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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/websocket_dispatcher_host.h" | 5 #include "content/browser/renderer_host/websocket_dispatcher_host.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/callback.h" | 10 #include "base/callback.h" |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/rand_util.h" | |
| 12 #include "base/stl_util.h" | 13 #include "base/stl_util.h" |
| 13 #include "content/browser/child_process_security_policy_impl.h" | 14 #include "content/browser/child_process_security_policy_impl.h" |
| 14 #include "content/browser/renderer_host/websocket_host.h" | 15 #include "content/browser/renderer_host/websocket_host.h" |
| 15 #include "content/common/websocket_messages.h" | 16 #include "content/common/websocket_messages.h" |
| 16 | 17 |
| 17 namespace content { | 18 namespace content { |
| 18 | 19 |
| 19 namespace { | 20 namespace { |
| 20 | 21 |
| 21 // Many methods defined in this file return a WebSocketHostState enum | 22 // Many methods defined in this file return a WebSocketHostState enum |
| 22 // value. Make WebSocketHostState visible at file scope so it doesn't have to be | 23 // value. Make WebSocketHostState visible at file scope so it doesn't have to be |
| 23 // fully-qualified every time. | 24 // fully-qualified every time. |
| 24 typedef WebSocketDispatcherHost::WebSocketHostState WebSocketHostState; | 25 typedef WebSocketDispatcherHost::WebSocketHostState WebSocketHostState; |
| 25 | 26 |
| 26 } // namespace | 27 } // namespace |
| 27 | 28 |
| 28 WebSocketDispatcherHost::WebSocketDispatcherHost( | 29 WebSocketDispatcherHost::WebSocketDispatcherHost( |
| 29 int process_id, | 30 int process_id, |
| 30 const GetRequestContextCallback& get_context_callback) | 31 const GetRequestContextCallback& get_context_callback) |
| 31 : BrowserMessageFilter(WebSocketMsgStart), | 32 : BrowserMessageFilter(WebSocketMsgStart), |
| 32 process_id_(process_id), | 33 process_id_(process_id), |
| 33 get_context_callback_(get_context_callback), | 34 get_context_callback_(get_context_callback), |
| 34 websocket_host_factory_( | 35 websocket_host_factory_( |
| 35 base::Bind(&WebSocketDispatcherHost::CreateWebSocketHost, | 36 base::Bind(&WebSocketDispatcherHost::CreateWebSocketHost, |
| 36 base::Unretained(this))) {} | 37 base::Unretained(this))), |
| 38 num_pending_connections_(0), | |
| 39 num_current_succeeded_connections_(0), | |
| 40 num_previous_succeeded_connections_(0), | |
| 41 num_current_failed_connections_(0), | |
| 42 num_previous_failed_connections_(0) {} | |
| 37 | 43 |
| 38 WebSocketDispatcherHost::WebSocketDispatcherHost( | 44 WebSocketDispatcherHost::WebSocketDispatcherHost( |
| 39 int process_id, | 45 int process_id, |
| 40 const GetRequestContextCallback& get_context_callback, | 46 const GetRequestContextCallback& get_context_callback, |
| 41 const WebSocketHostFactory& websocket_host_factory) | 47 const WebSocketHostFactory& websocket_host_factory) |
| 42 : BrowserMessageFilter(WebSocketMsgStart), | 48 : BrowserMessageFilter(WebSocketMsgStart), |
| 43 process_id_(process_id), | 49 process_id_(process_id), |
| 44 get_context_callback_(get_context_callback), | 50 get_context_callback_(get_context_callback), |
| 45 websocket_host_factory_(websocket_host_factory) {} | 51 websocket_host_factory_(websocket_host_factory) {} |
| 46 | 52 |
| 47 WebSocketHost* WebSocketDispatcherHost::CreateWebSocketHost(int routing_id) { | 53 WebSocketHost* WebSocketDispatcherHost::CreateWebSocketHost(int routing_id, |
| 48 return new WebSocketHost(routing_id, this, get_context_callback_.Run()); | 54 int delay_in_ms) { |
| 55 return new WebSocketHost(routing_id, this, get_context_callback_.Run(), | |
| 56 delay_in_ms); | |
| 49 } | 57 } |
| 50 | 58 |
| 51 bool WebSocketDispatcherHost::OnMessageReceived(const IPC::Message& message) { | 59 bool WebSocketDispatcherHost::OnMessageReceived(const IPC::Message& message) { |
| 52 switch (message.type()) { | 60 switch (message.type()) { |
| 53 case WebSocketHostMsg_AddChannelRequest::ID: | 61 case WebSocketHostMsg_AddChannelRequest::ID: |
| 54 case WebSocketMsg_SendFrame::ID: | 62 case WebSocketMsg_SendFrame::ID: |
| 55 case WebSocketMsg_FlowControl::ID: | 63 case WebSocketMsg_FlowControl::ID: |
| 56 case WebSocketMsg_DropChannel::ID: | 64 case WebSocketMsg_DropChannel::ID: |
| 57 break; | 65 break; |
| 58 | 66 |
| 59 default: | 67 default: |
| 60 // Every message that has not been handled by a previous filter passes | 68 // Every message that has not been handled by a previous filter passes |
| 61 // through here, so it is good to pass them on as efficiently as possible. | 69 // through here, so it is good to pass them on as efficiently as possible. |
| 62 return false; | 70 return false; |
| 63 } | 71 } |
| 64 | 72 |
| 65 int routing_id = message.routing_id(); | 73 int routing_id = message.routing_id(); |
| 66 WebSocketHost* host = GetHost(routing_id); | 74 WebSocketHost* host = GetHost(routing_id); |
| 67 if (message.type() == WebSocketHostMsg_AddChannelRequest::ID) { | 75 if (message.type() == WebSocketHostMsg_AddChannelRequest::ID) { |
| 68 if (host) { | 76 if (host) { |
| 69 DVLOG(1) << "routing_id=" << routing_id << " already in use."; | 77 DVLOG(1) << "routing_id=" << routing_id << " already in use."; |
| 70 // The websocket multiplexing spec says to should drop the physical | 78 // The websocket multiplexing spec says to should drop the physical |
| 71 // connection in this case, but there isn't a real physical connection | 79 // connection in this case, but there isn't a real physical connection |
| 72 // to the renderer, and killing the renderer for this would seem to be a | 80 // to the renderer, and killing the renderer for this would seem to be a |
| 73 // little extreme. So for now just ignore the bogus request. | 81 // little extreme. So for now just ignore the bogus request. |
| 74 return true; // We handled the message (by ignoring it). | 82 return true; // We handled the message (by ignoring it). |
| 75 } | 83 } |
| 76 host = websocket_host_factory_.Run(routing_id); | 84 if (num_pending_connections_ > 255) { // FIXME: 255 |
|
Adam Rice
2015/03/03 15:10:02
Nitpick: use "TODO(hiroshige)" rather than "FIXME"
hiroshige
2015/03/04 06:02:37
Done.
| |
| 85 if(!Send(new WebSocketMsg_NotifyFailure(routing_id, | |
| 86 "Error in connection establishment: net::ERR_INSUFFICIENT_RESOURCES" | |
| 87 ))) { | |
| 88 DVLOG(1) << "Sending of message type " | |
| 89 << "WebSocketMsg_NotifyFailure failed."; | |
| 90 } | |
| 91 return true; | |
| 92 } | |
| 93 host = websocket_host_factory_.Run(routing_id, CalculateDelayInMs()); | |
| 77 hosts_.insert(WebSocketHostTable::value_type(routing_id, host)); | 94 hosts_.insert(WebSocketHostTable::value_type(routing_id, host)); |
| 95 ++num_pending_connections_; | |
| 96 if (!timer_.IsRunning()) | |
| 97 timer_.Start(FROM_HERE, | |
| 98 base::TimeDelta::FromMinutes(2), | |
| 99 this, | |
| 100 &WebSocketDispatcherHost::FinishThrottlingPeriod); | |
| 78 } | 101 } |
| 79 if (!host) { | 102 if (!host) { |
| 80 DVLOG(1) << "Received invalid routing ID " << routing_id | 103 DVLOG(1) << "Received invalid routing ID " << routing_id |
| 81 << " from renderer."; | 104 << " from renderer."; |
| 82 return true; // We handled the message (by ignoring it). | 105 return true; // We handled the message (by ignoring it). |
| 83 } | 106 } |
| 84 return host->OnMessageReceived(message); | 107 return host->OnMessageReceived(message); |
| 85 } | 108 } |
| 86 | 109 |
| 87 bool WebSocketDispatcherHost::CanReadRawCookies() const { | 110 bool WebSocketDispatcherHost::CanReadRawCookies() const { |
| (...skipping 26 matching lines...) Expand all Loading... | |
| 114 const std::string& selected_protocol, | 137 const std::string& selected_protocol, |
| 115 const std::string& extensions) { | 138 const std::string& extensions) { |
| 116 if (SendOrDrop(new WebSocketMsg_AddChannelResponse( | 139 if (SendOrDrop(new WebSocketMsg_AddChannelResponse( |
| 117 routing_id, fail, selected_protocol, extensions)) == | 140 routing_id, fail, selected_protocol, extensions)) == |
| 118 WEBSOCKET_HOST_DELETED) | 141 WEBSOCKET_HOST_DELETED) |
| 119 return WEBSOCKET_HOST_DELETED; | 142 return WEBSOCKET_HOST_DELETED; |
| 120 if (fail) { | 143 if (fail) { |
| 121 DeleteWebSocketHost(routing_id); | 144 DeleteWebSocketHost(routing_id); |
| 122 return WEBSOCKET_HOST_DELETED; | 145 return WEBSOCKET_HOST_DELETED; |
| 123 } | 146 } |
| 147 | |
| 148 // Update throttling counters (success). | |
| 149 WebSocketHost* host = GetHost(routing_id); | |
| 150 DCHECK(host); | |
| 151 host->OnHandshakeSucceeded(); | |
| 152 --num_pending_connections_; | |
| 153 DCHECK(num_pending_connections_ >= 0); | |
|
Adam Rice
2015/03/03 15:10:02
Nitpick: Use DCHECK_GE().
hiroshige
2015/03/04 06:02:37
Done.
| |
| 154 ++num_current_succeeded_connections_; | |
|
Adam Rice
2015/03/03 15:10:02
Are we sure that num_current_succeeded_connections
hiroshige
2015/03/04 06:02:37
About >9M successful (or failed) handshakes per se
Adam Rice
2015/03/04 08:20:49
9M successes per second would never be possible wi
Adam Rice
2015/03/04 08:35:10
Another approach would be to stop incrementing num
| |
| 155 | |
| 124 return WEBSOCKET_HOST_ALIVE; | 156 return WEBSOCKET_HOST_ALIVE; |
| 125 } | 157 } |
| 126 | 158 |
| 127 WebSocketHostState WebSocketDispatcherHost::SendFrame( | 159 WebSocketHostState WebSocketDispatcherHost::SendFrame( |
| 128 int routing_id, | 160 int routing_id, |
| 129 bool fin, | 161 bool fin, |
| 130 WebSocketMessageType type, | 162 WebSocketMessageType type, |
| 131 const std::vector<char>& data) { | 163 const std::vector<char>& data) { |
| 132 return SendOrDrop(new WebSocketMsg_SendFrame(routing_id, fin, type, data)); | 164 return SendOrDrop(new WebSocketMsg_SendFrame(routing_id, fin, type, data)); |
| 133 } | 165 } |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 193 hosts[i]->GoAway(); | 225 hosts[i]->GoAway(); |
| 194 hosts[i] = NULL; | 226 hosts[i] = NULL; |
| 195 } | 227 } |
| 196 | 228 |
| 197 STLDeleteContainerPairSecondPointers(hosts_.begin(), hosts_.end()); | 229 STLDeleteContainerPairSecondPointers(hosts_.begin(), hosts_.end()); |
| 198 } | 230 } |
| 199 | 231 |
| 200 void WebSocketDispatcherHost::DeleteWebSocketHost(int routing_id) { | 232 void WebSocketDispatcherHost::DeleteWebSocketHost(int routing_id) { |
| 201 WebSocketHostTable::iterator it = hosts_.find(routing_id); | 233 WebSocketHostTable::iterator it = hosts_.find(routing_id); |
| 202 DCHECK(it != hosts_.end()); | 234 DCHECK(it != hosts_.end()); |
| 235 | |
| 236 if (!it->second->handshakeSucceeded()) { | |
| 237 // Update throttling counters (failure). | |
| 238 --num_pending_connections_; | |
| 239 DCHECK(num_pending_connections_ >= 0); | |
| 240 ++num_current_failed_connections_; | |
| 241 } | |
| 242 | |
| 203 delete it->second; | 243 delete it->second; |
| 204 hosts_.erase(it); | 244 hosts_.erase(it); |
| 245 | |
| 246 DCHECK(static_cast<size_t>(num_pending_connections_) <= hosts_.size()); | |
| 247 } | |
| 248 | |
| 249 int64 WebSocketDispatcherHost::CalculateDelayInMs() const { | |
|
Adam Rice
2015/03/03 15:10:02
This would be a good place to have a link to the d
hiroshige
2015/03/04 06:02:37
Done.
| |
| 250 int f = num_previous_failed_connections_ + | |
| 251 num_current_failed_connections_; | |
| 252 int s = num_previous_succeeded_connections_ + | |
| 253 num_current_succeeded_connections_; | |
| 254 int p = num_pending_connections_; | |
| 255 return base::RandInt(1000, 5000) * | |
| 256 (1 << std::min(p + f / (s + 1), 16)) / 65536; | |
| 257 } | |
| 258 | |
| 259 void WebSocketDispatcherHost::FinishThrottlingPeriod() { | |
| 260 num_previous_failed_connections_ = num_current_failed_connections_; | |
| 261 num_current_failed_connections_ = 0; | |
| 262 | |
| 263 num_previous_succeeded_connections_ = num_current_succeeded_connections_; | |
| 264 num_current_succeeded_connections_ = 0; | |
| 265 | |
| 266 if (num_pending_connections_ == 0 && | |
| 267 num_previous_failed_connections_ == 0 && | |
| 268 num_previous_succeeded_connections_ == 0) { | |
| 269 timer_.Stop(); | |
| 270 } | |
| 205 } | 271 } |
| 206 | 272 |
| 207 } // namespace content | 273 } // namespace content |
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