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Side by Side Diff: ui/accessibility/tree_generator.h

Issue 967583002: Improve AXTree unit tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update automation_apitest.cc Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector>
6
5 namespace ui { 7 namespace ui {
6 8
7 class AXTree; 9 class AXTree;
8 10
9 // A class to create all possible trees with <n> nodes and the ids [1...n]. 11 // A class to create all possible trees with up to <n> nodes and the
12 // ids [1...n].
10 // 13 //
11 // There are two parts to the algorithm: 14 // There are two parts to the algorithm:
12 // 15 //
13 // The tree structure is formed as follows: without loss of generality, 16 // The tree structure is formed as follows: without loss of generality,
14 // the first node becomes the root and the second node becomes its 17 // the first node becomes the root and the second node becomes its
15 // child. Thereafter, choose every possible parent for every other node. 18 // child. Thereafter, choose every possible parent for every other node.
16 // 19 //
17 // So for node i in (3...n), there are (i - 1) possible choices for its 20 // So for node i in (3...n), there are (i - 1) possible choices for its
18 // parent, for a total of (n-1)! (n minus 1 factorial) possible trees. 21 // parent, for a total of (n-1)! (n minus 1 factorial) possible trees.
19 // 22 //
20 // The second part is the assignment of ids to the nodes in the tree. 23 // The second optional part is the assignment of ids to the nodes in the tree.
21 // There are exactly n! (n factorial) permutations of the sequence 1...n, 24 // There are exactly n! (n factorial) permutations of the sequence 1...n,
22 // and each of these is assigned to every node in every possible tree. 25 // and each of these is assigned to every node in every possible tree.
23 // 26 //
24 // The total number of trees returned for a given <n>, then, is 27 // The total number of trees for a given <n>, including permutations of ids, is
25 // n! * (n-1)! 28 // n! * (n-1)!
26 // 29 //
27 // n = 2: 2 trees 30 // n = 2: 2 trees
28 // n = 3: 12 trees 31 // n = 3: 12 trees
29 // n = 4: 144 trees 32 // n = 4: 144 trees
30 // n = 5: 2880 trees 33 // n = 5: 2880 trees
31 // 34 //
32 // This grows really fast! Luckily it's very unlikely that there'd be 35 // Note that the generator returns all trees with sizes *up to* <n>, which
33 // bugs that affect trees with >4 nodes that wouldn't affect a smaller tree 36 // is a bit larger.
34 // too. 37 //
38 // This grows really fast! Still, it's very helpful for exhaustively testing
39 // tree code on smaller trees at least.
35 class TreeGenerator { 40 class TreeGenerator {
36 public: 41 public:
37 TreeGenerator(int node_count); 42 // Will generate all trees with up to |max_node_count| nodes.
43 // If |permutations| is true, will return every possible permutation of
44 // ids, otherwise the root will always have id 1, and so on.
45 TreeGenerator(int max_node_count, bool permutations);
46 ~TreeGenerator();
38 47
39 int UniqueTreeCount() const; 48 int UniqueTreeCount() const;
40 49
41 void BuildUniqueTree(int tree_index, AXTree* out_tree) const; 50 void BuildUniqueTree(int tree_index, AXTree* out_tree) const;
42 51
43 private: 52 private:
44 int node_count_; 53 void BuildUniqueTreeWithSize(
45 int unique_tree_count_; 54 int node_count, int tree_index, AXTree* out_tree) const;
55
56 int max_node_count_;
57 bool permutations_;
58 int total_unique_tree_count_;
59 std::vector<int> unique_tree_count_by_size_;
46 }; 60 };
47 61
48 } // namespace ui 62 } // namespace ui
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