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Unified Diff: gpu/blink/webgraphicscontext3d_impl.h

Issue 972713002: gpu/blink: Cleanup - Remove 'using' declarations from webgraphicscontext3d_impl.h. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: review + REBASE Created 5 years, 9 months ago
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Index: gpu/blink/webgraphicscontext3d_impl.h
diff --git a/gpu/blink/webgraphicscontext3d_impl.h b/gpu/blink/webgraphicscontext3d_impl.h
index a0d14612b3d0c8fe1f79e784edc6692cb06db269..a232d062c6fabe29196b27bd7e31668a2ebda41e 100644
--- a/gpu/blink/webgraphicscontext3d_impl.h
+++ b/gpu/blink/webgraphicscontext3d_impl.h
@@ -23,22 +23,6 @@ struct ContextCreationAttribHelper;
}
}
-using blink::WebGLId;
-
-using blink::WGC3Dbyte;
-using blink::WGC3Dchar;
-using blink::WGC3Denum;
-using blink::WGC3Dboolean;
-using blink::WGC3Dbitfield;
-using blink::WGC3Dint;
-using blink::WGC3Dsizei;
-using blink::WGC3Duint;
-using blink::WGC3Dfloat;
-using blink::WGC3Dclampf;
-using blink::WGC3Dintptr;
-using blink::WGC3Dsizeiptr;
-using blink::WGC3Duint64;
-
namespace gpu_blink {
class WebGraphicsContext3DErrorMessageCallback;
@@ -56,7 +40,8 @@ class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
virtual unsigned int insertSyncPoint();
virtual void waitSyncPoint(unsigned int sync_point);
- virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other);
+ virtual void loseContextCHROMIUM(blink::WGC3Denum current,
+ blink::WGC3Denum other);
virtual void reshapeWithScaleFactor(
int width, int height, float scale_factor);
@@ -64,368 +49,442 @@ class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
virtual void prepareTexture();
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
- virtual void activeTexture(WGC3Denum texture);
- virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
- const WGC3Dchar* name);
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
- virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
- virtual void bindTexture(WGC3Denum target, WebGLId texture);
- virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
- WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void blendEquation(WGC3Denum mode);
- virtual void blendEquationSeparate(WGC3Denum modeRGB,
- WGC3Denum modeAlpha);
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
- virtual void blendFuncSeparate(WGC3Denum srcRGB,
- WGC3Denum dstRGB,
- WGC3Denum srcAlpha,
- WGC3Denum dstAlpha);
-
- virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
- const void* data, WGC3Denum usage);
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, const void* data);
-
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
- virtual void clear(WGC3Dbitfield mask);
- virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
- WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void clearDepth(WGC3Dclampf depth);
- virtual void clearStencil(WGC3Dint s);
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
- WGC3Dboolean blue, WGC3Dboolean alpha);
- virtual void compileShader(WebGLId shader);
-
- virtual void compressedTexImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Dsizei imageSize,
+ virtual void activeTexture(blink::WGC3Denum texture);
+ virtual void attachShader(blink::WebGLId program, blink::WebGLId shader);
+ virtual void bindAttribLocation(blink::WebGLId program,
+ blink::WGC3Duint index,
+ const blink::WGC3Dchar* name);
+ virtual void bindBuffer(blink::WGC3Denum target, blink::WebGLId buffer);
+ virtual void bindFramebuffer(blink::WGC3Denum target,
+ blink::WebGLId framebuffer);
+ virtual void bindRenderbuffer(blink::WGC3Denum target,
+ blink::WebGLId renderbuffer);
+ virtual void bindTexture(blink::WGC3Denum target, blink::WebGLId texture);
+ virtual void blendColor(blink::WGC3Dclampf red,
+ blink::WGC3Dclampf green,
+ blink::WGC3Dclampf blue,
+ blink::WGC3Dclampf alpha);
+ virtual void blendEquation(blink::WGC3Denum mode);
+ virtual void blendEquationSeparate(blink::WGC3Denum modeRGB,
+ blink::WGC3Denum modeAlpha);
+ virtual void blendFunc(blink::WGC3Denum sfactor, blink::WGC3Denum dfactor);
+ virtual void blendFuncSeparate(blink::WGC3Denum srcRGB,
+ blink::WGC3Denum dstRGB,
+ blink::WGC3Denum srcAlpha,
+ blink::WGC3Denum dstAlpha);
+
+ virtual void bufferData(blink::WGC3Denum target,
+ blink::WGC3Dsizeiptr size,
+ const void* data,
+ blink::WGC3Denum usage);
+ virtual void bufferSubData(blink::WGC3Denum target,
+ blink::WGC3Dintptr offset,
+ blink::WGC3Dsizeiptr size,
+ const void* data);
+
+ virtual blink::WGC3Denum checkFramebufferStatus(blink::WGC3Denum target);
+ virtual void clear(blink::WGC3Dbitfield mask);
+ virtual void clearColor(blink::WGC3Dclampf red,
+ blink::WGC3Dclampf green,
+ blink::WGC3Dclampf blue,
+ blink::WGC3Dclampf alpha);
+ virtual void clearDepth(blink::WGC3Dclampf depth);
+ virtual void clearStencil(blink::WGC3Dint s);
+ virtual void colorMask(blink::WGC3Dboolean red,
+ blink::WGC3Dboolean green,
+ blink::WGC3Dboolean blue,
+ blink::WGC3Dboolean alpha);
+ virtual void compileShader(blink::WebGLId shader);
+
+ virtual void compressedTexImage2D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dint border,
+ blink::WGC3Dsizei imageSize,
const void* data);
- virtual void compressedTexSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Dsizei imageSize,
+ virtual void compressedTexSubImage2D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Denum format,
+ blink::WGC3Dsizei imageSize,
const void* data);
- virtual void copyTexImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border);
- virtual void copyTexSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void cullFace(WGC3Denum mode);
- virtual void depthFunc(WGC3Denum func);
- virtual void depthMask(WGC3Dboolean flag);
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
- virtual void detachShader(WebGLId program, WebGLId shader);
- virtual void disable(WGC3Denum cap);
- virtual void disableVertexAttribArray(WGC3Duint index);
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
- virtual void drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset);
-
- virtual void enable(WGC3Denum cap);
- virtual void enableVertexAttribArray(WGC3Duint index);
+ virtual void copyTexImage2D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dint border);
+ virtual void copyTexSubImage2D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
+ virtual void cullFace(blink::WGC3Denum mode);
+ virtual void depthFunc(blink::WGC3Denum func);
+ virtual void depthMask(blink::WGC3Dboolean flag);
+ virtual void depthRange(blink::WGC3Dclampf zNear, blink::WGC3Dclampf zFar);
+ virtual void detachShader(blink::WebGLId program, blink::WebGLId shader);
+ virtual void disable(blink::WGC3Denum cap);
+ virtual void disableVertexAttribArray(blink::WGC3Duint index);
+ virtual void drawArrays(blink::WGC3Denum mode,
+ blink::WGC3Dint first,
+ blink::WGC3Dsizei count);
+ virtual void drawElements(blink::WGC3Denum mode,
+ blink::WGC3Dsizei count,
+ blink::WGC3Denum type,
+ blink::WGC3Dintptr offset);
+
+ virtual void enable(blink::WGC3Denum cap);
+ virtual void enableVertexAttribArray(blink::WGC3Duint index);
virtual void finish();
virtual void flush();
- virtual void framebufferRenderbuffer(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level);
- virtual void frontFace(WGC3Denum mode);
- virtual void generateMipmap(WGC3Denum target);
-
- virtual bool getActiveAttrib(WebGLId program,
- WGC3Duint index,
+ virtual void framebufferRenderbuffer(blink::WGC3Denum target,
+ blink::WGC3Denum attachment,
+ blink::WGC3Denum renderbuffertarget,
+ blink::WebGLId renderbuffer);
+ virtual void framebufferTexture2D(blink::WGC3Denum target,
+ blink::WGC3Denum attachment,
+ blink::WGC3Denum textarget,
+ blink::WebGLId texture,
+ blink::WGC3Dint level);
+ virtual void frontFace(blink::WGC3Denum mode);
+ virtual void generateMipmap(blink::WGC3Denum target);
+
+ virtual bool getActiveAttrib(blink::WebGLId program,
+ blink::WGC3Duint index,
ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program,
- WGC3Duint index,
+ virtual bool getActiveUniform(blink::WebGLId program,
+ blink::WGC3Duint index,
ActiveInfo&);
- virtual void getAttachedShaders(WebGLId program,
- WGC3Dsizei maxCount,
- WGC3Dsizei* count,
- WebGLId* shaders);
-
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
-
- virtual void getBufferParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual WGC3Denum getError();
-
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
-
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
-
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
-
- virtual blink::WebString getProgramInfoLog(WebGLId program);
-
- virtual void getRenderbufferParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
-
- virtual blink::WebString getShaderInfoLog(WebGLId shader);
-
- virtual void getShaderPrecisionFormat(WGC3Denum shadertype,
- WGC3Denum precisiontype,
- WGC3Dint* range,
- WGC3Dint* precision);
-
- virtual blink::WebString getShaderSource(WebGLId shader);
- virtual blink::WebString getString(WGC3Denum name);
-
- virtual void getTexParameterfv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dfloat* value);
- virtual void getTexParameteriv(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getUniformfv(WebGLId program,
- WGC3Dint location,
- WGC3Dfloat* value);
- virtual void getUniformiv(WebGLId program,
- WGC3Dint location,
- WGC3Dint* value);
-
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
- WGC3Dfloat* value);
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
- WGC3Dint* value);
-
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
-
- virtual void hint(WGC3Denum target, WGC3Denum mode);
- virtual WGC3Dboolean isBuffer(WebGLId buffer);
- virtual WGC3Dboolean isEnabled(WGC3Denum cap);
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
- virtual WGC3Dboolean isProgram(WebGLId program);
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
- virtual WGC3Dboolean isShader(WebGLId shader);
- virtual WGC3Dboolean isTexture(WebGLId texture);
- virtual void lineWidth(WGC3Dfloat);
- virtual void linkProgram(WebGLId program);
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
-
- virtual void readPixels(WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
+ virtual void getAttachedShaders(blink::WebGLId program,
+ blink::WGC3Dsizei maxCount,
+ blink::WGC3Dsizei* count,
+ blink::WebGLId* shaders);
+
+ virtual blink::WGC3Dint getAttribLocation(blink::WebGLId program,
+ const blink::WGC3Dchar* name);
+
+ virtual void getBooleanv(blink::WGC3Denum pname, blink::WGC3Dboolean* value);
+
+ virtual void getBufferParameteriv(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual blink::WGC3Denum getError();
+
+ virtual void getFloatv(blink::WGC3Denum pname, blink::WGC3Dfloat* value);
+
+ virtual void getFramebufferAttachmentParameteriv(blink::WGC3Denum target,
+ blink::WGC3Denum attachment,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual void getIntegerv(blink::WGC3Denum pname, blink::WGC3Dint* value);
+
+ virtual void getProgramiv(blink::WebGLId program,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual blink::WebString getProgramInfoLog(blink::WebGLId program);
+
+ virtual void getRenderbufferParameteriv(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual void getShaderiv(blink::WebGLId shader,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual blink::WebString getShaderInfoLog(blink::WebGLId shader);
+
+ virtual void getShaderPrecisionFormat(blink::WGC3Denum shadertype,
+ blink::WGC3Denum precisiontype,
+ blink::WGC3Dint* range,
+ blink::WGC3Dint* precision);
+
+ virtual blink::WebString getShaderSource(blink::WebGLId shader);
+ virtual blink::WebString getString(blink::WGC3Denum name);
+
+ virtual void getTexParameterfv(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dfloat* value);
+ virtual void getTexParameteriv(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual void getUniformfv(blink::WebGLId program,
+ blink::WGC3Dint location,
+ blink::WGC3Dfloat* value);
+ virtual void getUniformiv(blink::WebGLId program,
+ blink::WGC3Dint location,
+ blink::WGC3Dint* value);
+
+ virtual blink::WGC3Dint getUniformLocation(blink::WebGLId program,
+ const blink::WGC3Dchar* name);
+
+ virtual void getVertexAttribfv(blink::WGC3Duint index,
+ blink::WGC3Denum pname,
+ blink::WGC3Dfloat* value);
+ virtual void getVertexAttribiv(blink::WGC3Duint index,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* value);
+
+ virtual blink::WGC3Dsizeiptr getVertexAttribOffset(blink::WGC3Duint index,
+ blink::WGC3Denum pname);
+
+ virtual void hint(blink::WGC3Denum target, blink::WGC3Denum mode);
+ virtual blink::WGC3Dboolean isBuffer(blink::WebGLId buffer);
+ virtual blink::WGC3Dboolean isEnabled(blink::WGC3Denum cap);
+ virtual blink::WGC3Dboolean isFramebuffer(blink::WebGLId framebuffer);
+ virtual blink::WGC3Dboolean isProgram(blink::WebGLId program);
+ virtual blink::WGC3Dboolean isRenderbuffer(blink::WebGLId renderbuffer);
+ virtual blink::WGC3Dboolean isShader(blink::WebGLId shader);
+ virtual blink::WGC3Dboolean isTexture(blink::WebGLId texture);
+ virtual void lineWidth(blink::WGC3Dfloat);
+ virtual void linkProgram(blink::WebGLId program);
+ virtual void pixelStorei(blink::WGC3Denum pname, blink::WGC3Dint param);
+ virtual void polygonOffset(blink::WGC3Dfloat factor, blink::WGC3Dfloat units);
+
+ virtual void readPixels(blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
void* pixels);
virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
- virtual void scissor(WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height);
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilFuncSeparate(WGC3Denum face,
- WGC3Denum func,
- WGC3Dint ref,
- WGC3Duint mask);
- virtual void stencilMask(WGC3Duint mask);
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
- virtual void stencilOp(WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
- virtual void stencilOpSeparate(WGC3Denum face,
- WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
-
- virtual void texImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
+ virtual void renderbufferStorage(blink::WGC3Denum target,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
+ virtual void sampleCoverage(blink::WGC3Dfloat value,
+ blink::WGC3Dboolean invert);
+ virtual void scissor(blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
+ virtual void shaderSource(blink::WebGLId shader,
+ const blink::WGC3Dchar* string);
+ virtual void stencilFunc(blink::WGC3Denum func,
+ blink::WGC3Dint ref,
+ blink::WGC3Duint mask);
+ virtual void stencilFuncSeparate(blink::WGC3Denum face,
+ blink::WGC3Denum func,
+ blink::WGC3Dint ref,
+ blink::WGC3Duint mask);
+ virtual void stencilMask(blink::WGC3Duint mask);
+ virtual void stencilMaskSeparate(blink::WGC3Denum face,
+ blink::WGC3Duint mask);
+ virtual void stencilOp(blink::WGC3Denum fail,
+ blink::WGC3Denum zfail,
+ blink::WGC3Denum zpass);
+ virtual void stencilOpSeparate(blink::WGC3Denum face,
+ blink::WGC3Denum fail,
+ blink::WGC3Denum zfail,
+ blink::WGC3Denum zpass);
+
+ virtual void texImage2D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dint border,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
const void* pixels);
- virtual void texParameterf(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dfloat param);
- virtual void texParameteri(WGC3Denum target,
- WGC3Denum pname,
- WGC3Dint param);
-
- virtual void texSubImage2D(WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
+ virtual void texParameterf(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dfloat param);
+ virtual void texParameteri(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint param);
+
+ virtual void texSubImage2D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
const void* pixels);
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
- virtual void uniform1fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform1i(WGC3Dint location, WGC3Dint x);
- virtual void uniform1iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
- virtual void uniform2fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
- virtual void uniform2iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform3f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void uniform3fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform3i(WGC3Dint location,
- WGC3Dint x, WGC3Dint y, WGC3Dint z);
- virtual void uniform3iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniform4f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void uniform4fv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dfloat* v);
- virtual void uniform4i(WGC3Dint location,
- WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
- virtual void uniform4iv(WGC3Dint location,
- WGC3Dsizei count, const WGC3Dint* v);
- virtual void uniformMatrix2fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
- virtual void uniformMatrix3fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
- virtual void uniformMatrix4fv(WGC3Dint location,
- WGC3Dsizei count,
- WGC3Dboolean transpose,
- const WGC3Dfloat* value);
-
- virtual void useProgram(WebGLId program);
- virtual void validateProgram(WebGLId program);
-
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib3f(WGC3Duint index,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib4f(WGC3Duint index,
- WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttribPointer(WGC3Duint index,
- WGC3Dint size,
- WGC3Denum type,
- WGC3Dboolean normalized,
- WGC3Dsizei stride,
- WGC3Dintptr offset);
-
- virtual void viewport(WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height);
-
- virtual WebGLId createBuffer();
- virtual WebGLId createFramebuffer();
- virtual WebGLId createRenderbuffer();
- virtual WebGLId createTexture();
-
- virtual void deleteBuffer(WebGLId);
- virtual void deleteFramebuffer(WebGLId);
- virtual void deleteRenderbuffer(WebGLId);
- virtual void deleteTexture(WebGLId);
-
- virtual WebGLId createProgram();
- virtual WebGLId createShader(WGC3Denum);
-
- virtual void deleteProgram(WebGLId);
- virtual void deleteShader(WebGLId);
-
- virtual void synthesizeGLError(WGC3Denum);
-
- virtual void* mapBufferSubDataCHROMIUM(
- WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access);
+ virtual void uniform1f(blink::WGC3Dint location, blink::WGC3Dfloat x);
+ virtual void uniform1fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dfloat* v);
+ virtual void uniform1i(blink::WGC3Dint location, blink::WGC3Dint x);
+ virtual void uniform1iv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dint* v);
+ virtual void uniform2f(blink::WGC3Dint location,
+ blink::WGC3Dfloat x,
+ blink::WGC3Dfloat y);
+ virtual void uniform2fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dfloat* v);
+ virtual void uniform2i(blink::WGC3Dint location,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y);
+ virtual void uniform2iv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dint* v);
+ virtual void uniform3f(blink::WGC3Dint location,
+ blink::WGC3Dfloat x,
+ blink::WGC3Dfloat y,
+ blink::WGC3Dfloat z);
+ virtual void uniform3fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dfloat* v);
+ virtual void uniform3i(blink::WGC3Dint location,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dint z);
+ virtual void uniform3iv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dint* v);
+ virtual void uniform4f(blink::WGC3Dint location,
+ blink::WGC3Dfloat x,
+ blink::WGC3Dfloat y,
+ blink::WGC3Dfloat z,
+ blink::WGC3Dfloat w);
+ virtual void uniform4fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dfloat* v);
+ virtual void uniform4i(blink::WGC3Dint location,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dint z,
+ blink::WGC3Dint w);
+ virtual void uniform4iv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dint* v);
+ virtual void uniformMatrix2fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix3fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix4fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+
+ virtual void useProgram(blink::WebGLId program);
+ virtual void validateProgram(blink::WebGLId program);
+
+ virtual void vertexAttrib1f(blink::WGC3Duint index, blink::WGC3Dfloat x);
+ virtual void vertexAttrib1fv(blink::WGC3Duint index,
+ const blink::WGC3Dfloat* values);
+ virtual void vertexAttrib2f(blink::WGC3Duint index,
+ blink::WGC3Dfloat x,
+ blink::WGC3Dfloat y);
+ virtual void vertexAttrib2fv(blink::WGC3Duint index,
+ const blink::WGC3Dfloat* values);
+ virtual void vertexAttrib3f(blink::WGC3Duint index,
+ blink::WGC3Dfloat x,
+ blink::WGC3Dfloat y,
+ blink::WGC3Dfloat z);
+ virtual void vertexAttrib3fv(blink::WGC3Duint index,
+ const blink::WGC3Dfloat* values);
+ virtual void vertexAttrib4f(blink::WGC3Duint index,
+ blink::WGC3Dfloat x,
+ blink::WGC3Dfloat y,
+ blink::WGC3Dfloat z,
+ blink::WGC3Dfloat w);
+ virtual void vertexAttrib4fv(blink::WGC3Duint index,
+ const blink::WGC3Dfloat* values);
+ virtual void vertexAttribPointer(blink::WGC3Duint index,
+ blink::WGC3Dint size,
+ blink::WGC3Denum type,
+ blink::WGC3Dboolean normalized,
+ blink::WGC3Dsizei stride,
+ blink::WGC3Dintptr offset);
+
+ virtual void viewport(blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
+
+ virtual blink::WebGLId createBuffer();
+ virtual blink::WebGLId createFramebuffer();
+ virtual blink::WebGLId createRenderbuffer();
+ virtual blink::WebGLId createTexture();
+
+ virtual void deleteBuffer(blink::WebGLId);
+ virtual void deleteFramebuffer(blink::WebGLId);
+ virtual void deleteRenderbuffer(blink::WebGLId);
+ virtual void deleteTexture(blink::WebGLId);
+
+ virtual blink::WebGLId createProgram();
+ virtual blink::WebGLId createShader(blink::WGC3Denum);
+
+ virtual void deleteProgram(blink::WebGLId);
+ virtual void deleteShader(blink::WebGLId);
+
+ virtual void synthesizeGLError(blink::WGC3Denum);
+
+ virtual void* mapBufferSubDataCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dintptr offset,
+ blink::WGC3Dsizeiptr size,
+ blink::WGC3Denum access);
virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access);
+ virtual void* mapTexSubImage2DCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
+ blink::WGC3Denum access);
virtual void unmapTexSubImage2DCHROMIUM(const void*);
virtual void setVisibilityCHROMIUM(bool visible);
- virtual void discardFramebufferEXT(WGC3Denum target,
- WGC3Dsizei numAttachments,
- const WGC3Denum* attachments);
- virtual void copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture);
+ virtual void discardFramebufferEXT(blink::WGC3Denum target,
+ blink::WGC3Dsizei numAttachments,
+ const blink::WGC3Denum* attachments);
+ virtual void copyTextureToParentTextureCHROMIUM(blink::WebGLId texture,
+ blink::WebGLId parentTexture);
virtual blink::WebString getRequestableExtensionsCHROMIUM();
virtual void requestExtensionCHROMIUM(const char*);
- virtual void blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter);
+ virtual void blitFramebufferCHROMIUM(blink::WGC3Dint srcX0,
+ blink::WGC3Dint srcY0,
+ blink::WGC3Dint srcX1,
+ blink::WGC3Dint srcY1,
+ blink::WGC3Dint dstX0,
+ blink::WGC3Dint dstY0,
+ blink::WGC3Dint dstX1,
+ blink::WGC3Dint dstY1,
+ blink::WGC3Dbitfield mask,
+ blink::WGC3Denum filter);
virtual void renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
+ blink::WGC3Denum target,
+ blink::WGC3Dsizei samples,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
- virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader);
+ virtual blink::WebString getTranslatedShaderSourceANGLE(
+ blink::WebGLId shader);
virtual void setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
@@ -433,291 +492,424 @@ class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
virtual void setErrorMessageCallback(
WebGraphicsContext3D::WebGraphicsErrorMessageCallback* callback);
- virtual void texImageIOSurface2DCHROMIUM(
- WGC3Denum target, WGC3Dint width, WGC3Dint height,
- WGC3Duint ioSurfaceId, WGC3Duint plane);
-
- virtual void texStorage2DEXT(
- WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
- WGC3Dint width, WGC3Dint height);
-
- virtual WebGLId createQueryEXT();
- virtual void deleteQueryEXT(WebGLId query);
- virtual WGC3Dboolean isQueryEXT(WGC3Duint query);
- virtual void beginQueryEXT(WGC3Denum target, WebGLId query);
- virtual void endQueryEXT(WGC3Denum target);
- virtual void getQueryivEXT(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* params);
- virtual void getQueryObjectuivEXT(
- WebGLId query, WGC3Denum pname, WGC3Duint* params);
+ virtual void texImageIOSurface2DCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dint width,
+ blink::WGC3Dint height,
+ blink::WGC3Duint ioSurfaceId,
+ blink::WGC3Duint plane);
+
+ virtual void texStorage2DEXT(blink::WGC3Denum target,
+ blink::WGC3Dint levels,
+ blink::WGC3Duint internalformat,
+ blink::WGC3Dint width,
+ blink::WGC3Dint height);
+
+ virtual blink::WebGLId createQueryEXT();
+ virtual void deleteQueryEXT(blink::WebGLId query);
+ virtual blink::WGC3Dboolean isQueryEXT(blink::WGC3Duint query);
+ virtual void beginQueryEXT(blink::WGC3Denum target, blink::WebGLId query);
+ virtual void endQueryEXT(blink::WGC3Denum target);
+ virtual void getQueryivEXT(blink::WGC3Denum target,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* params);
+ virtual void getQueryObjectuivEXT(blink::WebGLId query,
+ blink::WGC3Denum pname,
+ blink::WGC3Duint* params);
// TODO(dshwang): Remove |level| in Blink and then remove it.
- void copyTextureCHROMIUM(WGC3Denum target,
- WebGLId source_id,
- WebGLId dest_id,
- WGC3Dint level,
- WGC3Denum internal_format,
- WGC3Denum dest_type) override;
-
- void copySubTextureCHROMIUM(WGC3Denum target,
- WebGLId source_id,
- WebGLId dest_id,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset) override;
-
- virtual void copyTextureCHROMIUM(WGC3Denum target,
- WebGLId source_id,
- WebGLId dest_id,
- WGC3Denum internal_format,
- WGC3Denum dest_type);
-
- virtual void copySubTextureCHROMIUM(WGC3Denum target,
- WebGLId sourceId,
- WebGLId destId,
- WGC3Dint xoffset,
- WGC3Dint yoffset);
-
- virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location,
- const WGC3Dchar* uniform);
+ void copyTextureCHROMIUM(blink::WGC3Denum target,
+ blink::WebGLId source_id,
+ blink::WebGLId dest_id,
+ blink::WGC3Dint level,
+ blink::WGC3Denum internal_format,
+ blink::WGC3Denum dest_type) override;
+
+ void copySubTextureCHROMIUM(blink::WGC3Denum target,
+ blink::WebGLId source_id,
+ blink::WebGLId dest_id,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset) override;
+
+ virtual void copyTextureCHROMIUM(blink::WGC3Denum target,
+ blink::WebGLId source_id,
+ blink::WebGLId dest_id,
+ blink::WGC3Denum internal_format,
+ blink::WGC3Denum dest_type);
+
+ virtual void copySubTextureCHROMIUM(blink::WGC3Denum target,
+ blink::WebGLId sourceId,
+ blink::WebGLId destId,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset);
+
+ virtual void bindUniformLocationCHROMIUM(blink::WebGLId program,
+ blink::WGC3Dint location,
+ const blink::WGC3Dchar* uniform);
virtual void shallowFlushCHROMIUM();
virtual void shallowFinishCHROMIUM();
- virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox);
- virtual void produceTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
- virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target,
- const WGC3Dbyte* mailbox);
- virtual void consumeTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
- virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
-
- virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids);
- virtual WebGLId createValuebufferCHROMIUM();
- virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids);
- virtual void deleteValuebufferCHROMIUM(WebGLId);
- virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer);
- virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer);
- virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription);
- virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target);
- virtual void uniformValuebufferCHROMIUM(WGC3Dint location,
- WGC3Denum target,
- WGC3Denum subscription);
- virtual void traceBeginCHROMIUM(const WGC3Dchar* category_name,
- const WGC3Dchar* trace_name);
+ virtual void genMailboxCHROMIUM(blink::WGC3Dbyte* mailbox);
+ virtual void produceTextureCHROMIUM(blink::WGC3Denum target,
+ const blink::WGC3Dbyte* mailbox);
+ virtual void produceTextureDirectCHROMIUM(blink::WebGLId texture,
+ blink::WGC3Denum target,
+ const blink::WGC3Dbyte* mailbox);
+ virtual void consumeTextureCHROMIUM(blink::WGC3Denum target,
+ const blink::WGC3Dbyte* mailbox);
+ virtual blink::WebGLId createAndConsumeTextureCHROMIUM(
+ blink::WGC3Denum target,
+ const blink::WGC3Dbyte* mailbox);
+
+ virtual void genValuebuffersCHROMIUM(blink::WGC3Dsizei count,
+ blink::WebGLId* ids);
+ virtual blink::WebGLId createValuebufferCHROMIUM();
+ virtual void deleteValuebuffersCHROMIUM(blink::WGC3Dsizei count,
+ blink::WebGLId* ids);
+ virtual void deleteValuebufferCHROMIUM(blink::WebGLId);
+ virtual void bindValuebufferCHROMIUM(blink::WGC3Denum target,
+ blink::WebGLId valuebuffer);
+ virtual blink::WGC3Dboolean isValuebufferCHROMIUM(
+ blink::WebGLId renderbuffer);
+ virtual void subscribeValueCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Denum subscription);
+ virtual void populateSubscribedValuesCHROMIUM(blink::WGC3Denum target);
+ virtual void uniformValuebufferCHROMIUM(blink::WGC3Dint location,
+ blink::WGC3Denum target,
+ blink::WGC3Denum subscription);
+ virtual void traceBeginCHROMIUM(const blink::WGC3Dchar* category_name,
+ const blink::WGC3Dchar* trace_name);
virtual void traceEndCHROMIUM();
- virtual void insertEventMarkerEXT(const WGC3Dchar* marker);
- virtual void pushGroupMarkerEXT(const WGC3Dchar* marker);
+ virtual void insertEventMarkerEXT(const blink::WGC3Dchar* marker);
+ virtual void pushGroupMarkerEXT(const blink::WGC3Dchar* marker);
virtual void popGroupMarkerEXT();
// GL_OES_vertex_array_object
- virtual WebGLId createVertexArrayOES();
- virtual void deleteVertexArrayOES(WebGLId array);
- virtual WGC3Dboolean isVertexArrayOES(WebGLId array);
- virtual void bindVertexArrayOES(WebGLId array);
+ virtual blink::WebGLId createVertexArrayOES();
+ virtual void deleteVertexArrayOES(blink::WebGLId array);
+ virtual blink::WGC3Dboolean isVertexArrayOES(blink::WebGLId array);
+ virtual void bindVertexArrayOES(blink::WebGLId array);
- virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id);
- virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id);
+ virtual void bindTexImage2DCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dint image_id);
+ virtual void releaseTexImage2DCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dint image_id);
- virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access);
- virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target);
+ virtual void* mapBufferCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Denum access);
+ virtual blink::WGC3Dboolean unmapBufferCHROMIUM(blink::WGC3Denum target);
// Async pixel transfer functions.
- virtual void asyncTexImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
- virtual void asyncTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
- virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target);
+ virtual void asyncTexImage2DCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dint border,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
+ const void* pixels);
+ virtual void asyncTexSubImage2DCHROMIUM(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
+ const void* pixels);
+ virtual void waitAsyncTexImage2DCHROMIUM(blink::WGC3Denum target);
// GL_EXT_draw_buffers
- virtual void drawBuffersEXT(
- WGC3Dsizei n,
- const WGC3Denum* bufs);
+ virtual void drawBuffersEXT(blink::WGC3Dsizei n,
+ const blink::WGC3Denum* bufs);
// GL_ANGLE_instanced_arrays
- virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first,
- WGC3Dsizei count, WGC3Dsizei primcount);
- virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count,
- WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount);
- virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor);
+ virtual void drawArraysInstancedANGLE(blink::WGC3Denum mode,
+ blink::WGC3Dint first,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dsizei primcount);
+ virtual void drawElementsInstancedANGLE(blink::WGC3Denum mode,
+ blink::WGC3Dsizei count,
+ blink::WGC3Denum type,
+ blink::WGC3Dintptr offset,
+ blink::WGC3Dsizei primcount);
+ virtual void vertexAttribDivisorANGLE(blink::WGC3Duint index,
+ blink::WGC3Duint divisor);
// GL_CHROMIUM_gpu_memory_buffer_image
- virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum internalformat,
- WGC3Denum usage);
- virtual void destroyImageCHROMIUM(WGC3Duint image_id);
+ virtual blink::WGC3Duint createGpuMemoryBufferImageCHROMIUM(
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Denum usage);
+ virtual void destroyImageCHROMIUM(blink::WGC3Duint image_id);
// GL_EXT_multisampled_render_to_texture
- virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level,
- WGC3Dsizei samples);
+ virtual void framebufferTexture2DMultisampleEXT(blink::WGC3Denum target,
+ blink::WGC3Denum attachment,
+ blink::WGC3Denum textarget,
+ blink::WebGLId texture,
+ blink::WGC3Dint level,
+ blink::WGC3Dsizei samples);
virtual void renderbufferStorageMultisampleEXT(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
+ blink::WGC3Denum target,
+ blink::WGC3Dsizei samples,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
// OpenGL ES 3.0 functions not represented by pre-existing extensions
- virtual void beginTransformFeedback(WGC3Denum primitiveMode);
- virtual void bindBufferBase(WGC3Denum target, WGC3Duint index,
- WGC3Duint buffer);
- virtual void bindBufferRange(WGC3Denum target, WGC3Duint index,
- WGC3Duint buffer, WGC3Dintptr offset, WGC3Dsizeiptr size);
- virtual void bindSampler(WGC3Duint unit, WebGLId sampler);
- virtual void bindTransformFeedback(WGC3Denum target,
- WebGLId transformfeedback);
- virtual void clearBufferfi(WGC3Denum buffer, WGC3Dint drawbuffer,
- WGC3Dfloat depth, WGC3Dint stencil);
- virtual void clearBufferfv(WGC3Denum buffer, WGC3Dint drawbuffer,
- const WGC3Dfloat *value);
- virtual void clearBufferiv(WGC3Denum buffer, WGC3Dint drawbuffer,
- const WGC3Dint *value);
- virtual void clearBufferuiv(WGC3Denum buffer, WGC3Dint drawbuffer,
- const WGC3Duint *value);
- //virtual WGC3Denum clientWaitSync(WebGLId sync, WGC3Dbitfield flags,
- // WGC3Duint64 timeout);
- //virtual void compressedTexImage3D(WGC3Denum target, WGC3Dint level,
- // WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height,
- // WGC3Dsizei depth, WGC3Dint border, WGC3Dsizei imageSize,
- // const void *data);
- //virtual void compressedTexSubImage3D(WGC3Denum target, WGC3Dint level,
- // WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width,
- // WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format,
+ virtual void beginTransformFeedback(blink::WGC3Denum primitiveMode);
+ virtual void bindBufferBase(blink::WGC3Denum target,
+ blink::WGC3Duint index,
+ blink::WGC3Duint buffer);
+ virtual void bindBufferRange(blink::WGC3Denum target,
+ blink::WGC3Duint index,
+ blink::WGC3Duint buffer,
+ blink::WGC3Dintptr offset,
+ blink::WGC3Dsizeiptr size);
+ virtual void bindSampler(blink::WGC3Duint unit, blink::WebGLId sampler);
+ virtual void bindTransformFeedback(blink::WGC3Denum target,
+ blink::WebGLId transformfeedback);
+ virtual void clearBufferfi(blink::WGC3Denum buffer,
+ blink::WGC3Dint drawbuffer,
+ blink::WGC3Dfloat depth,
+ blink::WGC3Dint stencil);
+ virtual void clearBufferfv(blink::WGC3Denum buffer,
+ blink::WGC3Dint drawbuffer,
+ const blink::WGC3Dfloat* value);
+ virtual void clearBufferiv(blink::WGC3Denum buffer,
+ blink::WGC3Dint drawbuffer,
+ const blink::WGC3Dint* value);
+ virtual void clearBufferuiv(blink::WGC3Denum buffer,
+ blink::WGC3Dint drawbuffer,
+ const blink::WGC3Duint* value);
+ // virtual blink::WGC3Denum clientWaitSync(blink::WebGLId sync,
+ // blink::WGC3Dbitfield flags,
+ // blink::WGC3Duint64 timeout);
+ // virtual void compressedTexImage3D(blink::WGC3Denum target, blink::WGC3Dint
+ // level,
+ // blink::WGC3Denum internalformat, blink::WGC3Dsizei width,
+ // WGC3Dsizei height, WGC3Dsizei depth, blink::WGC3Dint border,
// WGC3Dsizei imageSize, const void *data);
- virtual void copyBufferSubData(WGC3Denum readTarget, WGC3Denum writeTarget,
- WGC3Dintptr readOffset, WGC3Dintptr writeOffset, WGC3Dsizeiptr size);
- virtual void copyTexSubImage3D(WGC3Denum target, WGC3Dint level,
- WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dint x,
- WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
- virtual WebGLId createSampler();
- virtual WebGLId createTransformFeedback();
- virtual void deleteSampler(WebGLId sampler);
- //virtual void deleteSync(WebGLId sync);
- virtual void deleteTransformFeedback(WebGLId transformfeedback);
+ // virtual void compressedTexSubImage3D(blink::WGC3Denum target,
+ // blink::WGC3Dint level, blink::WGC3Dint xoffset, blink::WGC3Dint yoffset,
+ // blink::WGC3Dint zoffset,
+ // blink::WGC3Dsizei width, blink::WGC3Dsizei height,
+ // blink::WGC3Dsizei depth, blink::WGC3Denum format,
+ // blink::WGC3Dsizei imageSize, const void *data);
+ virtual void copyBufferSubData(blink::WGC3Denum readTarget,
+ blink::WGC3Denum writeTarget,
+ blink::WGC3Dintptr readOffset,
+ blink::WGC3Dintptr writeOffset,
+ blink::WGC3Dsizeiptr size);
+ virtual void copyTexSubImage3D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dint zoffset,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
+ virtual blink::WebGLId createSampler();
+ virtual blink::WebGLId createTransformFeedback();
+ virtual void deleteSampler(blink::WebGLId sampler);
+ // virtual void deleteSync(blink::WebGLId sync);
+ virtual void deleteTransformFeedback(blink::WebGLId transformfeedback);
virtual void endTransformFeedback(void);
- //virtual WebGLId fenceSync(WGC3Denum condition, WGC3Dbitfield flags);
- virtual void framebufferTextureLayer(WGC3Denum target, WGC3Denum attachment,
- WGC3Duint texture, WGC3Dint level, WGC3Dint layer);
- virtual void getActiveUniformBlockName(WGC3Duint program,
- WGC3Duint uniformBlockIndex, WGC3Dsizei bufSize, WGC3Dsizei *length,
- WGC3Dchar *uniformBlockName);
- virtual void getActiveUniformBlockiv(WGC3Duint program,
- WGC3Duint uniformBlockIndex, WGC3Denum pname, WGC3Dint *params);
- //virtual void getActiveUniformsiv(WGC3Duint program, WGC3Dsizei uniformCount,
- // const WGC3Duint *uniformIndices, WGC3Denum pname, WGC3Dint *params);
- virtual WGC3Dint getFragDataLocation(WGC3Duint program,
- const WGC3Dchar *name);
- virtual void getInternalformativ(WGC3Denum target, WGC3Denum internalformat,
- WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dint *params);
- virtual void getSamplerParameterfv(WGC3Duint sampler, WGC3Denum pname,
- WGC3Dfloat *params);
- virtual void getSamplerParameteriv(WGC3Duint sampler, WGC3Denum pname,
- WGC3Dint *params);
- //virtual void getTransformFeedbackVarying(WGC3Duint program, WGC3Duint index,
- // WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dsizei *size,
- // WGC3Denum *type, WGC3Dchar *name);
- virtual WGC3Duint getUniformBlockIndex(WGC3Duint program,
- const WGC3Dchar *uniformBlockName);
- //virtual void getUniformIndices(WGC3Duint program, WGC3Dsizei uniformCount,
- // const WGC3Dchar *const*uniformNames, WGC3Duint *uniformIndices);
- //virtual void getUniformuiv(WGC3Duint program, WGC3Dint location,
- // WGC3Duint *params);
- //virtual void getVertexAttribIiv(WGC3Duint index, WGC3Denum pname,
- // WGC3Dint *params);
- //virtual void getVertexAttribIuiv(WGC3Duint index, WGC3Denum pname,
- // WGC3Duint *params);
- virtual void invalidateFramebuffer(WGC3Denum target,
- WGC3Dsizei numAttachments, const WGC3Denum *attachments);
- virtual void invalidateSubFramebuffer(WGC3Denum target,
- WGC3Dsizei numAttachments, const WGC3Denum *attachments, WGC3Dint x,
- WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
- virtual WGC3Dboolean isSampler(WebGLId sampler);
- //virtual WGC3Dboolean isSync(WebGLId sync);
- virtual WGC3Dboolean isTransformFeedback(WGC3Duint id);
+ // virtual blink::WebGLId fenceSync(blink::WGC3Denum condition,
+ // blink::WGC3Dbitfield flags);
+ virtual void framebufferTextureLayer(blink::WGC3Denum target,
+ blink::WGC3Denum attachment,
+ blink::WGC3Duint texture,
+ blink::WGC3Dint level,
+ blink::WGC3Dint layer);
+ virtual void getActiveUniformBlockName(blink::WGC3Duint program,
+ blink::WGC3Duint uniformBlockIndex,
+ blink::WGC3Dsizei bufSize,
+ blink::WGC3Dsizei* length,
+ blink::WGC3Dchar* uniformBlockName);
+ virtual void getActiveUniformBlockiv(blink::WGC3Duint program,
+ blink::WGC3Duint uniformBlockIndex,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* params);
+ // virtual void getActiveUniformsiv(blink::WGC3Duint program,
+ // blink::WGC3Dsizei uniformCount, const blink::WGC3Duint *uniformIndices,
+ // blink::WGC3Denum pname, blink::WGC3Dint *params);
+ virtual blink::WGC3Dint getFragDataLocation(blink::WGC3Duint program,
+ const blink::WGC3Dchar* name);
+ virtual void getInternalformativ(blink::WGC3Denum target,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Denum pname,
+ blink::WGC3Dsizei bufSize,
+ blink::WGC3Dint* params);
+ virtual void getSamplerParameterfv(blink::WGC3Duint sampler,
+ blink::WGC3Denum pname,
+ blink::WGC3Dfloat* params);
+ virtual void getSamplerParameteriv(blink::WGC3Duint sampler,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint* params);
+ // virtual void getTransformFeedbackVarying(blink::WGC3Duint program,
+ // blink::WGC3Duint index,
+ // blink::WGC3Dsizei bufSize, blink::WGC3Dsizei *length,
+ // blink::WGC3Dsizei *size, blink::WGC3Denum *type,
+ // blink::WGC3Dchar *name);
+ virtual blink::WGC3Duint getUniformBlockIndex(
+ blink::WGC3Duint program,
+ const blink::WGC3Dchar* uniformBlockName);
+ // virtual void getUniformIndices(blink::WGC3Duint program,
+ // blink::WGC3Dsizei uniformCount,
+ // const blink::WGC3Dchar *const*uniformNames,
+ // blink::WGC3Duint *uniformIndices);
+ // virtual void getUniformuiv(blink::WGC3Duint program, blink::WGC3Dint
+ // location,
+ // blink::WGC3Duint *params);
+ // virtual void getVertexAttribIiv(blink::WGC3Duint index, blink::WGC3Denum
+ // pname,
+ // blink::WGC3Dint *params);
+ // virtual void getVertexAttribIuiv(blink::WGC3Duint index, blink::WGC3Denum
+ // pname,
+ // blink::WGC3Duint *params);
+ virtual void invalidateFramebuffer(blink::WGC3Denum target,
+ blink::WGC3Dsizei numAttachments,
+ const blink::WGC3Denum* attachments);
+ virtual void invalidateSubFramebuffer(blink::WGC3Denum target,
+ blink::WGC3Dsizei numAttachments,
+ const blink::WGC3Denum* attachments,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height);
+ virtual blink::WGC3Dboolean isSampler(blink::WebGLId sampler);
+ // virtual blink::WGC3Dboolean isSync(blink::WebGLId sync);
+ virtual blink::WGC3Dboolean isTransformFeedback(blink::WGC3Duint id);
virtual void pauseTransformFeedback(void);
- //virtual void programParameteri(WGC3Duint program, WGC3Denum pname,
- // WGC3Dint value);
- virtual void readBuffer(WGC3Denum src);
+ // virtual void programParameteri(blink::WGC3Duint program, blink::WGC3Denum
+ // pname,
+ // blink::WGC3Dint value);
+ virtual void readBuffer(blink::WGC3Denum src);
virtual void resumeTransformFeedback(void);
- virtual void samplerParameterf(WGC3Duint sampler, WGC3Denum pname,
- WGC3Dfloat param);
- virtual void samplerParameterfv(WGC3Duint sampler, WGC3Denum pname,
- const WGC3Dfloat *param);
- virtual void samplerParameteri(WGC3Duint sampler, WGC3Denum pname,
- WGC3Dint param);
- virtual void samplerParameteriv(WGC3Duint sampler, WGC3Denum pname,
- const WGC3Dint *param);
- virtual void texImage3D(WGC3Denum target, WGC3Dint level,
- WGC3Dint internalformat, WGC3Dsizei width, WGC3Dsizei height,
- WGC3Dsizei depth, WGC3Dint border, WGC3Denum format, WGC3Denum type,
- const void *pixels);
- virtual void texStorage3D(WGC3Denum target, WGC3Dsizei levels,
- WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height,
- WGC3Dsizei depth);
- virtual void texSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset,
- WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height,
- WGC3Dsizei depth, WGC3Denum format, WGC3Denum type, const void *pixels);
- virtual void transformFeedbackVaryings(WGC3Duint program, WGC3Dsizei count,
- const WGC3Dchar *const*varyings, WGC3Denum bufferMode);
- virtual void uniform1ui(WGC3Dint location, WGC3Duint x);
- virtual void uniform1uiv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Duint *value);
- virtual void uniform2ui(WGC3Dint location, WGC3Duint x, WGC3Duint y);
- virtual void uniform2uiv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Duint *value);
- virtual void uniform3ui(WGC3Dint location, WGC3Duint x, WGC3Duint y,
- WGC3Duint z);
- virtual void uniform3uiv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Duint *value);
- virtual void uniform4ui(WGC3Dint location, WGC3Duint x, WGC3Duint y,
- WGC3Duint z, WGC3Duint w);
- virtual void uniform4uiv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Duint *value);
- virtual void uniformBlockBinding(WGC3Duint program,
- WGC3Duint uniformBlockIndex, WGC3Duint uniformBlockBinding);
- virtual void uniformMatrix2x3fv(WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix2x4fv(WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix3x2fv(WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix3x4fv(WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix4x2fv(WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix4x3fv(WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void vertexAttribI4i(WGC3Duint index, WGC3Dint x, WGC3Dint y,
- WGC3Dint z, WGC3Dint w);
- virtual void vertexAttribI4iv(WGC3Duint index, const WGC3Dint *v);
- virtual void vertexAttribI4ui(WGC3Duint index, WGC3Duint x, WGC3Duint y,
- WGC3Duint z, WGC3Duint w);
- virtual void vertexAttribI4uiv(WGC3Duint index, const WGC3Duint *v);
- virtual void vertexAttribIPointer(WGC3Duint index, WGC3Dint size,
- WGC3Denum type, WGC3Dsizei stride, WGC3Dintptr pointer);
- //virtual void waitSync(WebGLId sync, WGC3Dbitfield flags,
- // WGC3Duint64 timeout);
+ virtual void samplerParameterf(blink::WGC3Duint sampler,
+ blink::WGC3Denum pname,
+ blink::WGC3Dfloat param);
+ virtual void samplerParameterfv(blink::WGC3Duint sampler,
+ blink::WGC3Denum pname,
+ const blink::WGC3Dfloat* param);
+ virtual void samplerParameteri(blink::WGC3Duint sampler,
+ blink::WGC3Denum pname,
+ blink::WGC3Dint param);
+ virtual void samplerParameteriv(blink::WGC3Duint sampler,
+ blink::WGC3Denum pname,
+ const blink::WGC3Dint* param);
+ virtual void texImage3D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dsizei depth,
+ blink::WGC3Dint border,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
+ const void* pixels);
+ virtual void texStorage3D(blink::WGC3Denum target,
+ blink::WGC3Dsizei levels,
+ blink::WGC3Denum internalformat,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dsizei depth);
+ virtual void texSubImage3D(blink::WGC3Denum target,
+ blink::WGC3Dint level,
+ blink::WGC3Dint xoffset,
+ blink::WGC3Dint yoffset,
+ blink::WGC3Dint zoffset,
+ blink::WGC3Dsizei width,
+ blink::WGC3Dsizei height,
+ blink::WGC3Dsizei depth,
+ blink::WGC3Denum format,
+ blink::WGC3Denum type,
+ const void* pixels);
+ virtual void transformFeedbackVaryings(
+ blink::WGC3Duint program,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Dchar* const* varyings,
+ blink::WGC3Denum bufferMode);
+ virtual void uniform1ui(blink::WGC3Dint location, blink::WGC3Duint x);
+ virtual void uniform1uiv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Duint* value);
+ virtual void uniform2ui(blink::WGC3Dint location,
+ blink::WGC3Duint x,
+ blink::WGC3Duint y);
+ virtual void uniform2uiv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Duint* value);
+ virtual void uniform3ui(blink::WGC3Dint location,
+ blink::WGC3Duint x,
+ blink::WGC3Duint y,
+ blink::WGC3Duint z);
+ virtual void uniform3uiv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Duint* value);
+ virtual void uniform4ui(blink::WGC3Dint location,
+ blink::WGC3Duint x,
+ blink::WGC3Duint y,
+ blink::WGC3Duint z,
+ blink::WGC3Duint w);
+ virtual void uniform4uiv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ const blink::WGC3Duint* value);
+ virtual void uniformBlockBinding(blink::WGC3Duint program,
+ blink::WGC3Duint uniformBlockIndex,
+ blink::WGC3Duint uniformBlockBinding);
+ virtual void uniformMatrix2x3fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix2x4fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix3x2fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix3x4fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix4x2fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void uniformMatrix4x3fv(blink::WGC3Dint location,
+ blink::WGC3Dsizei count,
+ blink::WGC3Dboolean transpose,
+ const blink::WGC3Dfloat* value);
+ virtual void vertexAttribI4i(blink::WGC3Duint index,
+ blink::WGC3Dint x,
+ blink::WGC3Dint y,
+ blink::WGC3Dint z,
+ blink::WGC3Dint w);
+ virtual void vertexAttribI4iv(blink::WGC3Duint index,
+ const blink::WGC3Dint* v);
+ virtual void vertexAttribI4ui(blink::WGC3Duint index,
+ blink::WGC3Duint x,
+ blink::WGC3Duint y,
+ blink::WGC3Duint z,
+ blink::WGC3Duint w);
+ virtual void vertexAttribI4uiv(blink::WGC3Duint index,
+ const blink::WGC3Duint* v);
+ virtual void vertexAttribIPointer(blink::WGC3Duint index,
+ blink::WGC3Dint size,
+ blink::WGC3Denum type,
+ blink::WGC3Dsizei stride,
+ blink::WGC3Dintptr pointer);
+ // virtual void waitSync(blink::WebGLId sync, blink::WGC3Dbitfield flags,
+ // blink::WGC3Duint64 timeout);
virtual GrGLInterface* createGrGLInterface();
@@ -748,7 +940,7 @@ class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
bool initialize_failed_;
WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
- WGC3Denum context_lost_reason_;
+ blink::WGC3Denum context_lost_reason_;
WebGraphicsContext3D::WebGraphicsErrorMessageCallback*
error_message_callback_;
@@ -756,7 +948,7 @@ class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
client_error_message_callback_;
// Errors raised by synthesizeGLError().
- std::vector<WGC3Denum> synthetic_errors_;
+ std::vector<blink::WGC3Denum> synthetic_errors_;
::gpu::gles2::GLES2Interface* gl_;
bool lose_context_when_out_of_memory_;
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