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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 973563002: Adding linear interpolation to rgb->yuv conversion (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Only use Exact when necessary Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVtoRGBEffect.h" 8 #include "GrYUVtoRGBEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 15 matching lines...) Expand all
26 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width() ); 26 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width() );
27 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height( )); 27 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height( ));
28 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width() ); 28 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width() );
29 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height( )); 29 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height( ));
30 SkMatrix yuvMatrix[3]; 30 SkMatrix yuvMatrix[3];
31 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); 31 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
32 yuvMatrix[1] = yuvMatrix[0]; 32 yuvMatrix[1] = yuvMatrix[0];
33 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); 33 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
34 yuvMatrix[2] = yuvMatrix[0]; 34 yuvMatrix[2] = yuvMatrix[0];
35 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); 35 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
36 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatr ix, colorSpace)); 36 GrTextureParams::FilterMode uvFilterMode =
37 ((sizes[1].fWidth != sizes[0].fWidth) ||
38 (sizes[1].fHeight != sizes[0].fHeight) ||
39 (sizes[2].fWidth != sizes[0].fWidth) ||
40 (sizes[2].fHeight != sizes[0].fHeight)) ?
41 GrTextureParams::kBilerp_FilterMode :
42 GrTextureParams::kNone_FilterMode;
43 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatr ix,
44 uvFilterMode, colorSpace));
37 } 45 }
38 46
39 const char* name() const SK_OVERRIDE { return "YUV to RGB"; } 47 const char* name() const SK_OVERRIDE { return "YUV to RGB"; }
40 48
41 SkYUVColorSpace getColorSpace() const { 49 SkYUVColorSpace getColorSpace() const {
42 return fColorSpace; 50 return fColorSpace;
43 } 51 }
44 52
45 class GLProcessor : public GrGLFragmentProcessor { 53 class GLProcessor : public GrGLFragmentProcessor {
46 public: 54 public:
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 GrProcessorKeyBuilder* b) const SK_OVERRIDE { 104 GrProcessorKeyBuilder* b) const SK_OVERRIDE {
97 GLProcessor::GenKey(*this, caps, b); 105 GLProcessor::GenKey(*this, caps, b);
98 } 106 }
99 107
100 GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { 108 GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
101 return SkNEW_ARGS(GLProcessor, (*this)); 109 return SkNEW_ARGS(GLProcessor, (*this));
102 } 110 }
103 111
104 private: 112 private:
105 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture , 113 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ,
106 SkMatrix yuvMatrix[3], SkYUVColorSpace colorSpace) 114 SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMo de,
115 SkYUVColorSpace colorSpace)
107 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kN one_FilterMode) 116 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kN one_FilterMode)
108 , fYAccess(yTexture) 117 , fYAccess(yTexture)
109 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, GrTextureParams::kN one_FilterMode) 118 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
110 , fUAccess(uTexture) 119 , fUAccess(uTexture, uvFilterMode)
111 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, GrTextureParams::kN one_FilterMode) 120 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
112 , fVAccess(vTexture) 121 , fVAccess(vTexture, uvFilterMode)
113 , fColorSpace(colorSpace) { 122 , fColorSpace(colorSpace) {
114 this->initClassID<YUVtoRGBEffect>(); 123 this->initClassID<YUVtoRGBEffect>();
115 this->addCoordTransform(&fYTransform); 124 this->addCoordTransform(&fYTransform);
116 this->addTextureAccess(&fYAccess); 125 this->addTextureAccess(&fYAccess);
117 this->addCoordTransform(&fUTransform); 126 this->addCoordTransform(&fUTransform);
118 this->addTextureAccess(&fUAccess); 127 this->addTextureAccess(&fUAccess);
119 this->addCoordTransform(&fVTransform); 128 this->addCoordTransform(&fVTransform);
120 this->addTextureAccess(&fVAccess); 129 this->addTextureAccess(&fVAccess);
121 } 130 }
122 131
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 } 164 }
156 165
157 ////////////////////////////////////////////////////////////////////////////// 166 //////////////////////////////////////////////////////////////////////////////
158 167
159 GrFragmentProcessor* 168 GrFragmentProcessor*
160 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture, 169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture,
161 SkISize sizes[3], SkYUVColorSpace colorSpace) { 170 SkISize sizes[3], SkYUVColorSpace colorSpace) {
162 SkASSERT(yTexture && uTexture && vTexture && sizes); 171 SkASSERT(yTexture && uTexture && vTexture && sizes);
163 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e); 172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e);
164 } 173 }
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