Index: content/renderer/scheduler/renderer_scheduler_impl.cc |
diff --git a/content/renderer/scheduler/renderer_scheduler_impl.cc b/content/renderer/scheduler/renderer_scheduler_impl.cc |
index 6f7821690393a3b8c61b9956f28deb523e766a6b..f8c4550329468eadfdda98eeaf256587d87bf384 100644 |
--- a/content/renderer/scheduler/renderer_scheduler_impl.cc |
+++ b/content/renderer/scheduler/renderer_scheduler_impl.cc |
@@ -32,6 +32,7 @@ RendererSchedulerImpl::RendererSchedulerImpl( |
loading_task_runner_( |
task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)), |
current_policy_(Policy::NORMAL), |
+ in_idle_period_(false), |
last_input_type_(blink::WebInputEvent::Undefined), |
input_stream_state_(InputStreamState::INACTIVE), |
policy_may_need_update_(&incoming_signals_lock_), |
@@ -41,6 +42,13 @@ RendererSchedulerImpl::RendererSchedulerImpl( |
weak_renderer_scheduler_ptr_); |
end_idle_period_closure_.Reset(base::Bind( |
&RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_)); |
+ initiate_next_long_idle_period_closure_.Reset(base::Bind( |
+ &RendererSchedulerImpl::InitiateLongIdlePeriod, |
+ weak_renderer_scheduler_ptr_)); |
+ initiate_next_long_idle_period_after_wakeup_closure_.Reset(base::Bind( |
+ &RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup, |
+ weak_renderer_scheduler_ptr_)); |
+ |
idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( |
task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), |
control_task_after_wakeup_runner_, |
@@ -131,6 +139,8 @@ void RendererSchedulerImpl::DidCommitFrameToCompositor() { |
base::TimeTicks now(Now()); |
if (now < estimated_next_frame_begin_) { |
+ // TODO(rmcilroy): Consider reducing the idle period based on the runtime of |
+ // the next pending delayed tasks (as currently done in for long idle times) |
StartIdlePeriod(); |
control_task_runner_->PostDelayedTask(FROM_HERE, |
end_idle_period_closure_.callback(), |
@@ -142,10 +152,14 @@ void RendererSchedulerImpl::BeginFrameNotExpectedSoon() { |
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), |
"RendererSchedulerImpl::BeginFrameNotExpectedSoon"); |
DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ if (!task_queue_manager_) |
+ return; |
+ |
// TODO(skyostil): Wire up real notification of input events processing |
// instead of this approximation. |
DidProcessInputEvent(base::TimeTicks()); |
- // TODO(rmcilroy): Implement long idle times. |
+ |
+ InitiateLongIdlePeriod(); |
} |
void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread( |
@@ -285,8 +299,12 @@ void RendererSchedulerImpl::UpdatePolicy() { |
base::TimeDelta new_policy_duration; |
Policy new_policy = ComputeNewPolicy(&new_policy_duration); |
- if (new_policy_duration > base::TimeDelta()) |
+ if (new_policy_duration > base::TimeDelta()) { |
+ current_policy_expiration_time_ = now + new_policy_duration; |
PostUpdatePolicyOnControlRunner(new_policy_duration); |
+ } else { |
+ current_policy_expiration_time_ = base::TimeTicks(); |
+ } |
if (new_policy == current_policy_) |
return; |
@@ -336,39 +354,137 @@ RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy( |
if (input_stream_state_ == InputStreamState::INACTIVE) |
return new_policy; |
- base::TimeDelta new_priority_duration = |
- base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); |
Policy input_priority_policy = |
input_stream_state_ == |
InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE |
? Policy::TOUCHSTART_PRIORITY |
: Policy::COMPOSITOR_PRIORITY; |
+ base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(); |
+ if (time_left_in_policy > base::TimeDelta()) { |
+ new_policy = input_priority_policy; |
+ *new_policy_duration = time_left_in_policy; |
+ } else { |
+ // Reset |input_stream_state_| to ensure |
+ // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task |
+ // when it's next called. |
+ input_stream_state_ = InputStreamState::INACTIVE; |
+ } |
+ return new_policy; |
+} |
+ |
+base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy() const { |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed. |
+ DCHECK(input_stream_state_ != InputStreamState::INACTIVE); |
+ incoming_signals_lock_.AssertAcquired(); |
- // If the input event is still pending, go into input prioritized policy |
- // and check again later. |
+ base::TimeDelta escalated_priority_duration = |
+ base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); |
+ base::TimeDelta time_left_in_policy; |
if (last_input_process_time_on_main_.is_null() && |
!task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE)) { |
- new_policy = input_priority_policy; |
- *new_policy_duration = new_priority_duration; |
+ // If the input event is still pending, go into input prioritized policy |
+ // and check again later. |
+ time_left_in_policy = escalated_priority_duration; |
} else { |
// Otherwise make sure the input prioritization policy ends on time. |
base::TimeTicks new_priority_end( |
std::max(last_input_receipt_time_on_compositor_, |
last_input_process_time_on_main_) + |
- new_priority_duration); |
- base::TimeDelta time_left_in_policy = new_priority_end - Now(); |
- |
- if (time_left_in_policy > base::TimeDelta()) { |
- new_policy = input_priority_policy; |
- *new_policy_duration = time_left_in_policy; |
- } else { |
- // Reset |input_stream_state_| to ensure |
- // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task |
- // when it's next called. |
- input_stream_state_ = InputStreamState::INACTIVE; |
- } |
+ escalated_priority_duration); |
+ time_left_in_policy = new_priority_end - Now(); |
} |
- return new_policy; |
+ return time_left_in_policy; |
+} |
+ |
+bool RendererSchedulerImpl::ShouldStartLongIdlePeriod( |
+ const base::TimeTicks now, |
+ base::TimeDelta* next_long_idle_period_delay_out) { |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ |
+ MaybeUpdatePolicy(); |
+ if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) { |
+ // Don't start a long idle task in touch start priority, try again when |
+ // the policy is scheduled to end. |
+ *next_long_idle_period_delay_out = current_policy_expiration_time_ - now; |
+ return false; |
+ } |
+ |
+ base::TimeTicks next_pending_delayed_task = |
+ task_queue_manager_->NextPendingDelayedTaskRunTime(); |
+ |
+ base::TimeDelta long_idle_period_duration = |
+ base::TimeDelta::FromMilliseconds(kMaximumIdlePeriodMillis); |
+ if (!next_pending_delayed_task.is_null()) { |
+ // Limit the idle period duration to be before the next pending task. |
+ long_idle_period_duration = std::min( |
+ next_pending_delayed_task - now, long_idle_period_duration); |
+ } |
+ |
+ if (long_idle_period_duration > base::TimeDelta()) { |
+ *next_long_idle_period_delay_out = long_idle_period_duration; |
+ return true; |
+ } else { |
+ // If we can't start the idle period yet then try again after wakeup. |
+ *next_long_idle_period_delay_out = base::TimeDelta::FromMilliseconds( |
+ kRetryInitiateLongIdlePeriodDelayMillis); |
+ return false; |
+ } |
+} |
+ |
+void RendererSchedulerImpl::InitiateLongIdlePeriod() { |
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), |
+ "InitiateLongIdlePeriod"); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ |
+ // End any previous idle period. |
+ EndIdlePeriod(); |
+ |
+ base::TimeTicks now(Now()); |
+ base::TimeDelta next_long_idle_period_delay; |
+ if (ShouldStartLongIdlePeriod(now, &next_long_idle_period_delay)) { |
+ estimated_next_frame_begin_ = now + next_long_idle_period_delay; |
+ StartIdlePeriod(); |
+ } |
+ |
+ if (task_queue_manager_->IsQueueEmpty(IDLE_TASK_QUEUE)) { |
+ // If there are no current idle tasks then post the call to initiate the |
+ // next idle for execution after wakeup (at which point after-wakeup idle |
+ // tasks might be eligible to run or more idle tasks posted). |
+ control_task_after_wakeup_runner_->PostDelayedTask( |
+ FROM_HERE, |
+ initiate_next_long_idle_period_after_wakeup_closure_.callback(), |
+ next_long_idle_period_delay); |
+ } else { |
+ // Otherwise post on the normal control task queue. |
+ control_task_runner_->PostDelayedTask( |
+ FROM_HERE, |
+ initiate_next_long_idle_period_closure_.callback(), |
+ next_long_idle_period_delay); |
+ } |
+} |
+ |
+void RendererSchedulerImpl::InitiateLongIdlePeriodAfterWakeup() { |
+ TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), |
+ "AfterWakeupInitiateLongIdlePeriod"); |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ |
+ if (in_idle_period_) { |
+ // Since we were asleep until now, end the async idle period trace event at |
+ // the time when it would have ended were we awake. |
+ TRACE_EVENT_ASYNC_END_WITH_TIMESTAMP0( |
+ "renderer.scheduler", "RendererSchedulerIdlePeriod", this, |
+ std::min(estimated_next_frame_begin_, Now()).ToInternalValue()); |
+ EndIdlePeriod(); |
Sami
2015/03/05 12:38:25
Wait, isn't EndIdlePeriod now always going to add
rmcilroy
2015/03/05 13:44:22
Done.
|
+ } |
+ |
+ // Post a task to initiate the next long idle period rather than calling it |
+ // directly to allow all pending PostIdleTaskAfterWakeup tasks to get enqueued |
+ // on the idle task queue before the next idle period starts so they are |
+ // eligible to be run during the new idle period. |
+ control_task_runner_->PostTask( |
+ FROM_HERE, |
+ initiate_next_long_idle_period_closure_.callback()); |
} |
void RendererSchedulerImpl::StartIdlePeriod() { |
@@ -378,9 +494,21 @@ void RendererSchedulerImpl::StartIdlePeriod() { |
renderer_task_queue_selector_->EnableQueue( |
IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE); |
+ in_idle_period_ = true; |
} |
void RendererSchedulerImpl::EndIdlePeriod() { |
+ DCHECK(main_thread_checker_.CalledOnValidThread()); |
+ |
+ end_idle_period_closure_.Cancel(); |
+ initiate_next_long_idle_period_closure_.Cancel(); |
+ initiate_next_long_idle_period_after_wakeup_closure_.Cancel(); |
+ |
+ if (!in_idle_period_) |
+ return; |
+ |
+ renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
+ in_idle_period_ = false; |
bool is_tracing; |
TRACE_EVENT_CATEGORY_GROUP_ENABLED("renderer.scheduler", &is_tracing); |
if (is_tracing && !estimated_next_frame_begin_.is_null() && |
@@ -394,9 +522,6 @@ void RendererSchedulerImpl::EndIdlePeriod() { |
} |
TRACE_EVENT_ASYNC_END0("renderer.scheduler", |
"RendererSchedulerIdlePeriod", this); |
- DCHECK(main_thread_checker_.CalledOnValidThread()); |
- end_idle_period_closure_.Cancel(); |
- renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
} |
void RendererSchedulerImpl::SetTimeSourceForTesting( |
@@ -495,6 +620,7 @@ RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const { |
new base::trace_event::TracedValue(); |
state->SetString("current_policy", PolicyToString(current_policy_)); |
+ state->SetBoolean("in_idle_period", in_idle_period_); |
state->SetString("input_stream_state", |
InputStreamStateToString(input_stream_state_)); |
state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF()); |