OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "gpu/command_buffer/service/gl_utils.h" | 10 #include "gpu/command_buffer/service/gl_utils.h" |
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25 "#define TextureLookup texture2DRect\n" SHADER(src) | 25 "#define TextureLookup texture2DRect\n" SHADER(src) |
26 #define SHADER_EXTERNAL_OES(src) \ | 26 #define SHADER_EXTERNAL_OES(src) \ |
27 "#extension GL_OES_EGL_image_external : require\n" \ | 27 "#extension GL_OES_EGL_image_external : require\n" \ |
28 "#define SamplerType samplerExternalOES\n" \ | 28 "#define SamplerType samplerExternalOES\n" \ |
29 "#define TextureLookup texture2D\n" SHADER(src) | 29 "#define TextureLookup texture2D\n" SHADER(src) |
30 #define FRAGMENT_SHADERS(src) \ | 30 #define FRAGMENT_SHADERS(src) \ |
31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src) | 31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src) |
32 | 32 |
33 namespace { | 33 namespace { |
34 | 34 |
35 const GLfloat kIdentityMatrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, | |
36 0.0f, 1.0f, 0.0f, 0.0f, | |
37 0.0f, 0.0f, 1.0f, 0.0f, | |
38 0.0f, 0.0f, 0.0f, 1.0f}; | |
39 | |
40 enum VertexShaderId { | 35 enum VertexShaderId { |
41 VERTEX_SHADER_COPY_TEXTURE, | 36 VERTEX_SHADER_COPY_TEXTURE, |
42 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y, | 37 VERTEX_SHADER_COPY_TEXTURE_FLIP_Y, |
43 NUM_VERTEX_SHADERS, | 38 NUM_VERTEX_SHADERS, |
44 }; | 39 }; |
45 | 40 |
46 enum FragmentShaderId { | 41 enum FragmentShaderId { |
47 FRAGMENT_SHADER_COPY_TEXTURE_2D, | 42 FRAGMENT_SHADER_COPY_TEXTURE_2D, |
48 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB, | 43 FRAGMENT_SHADER_COPY_TEXTURE_RECTANGLE_ARB, |
49 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES, | 44 FRAGMENT_SHADER_COPY_TEXTURE_EXTERNAL_OES, |
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186 #endif | 181 #endif |
187 } | 182 } |
188 | 183 |
189 void DeleteShader(GLuint shader) { | 184 void DeleteShader(GLuint shader) { |
190 if (shader) | 185 if (shader) |
191 glDeleteShader(shader); | 186 glDeleteShader(shader); |
192 } | 187 } |
193 | 188 |
194 bool BindFramebufferTexture2D(GLenum target, | 189 bool BindFramebufferTexture2D(GLenum target, |
195 GLuint texture_id, | 190 GLuint texture_id, |
| 191 GLint level, |
196 GLuint framebuffer) { | 192 GLuint framebuffer) { |
197 DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB); | 193 DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB); |
198 glActiveTexture(GL_TEXTURE0); | 194 glActiveTexture(GL_TEXTURE0); |
199 glBindTexture(target, texture_id); | 195 glBindTexture(target, texture_id); |
200 // NVidia drivers require texture settings to be a certain way | 196 // NVidia drivers require texture settings to be a certain way |
201 // or they won't report FRAMEBUFFER_COMPLETE. | 197 // or they won't report FRAMEBUFFER_COMPLETE. |
202 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 198 glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
203 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 199 glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
204 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 200 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
205 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 201 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
206 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); | 202 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer); |
207 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, | 203 glFramebufferTexture2DEXT( |
208 texture_id, 0); | 204 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, texture_id, level); |
209 | 205 |
210 #ifndef NDEBUG | 206 #ifndef NDEBUG |
211 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 207 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
212 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { | 208 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { |
213 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; | 209 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; |
214 return false; | 210 return false; |
215 } | 211 } |
216 #endif | 212 #endif |
217 return true; | 213 return true; |
218 } | 214 } |
219 | 215 |
220 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, | 216 void DoCopyTexImage2D(const gpu::gles2::GLES2Decoder* decoder, |
221 GLenum source_target, | 217 GLenum source_target, |
222 GLuint source_id, | 218 GLuint source_id, |
223 GLuint dest_id, | 219 GLuint dest_id, |
| 220 GLint dest_level, |
224 GLenum dest_internal_format, | 221 GLenum dest_internal_format, |
225 GLsizei width, | 222 GLsizei width, |
226 GLsizei height, | 223 GLsizei height, |
227 GLuint framebuffer) { | 224 GLuint framebuffer) { |
228 DCHECK(source_target == GL_TEXTURE_2D || | 225 DCHECK(source_target == GL_TEXTURE_2D || |
229 source_target == GL_TEXTURE_RECTANGLE_ARB); | 226 source_target == GL_TEXTURE_RECTANGLE_ARB); |
230 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { | 227 if (BindFramebufferTexture2D( |
| 228 source_target, source_id, 0 /* level */, framebuffer)) { |
231 glBindTexture(GL_TEXTURE_2D, dest_id); | 229 glBindTexture(GL_TEXTURE_2D, dest_id); |
232 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 230 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
233 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 231 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
236 glCopyTexImage2D(GL_TEXTURE_2D, 0 /* level */, dest_internal_format, | 234 glCopyTexImage2D(GL_TEXTURE_2D, |
237 0 /* x */, 0 /* y */, width, height, 0 /* border */); | 235 dest_level, |
| 236 dest_internal_format, |
| 237 0 /* x */, |
| 238 0 /* y */, |
| 239 width, |
| 240 height, |
| 241 0 /* border */); |
238 } | 242 } |
239 | 243 |
240 decoder->RestoreTextureState(source_id); | 244 decoder->RestoreTextureState(source_id); |
241 decoder->RestoreTextureState(dest_id); | 245 decoder->RestoreTextureState(dest_id); |
242 decoder->RestoreTextureUnitBindings(0); | 246 decoder->RestoreTextureUnitBindings(0); |
243 decoder->RestoreActiveTexture(); | 247 decoder->RestoreActiveTexture(); |
244 decoder->RestoreFramebufferBindings(); | 248 decoder->RestoreFramebufferBindings(); |
245 } | 249 } |
246 | 250 |
247 void DoCopyTexSubImage2D(const gpu::gles2::GLES2Decoder* decoder, | |
248 GLenum source_target, | |
249 GLuint source_id, | |
250 GLuint dest_id, | |
251 GLint xoffset, | |
252 GLint yoffset, | |
253 GLsizei source_width, | |
254 GLsizei source_height, | |
255 GLuint framebuffer) { | |
256 DCHECK(source_target == GL_TEXTURE_2D || | |
257 source_target == GL_TEXTURE_RECTANGLE_ARB); | |
258 if (BindFramebufferTexture2D(source_target, source_id, framebuffer)) { | |
259 glBindTexture(GL_TEXTURE_2D, dest_id); | |
260 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
261 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
264 glCopyTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, xoffset, yoffset, | |
265 0 /* x */, 0 /* y */, source_width, source_height); | |
266 } | |
267 | |
268 decoder->RestoreTextureState(source_id); | |
269 decoder->RestoreTextureState(dest_id); | |
270 decoder->RestoreTextureUnitBindings(0); | |
271 decoder->RestoreActiveTexture(); | |
272 decoder->RestoreFramebufferBindings(); | |
273 } | |
274 | |
275 // Copy from SkMatrix44::preTranslate | |
276 void PreTranslate(GLfloat* matrix, GLfloat dx, GLfloat dy, GLfloat dz) { | |
277 if (!dx && !dy && !dz) | |
278 return; | |
279 | |
280 for (int i = 0; i < 4; ++i) { | |
281 matrix[(3 * 4) + i] = matrix[(0 * 4) + i] * dx + matrix[(1 * 4) + i] * dy + | |
282 matrix[(2 * 4) + i] * dz + matrix[(3 * 4) + i]; | |
283 } | |
284 } | |
285 | |
286 } // namespace | 251 } // namespace |
287 | 252 |
288 namespace gpu { | 253 namespace gpu { |
289 | 254 |
290 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() | 255 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() |
291 : initialized_(false), | 256 : initialized_(false), |
292 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), | 257 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), |
293 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), | 258 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), |
294 buffer_id_(0u), | 259 buffer_id_(0u), |
295 framebuffer_(0u) {} | 260 framebuffer_(0u) {} |
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346 glDeleteBuffersARB(1, &buffer_id_); | 311 glDeleteBuffersARB(1, &buffer_id_); |
347 buffer_id_ = 0; | 312 buffer_id_ = 0; |
348 } | 313 } |
349 | 314 |
350 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( | 315 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
351 const gles2::GLES2Decoder* decoder, | 316 const gles2::GLES2Decoder* decoder, |
352 GLenum source_target, | 317 GLenum source_target, |
353 GLuint source_id, | 318 GLuint source_id, |
354 GLenum source_internal_format, | 319 GLenum source_internal_format, |
355 GLuint dest_id, | 320 GLuint dest_id, |
| 321 GLint dest_level, |
356 GLenum dest_internal_format, | 322 GLenum dest_internal_format, |
357 GLsizei width, | 323 GLsizei width, |
358 GLsizei height, | 324 GLsizei height, |
359 bool flip_y, | 325 bool flip_y, |
360 bool premultiply_alpha, | 326 bool premultiply_alpha, |
361 bool unpremultiply_alpha) { | 327 bool unpremultiply_alpha) { |
362 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; | 328 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; |
363 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's | 329 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's |
364 // format does not contain a superset of the components required by the base | 330 // format does not contain a superset of the components required by the base |
365 // format of internalformat. | 331 // format of internalformat. |
366 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml | 332 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml |
367 bool source_format_contain_superset_of_dest_format = | 333 bool source_format_contain_superset_of_dest_format = |
368 (source_internal_format == dest_internal_format && | 334 (source_internal_format == dest_internal_format && |
369 source_internal_format != GL_BGRA_EXT) || | 335 source_internal_format != GL_BGRA_EXT) || |
370 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); | 336 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); |
371 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, | 337 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, |
372 // so restrict this to GL_TEXTURE_2D. | 338 // so restrict this to GL_TEXTURE_2D. |
373 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && | 339 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && |
374 source_format_contain_superset_of_dest_format) { | 340 source_format_contain_superset_of_dest_format) { |
375 DoCopyTexImage2D(decoder, | 341 DoCopyTexImage2D(decoder, |
376 source_target, | 342 source_target, |
377 source_id, | 343 source_id, |
378 dest_id, | 344 dest_id, |
| 345 dest_level, |
379 dest_internal_format, | 346 dest_internal_format, |
380 width, | 347 width, |
381 height, | 348 height, |
382 framebuffer_); | 349 framebuffer_); |
383 return; | 350 return; |
384 } | 351 } |
385 | 352 |
386 // Use kIdentityMatrix if no transform passed in. | 353 // Use default transform matrix if no transform passed in. |
387 DoCopyTextureWithTransform(decoder, source_target, source_id, dest_id, width, | 354 const static GLfloat default_matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, |
388 height, flip_y, premultiply_alpha, | 355 0.0f, 1.0f, 0.0f, 0.0f, |
389 unpremultiply_alpha, kIdentityMatrix); | 356 0.0f, 0.0f, 1.0f, 0.0f, |
390 } | 357 0.0f, 0.0f, 0.0f, 1.0f}; |
391 | 358 DoCopyTextureWithTransform(decoder, |
392 void CopyTextureCHROMIUMResourceManager::DoCopySubTexture( | 359 source_target, |
393 const gles2::GLES2Decoder* decoder, | 360 source_id, |
394 GLenum source_target, | 361 dest_id, |
395 GLuint source_id, | 362 dest_level, |
396 GLenum source_internal_format, | 363 width, |
397 GLuint dest_id, | 364 height, |
398 GLenum dest_internal_format, | 365 flip_y, |
399 GLint xoffset, | 366 premultiply_alpha, |
400 GLint yoffset, | 367 unpremultiply_alpha, |
401 GLsizei dest_width, | 368 default_matrix); |
402 GLsizei dest_height, | |
403 GLsizei source_width, | |
404 GLsizei source_height, | |
405 bool flip_y, | |
406 bool premultiply_alpha, | |
407 bool unpremultiply_alpha) { | |
408 bool premultiply_alpha_change = premultiply_alpha ^ unpremultiply_alpha; | |
409 // GL_INVALID_OPERATION is generated if the currently bound framebuffer's | |
410 // format does not contain a superset of the components required by the base | |
411 // format of internalformat. | |
412 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCopyTexImage2D.xml | |
413 bool source_format_contain_superset_of_dest_format = | |
414 (source_internal_format == dest_internal_format && | |
415 source_internal_format != GL_BGRA_EXT) || | |
416 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB); | |
417 // GL_TEXTURE_RECTANGLE_ARB on FBO is supported by OpenGL, not GLES2, | |
418 // so restrict this to GL_TEXTURE_2D. | |
419 if (source_target == GL_TEXTURE_2D && !flip_y && !premultiply_alpha_change && | |
420 source_format_contain_superset_of_dest_format) { | |
421 DoCopyTexSubImage2D(decoder, source_target, source_id, dest_id, xoffset, | |
422 yoffset, source_width, source_height, framebuffer_); | |
423 return; | |
424 } | |
425 | |
426 // Use kIdentityMatrix if no transform passed in. | |
427 DoCopySubTextureWithTransform( | |
428 decoder, source_target, source_id, dest_id, xoffset, yoffset, dest_width, | |
429 dest_height, source_width, source_height, flip_y, premultiply_alpha, | |
430 unpremultiply_alpha, kIdentityMatrix); | |
431 } | 369 } |
432 | 370 |
433 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( | 371 void CopyTextureCHROMIUMResourceManager::DoCopyTextureWithTransform( |
434 const gles2::GLES2Decoder* decoder, | 372 const gles2::GLES2Decoder* decoder, |
435 GLenum source_target, | 373 GLenum source_target, |
436 GLuint source_id, | 374 GLuint source_id, |
437 GLuint dest_id, | 375 GLuint dest_id, |
| 376 GLint dest_level, |
438 GLsizei width, | 377 GLsizei width, |
439 GLsizei height, | 378 GLsizei height, |
440 bool flip_y, | 379 bool flip_y, |
441 bool premultiply_alpha, | 380 bool premultiply_alpha, |
442 bool unpremultiply_alpha, | 381 bool unpremultiply_alpha, |
443 const GLfloat transform_matrix[16]) { | |
444 GLsizei dest_width = width; | |
445 GLsizei dest_height = height; | |
446 DoCopyTextureInternal(decoder, source_target, source_id, dest_id, 0, 0, | |
447 dest_width, dest_height, width, height, flip_y, | |
448 premultiply_alpha, unpremultiply_alpha, | |
449 transform_matrix); | |
450 } | |
451 | |
452 void CopyTextureCHROMIUMResourceManager::DoCopySubTextureWithTransform( | |
453 const gles2::GLES2Decoder* decoder, | |
454 GLenum source_target, | |
455 GLuint source_id, | |
456 GLuint dest_id, | |
457 GLint xoffset, | |
458 GLint yoffset, | |
459 GLsizei dest_width, | |
460 GLsizei dest_height, | |
461 GLsizei source_width, | |
462 GLsizei source_height, | |
463 bool flip_y, | |
464 bool premultiply_alpha, | |
465 bool unpremultiply_alpha, | |
466 const GLfloat transform_matrix[16]) { | |
467 DoCopyTextureInternal(decoder, source_target, source_id, dest_id, xoffset, | |
468 yoffset, dest_width, dest_height, source_width, | |
469 source_height, flip_y, premultiply_alpha, | |
470 unpremultiply_alpha, transform_matrix); | |
471 } | |
472 | |
473 void CopyTextureCHROMIUMResourceManager::DoCopyTextureInternal( | |
474 const gles2::GLES2Decoder* decoder, | |
475 GLenum source_target, | |
476 GLuint source_id, | |
477 GLuint dest_id, | |
478 GLint xoffset, | |
479 GLint yoffset, | |
480 GLsizei dest_width, | |
481 GLsizei dest_height, | |
482 GLsizei source_width, | |
483 GLsizei source_height, | |
484 bool flip_y, | |
485 bool premultiply_alpha, | |
486 bool unpremultiply_alpha, | |
487 const GLfloat transform_matrix[16]) { | 382 const GLfloat transform_matrix[16]) { |
488 DCHECK(source_target == GL_TEXTURE_2D || | 383 DCHECK(source_target == GL_TEXTURE_2D || |
489 source_target == GL_TEXTURE_RECTANGLE_ARB || | 384 source_target == GL_TEXTURE_RECTANGLE_ARB || |
490 source_target == GL_TEXTURE_EXTERNAL_OES); | 385 source_target == GL_TEXTURE_EXTERNAL_OES); |
491 DCHECK(xoffset >= 0 && xoffset + source_width <= dest_width); | |
492 DCHECK(yoffset >= 0 && yoffset + source_height <= dest_height); | |
493 if (!initialized_) { | 386 if (!initialized_) { |
494 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; | 387 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; |
495 return; | 388 return; |
496 } | 389 } |
497 | 390 |
498 VertexShaderId vertex_shader_id = GetVertexShaderId(flip_y); | 391 VertexShaderId vertex_shader_id = GetVertexShaderId(flip_y); |
499 DCHECK_LT(static_cast<size_t>(vertex_shader_id), vertex_shaders_.size()); | 392 DCHECK_LT(static_cast<size_t>(vertex_shader_id), vertex_shaders_.size()); |
500 FragmentShaderId fragment_shader_id = GetFragmentShaderId( | 393 FragmentShaderId fragment_shader_id = GetFragmentShaderId( |
501 premultiply_alpha, unpremultiply_alpha, source_target); | 394 premultiply_alpha, unpremultiply_alpha, source_target); |
502 DCHECK_LT(static_cast<size_t>(fragment_shader_id), fragment_shaders_.size()); | 395 DCHECK_LT(static_cast<size_t>(fragment_shader_id), fragment_shaders_.size()); |
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536 #ifndef NDEBUG | 429 #ifndef NDEBUG |
537 glValidateProgram(info->program); | 430 glValidateProgram(info->program); |
538 GLint validation_status; | 431 GLint validation_status; |
539 glGetProgramiv(info->program, GL_VALIDATE_STATUS, &validation_status); | 432 glGetProgramiv(info->program, GL_VALIDATE_STATUS, &validation_status); |
540 if (GL_TRUE != validation_status) { | 433 if (GL_TRUE != validation_status) { |
541 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; | 434 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; |
542 return; | 435 return; |
543 } | 436 } |
544 #endif | 437 #endif |
545 | 438 |
546 if (!xoffset && !yoffset) { | 439 glUniformMatrix4fv(info->matrix_handle, 1, GL_FALSE, transform_matrix); |
547 glUniformMatrix4fv(info->matrix_handle, 1, GL_FALSE, transform_matrix); | |
548 } else { | |
549 // transform offsets from ([0, dest_width], [0, dest_height]) coord. | |
550 // to ([-1, 1], [-1, 1]) coord. | |
551 GLfloat xoffset_on_vertex = ((2.f * xoffset) / dest_width); | |
552 GLfloat yoffset_on_vertex = ((2.f * yoffset) / dest_height); | |
553 | |
554 // Pass view_matrix * offset_matrix to the program. | |
555 GLfloat view_transform[16]; | |
556 memcpy(view_transform, transform_matrix, 16 * sizeof(GLfloat)); | |
557 PreTranslate(view_transform, xoffset_on_vertex, yoffset_on_vertex, 0); | |
558 glUniformMatrix4fv(info->matrix_handle, 1, GL_FALSE, view_transform); | |
559 } | |
560 if (source_target == GL_TEXTURE_RECTANGLE_ARB) | 440 if (source_target == GL_TEXTURE_RECTANGLE_ARB) |
561 glUniform2f(info->half_size_handle, source_width / 2.0f, | 441 glUniform2f(info->half_size_handle, width / 2.0f, height / 2.0f); |
562 source_height / 2.0f); | |
563 else | 442 else |
564 glUniform2f(info->half_size_handle, 0.5f, 0.5f); | 443 glUniform2f(info->half_size_handle, 0.5f, 0.5f); |
565 | 444 |
566 if (BindFramebufferTexture2D(GL_TEXTURE_2D, dest_id, framebuffer_)) { | 445 if (BindFramebufferTexture2D( |
| 446 GL_TEXTURE_2D, dest_id, dest_level, framebuffer_)) { |
567 decoder->ClearAllAttributes(); | 447 decoder->ClearAllAttributes(); |
568 glEnableVertexAttribArray(kVertexPositionAttrib); | 448 glEnableVertexAttribArray(kVertexPositionAttrib); |
569 | 449 |
570 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); | 450 glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); |
571 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | 451 glVertexAttribPointer(kVertexPositionAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); |
572 | 452 |
573 glUniform1i(info->sampler_handle, 0); | 453 glUniform1i(info->sampler_handle, 0); |
574 | 454 |
575 glBindTexture(source_target, source_id); | 455 glBindTexture(source_target, source_id); |
576 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 456 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
577 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 457 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
578 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 458 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
579 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 459 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
580 | 460 |
581 glDisable(GL_DEPTH_TEST); | 461 glDisable(GL_DEPTH_TEST); |
582 glDisable(GL_SCISSOR_TEST); | 462 glDisable(GL_SCISSOR_TEST); |
583 glDisable(GL_STENCIL_TEST); | 463 glDisable(GL_STENCIL_TEST); |
584 glDisable(GL_CULL_FACE); | 464 glDisable(GL_CULL_FACE); |
585 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | 465 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
586 glDepthMask(GL_FALSE); | 466 glDepthMask(GL_FALSE); |
587 glDisable(GL_BLEND); | 467 glDisable(GL_BLEND); |
588 | 468 |
589 glViewport(0, 0, dest_width, dest_height); | 469 glViewport(0, 0, width, height); |
590 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 470 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
591 } | 471 } |
592 | 472 |
593 decoder->RestoreAllAttributes(); | 473 decoder->RestoreAllAttributes(); |
594 decoder->RestoreTextureState(source_id); | 474 decoder->RestoreTextureState(source_id); |
595 decoder->RestoreTextureState(dest_id); | 475 decoder->RestoreTextureState(dest_id); |
596 decoder->RestoreTextureUnitBindings(0); | 476 decoder->RestoreTextureUnitBindings(0); |
597 decoder->RestoreActiveTexture(); | 477 decoder->RestoreActiveTexture(); |
598 decoder->RestoreProgramBindings(); | 478 decoder->RestoreProgramBindings(); |
599 decoder->RestoreBufferBindings(); | 479 decoder->RestoreBufferBindings(); |
600 decoder->RestoreFramebufferBindings(); | 480 decoder->RestoreFramebufferBindings(); |
601 decoder->RestoreGlobalState(); | 481 decoder->RestoreGlobalState(); |
602 } | 482 } |
603 | 483 |
604 } // namespace gpu | 484 } // namespace gpu |
OLD | NEW |