Index: ui/accessibility/tree_generator.h |
diff --git a/ui/accessibility/tree_generator.h b/ui/accessibility/tree_generator.h |
index 3041d928f9ec4cd27a2a523f5a91f5df3826c4c4..cd0b2b14bbbe5c614d0b421673a491e7452123b1 100644 |
--- a/ui/accessibility/tree_generator.h |
+++ b/ui/accessibility/tree_generator.h |
@@ -2,11 +2,14 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+#include <vector> |
+ |
namespace ui { |
class AXTree; |
-// A class to create all possible trees with <n> nodes and the ids [1...n]. |
+// A class to create all possible trees with up to <n> nodes and the |
+// ids [1...n]. |
// |
// There are two parts to the algorithm: |
// |
@@ -17,11 +20,11 @@ class AXTree; |
// So for node i in (3...n), there are (i - 1) possible choices for its |
// parent, for a total of (n-1)! (n minus 1 factorial) possible trees. |
// |
-// The second part is the assignment of ids to the nodes in the tree. |
+// The second optional part is the assignment of ids to the nodes in the tree. |
// There are exactly n! (n factorial) permutations of the sequence 1...n, |
// and each of these is assigned to every node in every possible tree. |
// |
-// The total number of trees returned for a given <n>, then, is |
+// The total number of trees for a given <n>, including permutations of ids, is |
// n! * (n-1)! |
// |
// n = 2: 2 trees |
@@ -29,20 +32,31 @@ class AXTree; |
// n = 4: 144 trees |
// n = 5: 2880 trees |
// |
-// This grows really fast! Luckily it's very unlikely that there'd be |
-// bugs that affect trees with >4 nodes that wouldn't affect a smaller tree |
-// too. |
+// Note that the generator returns all trees with sizes *up to* <n>, which |
+// is a bit larger. |
+// |
+// This grows really fast! Still, it's very helpful for exhaustively testing |
+// tree code on smaller trees at least. |
class TreeGenerator { |
public: |
- TreeGenerator(int node_count); |
+ // Will generate all trees with up to |max_node_count| nodes. |
+ // If |permutations| is true, will return every possible permutation of |
+ // ids, otherwise the root will always have id 1, and so on. |
+ TreeGenerator(int max_node_count, bool permutations); |
+ ~TreeGenerator(); |
int UniqueTreeCount() const; |
void BuildUniqueTree(int tree_index, AXTree* out_tree) const; |
private: |
- int node_count_; |
- int unique_tree_count_; |
+ void BuildUniqueTreeWithSize( |
+ int node_count, int tree_index, AXTree* out_tree) const; |
+ |
+ int max_node_count_; |
+ bool permutations_; |
+ int total_unique_tree_count_; |
+ std::vector<int> unique_tree_count_by_size_; |
}; |
} // namespace ui |