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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 | 29 |
30 enum DistanceModelType { | 30 enum DistanceModelType { |
31 "linear", | 31 "linear", |
32 "inverse", | 32 "inverse", |
33 "exponential" | 33 "exponential" |
34 }; | 34 }; |
35 | 35 |
36 [ | 36 [ |
37 NoInterfaceObject, | 37 NoInterfaceObject, |
38 Conditional=WEB_AUDIO, | 38 Conditional=WEB_AUDIO, |
39 TypeChecking=Unrestricted, | |
40 ] interface PannerNode : AudioNode { | 39 ] interface PannerNode : AudioNode { |
41 // Default model for stereo is equalpower. | 40 // Default model for stereo is equalpower. |
42 attribute PanningModelType panningModel; | 41 attribute PanningModelType panningModel; |
43 | 42 |
44 // Uses a 3D cartesian coordinate system | 43 // Uses a 3D cartesian coordinate system |
45 void setPosition(float x, float y, float z); | 44 void setPosition(float x, float y, float z); |
46 void setOrientation(float x, float y, float z); | 45 void setOrientation(float x, float y, float z); |
47 void setVelocity(float x, float y, float z); | 46 void setVelocity(float x, float y, float z); |
48 | 47 |
49 // Distance model | 48 // Distance model |
50 attribute DistanceModelType distanceModel; | 49 attribute DistanceModelType distanceModel; |
51 | 50 |
52 attribute double refDistance; | 51 attribute double refDistance; |
53 attribute double maxDistance; | 52 attribute double maxDistance; |
54 attribute double rolloffFactor; | 53 attribute double rolloffFactor; |
55 | 54 |
56 // Directional sound cone | 55 // Directional sound cone |
57 attribute double coneInnerAngle; | 56 attribute double coneInnerAngle; |
58 attribute double coneOuterAngle; | 57 attribute double coneOuterAngle; |
59 attribute double coneOuterGain; | 58 attribute double coneOuterGain; |
60 }; | 59 }; |
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