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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 964543002: Revert of Improve tracking of bound FBOs in GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index c319612e74ce8399e566f1a25452341b1f177f5b..a952c4f7680643ee24dde5c5552352b15abdef76 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -151,6 +151,9 @@
fLastSuccessfulStencilFmtIdx = 0;
fHWProgramID = 0;
+ fTempSrcFBOID = 0;
+ fTempDstFBOID = 0;
+ fStencilClearFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
@@ -165,17 +168,14 @@
GL_CALL(UseProgram(0));
}
- if (fTempSrcFBO) {
- fTempSrcFBO->release(this->glInterface());
- fTempSrcFBO.reset(NULL);
- }
- if (fTempDstFBO) {
- fTempDstFBO->release(this->glInterface());
- fTempDstFBO.reset(NULL);
- }
- if (fStencilClearFBO) {
- fStencilClearFBO->release(this->glInterface());
- fStencilClearFBO.reset(NULL);
+ if (0 != fTempSrcFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
+ }
+ if (0 != fTempDstFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
+ }
+ if (0 != fStencilClearFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
}
delete fProgramCache;
@@ -185,19 +185,9 @@
INHERITED::contextAbandoned();
fProgramCache->abandon();
fHWProgramID = 0;
- if (fTempSrcFBO) {
- fTempSrcFBO->abandon();
- fTempSrcFBO.reset(NULL);
- }
- if (fTempDstFBO) {
- fTempDstFBO->abandon();
- fTempDstFBO.reset(NULL);
- }
- if (fStencilClearFBO) {
- fStencilClearFBO->abandon();
- fStencilClearFBO.reset(NULL);
- }
-
+ fTempSrcFBOID = 0;
+ fTempDstFBOID = 0;
+ fStencilClearFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@@ -341,9 +331,7 @@
}
if (resetBits & kRenderTarget_GrGLBackendState) {
- for (size_t i = 0; i < SK_ARRAY_COUNT(fHWFBOBinding); ++i) {
- fHWFBOBinding[i].invalidate();
- }
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
}
if (resetBits & kPathRendering_GrGLBackendState) {
@@ -444,9 +432,9 @@
GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
GrGLRenderTarget::IDDesc idDesc;
- GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
- idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID)));
+ idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
idDesc.fMSColorRenderbufferID = 0;
+ idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
GrSurfaceDesc desc;
@@ -826,6 +814,8 @@
bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc* idDesc) {
idDesc->fMSColorRenderbufferID = 0;
+ idDesc->fRTFBOID = 0;
+ idDesc->fTexFBOID = 0;
idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle :
GrGpuResource::kUncached_LifeCycle;
@@ -837,22 +827,21 @@
goto FAILED;
}
- idDesc->fTextureFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- if (!idDesc->fTextureFBO->isValid()) {
+ GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
+ if (!idDesc->fTexFBOID) {
goto FAILED;
}
+
// If we are using multisampling we will create two FBOS. We render to one and then resolve to
// the texture bound to the other. The exception is the IMG multisample extension. With this
// extension the texture is multisampled when rendered to and then auto-resolves it when it is
// rendered from.
if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
- idDesc->fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- if (!idDesc->fRenderFBO->isValid()) {
- goto FAILED;
- }
+ GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
- if (!idDesc->fMSColorRenderbufferID ||
+ if (!idDesc->fRTFBOID ||
+ !idDesc->fMSColorRenderbufferID ||
!this->configToGLFormats(desc.fConfig,
// ES2 and ES3 require sized internal formats for rb storage.
kGLES_GrGLStandard == this->glStandard(),
@@ -862,10 +851,12 @@
goto FAILED;
}
} else {
- idDesc->fRenderFBO.reset(SkRef(idDesc->fTextureFBO.get()));
- }
-
- if (idDesc->fRenderFBO != idDesc->fTextureFBO) {
+ idDesc->fRTFBOID = idDesc->fTexFBOID;
+ }
+
+ // below here we may bind the FBO
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
SkASSERT(desc.fSampleCnt > 0);
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
if (!renderbuffer_storage_msaa(fGLContext,
@@ -874,11 +865,12 @@
desc.fWidth, desc.fHeight)) {
goto FAILED;
}
- this->bindFBO(kDraw_FBOBinding, idDesc->fRenderFBO);
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_RENDERBUFFER,
- idDesc->fMSColorRenderbufferID));
+ GR_GL_COLOR_ATTACHMENT0,
+ GR_GL_RENDERBUFFER,
+ idDesc->fMSColorRenderbufferID));
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
@@ -888,7 +880,8 @@
fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
}
}
- this->bindFBO(kDraw_FBOBinding, idDesc->fTextureFBO);
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
@@ -916,11 +909,11 @@
if (idDesc->fMSColorRenderbufferID) {
GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
}
- if (idDesc->fRenderFBO) {
- idDesc->fRenderFBO->release(this->glInterface());
- }
- if (idDesc->fTextureFBO) {
- idDesc->fTextureFBO->release(this->glInterface());
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
+ }
+ if (idDesc->fTexFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
}
return false;
}
@@ -1193,11 +1186,13 @@
// Clear the stencil buffer. We use a special purpose FBO for this so that the
// entire stencil buffer is cleared, even if it is attached to an FBO with a
// smaller color target.
- if (!fStencilClearFBO) {
- fStencilClearFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
+ if (0 == fStencilClearFBOID) {
+ GL_CALL(GenFramebuffers(1, &fStencilClearFBOID));
}
- SkASSERT(fStencilClearFBO->isValid());
- this->bindFBO(kDraw_FBOBinding, fStencilClearFBO);
+
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID));
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ fStats.incRenderTargetBinds();
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
@@ -1235,6 +1230,9 @@
bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) {
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
+
+ GrGLuint fbo = glrt->renderFBOID();
+
if (NULL == sb) {
if (rt->renderTargetPriv().getStencilBuffer()) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
@@ -1254,8 +1252,9 @@
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
GrGLuint rb = glsb->renderbufferID();
- this->bindFBO(kDraw_FBOBinding, glrt->renderFBO());
-
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, rb));
@@ -1424,7 +1423,7 @@
// This must come after textures are flushed because a texture may need
// to be msaa-resolved (which will modify bound FBO state).
- this->prepareToDrawToRenderTarget(glRT, NULL);
+ this->flushRenderTarget(glRT, NULL);
return true;
}
@@ -1521,7 +1520,7 @@
}
}
- this->prepareToDrawToRenderTarget(glRT, rect);
+ this->flushRenderTarget(glRT, rect);
GrScissorState scissorState;
if (rect) {
scissorState.set(*rect);
@@ -1549,13 +1548,17 @@
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
- this->bindFBO(kDraw_FBOBinding, glRT->renderFBO());
+ if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
+ }
switch (this->glCaps().invalidateFBType()) {
case GrGLCaps::kNone_InvalidateFBType:
SkFAIL("Should never get here.");
break;
case GrGLCaps::kInvalidate_InvalidateFBType:
- if (glRT->renderFBO()->isDefaultFramebuffer()) {
+ if (0 == glRT->renderFBOID()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
// types.
@@ -1569,7 +1572,7 @@
}
break;
case GrGLCaps::kDiscard_InvalidateFBType: {
- if (glRT->renderFBO()->isDefaultFramebuffer()) {
+ if (0 == glRT->renderFBOID()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
// types. See glDiscardFramebuffer() spec.
@@ -1593,7 +1596,7 @@
return;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect());
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
this->disableScissor();
@@ -1629,7 +1632,7 @@
value = 0;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect());
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
GrScissorState scissorState;
scissorState.set(rect);
@@ -1699,13 +1702,22 @@
// resolve the render target if necessary
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
- if (tgt->getResolveType() == GrGLRenderTarget::kCantResolve_ResolveType) {
- return false;
- }
- if (tgt->getResolveType() == GrGLRenderTarget::kCanResolve_ResolveType) {
- this->onResolveRenderTarget(tgt);
- }
- this->bindFBO(kRead_FBOBinding, tgt->textureFBO());
+ switch (tgt->getResolveType()) {
+ case GrGLRenderTarget::kCantResolve_ResolveType:
+ return false;
+ case GrGLRenderTarget::kAutoResolves_ResolveType:
+ this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
+ break;
+ case GrGLRenderTarget::kCanResolve_ResolveType:
+ this->onResolveRenderTarget(tgt);
+ // we don't track the state of the READ FBO ID.
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
+ tgt->textureFBOID()));
+ break;
+ default:
+ SkFAIL("Unknown resolve type");
+ }
const GrGLIRect& glvp = tgt->getViewport();
@@ -1791,52 +1803,34 @@
return true;
}
-GrGLenum GrGLGpu::bindFBO(FBOBinding binding, const GrGLFBO* fbo) {
- SkASSERT(fbo);
- SkASSERT(fbo->isValid());
- GrGLenum target;
- HWFBOBinding* hwFBOState;
- if (!this->glCaps().usesMSAARenderBuffers()) {
- target = GR_GL_FRAMEBUFFER;
- hwFBOState = &fHWFBOBinding[0];
- } else {
- target = kDraw_FBOBinding == binding ? GR_GL_DRAW_FRAMEBUFFER : GR_GL_READ_FRAMEBUFFER;
- hwFBOState = &fHWFBOBinding[binding];
- }
-
- if (hwFBOState->fFBO != fbo) {
+void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
+
+ SkASSERT(target);
+
+ uint32_t rtID = target->getUniqueID();
+ if (fHWBoundRenderTargetUniqueID != rtID) {
fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(target, fbo->fboID()));
- hwFBOState->fFBO.reset(SkRef(fbo));
- }
- return target;
-}
-
-void GrGLGpu::setViewport(const GrGLIRect& viewport) {
- if (viewport != fHWViewport) {
- viewport.pushToGLViewport(this->glInterface());
- fHWViewport = viewport;
- }
-}
-
-void GrGLGpu::prepareToDrawToRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
- SkASSERT(target);
- this->bindFBO(kDraw_FBOBinding, target->renderFBO());
-
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
#ifdef SK_DEBUG
- // don't do this check in Chromium -- this is causing
- // lots of repeated command buffer flushes when the compositor is
- // rendering with Ganesh, which is really slow; even too slow for
- // Debug mode.
- if (!this->glContext().isChromium()) {
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
- }
- }
+ // don't do this check in Chromium -- this is causing
+ // lots of repeated command buffer flushes when the compositor is
+ // rendering with Ganesh, which is really slow; even too slow for
+ // Debug mode.
+ if (!this->glContext().isChromium()) {
+ GrGLenum status;
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
+ SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
+ }
+ }
#endif
- this->setViewport(target->getViewport());
+ fHWBoundRenderTargetUniqueID = rtID;
+ const GrGLIRect& vp = target->getViewport();
+ if (fHWViewport != vp) {
+ vp.pushToGLViewport(this->glInterface());
+ fHWViewport = vp;
+ }
+ }
if (NULL == bound || !bound->isEmpty()) {
target->flagAsNeedingResolve(bound);
}
@@ -1925,7 +1919,7 @@
this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
this->flushHWAAState(rt, state.fUseHWAA, false);
- this->prepareToDrawToRenderTarget(rt, NULL);
+ this->flushRenderTarget(rt, NULL);
fPathRendering->stencilPath(path, *state.fStencil);
}
@@ -1958,9 +1952,14 @@
if (rt->needsResolve()) {
// Some extensions automatically resolves the texture when it is read.
if (this->glCaps().usesMSAARenderBuffers()) {
- SkASSERT(rt->textureFBO() != rt->renderFBO());
- this->bindFBO(kRead_FBOBinding, rt->renderFBO());
- this->bindFBO(kDraw_FBOBinding, rt->textureFBO());
+ SkASSERT(rt->textureFBOID() != rt->renderFBOID());
+ fStats.incRenderTargetBinds();
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
+ GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
+ // make sure we go through flushRenderTarget() since we've modified
+ // the bound DRAW FBO ID.
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
const GrGLIRect& vp = rt->getViewport();
const SkIRect dirtyRect = rt->getResolveRect();
@@ -2523,13 +2522,13 @@
const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
// If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
// then we don't want to copy to the texture but to the MSAA buffer.
- if (dstRT && dstRT->renderFBO() != dstRT->textureFBO()) {
+ if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
return false;
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
// If the src is multisampled (and uses an extension where there is a separate MSAA
// renderbuffer) then it is an invalid operation to call CopyTexSubImage
- if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
return false;
}
if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
@@ -2546,31 +2545,22 @@
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
// relative to is output.
-GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBinding binding,
- GrGLIRect* viewport) {
+GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
+ TempFBOTarget tempFBOTarget) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
if (NULL == rt) {
SkASSERT(surface->asTexture());
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
- GrGLFBO* tempFBO;
-
- if (kRead_FBOBinding == binding) {
- if (!fTempSrcFBO) {
- fTempSrcFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- SkASSERT(fTempSrcFBO->isValid());
- }
- tempFBO = fTempSrcFBO;
- } else {
- SkASSERT(kDraw_FBOBinding == binding);
- if (!fTempDstFBO) {
- fTempDstFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- SkASSERT(fTempDstFBO->isValid());
- }
- tempFBO = fTempDstFBO;
- }
-
- GrGLenum target = this->bindFBO(binding, tempFBO);
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
+ GrGLuint* tempFBOID;
+ tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
+
+ if (0 == *tempFBOID) {
+ GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
+ }
+
+ fStats.incRenderTargetBinds();
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID,
@@ -2579,21 +2569,18 @@
viewport->fBottom = 0;
viewport->fWidth = surface->width();
viewport->fHeight = surface->height();
- return binding;
+ return *tempFBOID;
} else {
- this->bindFBO(binding, rt->renderFBO());
+ GrGLuint tempFBOID = 0;
+ fStats.incRenderTargetBinds();
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
*viewport = rt->getViewport();
- return kInvalidFBOBinding;
- }
-}
-
-void GrGLGpu::unbindSurfaceAsFBOForCopy(FBOBinding binding) {
- if (kInvalidFBOBinding == binding) {
- return;
- }
- GrGLFBO* tempFBO = kDraw_FBOBinding == binding ? fTempSrcFBO : fTempDstFBO;
- GrGLenum target = this->bindFBO(binding, tempFBO);
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
+ return tempFBOID;
+ }
+}
+
+void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
0,
@@ -2624,7 +2611,7 @@
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
- if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
// It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
// fail.
if (this->caps()->isConfigRenderable(src->config(), false)) {
@@ -2649,10 +2636,13 @@
const SkIPoint& dstPoint) {
bool copied = false;
if (can_copy_texsubimage(dst, src, this)) {
+ GrGLuint srcFBO;
GrGLIRect srcVP;
- FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP);
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(dstTex);
+ // We modified the bound FBO
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
@@ -2674,7 +2664,9 @@
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
copied = true;
- this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
+ if (srcFBO) {
+ this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
+ }
} else if (can_blit_framebuffer(dst, src, this)) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
@@ -2684,11 +2676,16 @@
}
if (!selfOverlap) {
+ GrGLuint dstFBO;
+ GrGLuint srcFBO;
GrGLIRect dstVP;
GrGLIRect srcVP;
- FBOBinding dstFBOBinding = this->bindSurfaceAsFBOForCopy(dst, kDraw_FBOBinding, &dstVP);
- FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP);
-
+ dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
+ kDst_TempFBOTarget);
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
+ kSrc_TempFBOTarget);
+ // We modified the bound FBO
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
@@ -2726,8 +2723,12 @@
dstGLRect.fLeft + dstGLRect.fWidth,
dstGLRect.fBottom + dstGLRect.fHeight,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
- this->unbindSurfaceAsFBOForCopy(dstFBOBinding);
- this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
+ if (dstFBO) {
+ this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
+ }
+ if (srcFBO) {
+ this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
+ }
copied = true;
}
}
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