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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/accessibility/tree_generator.h" | 5 #include "ui/accessibility/tree_generator.h" |
6 | 6 |
7 #include "ui/accessibility/ax_serializable_tree.h" | 7 #include "ui/accessibility/ax_serializable_tree.h" |
8 #include "ui/accessibility/ax_tree.h" | 8 #include "ui/accessibility/ax_tree.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 | 11 |
12 TreeGenerator::TreeGenerator(int node_count) | 12 static int UniqueTreeCountForNodeCount(int node_count, |
13 : node_count_(node_count), unique_tree_count_(1) { | 13 bool permutations) { |
14 int unique_tree_count = 1; | |
15 | |
14 // (n-1)! for the possible trees. | 16 // (n-1)! for the possible trees. |
15 for (int i = 2; i < node_count_; i++) | 17 for (int i = 2; i < node_count; i++) |
David Tseng
2015/03/18 16:15:01
nit: ++i (consistency)
| |
16 unique_tree_count_ *= i; | 18 unique_tree_count *= i; |
17 // n! for the permutations of ids. | 19 |
18 for (int i = 2; i <= node_count_; i++) | 20 if (permutations) { |
19 unique_tree_count_ *= i; | 21 // n! for the permutations of ids. |
20 }; | 22 for (int i = 2; i <= node_count; i++) |
David Tseng
2015/03/18 16:15:01
nit: You could just save the result of (n-1)! and
| |
23 unique_tree_count *= i; | |
24 } | |
25 | |
26 return unique_tree_count; | |
27 } | |
28 | |
29 TreeGenerator::TreeGenerator(int max_node_count, bool permutations) | |
David Tseng
2015/03/18 16:15:01
nit: use_permutation?
| |
30 : max_node_count_(max_node_count), | |
31 permutations_(permutations), | |
32 total_unique_tree_count_(0) { | |
33 unique_tree_count_by_size_.push_back(0); | |
34 for (int i = 1; i <= max_node_count; ++i) { | |
35 int unique_tree_count = UniqueTreeCountForNodeCount(i, permutations); | |
36 unique_tree_count_by_size_.push_back(unique_tree_count); | |
37 total_unique_tree_count_ += unique_tree_count; | |
38 } | |
39 } | |
40 | |
41 TreeGenerator::~TreeGenerator() { | |
42 } | |
21 | 43 |
22 int TreeGenerator::UniqueTreeCount() const { | 44 int TreeGenerator::UniqueTreeCount() const { |
23 return unique_tree_count_; | 45 return total_unique_tree_count_; |
24 }; | 46 } |
25 | 47 |
26 void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const { | 48 void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const { |
49 CHECK_LT(tree_index, total_unique_tree_count_); | |
50 | |
51 int unique_tree_count_so_far = 0; | |
52 for (int node_count = 1; node_count <= max_node_count_; ++node_count) { | |
53 int unique_tree_count = unique_tree_count_by_size_[node_count]; | |
54 if (tree_index - unique_tree_count_so_far < unique_tree_count) { | |
55 BuildUniqueTreeWithSize(node_count, | |
56 tree_index - unique_tree_count_so_far, | |
57 out_tree); | |
58 return; | |
59 } | |
60 unique_tree_count_so_far += unique_tree_count; | |
61 } | |
62 } | |
63 | |
64 void TreeGenerator::BuildUniqueTreeWithSize( | |
65 int node_count, int tree_index, AXTree* out_tree) const { | |
27 std::vector<int> indices; | 66 std::vector<int> indices; |
28 std::vector<int> permuted; | 67 std::vector<int> permuted; |
29 CHECK(tree_index <= unique_tree_count_); | 68 int unique_tree_count = unique_tree_count_by_size_[node_count]; |
69 CHECK_LT(tree_index, unique_tree_count); | |
30 | 70 |
31 // Use the first few bits of |tree_index| to permute the indices. | 71 if (permutations_) { |
32 for (int i = 0; i < node_count_; i++) | 72 // Use the first few bits of |tree_index| to permute the indices. |
33 indices.push_back(i + 1); | 73 for (int i = 0; i < node_count; i++) |
34 for (int i = 0; i < node_count_; i++) { | 74 indices.push_back(i + 1); |
35 int p = (node_count_ - i); | 75 for (int i = 0; i < node_count; i++) { |
36 int index = tree_index % p; | 76 int p = (node_count - i); |
37 tree_index /= p; | 77 int index = tree_index % p; |
38 permuted.push_back(indices[index]); | 78 tree_index /= p; |
39 indices.erase(indices.begin() + index); | 79 permuted.push_back(indices[index]); |
80 indices.erase(indices.begin() + index); | |
81 } | |
82 } else { | |
83 for (int i = 0; i < node_count; i++) | |
84 permuted.push_back(i + 1); | |
40 } | 85 } |
41 | 86 |
42 // Build an AXTreeUpdate. The first two nodes of the tree always | 87 // Build an AXTreeUpdate. The first two nodes of the tree always |
43 // go in the same place. | 88 // go in the same place. |
44 AXTreeUpdate update; | 89 AXTreeUpdate update; |
45 update.nodes.resize(node_count_); | 90 update.nodes.resize(node_count); |
46 update.nodes[0].id = permuted[0]; | 91 update.nodes[0].id = permuted[0]; |
47 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; | 92 update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; |
48 update.nodes[0].state = AX_STATE_NONE; | 93 update.nodes[0].state = AX_STATE_NONE; |
49 update.nodes[0].child_ids.push_back(permuted[1]); | 94 if (node_count > 1) { |
50 update.nodes[1].id = permuted[1]; | 95 update.nodes[0].child_ids.push_back(permuted[1]); |
51 update.nodes[1].state = AX_STATE_NONE; | 96 update.nodes[1].id = permuted[1]; |
97 update.nodes[1].state = AX_STATE_NONE; | |
98 } | |
52 | 99 |
53 // The remaining nodes are assigned based on their parent | 100 // The remaining nodes are assigned based on their parent |
54 // selected from the next bits from |tree_index|. | 101 // selected from the next bits from |tree_index|. |
55 for (int i = 2; i < node_count_; i++) { | 102 for (int i = 2; i < node_count; i++) { |
56 update.nodes[i].id = permuted[i]; | 103 update.nodes[i].id = permuted[i]; |
57 update.nodes[i].state = AX_STATE_NONE; | 104 update.nodes[i].state = AX_STATE_NONE; |
58 int parent_index = (tree_index % i); | 105 int parent_index = (tree_index % i); |
59 tree_index /= i; | 106 tree_index /= i; |
60 update.nodes[parent_index].child_ids.push_back(permuted[i]); | 107 update.nodes[parent_index].child_ids.push_back(permuted[i]); |
61 } | 108 } |
62 | 109 |
63 // Unserialize the tree update into the destination tree. | 110 // Unserialize the tree update into the destination tree. |
64 CHECK(out_tree->Unserialize(update)) << out_tree->error(); | 111 CHECK(out_tree->Unserialize(update)) << out_tree->error(); |
65 }; | 112 }; |
66 | 113 |
67 } // namespace ui | 114 } // namespace ui |
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