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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
(...skipping 13 matching lines...) Expand all Loading... | |
24 #include "core/svg/SVGMaskElement.h" | 24 #include "core/svg/SVGMaskElement.h" |
25 #include "core/svg/SVGUnitTypes.h" | 25 #include "core/svg/SVGUnitTypes.h" |
26 #include "platform/geometry/FloatRect.h" | 26 #include "platform/geometry/FloatRect.h" |
27 #include "platform/geometry/IntSize.h" | 27 #include "platform/geometry/IntSize.h" |
28 #include "platform/graphics/ImageBuffer.h" | 28 #include "platform/graphics/ImageBuffer.h" |
29 | 29 |
30 #include "wtf/HashMap.h" | 30 #include "wtf/HashMap.h" |
31 #include "wtf/OwnPtr.h" | 31 #include "wtf/OwnPtr.h" |
32 | 32 |
33 class SkPicture; | 33 class SkPicture; |
34 class AffineTransform; | |
34 | 35 |
35 namespace blink { | 36 namespace blink { |
36 | 37 |
37 class GraphicsContext; | 38 class GraphicsContext; |
38 | 39 |
39 class LayoutSVGResourceMasker final : public LayoutSVGResourceContainer { | 40 class LayoutSVGResourceMasker final : public LayoutSVGResourceContainer { |
40 public: | 41 public: |
41 explicit LayoutSVGResourceMasker(SVGMaskElement*); | 42 explicit LayoutSVGResourceMasker(SVGMaskElement*); |
42 virtual ~LayoutSVGResourceMasker(); | 43 virtual ~LayoutSVGResourceMasker(); |
43 | 44 |
44 virtual const char* renderName() const override { return "LayoutSVGResourceM asker"; } | 45 virtual const char* renderName() const override { return "LayoutSVGResourceM asker"; } |
45 | 46 |
46 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over ride; | 47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over ride; |
47 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) override; | 48 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) override; |
48 | 49 |
49 bool prepareEffect(LayoutObject*, GraphicsContext*); | |
50 void finishEffect(LayoutObject*, GraphicsContext*); | |
51 | |
52 FloatRect resourceBoundingBox(const LayoutObject*); | 50 FloatRect resourceBoundingBox(const LayoutObject*); |
53 | 51 |
54 SVGUnitTypes::SVGUnitType maskUnits() const { return toSVGMaskElement(elemen t())->maskUnits()->currentValue()->enumValue(); } | 52 SVGUnitTypes::SVGUnitType maskUnits() const { return toSVGMaskElement(elemen t())->maskUnits()->currentValue()->enumValue(); } |
55 SVGUnitTypes::SVGUnitType maskContentUnits() const { return toSVGMaskElement (element())->maskContentUnits()->currentValue()->enumValue(); } | 53 SVGUnitTypes::SVGUnitType maskContentUnits() const { return toSVGMaskElement (element())->maskContentUnits()->currentValue()->enumValue(); } |
56 | 54 |
57 static const LayoutSVGResourceType s_resourceType = MaskerResourceType; | 55 static const LayoutSVGResourceType s_resourceType = MaskerResourceType; |
58 virtual LayoutSVGResourceType resourceType() const override { return s_resou rceType; } | 56 virtual LayoutSVGResourceType resourceType() const override { return s_resou rceType; } |
59 | 57 |
58 PassRefPtr<const SkPicture> setupDrawMaskForRenderer(AffineTransform&, const FloatRect&); | |
fs
2015/03/03 12:04:37
I think I would've called this "getContentPicture"
Erik Dahlström (inactive)
2015/03/03 13:08:58
Ok, changed the name for now.
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59 | |
60 private: | 60 private: |
61 void calculateMaskContentPaintInvalidationRect(); | 61 void calculateMaskContentPaintInvalidationRect(); |
62 void drawMaskForRenderer(GraphicsContext*, DisplayItemClient, const FloatRec t& targetBoundingBox); | |
63 PassRefPtr<const SkPicture> createContentPicture(); | 62 PassRefPtr<const SkPicture> createContentPicture(); |
64 | 63 |
65 RefPtr<const SkPicture> m_maskContentPicture; | 64 RefPtr<const SkPicture> m_maskContentPicture; |
66 FloatRect m_maskContentBoundaries; | 65 FloatRect m_maskContentBoundaries; |
67 }; | 66 }; |
68 | 67 |
69 DEFINE_LAYOUT_SVG_RESOURCE_TYPE_CASTS(LayoutSVGResourceMasker, MaskerResourceTyp e); | 68 DEFINE_LAYOUT_SVG_RESOURCE_TYPE_CASTS(LayoutSVGResourceMasker, MaskerResourceTyp e); |
70 | 69 |
71 } | 70 } |
72 | 71 |
73 #endif | 72 #endif |
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