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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "DMSrcSink.h" | 8 #include "DMSrcSink.h" |
9 #include "DMSrcSinkAndroid.h" | 9 #include "DMSrcSinkAndroid.h" |
10 | 10 |
11 #include "AnimationContext.h" | 11 #include "AnimationContext.h" |
12 #include "DisplayListRenderer.h" | 12 #include "DisplayListRenderer.h" |
13 #include "IContextFactory.h" | 13 #include "IContextFactory.h" |
14 #include "RenderNode.h" | 14 #include "RenderNode.h" |
15 #include "SkDrawFilter.h" | |
16 #include "SkiaCanvasProxy.h" | |
17 #include "SkMaskFilter.h" | |
18 #include "SkPictureRecorder.h" | |
19 #include "SkStream.h" | |
15 #include "android/rect.h" | 20 #include "android/rect.h" |
16 #include "android/native_window.h" | 21 #include "android/native_window.h" |
17 #include "gui/BufferQueue.h" | 22 #include "gui/BufferQueue.h" |
18 #include "gui/CpuConsumer.h" | 23 #include "gui/CpuConsumer.h" |
19 #include "gui/IGraphicBufferConsumer.h" | 24 #include "gui/IGraphicBufferConsumer.h" |
20 #include "gui/IGraphicBufferProducer.h" | 25 #include "gui/IGraphicBufferProducer.h" |
21 #include "gui/Surface.h" | 26 #include "gui/Surface.h" |
22 #include "renderthread/RenderProxy.h" | 27 #include "renderthread/RenderProxy.h" |
23 #include "renderthread/TimeLord.h" | 28 #include "renderthread/TimeLord.h" |
24 | 29 |
25 namespace DM { | 30 /* These functions are should only be compiled in the Android Framework. */ |
djsollen
2015/03/05 15:06:01
These functions are only...
| |
26 | 31 |
27 /* These functions are only compiled in the Android Framework. */ | 32 namespace { |
28 | 33 |
34 void CheckShader(SkPaint* paint) { | |
djsollen
2015/03/05 15:06:01
comment on what this function does?
| |
35 SkShader* shader = paint->getShader(); | |
36 if (!shader) { | |
37 return; | |
38 } | |
39 | |
40 if (shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) { | |
41 return; | |
42 } | |
43 if (shader->asACompose(NULL)) { | |
44 return; | |
45 } | |
46 SkShader::GradientType gtype = shader->asAGradient(NULL); | |
47 if (gtype == SkShader::kLinear_GradientType || | |
48 gtype == SkShader::kRadial_GradientType || | |
49 gtype == SkShader::kSweep_GradientType) { | |
50 return; | |
51 } | |
52 paint->setShader(NULL); | |
53 } | |
54 | |
55 /** | |
56 * An SkDrawFilter implementation which removes all flags and features | |
57 * not exposed by the Android SDK. | |
58 */ | |
59 class ViaAndroidSDKFilter : public SkDrawFilter { | |
60 | |
61 bool filter(SkPaint* paint, Type drawType) SK_OVERRIDE { | |
62 | |
63 uint32_t flags = paint->getFlags(); | |
64 flags &= ~SkPaint::kLCDRenderText_Flag; | |
65 paint->setFlags(flags); | |
66 | |
67 // Force bilinear scaling or none | |
68 if (paint->getFilterQuality() != kNone_SkFilterQuality) { | |
69 paint->setFilterQuality(kLow_SkFilterQuality); | |
70 } | |
71 | |
72 CheckShader(paint); | |
73 | |
74 // GlopBuilder only supports mode & matrix color filters | |
djsollen
2015/03/05 15:06:01
Just say "Android SDK only supports..."
| |
75 SkColorFilter* cf = paint->getColorFilter(); | |
76 if (cf) { | |
77 SkColor color; | |
78 SkXfermode::Mode mode; | |
79 SkScalar srcColorMatrix[20]; | |
80 if (!cf->asColorMode(&color, &mode) && !cf->asColorMatrix(srcColorMa trix)) { | |
81 paint->setColorFilter(NULL); | |
82 } | |
83 } | |
84 | |
85 SkPathEffect* pe = paint->getPathEffect(); | |
86 if (pe && !pe->exposedInAndroidJavaAPI()) { | |
87 paint->setPathEffect(NULL); | |
88 } | |
89 | |
90 // TODO: Android doesn't support all the flags that can be passed to | |
91 // blur filters; we need plumbing to get them out. | |
92 | |
93 paint->setImageFilter(NULL); | |
94 paint->setLooper(NULL); | |
95 | |
96 return true; | |
97 }; | |
98 }; | |
99 | |
100 /** | |
101 * Helper class for setting up android::uirenderer::renderthread::RenderProxy. | |
102 */ | |
29 class ContextFactory : public android::uirenderer::IContextFactory { | 103 class ContextFactory : public android::uirenderer::IContextFactory { |
30 public: | 104 public: |
31 android::uirenderer::AnimationContext* createAnimationContext | 105 android::uirenderer::AnimationContext* createAnimationContext |
32 (android::uirenderer::renderthread::TimeLord& clock) SK_OVERRIDE { | 106 (android::uirenderer::renderthread::TimeLord& clock) SK_OVERRIDE { |
33 return new android::uirenderer::AnimationContext(clock); | 107 return new android::uirenderer::AnimationContext(clock); |
34 } | 108 } |
35 }; | 109 }; |
36 | 110 |
111 } // namespace | |
112 | |
113 namespace DM { | |
114 | |
37 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const { | 115 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const { |
38 // Do all setup in this function because we don't know the size | 116 // Do all setup in this function because we don't know the size |
39 // for the RenderNode and RenderProxy during the constructor. | 117 // for the RenderNode and RenderProxy during the constructor. |
40 // In practice this doesn't seem too expensive. | 118 // In practice this doesn't seem too expensive. |
41 const SkISize size = src.size(); | 119 const SkISize size = src.size(); |
42 | 120 |
43 // Based on android::SurfaceTexture_init() | 121 // Based on android::SurfaceTexture_init() |
44 android::sp<android::IGraphicBufferProducer> producer; | 122 android::sp<android::IGraphicBufferProducer> producer; |
45 android::sp<android::IGraphicBufferConsumer> consumer; | 123 android::sp<android::IGraphicBufferConsumer> consumer; |
46 android::BufferQueue::createBufferQueue(&producer, &consumer); | 124 android::BufferQueue::createBufferQueue(&producer, &consumer); |
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
148 success = | 226 success = |
149 nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBy tes(), 0, 0); | 227 nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBy tes(), 0, 0); |
150 if (!success) { | 228 if (!success) { |
151 return "Failed to extract pixels from HWUI buffer"; | 229 return "Failed to extract pixels from HWUI buffer"; |
152 } | 230 } |
153 | 231 |
154 cpuConsumer->unlockBuffer(nativeBuffer); | 232 cpuConsumer->unlockBuffer(nativeBuffer); |
155 return ""; | 233 return ""; |
156 } | 234 } |
157 | 235 |
236 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*/ | |
237 | |
238 ViaAndroidSDK::ViaAndroidSDK(Sink* sink) : fSink(sink) { } | |
239 | |
240 Error ViaAndroidSDK::draw(const Src& src, | |
241 SkBitmap* bitmap, | |
242 SkWStream* stream, | |
243 SkString* log) const { | |
244 struct ProxySrc : public Src { | |
245 const Src& fSrc; | |
246 ProxySrc(const Src& src) | |
247 : fSrc(src) {} | |
248 | |
249 Error draw(SkCanvas* canvas) const SK_OVERRIDE { | |
250 // Route through HWUI's upper layers to get operational transforms | |
251 SkAutoTDelete<android::Canvas> ac (android::Canvas::create_canvas(ca nvas)); | |
252 SkAutoTUnref<android::uirenderer::SkiaCanvasProxy> scProxy | |
253 (new android::uirenderer::SkiaCanvasProxy(ac)); | |
254 ViaAndroidSDKFilter filter; | |
255 | |
256 // Route through a draw filter to get paint transforms | |
257 scProxy->setDrawFilter(&filter); | |
258 | |
259 fSrc.draw(scProxy); | |
260 | |
261 return ""; | |
262 } | |
263 SkISize size() const SK_OVERRIDE { return fSrc.size(); } | |
264 Name name() const SK_OVERRIDE { sk_throw(); return ""; } | |
265 } proxy(src); | |
266 | |
267 return fSink->draw(proxy, bitmap, stream, log); | |
268 } | |
269 | |
158 } // namespace DM | 270 } // namespace DM |
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