Index: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h |
index 5c62141149d44f1bf250fd70c68e7bce883d9be1..083fc4c8578131a65f14a6aa4505787379006042 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h |
+++ b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h |
@@ -35,6 +35,7 @@ |
GLuint source_id, |
GLenum source_internal_format, |
GLuint dest_id, |
+ GLint dest_level, |
GLenum dest_internal_format, |
GLsizei width, |
GLsizei height, |
@@ -42,49 +43,19 @@ |
bool premultiply_alpha, |
bool unpremultiply_alpha); |
- void DoCopySubTexture(const gles2::GLES2Decoder* decoder, |
- GLenum source_target, |
- GLuint source_id, |
- GLenum source_internal_format, |
- GLuint dest_id, |
- GLenum dest_internal_format, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei dest_width, |
- GLsizei dest_height, |
- GLsizei source_width, |
- GLsizei source_height, |
- bool flip_y, |
- bool premultiply_alpha, |
- bool unpremultiply_alpha); |
- |
// This will apply a transform on the source texture before copying to |
// destination texture. |
void DoCopyTextureWithTransform(const gles2::GLES2Decoder* decoder, |
GLenum source_target, |
GLuint source_id, |
GLuint dest_id, |
+ GLint dest_level, |
GLsizei width, |
GLsizei height, |
bool flip_y, |
bool premultiply_alpha, |
bool unpremultiply_alpha, |
const GLfloat transform_matrix[16]); |
- |
- void DoCopySubTextureWithTransform(const gles2::GLES2Decoder* decoder, |
- GLenum source_target, |
- GLuint source_id, |
- GLuint dest_id, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei dest_width, |
- GLsizei dest_height, |
- GLsizei source_width, |
- GLsizei source_height, |
- bool flip_y, |
- bool premultiply_alpha, |
- bool unpremultiply_alpha, |
- const GLfloat transform_matrix[16]); |
// The attributes used during invocation of the extension. |
static const GLuint kVertexPositionAttrib = 0; |
@@ -103,21 +74,6 @@ |
GLuint sampler_handle; |
}; |
- void DoCopyTextureInternal(const gles2::GLES2Decoder* decoder, |
- GLenum source_target, |
- GLuint source_id, |
- GLuint dest_id, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei dest_width, |
- GLsizei dest_height, |
- GLsizei source_width, |
- GLsizei source_height, |
- bool flip_y, |
- bool premultiply_alpha, |
- bool unpremultiply_alpha, |
- const GLfloat transform_matrix[16]); |
- |
bool initialized_; |
typedef std::vector<GLuint> ShaderVector; |
ShaderVector vertex_shaders_; |