OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
3 * Copyright (C) 2012 Ericsson AB. All rights reserved. | 3 * Copyright (C) 2012 Ericsson AB. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
(...skipping 460 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
471 // http://www.w3.org/TR/WebIDL/#es-unsigned-long-long | 471 // http://www.w3.org/TR/WebIDL/#es-unsigned-long-long |
472 uint64_t toUInt64(v8::Handle<v8::Value>, IntegerConversionConfiguration, Excepti onState&); | 472 uint64_t toUInt64(v8::Handle<v8::Value>, IntegerConversionConfiguration, Excepti onState&); |
473 inline uint64_t toUInt64(v8::Handle<v8::Value> value, ExceptionState& exceptionS tate) | 473 inline uint64_t toUInt64(v8::Handle<v8::Value> value, ExceptionState& exceptionS tate) |
474 { | 474 { |
475 return toUInt64(value, NormalConversion, exceptionState); | 475 return toUInt64(value, NormalConversion, exceptionState); |
476 } | 476 } |
477 | 477 |
478 // Convert a value to a 64-bit unsigned integer assuming the conversion cannot f ail. | 478 // Convert a value to a 64-bit unsigned integer assuming the conversion cannot f ail. |
479 uint64_t toUInt64(v8::Handle<v8::Value>); | 479 uint64_t toUInt64(v8::Handle<v8::Value>); |
480 | 480 |
481 // Convert a value to a single precision float, which might fail. | |
482 float toFloat(v8::Handle<v8::Value>, ExceptionState&); | |
483 | |
484 // Convert a value to a single precision float, throwing on non-finite values. | |
485 float toRestrictedFloat(v8::Handle<v8::Value>, ExceptionState&); | |
486 | |
487 // Convert a value to a single precision float assuming the conversion cannot fa il. | |
488 inline float toFloat(v8::Local<v8::Value> value) | |
489 { | |
490 return static_cast<float>(value->NumberValue()); | |
491 } | |
492 | |
493 // Convert a value to a double precision float, which might fail. | 481 // Convert a value to a double precision float, which might fail. |
494 double toDoubleSlow(v8::Handle<v8::Value>, ExceptionState&); | 482 double toDoubleSlow(v8::Handle<v8::Value>, ExceptionState&); |
495 | 483 |
496 inline double toDouble(v8::Handle<v8::Value> value, ExceptionState& exceptionSta te) | 484 inline double toDouble(v8::Handle<v8::Value> value, ExceptionState& exceptionSta te) |
497 { | 485 { |
498 if (value->IsNumber()) | 486 if (value->IsNumber()) |
499 return value->NumberValue(); | 487 return value->NumberValue(); |
500 return toDoubleSlow(value, exceptionState); | 488 return toDoubleSlow(value, exceptionState); |
501 } | 489 } |
502 | 490 |
503 // Convert a value to a double precision float, throwing on non-finite values. | 491 // Convert a value to a double precision float, throwing on non-finite values. |
504 double toRestrictedDouble(v8::Handle<v8::Value>, ExceptionState&); | 492 double toRestrictedDouble(v8::Handle<v8::Value>, ExceptionState&); |
505 | 493 |
494 // Convert a value to a single precision float, which might fail. | |
495 inline float toFloat(v8::Handle<v8::Value> value, ExceptionState& exceptionState ) | |
496 { | |
497 return static_cast<float>(toDouble(value, exceptionState)); | |
498 } | |
499 | |
500 // Convert a value to a single precision float assuming the conversion cannot fa il. | |
501 inline float toFloat(v8::Local<v8::Value> value) | |
Jens Widell
2015/03/02 13:40:25
AFAICT, this function is not used. I don't think i
| |
502 { | |
503 return static_cast<float>(value->NumberValue()); | |
504 } | |
505 | |
506 // Convert a value to a single precision float, throwing on non-finite values. | |
507 float toRestrictedFloat(v8::Handle<v8::Value>, ExceptionState&); | |
508 | |
506 // Converts a value to a String, throwing if any code unit is outside 0-255. | 509 // Converts a value to a String, throwing if any code unit is outside 0-255. |
507 String toByteString(v8::Handle<v8::Value>, ExceptionState&); | 510 String toByteString(v8::Handle<v8::Value>, ExceptionState&); |
508 | 511 |
509 // Converts a value to a String, replacing unmatched UTF-16 surrogates with repl acement characters. | 512 // Converts a value to a String, replacing unmatched UTF-16 surrogates with repl acement characters. |
510 String toUSVString(v8::Handle<v8::Value>, ExceptionState&); | 513 String toUSVString(v8::Handle<v8::Value>, ExceptionState&); |
511 | 514 |
512 inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate) | 515 inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate) |
513 { | 516 { |
514 return value ? v8::True(isolate) : v8::False(isolate); | 517 return value ? v8::True(isolate) : v8::False(isolate); |
515 } | 518 } |
(...skipping 493 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1009 | 1012 |
1010 private: | 1013 private: |
1011 v8::TryCatch& m_block; | 1014 v8::TryCatch& m_block; |
1012 }; | 1015 }; |
1013 | 1016 |
1014 typedef void (*InstallTemplateFunction)(v8::Local<v8::FunctionTemplate>, v8::Iso late*); | 1017 typedef void (*InstallTemplateFunction)(v8::Local<v8::FunctionTemplate>, v8::Iso late*); |
1015 | 1018 |
1016 } // namespace blink | 1019 } // namespace blink |
1017 | 1020 |
1018 #endif // V8Binding_h | 1021 #endif // V8Binding_h |
OLD | NEW |