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Issue 973223002: cc: Scale checkerboard quads by the device scale factor. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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558 SkColorGetG(color) * (1.0f / 255.0f), 558 SkColorGetG(color) * (1.0f / 255.0f),
559 SkColorGetB(color) * (1.0f / 255.0f), 559 SkColorGetB(color) * (1.0f / 255.0f),
560 1)); 560 1));
561 561
562 const int checkerboard_width = 16; 562 const int checkerboard_width = 16;
563 float frequency = 1.0f / checkerboard_width; 563 float frequency = 1.0f / checkerboard_width;
564 564
565 gfx::Rect tile_rect = quad->rect; 565 gfx::Rect tile_rect = quad->rect;
566 float tex_offset_x = tile_rect.x() % checkerboard_width; 566 float tex_offset_x = tile_rect.x() % checkerboard_width;
567 float tex_offset_y = tile_rect.y() % checkerboard_width; 567 float tex_offset_y = tile_rect.y() % checkerboard_width;
568 float tex_scale_x = tile_rect.width(); 568 float tex_scale_x = tile_rect.width() / quad->scale;
569 float tex_scale_y = tile_rect.height(); 569 float tex_scale_y = tile_rect.height() / quad->scale;
570 GLC(gl_, 570 GLC(gl_,
571 gl_->Uniform4f(program->fragment_shader().tex_transform_location(), 571 gl_->Uniform4f(program->fragment_shader().tex_transform_location(),
572 tex_offset_x, 572 tex_offset_x,
573 tex_offset_y, 573 tex_offset_y,
574 tex_scale_x, 574 tex_scale_x,
575 tex_scale_y)); 575 tex_scale_y));
576 576
577 GLC(gl_, 577 GLC(gl_,
578 gl_->Uniform1f(program->fragment_shader().frequency_location(), 578 gl_->Uniform1f(program->fragment_shader().frequency_location(),
579 frequency)); 579 frequency));
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3255 context_support_->ScheduleOverlayPlane( 3255 context_support_->ScheduleOverlayPlane(
3256 overlay.plane_z_order, 3256 overlay.plane_z_order,
3257 overlay.transform, 3257 overlay.transform,
3258 pending_overlay_resources_.back()->texture_id(), 3258 pending_overlay_resources_.back()->texture_id(),
3259 overlay.display_rect, 3259 overlay.display_rect,
3260 overlay.uv_rect); 3260 overlay.uv_rect);
3261 } 3261 }
3262 } 3262 }
3263 3263
3264 } // namespace cc 3264 } // namespace cc
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