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Issue 967583002: Improve AXTree unit tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update automation_apitest.cc Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/accessibility/tree_generator.h" 5 #include "ui/accessibility/tree_generator.h"
6 6
7 #include "ui/accessibility/ax_serializable_tree.h" 7 #include "ui/accessibility/ax_serializable_tree.h"
8 #include "ui/accessibility/ax_tree.h" 8 #include "ui/accessibility/ax_tree.h"
9 9
10 namespace ui { 10 namespace ui {
11 11
12 TreeGenerator::TreeGenerator(int node_count) 12 static int UniqueTreeCountForNodeCount(int node_count,
13 : node_count_(node_count), unique_tree_count_(1) { 13 bool permutations) {
14 int unique_tree_count = 1;
15
14 // (n-1)! for the possible trees. 16 // (n-1)! for the possible trees.
15 for (int i = 2; i < node_count_; i++) 17 for (int i = 2; i < node_count; ++i)
16 unique_tree_count_ *= i; 18 unique_tree_count *= i;
19
17 // n! for the permutations of ids. 20 // n! for the permutations of ids.
18 for (int i = 2; i <= node_count_; i++) 21 if (permutations)
19 unique_tree_count_ *= i; 22 unique_tree_count = unique_tree_count * unique_tree_count * node_count;
20 }; 23
24 return unique_tree_count;
25 }
26
27 TreeGenerator::TreeGenerator(int max_node_count, bool permutations)
28 : max_node_count_(max_node_count),
29 permutations_(permutations),
30 total_unique_tree_count_(0) {
31 unique_tree_count_by_size_.push_back(0);
32 for (int i = 1; i <= max_node_count; ++i) {
33 int unique_tree_count = UniqueTreeCountForNodeCount(i, permutations);
34 unique_tree_count_by_size_.push_back(unique_tree_count);
35 total_unique_tree_count_ += unique_tree_count;
36 }
37 }
38
39 TreeGenerator::~TreeGenerator() {
40 }
21 41
22 int TreeGenerator::UniqueTreeCount() const { 42 int TreeGenerator::UniqueTreeCount() const {
23 return unique_tree_count_; 43 return total_unique_tree_count_;
24 }; 44 }
25 45
26 void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const { 46 void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const {
47 CHECK_LT(tree_index, total_unique_tree_count_);
48
49 int unique_tree_count_so_far = 0;
50 for (int node_count = 1; node_count <= max_node_count_; ++node_count) {
51 int unique_tree_count = unique_tree_count_by_size_[node_count];
52 if (tree_index - unique_tree_count_so_far < unique_tree_count) {
53 BuildUniqueTreeWithSize(node_count,
54 tree_index - unique_tree_count_so_far,
55 out_tree);
56 return;
57 }
58 unique_tree_count_so_far += unique_tree_count;
59 }
60 }
61
62 void TreeGenerator::BuildUniqueTreeWithSize(
63 int node_count, int tree_index, AXTree* out_tree) const {
27 std::vector<int> indices; 64 std::vector<int> indices;
28 std::vector<int> permuted; 65 std::vector<int> permuted;
29 CHECK(tree_index <= unique_tree_count_); 66 int unique_tree_count = unique_tree_count_by_size_[node_count];
67 CHECK_LT(tree_index, unique_tree_count);
30 68
31 // Use the first few bits of |tree_index| to permute the indices. 69 if (permutations_) {
32 for (int i = 0; i < node_count_; i++) 70 // Use the first few bits of |tree_index| to permute the indices.
33 indices.push_back(i + 1); 71 for (int i = 0; i < node_count; ++i)
34 for (int i = 0; i < node_count_; i++) { 72 indices.push_back(i + 1);
35 int p = (node_count_ - i); 73 for (int i = 0; i < node_count; ++i) {
36 int index = tree_index % p; 74 int p = (node_count - i);
37 tree_index /= p; 75 int index = tree_index % p;
38 permuted.push_back(indices[index]); 76 tree_index /= p;
39 indices.erase(indices.begin() + index); 77 permuted.push_back(indices[index]);
78 indices.erase(indices.begin() + index);
79 }
80 } else {
81 for (int i = 0; i < node_count; ++i)
82 permuted.push_back(i + 1);
40 } 83 }
41 84
42 // Build an AXTreeUpdate. The first two nodes of the tree always 85 // Build an AXTreeUpdate. The first two nodes of the tree always
43 // go in the same place. 86 // go in the same place.
44 AXTreeUpdate update; 87 AXTreeUpdate update;
45 update.nodes.resize(node_count_); 88 update.nodes.resize(node_count);
46 update.nodes[0].id = permuted[0]; 89 update.nodes[0].id = permuted[0];
47 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; 90 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
48 update.nodes[0].state = AX_STATE_NONE; 91 update.nodes[0].state = AX_STATE_NONE;
49 update.nodes[0].child_ids.push_back(permuted[1]); 92 if (node_count > 1) {
50 update.nodes[1].id = permuted[1]; 93 update.nodes[0].child_ids.push_back(permuted[1]);
51 update.nodes[1].state = AX_STATE_NONE; 94 update.nodes[1].id = permuted[1];
95 update.nodes[1].state = AX_STATE_NONE;
96 }
52 97
53 // The remaining nodes are assigned based on their parent 98 // The remaining nodes are assigned based on their parent
54 // selected from the next bits from |tree_index|. 99 // selected from the next bits from |tree_index|.
55 for (int i = 2; i < node_count_; i++) { 100 for (int i = 2; i < node_count; ++i) {
56 update.nodes[i].id = permuted[i]; 101 update.nodes[i].id = permuted[i];
57 update.nodes[i].state = AX_STATE_NONE; 102 update.nodes[i].state = AX_STATE_NONE;
58 int parent_index = (tree_index % i); 103 int parent_index = (tree_index % i);
59 tree_index /= i; 104 tree_index /= i;
60 update.nodes[parent_index].child_ids.push_back(permuted[i]); 105 update.nodes[parent_index].child_ids.push_back(permuted[i]);
61 } 106 }
62 107
63 // Unserialize the tree update into the destination tree. 108 // Unserialize the tree update into the destination tree.
64 CHECK(out_tree->Unserialize(update)) << out_tree->error(); 109 CHECK(out_tree->Unserialize(update)) << out_tree->error();
65 }; 110 };
66 111
67 } // namespace ui 112 } // namespace ui
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