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Side by Side Diff: dm/DMSrcSinkAndroid.cpp

Issue 974913002: ViaAndroidSDK for DM (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Derek's comment changes Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "DMSrcSink.h" 8 #include "DMSrcSink.h"
9 #include "DMSrcSinkAndroid.h" 9 #include "DMSrcSinkAndroid.h"
10 10
11 #include "AnimationContext.h" 11 #include "AnimationContext.h"
12 #include "DisplayListRenderer.h" 12 #include "DisplayListRenderer.h"
13 #include "IContextFactory.h" 13 #include "IContextFactory.h"
14 #include "RenderNode.h" 14 #include "RenderNode.h"
15 #include "SkDrawFilter.h"
16 #include "SkiaCanvasProxy.h"
17 #include "SkMaskFilter.h"
18 #include "SkPictureRecorder.h"
19 #include "SkStream.h"
15 #include "android/rect.h" 20 #include "android/rect.h"
16 #include "android/native_window.h" 21 #include "android/native_window.h"
17 #include "gui/BufferQueue.h" 22 #include "gui/BufferQueue.h"
18 #include "gui/CpuConsumer.h" 23 #include "gui/CpuConsumer.h"
19 #include "gui/IGraphicBufferConsumer.h" 24 #include "gui/IGraphicBufferConsumer.h"
20 #include "gui/IGraphicBufferProducer.h" 25 #include "gui/IGraphicBufferProducer.h"
21 #include "gui/Surface.h" 26 #include "gui/Surface.h"
22 #include "renderthread/RenderProxy.h" 27 #include "renderthread/RenderProxy.h"
23 #include "renderthread/TimeLord.h" 28 #include "renderthread/TimeLord.h"
24 29
25 namespace DM {
26
27 /* These functions are only compiled in the Android Framework. */ 30 /* These functions are only compiled in the Android Framework. */
28 31
32 namespace {
33
34 /** Discard SkShaders not exposed by the Android Java API. */
35
36 void CheckShader(SkPaint* paint) {
37 SkShader* shader = paint->getShader();
38 if (!shader) {
39 return;
40 }
41
42 if (shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
43 return;
44 }
45 if (shader->asACompose(NULL)) {
46 return;
47 }
48 SkShader::GradientType gtype = shader->asAGradient(NULL);
49 if (gtype == SkShader::kLinear_GradientType ||
50 gtype == SkShader::kRadial_GradientType ||
51 gtype == SkShader::kSweep_GradientType) {
52 return;
53 }
54 paint->setShader(NULL);
55 }
56
57 /**
58 * An SkDrawFilter implementation which removes all flags and features
59 * not exposed by the Android SDK.
60 */
61 class ViaAndroidSDKFilter : public SkDrawFilter {
62
63 bool filter(SkPaint* paint, Type drawType) SK_OVERRIDE {
64
65 uint32_t flags = paint->getFlags();
66 flags &= ~SkPaint::kLCDRenderText_Flag;
67 paint->setFlags(flags);
68
69 // Force bilinear scaling or none
70 if (paint->getFilterQuality() != kNone_SkFilterQuality) {
71 paint->setFilterQuality(kLow_SkFilterQuality);
72 }
73
74 CheckShader(paint);
75
76 // Android SDK only supports mode & matrix color filters
77 SkColorFilter* cf = paint->getColorFilter();
78 if (cf) {
79 SkColor color;
80 SkXfermode::Mode mode;
81 SkScalar srcColorMatrix[20];
82 if (!cf->asColorMode(&color, &mode) && !cf->asColorMatrix(srcColorMa trix)) {
83 paint->setColorFilter(NULL);
84 }
85 }
86
87 SkPathEffect* pe = paint->getPathEffect();
88 if (pe && !pe->exposedInAndroidJavaAPI()) {
89 paint->setPathEffect(NULL);
90 }
91
92 // TODO: Android doesn't support all the flags that can be passed to
93 // blur filters; we need plumbing to get them out.
94
95 paint->setImageFilter(NULL);
96 paint->setLooper(NULL);
97
98 return true;
99 };
100 };
101
102 /**
103 * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
104 */
29 class ContextFactory : public android::uirenderer::IContextFactory { 105 class ContextFactory : public android::uirenderer::IContextFactory {
30 public: 106 public:
31 android::uirenderer::AnimationContext* createAnimationContext 107 android::uirenderer::AnimationContext* createAnimationContext
32 (android::uirenderer::renderthread::TimeLord& clock) SK_OVERRIDE { 108 (android::uirenderer::renderthread::TimeLord& clock) SK_OVERRIDE {
33 return new android::uirenderer::AnimationContext(clock); 109 return new android::uirenderer::AnimationContext(clock);
34 } 110 }
35 }; 111 };
36 112
113 } // namespace
114
115 namespace DM {
116
37 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const { 117 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const {
38 // Do all setup in this function because we don't know the size 118 // Do all setup in this function because we don't know the size
39 // for the RenderNode and RenderProxy during the constructor. 119 // for the RenderNode and RenderProxy during the constructor.
40 // In practice this doesn't seem too expensive. 120 // In practice this doesn't seem too expensive.
41 const SkISize size = src.size(); 121 const SkISize size = src.size();
42 122
43 // Based on android::SurfaceTexture_init() 123 // Based on android::SurfaceTexture_init()
44 android::sp<android::IGraphicBufferProducer> producer; 124 android::sp<android::IGraphicBufferProducer> producer;
45 android::sp<android::IGraphicBufferConsumer> consumer; 125 android::sp<android::IGraphicBufferConsumer> consumer;
46 android::BufferQueue::createBufferQueue(&producer, &consumer); 126 android::BufferQueue::createBufferQueue(&producer, &consumer);
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 success = 228 success =
149 nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBy tes(), 0, 0); 229 nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBy tes(), 0, 0);
150 if (!success) { 230 if (!success) {
151 return "Failed to extract pixels from HWUI buffer"; 231 return "Failed to extract pixels from HWUI buffer";
152 } 232 }
153 233
154 cpuConsumer->unlockBuffer(nativeBuffer); 234 cpuConsumer->unlockBuffer(nativeBuffer);
155 return ""; 235 return "";
156 } 236 }
157 237
238 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*/
239
240 ViaAndroidSDK::ViaAndroidSDK(Sink* sink) : fSink(sink) { }
241
242 Error ViaAndroidSDK::draw(const Src& src,
243 SkBitmap* bitmap,
244 SkWStream* stream,
245 SkString* log) const {
246 struct ProxySrc : public Src {
247 const Src& fSrc;
248 ProxySrc(const Src& src)
249 : fSrc(src) {}
250
251 Error draw(SkCanvas* canvas) const SK_OVERRIDE {
252 // Route through HWUI's upper layers to get operational transforms
253 SkAutoTDelete<android::Canvas> ac (android::Canvas::create_canvas(ca nvas));
254 SkAutoTUnref<android::uirenderer::SkiaCanvasProxy> scProxy
255 (new android::uirenderer::SkiaCanvasProxy(ac));
256 ViaAndroidSDKFilter filter;
257
258 // Route through a draw filter to get paint transforms
259 scProxy->setDrawFilter(&filter);
260
261 fSrc.draw(scProxy);
262
263 return "";
264 }
265 SkISize size() const SK_OVERRIDE { return fSrc.size(); }
266 Name name() const SK_OVERRIDE { sk_throw(); return ""; }
267 } proxy(src);
268
269 return fSink->draw(proxy, bitmap, stream, log);
270 }
271
158 } // namespace DM 272 } // namespace DM
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