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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGr.h" | 8 #include "SkGr.h" |
9 | 9 |
10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
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655 grPaint->setColor(paintColor); | 655 grPaint->setColor(paintColor); |
656 | 656 |
657 SkColorFilter* colorFilter = skPaint.getColorFilter(); | 657 SkColorFilter* colorFilter = skPaint.getColorFilter(); |
658 if (colorFilter) { | 658 if (colorFilter) { |
659 // if the source color is a constant then apply the filter here once rat
her than per pixel | 659 // if the source color is a constant then apply the filter here once rat
her than per pixel |
660 // in a shader. | 660 // in a shader. |
661 if (constantColor) { | 661 if (constantColor) { |
662 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | 662 SkColor filtered = colorFilter->filterColor(skPaint.getColor()); |
663 grPaint->setColor(SkColor2GrColor(filtered)); | 663 grPaint->setColor(SkColor2GrColor(filtered)); |
664 } else { | 664 } else { |
665 SkAutoTUnref<GrFragmentProcessor> fp(colorFilter->asFragmentProcesso
r(context)); | 665 SkTDArray<GrFragmentProcessor*> array; |
666 if (fp.get()) { | 666 if (colorFilter->asFragmentProcessors(context, &array)) { |
667 grPaint->addColorProcessor(fp); | 667 for (int i = 0; i < array.count(); ++i) { |
| 668 grPaint->addColorProcessor(array[i]); |
| 669 array[i]->unref(); |
| 670 } |
668 } | 671 } |
669 } | 672 } |
670 } | 673 } |
671 | 674 |
672 #ifndef SK_IGNORE_GPU_DITHER | 675 #ifndef SK_IGNORE_GPU_DITHER |
673 // If the dither flag is set, then we need to see if the underlying context | 676 // If the dither flag is set, then we need to see if the underlying context |
674 // supports it. If not, then install a dither effect. | 677 // supports it. If not, then install a dither effect. |
675 if (skPaint.isDither() && grPaint->numColorStages() > 0) { | 678 if (skPaint.isDither() && grPaint->numColorStages() > 0) { |
676 // What are we rendering into? | 679 // What are we rendering into? |
677 SkASSERT(rt); | 680 SkASSERT(rt); |
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713 if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol
or, &fp) && fp) { | 716 if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol
or, &fp) && fp) { |
714 grPaint->addColorProcessor(fp)->unref(); | 717 grPaint->addColorProcessor(fp)->unref(); |
715 constantColor = false; | 718 constantColor = false; |
716 } | 719 } |
717 } | 720 } |
718 | 721 |
719 // The grcolor is automatically set when calling asFragmentProcessor. | 722 // The grcolor is automatically set when calling asFragmentProcessor. |
720 // If the shader can be seen as an effect it returns true and adds its effec
t to the grpaint. | 723 // If the shader can be seen as an effect it returns true and adds its effec
t to the grpaint. |
721 SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP
aint); | 724 SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP
aint); |
722 } | 725 } |
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