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Side by Side Diff: dm/DMSrcSinkAndroid.cpp

Issue 974913002: ViaAndroidSDK for DM (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Nits Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "DMSrcSink.h" 8 #include "DMSrcSink.h"
9 #include "DMSrcSinkAndroid.h" 9 #include "DMSrcSinkAndroid.h"
10 10
11 #include "AnimationContext.h" 11 #include "AnimationContext.h"
12 #include "DisplayListRenderer.h" 12 #include "DisplayListRenderer.h"
13 #include "IContextFactory.h" 13 #include "IContextFactory.h"
14 #include "RenderNode.h" 14 #include "RenderNode.h"
15 #include "SkDrawFilter.h"
16 #include "SkiaCanvasProxy.h"
17 #include "SkMaskFilter.h"
18 #include "SkPictureRecorder.h"
19 #include "SkStream.h"
15 #include "android/rect.h" 20 #include "android/rect.h"
16 #include "android/native_window.h" 21 #include "android/native_window.h"
17 #include "gui/BufferQueue.h" 22 #include "gui/BufferQueue.h"
18 #include "gui/CpuConsumer.h" 23 #include "gui/CpuConsumer.h"
19 #include "gui/IGraphicBufferConsumer.h" 24 #include "gui/IGraphicBufferConsumer.h"
20 #include "gui/IGraphicBufferProducer.h" 25 #include "gui/IGraphicBufferProducer.h"
21 #include "gui/Surface.h" 26 #include "gui/Surface.h"
22 #include "renderthread/RenderProxy.h" 27 #include "renderthread/RenderProxy.h"
23 #include "renderthread/TimeLord.h" 28 #include "renderthread/TimeLord.h"
24 29
25 namespace DM { 30 /* These functions are should only be compiled in the Android Framework. */
djsollen 2015/03/05 15:06:01 These functions are only...
26 31
27 /* These functions are only compiled in the Android Framework. */ 32 namespace {
28 33
34 void CheckShader(SkPaint* paint) {
djsollen 2015/03/05 15:06:01 comment on what this function does?
35 SkShader* shader = paint->getShader();
36 if (!shader) {
37 return;
38 }
39
40 if (shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
41 return;
42 }
43 if (shader->asACompose(NULL)) {
44 return;
45 }
46 SkShader::GradientType gtype = shader->asAGradient(NULL);
47 if (gtype == SkShader::kLinear_GradientType ||
48 gtype == SkShader::kRadial_GradientType ||
49 gtype == SkShader::kSweep_GradientType) {
50 return;
51 }
52 paint->setShader(NULL);
53 }
54
55 /**
56 * An SkDrawFilter implementation which removes all flags and features
57 * not exposed by the Android SDK.
58 */
59 class ViaAndroidSDKFilter : public SkDrawFilter {
60
61 bool filter(SkPaint* paint, Type drawType) SK_OVERRIDE {
62
63 uint32_t flags = paint->getFlags();
64 flags &= ~SkPaint::kLCDRenderText_Flag;
65 paint->setFlags(flags);
66
67 // Force bilinear scaling or none
68 if (paint->getFilterQuality() != kNone_SkFilterQuality) {
69 paint->setFilterQuality(kLow_SkFilterQuality);
70 }
71
72 CheckShader(paint);
73
74 // GlopBuilder only supports mode & matrix color filters
djsollen 2015/03/05 15:06:01 Just say "Android SDK only supports..."
75 SkColorFilter* cf = paint->getColorFilter();
76 if (cf) {
77 SkColor color;
78 SkXfermode::Mode mode;
79 SkScalar srcColorMatrix[20];
80 if (!cf->asColorMode(&color, &mode) && !cf->asColorMatrix(srcColorMa trix)) {
81 paint->setColorFilter(NULL);
82 }
83 }
84
85 SkPathEffect* pe = paint->getPathEffect();
86 if (pe && !pe->exposedInAndroidJavaAPI()) {
87 paint->setPathEffect(NULL);
88 }
89
90 // TODO: Android doesn't support all the flags that can be passed to
91 // blur filters; we need plumbing to get them out.
92
93 paint->setImageFilter(NULL);
94 paint->setLooper(NULL);
95
96 return true;
97 };
98 };
99
100 /**
101 * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
102 */
29 class ContextFactory : public android::uirenderer::IContextFactory { 103 class ContextFactory : public android::uirenderer::IContextFactory {
30 public: 104 public:
31 android::uirenderer::AnimationContext* createAnimationContext 105 android::uirenderer::AnimationContext* createAnimationContext
32 (android::uirenderer::renderthread::TimeLord& clock) SK_OVERRIDE { 106 (android::uirenderer::renderthread::TimeLord& clock) SK_OVERRIDE {
33 return new android::uirenderer::AnimationContext(clock); 107 return new android::uirenderer::AnimationContext(clock);
34 } 108 }
35 }; 109 };
36 110
111 } // namespace
112
113 namespace DM {
114
37 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const { 115 Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const {
38 // Do all setup in this function because we don't know the size 116 // Do all setup in this function because we don't know the size
39 // for the RenderNode and RenderProxy during the constructor. 117 // for the RenderNode and RenderProxy during the constructor.
40 // In practice this doesn't seem too expensive. 118 // In practice this doesn't seem too expensive.
41 const SkISize size = src.size(); 119 const SkISize size = src.size();
42 120
43 // Based on android::SurfaceTexture_init() 121 // Based on android::SurfaceTexture_init()
44 android::sp<android::IGraphicBufferProducer> producer; 122 android::sp<android::IGraphicBufferProducer> producer;
45 android::sp<android::IGraphicBufferConsumer> consumer; 123 android::sp<android::IGraphicBufferConsumer> consumer;
46 android::BufferQueue::createBufferQueue(&producer, &consumer); 124 android::BufferQueue::createBufferQueue(&producer, &consumer);
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 success = 226 success =
149 nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBy tes(), 0, 0); 227 nativeWrapper.readPixels(destinationConfig, dst->getPixels(), dst->rowBy tes(), 0, 0);
150 if (!success) { 228 if (!success) {
151 return "Failed to extract pixels from HWUI buffer"; 229 return "Failed to extract pixels from HWUI buffer";
152 } 230 }
153 231
154 cpuConsumer->unlockBuffer(nativeBuffer); 232 cpuConsumer->unlockBuffer(nativeBuffer);
155 return ""; 233 return "";
156 } 234 }
157 235
236 /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~*/
237
238 ViaAndroidSDK::ViaAndroidSDK(Sink* sink) : fSink(sink) { }
239
240 Error ViaAndroidSDK::draw(const Src& src,
241 SkBitmap* bitmap,
242 SkWStream* stream,
243 SkString* log) const {
244 struct ProxySrc : public Src {
245 const Src& fSrc;
246 ProxySrc(const Src& src)
247 : fSrc(src) {}
248
249 Error draw(SkCanvas* canvas) const SK_OVERRIDE {
250 // Route through HWUI's upper layers to get operational transforms
251 SkAutoTDelete<android::Canvas> ac (android::Canvas::create_canvas(ca nvas));
252 SkAutoTUnref<android::uirenderer::SkiaCanvasProxy> scProxy
253 (new android::uirenderer::SkiaCanvasProxy(ac));
254 ViaAndroidSDKFilter filter;
255
256 // Route through a draw filter to get paint transforms
257 scProxy->setDrawFilter(&filter);
258
259 fSrc.draw(scProxy);
260
261 return "";
262 }
263 SkISize size() const SK_OVERRIDE { return fSrc.size(); }
264 Name name() const SK_OVERRIDE { sk_throw(); return ""; }
265 } proxy(src);
266
267 return fSink->draw(proxy, bitmap, stream, log);
268 }
269
158 } // namespace DM 270 } // namespace DM
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