Chromium Code Reviews| Index: content/renderer/scheduler/renderer_scheduler_impl.cc |
| diff --git a/content/renderer/scheduler/renderer_scheduler_impl.cc b/content/renderer/scheduler/renderer_scheduler_impl.cc |
| index 6f7821690393a3b8c61b9956f28deb523e766a6b..17ce03f36a3c25371b733d5a2a0729fd74f0320f 100644 |
| --- a/content/renderer/scheduler/renderer_scheduler_impl.cc |
| +++ b/content/renderer/scheduler/renderer_scheduler_impl.cc |
| @@ -41,6 +41,13 @@ RendererSchedulerImpl::RendererSchedulerImpl( |
| weak_renderer_scheduler_ptr_); |
| end_idle_period_closure_.Reset(base::Bind( |
| &RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_)); |
| + initiate_next_long_idle_period_closure_.Reset(base::Bind( |
| + &RendererSchedulerImpl::InitiateLongIdlePeriod, |
| + weak_renderer_scheduler_ptr_)); |
| + after_wakeup_initiate_next_long_idle_period_closure_.Reset(base::Bind( |
| + &RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup, |
| + weak_renderer_scheduler_ptr_)); |
| + |
| idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( |
| task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), |
| control_task_after_wakeup_runner_, |
| @@ -142,10 +149,14 @@ void RendererSchedulerImpl::BeginFrameNotExpectedSoon() { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), |
| "RendererSchedulerImpl::BeginFrameNotExpectedSoon"); |
| DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + if (!task_queue_manager_) |
| + return; |
| + |
| // TODO(skyostil): Wire up real notification of input events processing |
| // instead of this approximation. |
| DidProcessInputEvent(base::TimeTicks()); |
| - // TODO(rmcilroy): Implement long idle times. |
| + |
| + InitiateLongIdlePeriod(); |
| } |
| void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread( |
| @@ -285,8 +296,12 @@ void RendererSchedulerImpl::UpdatePolicy() { |
| base::TimeDelta new_policy_duration; |
| Policy new_policy = ComputeNewPolicy(&new_policy_duration); |
| - if (new_policy_duration > base::TimeDelta()) |
| + if (new_policy_duration > base::TimeDelta()) { |
| + current_policy_expiration_time_ = now + new_policy_duration; |
| PostUpdatePolicyOnControlRunner(new_policy_duration); |
| + } else { |
| + current_policy_expiration_time_ = base::TimeTicks(); |
| + } |
| if (new_policy == current_policy_) |
| return; |
| @@ -336,39 +351,137 @@ RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy( |
| if (input_stream_state_ == InputStreamState::INACTIVE) |
| return new_policy; |
| - base::TimeDelta new_priority_duration = |
| - base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); |
| Policy input_priority_policy = |
| input_stream_state_ == |
| InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE |
| ? Policy::TOUCHSTART_PRIORITY |
| : Policy::COMPOSITOR_PRIORITY; |
| + base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(); |
| + if (time_left_in_policy > base::TimeDelta()) { |
| + new_policy = input_priority_policy; |
| + *new_policy_duration = time_left_in_policy; |
| + } else { |
| + // Reset |input_stream_state_| to ensure |
| + // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task |
| + // when it's next called. |
| + input_stream_state_ = InputStreamState::INACTIVE; |
| + } |
| + return new_policy; |
| +} |
| + |
| +base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy() const { |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed. |
| + DCHECK(input_stream_state_ != InputStreamState::INACTIVE); |
| + incoming_signals_lock_.AssertAcquired(); |
| - // If the input event is still pending, go into input prioritized policy |
| - // and check again later. |
| + base::TimeDelta escalated_priority_duration = |
| + base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); |
| + base::TimeDelta time_left_in_policy; |
| if (last_input_process_time_on_main_.is_null() && |
| !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE)) { |
| - new_policy = input_priority_policy; |
| - *new_policy_duration = new_priority_duration; |
| + // If the input event is still pending, go into input prioritized policy |
| + // and check again later. |
| + time_left_in_policy = escalated_priority_duration; |
| } else { |
| // Otherwise make sure the input prioritization policy ends on time. |
| base::TimeTicks new_priority_end( |
| std::max(last_input_receipt_time_on_compositor_, |
| last_input_process_time_on_main_) + |
| - new_priority_duration); |
| - base::TimeDelta time_left_in_policy = new_priority_end - Now(); |
| - |
| - if (time_left_in_policy > base::TimeDelta()) { |
| - new_policy = input_priority_policy; |
| - *new_policy_duration = time_left_in_policy; |
| - } else { |
| - // Reset |input_stream_state_| to ensure |
| - // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task |
| - // when it's next called. |
| - input_stream_state_ = InputStreamState::INACTIVE; |
| - } |
| + escalated_priority_duration); |
| + time_left_in_policy = new_priority_end - Now(); |
| } |
| - return new_policy; |
| + return time_left_in_policy; |
| +} |
| + |
| +bool RendererSchedulerImpl::ShouldStartLongIdlePeriod( |
| + const base::TimeTicks now, |
| + base::TimeDelta* next_long_idle_period_delay_out) { |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + |
| + MaybeUpdatePolicy(); |
| + if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) { |
| + // Don't start a long idle task in touch start priority, try again when |
| + // the policy is scheduled to end. |
| + *next_long_idle_period_delay_out = current_policy_expiration_time_ - now; |
| + return false; |
| + } |
| + |
| + base::TimeTicks next_pending_delayed_task = |
| + task_queue_manager_->NextPendingDelayedTaskRunTime(); |
| + |
| + base::TimeDelta long_idle_period_duration = |
| + base::TimeDelta::FromMilliseconds(kMaximumIdlePeriodMillis); |
| + if (!next_pending_delayed_task.is_null()) { |
| + // Limit the idle period duration to be before the next pending task. |
| + long_idle_period_duration = std::min( |
| + next_pending_delayed_task - now, long_idle_period_duration); |
| + } |
| + |
| + if (long_idle_period_duration > base::TimeDelta()) { |
| + *next_long_idle_period_delay_out = long_idle_period_duration; |
| + return true; |
| + } else { |
| + // If we can't start the idle period yet then try again after wakeup. |
| + *next_long_idle_period_delay_out = base::TimeDelta::FromMilliseconds( |
| + kRetryInitiateLongIdlePeriodDelayMillis); |
| + return false; |
| + } |
| +} |
| + |
| +void RendererSchedulerImpl::InitiateLongIdlePeriod() { |
| + TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), |
| + "InitiateLongIdlePeriod"); |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + |
| + // End any previous idle period. |
| + EndIdlePeriod(); |
| + |
| + base::TimeTicks now(Now()); |
| + base::TimeDelta next_long_idle_period_delay; |
| + if (ShouldStartLongIdlePeriod(now, &next_long_idle_period_delay)) { |
| + estimated_next_frame_begin_ = now + next_long_idle_period_delay; |
| + StartIdlePeriod(); |
| + } |
| + |
| + if (task_queue_manager_->IsQueueEmpty(IDLE_TASK_QUEUE)) { |
| + // If there are no current idle tasks or we need to wait for a pending |
| + // delayed task to run then post the call to initiate the next idle for |
| + // execution after wakeup (at which point after-wakeup idle tasks might |
| + // be eligible to run or more idle tasks posted). |
| + control_task_after_wakeup_runner_->PostDelayedTask( |
| + FROM_HERE, |
| + after_wakeup_initiate_next_long_idle_period_closure_.callback(), |
| + next_long_idle_period_delay); |
| + } else { |
| + // Otherwise post on the normal control task queue. |
| + control_task_runner_->PostDelayedTask( |
| + FROM_HERE, |
| + initiate_next_long_idle_period_closure_.callback(), |
| + next_long_idle_period_delay); |
| + } |
| +} |
| + |
| +void RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup() { |
| + TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), |
| + "AfterWakeupInitiateLongIdlePeriod"); |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + |
| + if (in_idle_period_) { |
| + // Since we were asleep until now, end the async idle period trace event at |
| + // the time when it would have ended were we awake. |
| + TRACE_EVENT_ASYNC_END_WITH_TIMESTAMP0( |
| + "renderer.scheduler", "RendererSchedulerIdlePeriod", this, |
| + std::min(estimated_next_frame_begin_, Now()).ToInternalValue()); |
| + } |
|
Sami
2015/03/04 18:26:40
Forgot to reset in_idle_period_? Also in EndIdlePe
Sami
2015/03/05 12:01:51
Missed this comment?
rmcilroy
2015/03/05 12:29:41
opps, yes thanks. Done for EndIdlePeriod but I do
|
| + |
| + // Post a task to initiate the next long idle period rather than calling it |
| + // directly to allow all pending PostIdleTaskAfterWakeup tasks to get enqueued |
| + // on the idle task queue before the next idle period starts so they are |
| + // eligible to be run during the new idle period. |
| + control_task_runner_->PostTask( |
| + FROM_HERE, |
| + initiate_next_long_idle_period_closure_.callback()); |
| } |
| void RendererSchedulerImpl::StartIdlePeriod() { |
| @@ -378,9 +491,20 @@ void RendererSchedulerImpl::StartIdlePeriod() { |
| renderer_task_queue_selector_->EnableQueue( |
| IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE); |
| + in_idle_period_ = true; |
| } |
| void RendererSchedulerImpl::EndIdlePeriod() { |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + |
| + end_idle_period_closure_.Cancel(); |
| + initiate_next_long_idle_period_closure_.Cancel(); |
| + after_wakeup_initiate_next_long_idle_period_closure_.Cancel(); |
| + |
| + if (!in_idle_period_) |
| + return; |
| + |
| + renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
| bool is_tracing; |
| TRACE_EVENT_CATEGORY_GROUP_ENABLED("renderer.scheduler", &is_tracing); |
| if (is_tracing && !estimated_next_frame_begin_.is_null() && |
| @@ -394,9 +518,6 @@ void RendererSchedulerImpl::EndIdlePeriod() { |
| } |
| TRACE_EVENT_ASYNC_END0("renderer.scheduler", |
| "RendererSchedulerIdlePeriod", this); |
| - DCHECK(main_thread_checker_.CalledOnValidThread()); |
| - end_idle_period_closure_.Cancel(); |
| - renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
| } |
| void RendererSchedulerImpl::SetTimeSourceForTesting( |