProxySrc(const Src& src, const SkPicture* pic, SkDrawFilter* filter) |
+ : fSrc(src), fPic(pic), fFilter(filter) {} |
+ |
+ Error draw(SkCanvas* canvas) const SK_OVERRIDE { |
+ // Route through HWUI's upper layers to change draw operations |
+ android::Canvas* ac = android::Canvas::create_canvas(canvas); |
mtklein
2015/03/03 15:55:14
SkAutoTDelete?
tomhudson
2015/03/05 14:53:52
Done.
|
+ SkAutoTUnref<android::uirenderer::SkiaCanvasProxy> scProxy |
+ (new android::uirenderer::SkiaCanvasProxy(ac)); |
+ |
+ // Route through a draw filter to change paint fields |
+ scProxy->setDrawFilter((ViaAndroidSDKFilter*) fFilter); |
+ |
+ scProxy->drawPicture(fPic); |
mtklein
2015/03/03 15:55:14
Let's try fSrc.draw(scProxy) and drop the picture.
tomhudson
2015/03/05 14:53:51
Done.
|
+ |
+ delete ac; |
+ return ""; |
+ } |
+ SkISize size() const SK_OVERRIDE { return fSrc.size(); } |
+ Name name() const SK_OVERRIDE { sk_throw(); return ""; } |
+ } proxy(src, pic, fFilter.get()); |
+ |
+ return fSink->draw(proxy, bitmap, stream, log); |
+} |
+ |
} // namespace DM |