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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_JUMP_TARGET_H_ | 28 #ifndef V8_JUMP_TARGET_H_ |
| 29 #define V8_JUMP_TARGET_H_ | 29 #define V8_JUMP_TARGET_H_ |
| 30 | 30 |
| 31 #if defined(ARM) || defined (__arm__) || defined(__thumb__) | 31 #include "virtual-frame.h" |
| 32 #include "jump-target-arm.h" | 32 |
| 33 #else // ia32 | 33 namespace v8 { namespace internal { |
| 34 #include "jump-target-ia32.h" | 34 |
| 35 // ------------------------------------------------------------------------- |
| 36 // Jump targets |
| 37 // |
| 38 // A jump target is an abstraction of a control-flow target in generated |
| 39 // code. It encapsulates an assembler label and an expected virtual frame |
| 40 // layout at that label. The first time control flow reaches the target, |
| 41 // either via jumping or branching or by binding the target, the expected |
| 42 // frame is set. If control flow subsequently reaches the target, code may |
| 43 // be emitted to ensure that the current frame matches the expected frame. |
| 44 // |
| 45 // A jump target must have been reached via control flow (either by jumping, |
| 46 // branching, or falling through) when it is bound. In particular, this |
| 47 // means that at least one of the control-flow graph edges reaching the |
| 48 // target must be a forward edge and must be compiled before any backward |
| 49 // edges. |
| 50 |
| 51 class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. |
| 52 public: |
| 53 // Construct a jump target with a given code generator used to generate |
| 54 // code and to provide access to a current frame. |
| 55 explicit JumpTarget(CodeGenerator* cgen); |
| 56 |
| 57 // Construct a jump target without a code generator. A code generator |
| 58 // must be supplied before using the jump target as a label. This is |
| 59 // useful, eg, when jump targets are embedded in AST nodes. |
| 60 JumpTarget(); |
| 61 |
| 62 virtual ~JumpTarget() { delete expected_frame_; } |
| 63 |
| 64 // Supply a code generator. This function expects to be given a non-null |
| 65 // code generator, and to be called only when the code generator is not |
| 66 // yet set. |
| 67 void set_code_generator(CodeGenerator* cgen); |
| 68 |
| 69 // Accessors. |
| 70 CodeGenerator* code_generator() const { return code_generator_; } |
| 71 |
| 72 Label* label() { return &label_; } |
| 73 |
| 74 VirtualFrame* expected_frame() const { return expected_frame_; } |
| 75 void set_expected_frame(VirtualFrame* frame) { |
| 76 expected_frame_ = frame; |
| 77 } |
| 78 |
| 79 // Predicates testing the state of the encapsulated label. |
| 80 bool is_bound() const { return label_.is_bound(); } |
| 81 bool is_linked() const { return label_.is_linked(); } |
| 82 bool is_unused() const { return label_.is_unused(); } |
| 83 |
| 84 // Treat the jump target as a fresh one---the label is unused and the |
| 85 // expected frame if any is reset. |
| 86 void Unuse() { |
| 87 label_.Unuse(); |
| 88 delete expected_frame_; |
| 89 expected_frame_ = NULL; |
| 90 } |
| 91 |
| 92 // Emit a jump to the target. There must be a current frame before the |
| 93 // jump and there will be no current frame after the jump. |
| 94 void Jump(); |
| 95 |
| 96 // Emit a conditional branch to the target. If there is no current frame, |
| 97 // there must be one expected at the target. |
| 98 void Branch(Condition cc, Hint hint = no_hint); |
| 99 |
| 100 // Bind a jump target. There must be a current frame and no expected |
| 101 // frame at the target (targets are only bound once). |
| 102 void Bind(); |
| 103 |
| 104 // Emit a call to a jump target. There must be a current frame. The |
| 105 // frame at the target is the same as the current frame except for an |
| 106 // extra return address on top of it. |
| 107 void Call(); |
| 108 |
| 109 protected: |
| 110 // The encapsulated assembler label. |
| 111 Label label_; |
| 112 |
| 113 // The expected frame where the label is bound, or NULL. |
| 114 VirtualFrame* expected_frame_; |
| 115 |
| 116 private: |
| 117 // The code generator gives access to the current frame. |
| 118 CodeGenerator* code_generator_; |
| 119 |
| 120 // Used to emit code. |
| 121 MacroAssembler* masm_; |
| 122 }; |
| 123 |
| 124 |
| 125 // ------------------------------------------------------------------------- |
| 126 // Shadow jump targets |
| 127 // |
| 128 // Shadow jump targets represent a jump target that is temporarily shadowed |
| 129 // by another one (represented by the original during shadowing). They are |
| 130 // used to catch jumps to labels in certain contexts, e.g. try blocks. |
| 131 // After shadowing ends, the formerly shadowed target is again represented |
| 132 // by the original and the ShadowTarget can be used as a jump target in its |
| 133 // own right, representing the formerly shadowing target. |
| 134 |
| 135 class ShadowTarget : public JumpTarget { |
| 136 public: |
| 137 // Construct a shadow a jump target. After construction, the original |
| 138 // jump target shadows the former target, which is hidden as the |
| 139 // newly-constructed shadow target. |
| 140 explicit ShadowTarget(JumpTarget* original); |
| 141 |
| 142 virtual ~ShadowTarget() { |
| 143 ASSERT(!is_shadowing_); |
| 144 } |
| 145 |
| 146 // End shadowing. After shadowing ends, the original jump target gives |
| 147 // access to the formerly shadowed target and the shadow target object |
| 148 // gives access to the formerly shadowing target. |
| 149 void StopShadowing(); |
| 150 |
| 151 // During shadowing, the currently shadowing target. After shadowing, the |
| 152 // target that was shadowed. |
| 153 JumpTarget* original_target() const { return original_target_; } |
| 154 |
| 155 private: |
| 156 // During shadowing, the currently shadowing target. After shadowing, the |
| 157 // target that was shadowed. |
| 158 JumpTarget* original_target_; |
| 159 |
| 160 // During shadowing, the saved state of the shadowed target's label. |
| 161 int original_pos_; |
| 162 |
| 163 // During shadowing, the saved state of the shadowed target's expected |
| 164 // frame. |
| 165 VirtualFrame* original_expected_frame_; |
| 166 |
| 167 #ifdef DEBUG |
| 168 bool is_shadowing_; |
| 35 #endif | 169 #endif |
| 170 }; |
| 171 |
| 172 |
| 173 } } // namespace v8::internal |
| 36 | 174 |
| 37 #endif // V8_JUMP_TARGET_H_ | 175 #endif // V8_JUMP_TARGET_H_ |
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