Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(312)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc

Issue 972833004: Revert of gpu: introduce glCopySubTextureCHROMIUM (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "gpu/command_buffer/service/gl_utils.h" 10 #include "gpu/command_buffer/service/gl_utils.h"
(...skipping 14 matching lines...) Expand all
25 "#define TextureLookup texture2DRect\n" SHADER(src) 25 "#define TextureLookup texture2DRect\n" SHADER(src)
26 #define SHADER_EXTERNAL_OES(src) \ 26 #define SHADER_EXTERNAL_OES(src) \
27 "#extension GL_OES_EGL_image_external : require\n" \ 27 "#extension GL_OES_EGL_image_external : require\n" \
28 "#define SamplerType samplerExternalOES\n" \ 28 "#define SamplerType samplerExternalOES\n" \
29 "#define TextureLookup texture2D\n" SHADER(src) 29 "#define TextureLookup texture2D\n" SHADER(src)
30 #define FRAGMENT_SHADERS(src) \ 30 #define FRAGMENT_SHADERS(src) \
31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src) 31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src)
32 32
33 namespace { 33 namespace {
34 34
35 const GLfloat kIdentityMatrix[16] = {1.0f, 0.0f, 0.0f, 0.0f,
36 0.0f, 1.0f, 0.0f, 0.0f,
37 0.0f, 0.0f, 1.0f, 0.0f,
38 0.0f, 0.0f, 0.0f, 1.0f};
39
40 enum VertexShaderId { 35 enum VertexShaderId {
41 VERTEX_SHADER_COPY_TEXTURE, 36 VERTEX_SHADER_COPY_TEXTURE,
42 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y, 37 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y,
43 NUM_VERTEX_SHADERS, 38 NUM_VERTEX_SHADERS,
44 }; 39 };
45 40
46 enum FragmentShaderId { 41 enum FragmentShaderId {
47 FRAGMENT_SHADER_COPY_TEXTURE_2D, 42 FRAGMENT_SHADER_COPY_TEXTURE_2D,
48 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB, 43 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB,
49 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES, 44 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES,
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
186 #endif 181 #endif
187 } 182 }
188 183
189 void DeleteShader(GLuint shader) { 184 void DeleteShader(GLuint shader) {
190 if (shader) 185 if (shader)
191 glDeleteShader(shader); 186 glDeleteShader(shader);
192 } 187 }
193 188
194 bool BindFramebufferTexture2D(GLenum target, 189 bool BindFramebufferTexture2D(GLenum target,
195 GLuint texture_id, 190 GLuint texture_id,
191 GLint level,
196 GLuint framebuffer) { 192 GLuint framebuffer) {
197 DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB); 193 DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB);
198 glActiveTexture(GL_TEXTURE0); 194 glActiveTexture(GL_TEXTURE0);
199 glBindTexture(target, texture_id); 195 glBindTexture(target, texture_id);
200 // NVidia drivers require texture settings to be a certain way 196 // NVidia drivers require texture settings to be a certain way
201 // or they won't report FRAMEBUFFER_COMPLETE. 197 // or they won't report FRAMEBUFFER_COMPLETE.
202 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 198 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
203 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 199 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
204 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 200 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
205 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 201 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
206 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); 202 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
207 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, 203 glFramebufferTexture2DEXT(
208 texture_id, 0); 204 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, texture_id, level);
209 205
210 #ifndef NDEBUG 206 #ifndef NDEBUG
211 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); 207 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
212 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { 208 if (GL_FRAMEBUFFER_COMPLETE != fb_status) {
213 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; 209 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer.";
214 return false; 210 return false;
215 } 211 }
216 #endif 212 #endif
217 return true; 213 return true;
218 } 214 }
219 215
220 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, 216 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder,
221 GLenum source_target, 217 GLenum source_target,
222 GLuint source_id, 218 GLuint source_id,
223 GLuint dest_id, 219 GLuint dest_id,
220 GLint dest_level,
224 GLenum dest_internal_format, 221 GLenum dest_internal_format,
225 GLsizei width, 222 GLsizei width,
226 GLsizei height, 223 GLsizei height,
227 GLuint framebuffer) { 224 GLuint framebuffer) {
228 DCHECK(source_target == GL_TEXTURE_2D || 225 DCHECK(source_target == GL_TEXTURE_2D ||
229 source_target == GL_TEXTURE_RECTANGLE_ARB); 226 source_target == GL_TEXTURE_RECTANGLE_ARB);
230 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { 227 if (BindFramebufferTexture2D(
228 source_target, source_id, 0 /* level */, framebuffer)) {
231 glBindTexture(GL_TEXTURE_2D, dest_id); 229 glBindTexture(GL_TEXTURE_2D, dest_id);
232 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 230 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
233 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 231 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
236 glCopyTexImage2D(GL_TEXTURE_2D, 0 /* level */, dest_internal_format, 234 glCopyTexImage2D(GL_TEXTURE_2D,
237 0 /* x */, 0 /* y */, width, height, 0 /* border */); 235 dest_level,
236 dest_internal_format,
237 0 /* x */,
238 0 /* y */,
239 width,
240 height,
241 0 /* border */);
238 } 242 }
239 243
240 decoder->RestoreTextureState(source_id); 244 decoder->RestoreTextureState(source_id);
241 decoder->RestoreTextureState(dest_id); 245 decoder->RestoreTextureState(dest_id);
242 decoder->RestoreTextureUnitBindings(0); 246 decoder->RestoreTextureUnitBindings(0);
243 decoder->RestoreActiveTexture(); 247 decoder->RestoreActiveTexture();
244 decoder->RestoreFramebufferBindings(); 248 decoder->RestoreFramebufferBindings();
245 } 249 }
246 250
247 void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder,
248 GLenum source_target,
249 GLuint source_id,
250 GLuint dest_id,
251 GLint xoffset,
252 GLint yoffset,
253 GLsizei source_width,
254 GLsizei source_height,
255 GLuint framebuffer) {
256 DCHECK(source_target == GL_TEXTURE_2D ||
257 source_target == GL_TEXTURE_RECTANGLE_ARB);
258 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) {
259 glBindTexture(GL_TEXTURE_2D, dest_id);
260 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
261 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
264 glCopyTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, xoffset, yoffset,
265 0 /* x */, 0 /* y */, source_width, source_height);
266 }
267
268 decoder->RestoreTextureState(source_id);
269 decoder->RestoreTextureState(dest_id);
270 decoder->RestoreTextureUnitBindings(0);
271 decoder->RestoreActiveTexture();
272 decoder->RestoreFramebufferBindings();
273 }
274
275 // Copy from SkMatrix44::preTranslate
276 void PreTranslate(GLfloat* matrix, GLfloat dx, GLfloat dy, GLfloat dz) {
277 if (!dx && !dy && !dz)
278 return;
279
280 for (int i = 0; i < 4; ++i) {
281 matrix[(3 * 4) + i] = matrix[(0 * 4) + i] * dx + matrix[(1 * 4) + i] * dy +
282 matrix[(2 * 4) + i] * dz + matrix[(3 * 4) + i];
283 }
284 }
285
286 } // namespace 251 } // namespace
287 252
288 namespace gpu { 253 namespace gpu {
289 254
290 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() 255 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager()
291 : initialized_(false), 256 : initialized_(false),
292 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), 257 vertex_shaders_(NUM_VERTEX_SHADERS, 0u),
293 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), 258 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u),
294 buffer_id_(0u), 259 buffer_id_(0u),
295 framebuffer_(0u) {} 260 framebuffer_(0u) {}
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
346 glDeleteBuffersARB(1, &buffer_id_); 311 glDeleteBuffersARB(1, &buffer_id_);
347 buffer_id_ = 0; 312 buffer_id_ = 0;
348 } 313 }
349 314
350 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( 315 void CopyTextureCHROMIUMResourceManager::DoCopyTexture(
351 const gles2::GLES2Decoder* decoder, 316 const gles2::GLES2Decoder* decoder,
352 GLenum source_target, 317 GLenum source_target,
353 GLuint source_id, 318 GLuint source_id,
354 GLenum source_internal_format, 319 GLenum source_internal_format,
355 GLuint dest_id, 320 GLuint dest_id,
321 GLint dest_level,
356 GLenum dest_internal_format, 322 GLenum dest_internal_format,
357 GLsizei width, 323 GLsizei width,
358 GLsizei height, 324 GLsizei height,
359 bool flip_y, 325 bool flip_y,
360 bool premultiply_alpha, 326 bool premultiply_alpha,
361 bool unpremultiply_alpha) { 327 bool unpremultiply_alpha) {
362 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; 328 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha;
363 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's 329 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's
364 // format does not contain a superset of the components required by the base 330 // format does not contain a superset of the components required by the base
365 // format of internalformat. 331 // format of internalformat.
366 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml 332 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml
367 bool source_format_contain_superset_of_dest_format = 333 bool source_format_contain_superset_of_dest_format =
368 (source_internal_format == dest_internal_format && 334 (source_internal_format == dest_internal_format &&
369 source_internal_format != GL_BGRA_EXT) || 335 source_internal_format != GL_BGRA_EXT) ||
370 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); 336 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB);
371 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, 337 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2,
372 // so restrict this to GL_TEXTURE_2D. 338 // so restrict this to GL_TEXTURE_2D.
373 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && 339 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change &&
374 source_format_contain_superset_of_dest_format) { 340 source_format_contain_superset_of_dest_format) {
375 DoCopyTexImage2D(decoder, 341 DoCopyTexImage2D(decoder,
376 source_target, 342 source_target,
377 source_id, 343 source_id,
378 dest_id, 344 dest_id,
345 dest_level,
379 dest_internal_format, 346 dest_internal_format,
380 width, 347 width,
381 height, 348 height,
382 framebuffer_); 349 framebuffer_);
383 return; 350 return;
384 } 351 }
385 352
386 // Use kIdentityMatrix if no transform passed in. 353 // Use default transform matrix if no transform passed in.
387 DoCopyTextureWithTransform(decoder, source_target, source_id, dest_id, width, 354 const static GLfloat default_matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f,
388 height, flip_y, premultiply_alpha, 355 0.0f, 1.0f, 0.0f, 0.0f,
389 unpremultiply_alpha, kIdentityMatrix); 356 0.0f, 0.0f, 1.0f, 0.0f,
390 } 357 0.0f, 0.0f, 0.0f, 1.0f};
391 358 DoCopyTextureWithTransform(decoder,
392 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( 359 source_target,
393 const gles2::GLES2Decoder* decoder, 360 source_id,
394 GLenum source_target, 361 dest_id,
395 GLuint source_id, 362 dest_level,
396 GLenum source_internal_format, 363 width,
397 GLuint dest_id, 364 height,
398 GLenum dest_internal_format, 365 flip_y,
399 GLint xoffset, 366 premultiply_alpha,
400 GLint yoffset, 367 unpremultiply_alpha,
401 GLsizei dest_width, 368 default_matrix);
402 GLsizei dest_height,
403 GLsizei source_width,
404 GLsizei source_height,
405 bool flip_y,
406 bool premultiply_alpha,
407 bool unpremultiply_alpha) {
408 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha;
409 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's
410 // format does not contain a superset of the components required by the base
411 // format of internalformat.
412 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml
413 bool source_format_contain_superset_of_dest_format =
414 (source_internal_format == dest_internal_format &&
415 source_internal_format != GL_BGRA_EXT) ||
416 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB);
417 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2,
418 // so restrict this to GL_TEXTURE_2D.
419 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change &&
420 source_format_contain_superset_of_dest_format) {
421 DoCopyTexSubImage2D(decoder, source_target, source_id, dest_id, xoffset,
422 yoffset, source_width, source_height, framebuffer_);
423 return;
424 }
425
426 // Use kIdentityMatrix if no transform passed in.
427 DoCopySubTextureWithTransform(
428 decoder, source_target, source_id, dest_id, xoffset, yoffset, dest_width,
429 dest_height, source_width, source_height, flip_y, premultiply_alpha,
430 unpremultiply_alpha, kIdentityMatrix);
431 } 369 }
432 370
433 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( 371 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform(
434 const gles2::GLES2Decoder* decoder, 372 const gles2::GLES2Decoder* decoder,
435 GLenum source_target, 373 GLenum source_target,
436 GLuint source_id, 374 GLuint source_id,
437 GLuint dest_id, 375 GLuint dest_id,
376 GLint dest_level,
438 GLsizei width, 377 GLsizei width,
439 GLsizei height, 378 GLsizei height,
440 bool flip_y, 379 bool flip_y,
441 bool premultiply_alpha, 380 bool premultiply_alpha,
442 bool unpremultiply_alpha, 381 bool unpremultiply_alpha,
443 const GLfloat transform_matrix[16]) {
444 GLsizei dest_width = width;
445 GLsizei dest_height = height;
446 DoCopyTextureInternal(decoder, source_target, source_id, dest_id, 0, 0,
447 dest_width, dest_height, width, height, flip_y,
448 premultiply_alpha, unpremultiply_alpha,
449 transform_matrix);
450 }
451
452 void CopyTextureCHROMIUMResourceManager::DoCopySubTextureWithTransform(
453 const gles2::GLES2Decoder* decoder,
454 GLenum source_target,
455 GLuint source_id,
456 GLuint dest_id,
457 GLint xoffset,
458 GLint yoffset,
459 GLsizei dest_width,
460 GLsizei dest_height,
461 GLsizei source_width,
462 GLsizei source_height,
463 bool flip_y,
464 bool premultiply_alpha,
465 bool unpremultiply_alpha,
466 const GLfloat transform_matrix[16]) {
467 DoCopyTextureInternal(decoder, source_target, source_id, dest_id, xoffset,
468 yoffset, dest_width, dest_height, source_width,
469 source_height, flip_y, premultiply_alpha,
470 unpremultiply_alpha, transform_matrix);
471 }
472
473 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal(
474 const gles2::GLES2Decoder* decoder,
475 GLenum source_target,
476 GLuint source_id,
477 GLuint dest_id,
478 GLint xoffset,
479 GLint yoffset,
480 GLsizei dest_width,
481 GLsizei dest_height,
482 GLsizei source_width,
483 GLsizei source_height,
484 bool flip_y,
485 bool premultiply_alpha,
486 bool unpremultiply_alpha,
487 const GLfloat transform_matrix[16]) { 382 const GLfloat transform_matrix[16]) {
488 DCHECK(source_target == GL_TEXTURE_2D || 383 DCHECK(source_target == GL_TEXTURE_2D ||
489 source_target == GL_TEXTURE_RECTANGLE_ARB || 384 source_target == GL_TEXTURE_RECTANGLE_ARB ||
490 source_target == GL_TEXTURE_EXTERNAL_OES); 385 source_target == GL_TEXTURE_EXTERNAL_OES);
491 DCHECK(xoffset >= 0 && xoffset + source_width <= dest_width);
492 DCHECK(yoffset >= 0 && yoffset + source_height <= dest_height);
493 if (!initialized_) { 386 if (!initialized_) {
494 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; 387 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager.";
495 return; 388 return;
496 } 389 }
497 390
498 VertexShaderId vertex_shader_id = GetVertexShaderId(flip_y); 391 VertexShaderId vertex_shader_id = GetVertexShaderId(flip_y);
499 DCHECK_LT(static_cast<size_t>(vertex_shader_id), vertex_shaders_.size()); 392 DCHECK_LT(static_cast<size_t>(vertex_shader_id), vertex_shaders_.size());
500 FragmentShaderId fragment_shader_id = GetFragmentShaderId( 393 FragmentShaderId fragment_shader_id = GetFragmentShaderId(
501 premultiply_alpha, unpremultiply_alpha, source_target); 394 premultiply_alpha, unpremultiply_alpha, source_target);
502 DCHECK_LT(static_cast<size_t>(fragment_shader_id), fragment_shaders_.size()); 395 DCHECK_LT(static_cast<size_t>(fragment_shader_id), fragment_shaders_.size());
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
536 #ifndef NDEBUG 429 #ifndef NDEBUG
537 glValidateProgram(info->program); 430 glValidateProgram(info->program);
538 GLint validation_status; 431 GLint validation_status;
539 glGetProgramiv(info->program, GL_VALIDATE_STATUS, &validation_status); 432 glGetProgramiv(info->program, GL_VALIDATE_STATUS, &validation_status);
540 if (GL_TRUE != validation_status) { 433 if (GL_TRUE != validation_status) {
541 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; 434 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader.";
542 return; 435 return;
543 } 436 }
544 #endif 437 #endif
545 438
546 if (!xoffset && !yoffset) { 439 glUniformMatrix4fv(info->matrix_handle, 1, GL_FALSE, transform_matrix);
547 glUniformMatrix4fv(info->matrix_handle, 1, GL_FALSE, transform_matrix);
548 } else {
549 // transform offsets from ([0, dest_width], [0, dest_height]) coord.
550 // to ([-1, 1], [-1, 1]) coord.
551 GLfloat xoffset_on_vertex = ((2.f * xoffset) / dest_width);
552 GLfloat yoffset_on_vertex = ((2.f * yoffset) / dest_height);
553
554 // Pass view_matrix * offset_matrix to the program.
555 GLfloat view_transform[16];
556 memcpy(view_transform, transform_matrix, 16 * sizeof(GLfloat));
557 PreTranslate(view_transform, xoffset_on_vertex, yoffset_on_vertex, 0);
558 glUniformMatrix4fv(info->matrix_handle, 1, GL_FALSE, view_transform);
559 }
560 if (source_target == GL_TEXTURE_RECTANGLE_ARB) 440 if (source_target == GL_TEXTURE_RECTANGLE_ARB)
561 glUniform2f(info->half_size_handle, source_width / 2.0f, 441 glUniform2f(info->half_size_handle, width / 2.0f, height / 2.0f);
562 source_height / 2.0f);
563 else 442 else
564 glUniform2f(info->half_size_handle, 0.5f, 0.5f); 443 glUniform2f(info->half_size_handle, 0.5f, 0.5f);
565 444
566 if (BindFramebufferTexture2D(GL_TEXTURE_2D, dest_id, framebuffer_)) { 445 if (BindFramebufferTexture2D(
446 GL_TEXTURE_2D, dest_id, dest_level, framebuffer_)) {
567 decoder->ClearAllAttributes(); 447 decoder->ClearAllAttributes();
568 glEnableVertexAttribArray(kVertexPositionAttrib); 448 glEnableVertexAttribArray(kVertexPositionAttrib);
569 449
570 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); 450 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_);
571 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); 451 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
572 452
573 glUniform1i(info->sampler_handle, 0); 453 glUniform1i(info->sampler_handle, 0);
574 454
575 glBindTexture(source_target, source_id); 455 glBindTexture(source_target, source_id);
576 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 456 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
577 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 457 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
578 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 458 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
579 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 459 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
580 460
581 glDisable(GL_DEPTH_TEST); 461 glDisable(GL_DEPTH_TEST);
582 glDisable(GL_SCISSOR_TEST); 462 glDisable(GL_SCISSOR_TEST);
583 glDisable(GL_STENCIL_TEST); 463 glDisable(GL_STENCIL_TEST);
584 glDisable(GL_CULL_FACE); 464 glDisable(GL_CULL_FACE);
585 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 465 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
586 glDepthMask(GL_FALSE); 466 glDepthMask(GL_FALSE);
587 glDisable(GL_BLEND); 467 glDisable(GL_BLEND);
588 468
589 glViewport(0, 0, dest_width, dest_height); 469 glViewport(0, 0, width, height);
590 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 470 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
591 } 471 }
592 472
593 decoder->RestoreAllAttributes(); 473 decoder->RestoreAllAttributes();
594 decoder->RestoreTextureState(source_id); 474 decoder->RestoreTextureState(source_id);
595 decoder->RestoreTextureState(dest_id); 475 decoder->RestoreTextureState(dest_id);
596 decoder->RestoreTextureUnitBindings(0); 476 decoder->RestoreTextureUnitBindings(0);
597 decoder->RestoreActiveTexture(); 477 decoder->RestoreActiveTexture();
598 decoder->RestoreProgramBindings(); 478 decoder->RestoreProgramBindings();
599 decoder->RestoreBufferBindings(); 479 decoder->RestoreBufferBindings();
600 decoder->RestoreFramebufferBindings(); 480 decoder->RestoreFramebufferBindings();
601 decoder->RestoreGlobalState(); 481 decoder->RestoreGlobalState();
602 } 482 }
603 483
604 } // namespace gpu 484 } // namespace gpu
OLDNEW
« no previous file with comments | « gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h ('k') | gpu/command_buffer/service/gles2_cmd_decoder.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698