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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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89 mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1]; | 89 mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1]; |
90 mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2]; | 90 mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2]; |
91 mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3]; | 91 mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3]; |
92 } | 92 } |
93 } | 93 } |
94 | 94 |
95 // Unmap the buffer. | 95 // Unmap the buffer. |
96 buffer->Unmap(); | 96 buffer->Unmap(); |
97 | 97 |
98 // Create the image. This should add the image ID to the ImageManager. | 98 // Create the image. This should add the image ID to the ImageManager. |
99 GLuint image_id = glCreateImageCHROMIUM( | 99 ClientBuffer buffers[] = {buffer->AsClientBuffer()}; |
100 buffer->AsClientBuffer(), kImageWidth, kImageHeight, GL_RGBA); | 100 GLuint image_id = |
| 101 glCreateImageCHROMIUM(buffers, kImageWidth, kImageHeight, GL_RGBA); |
101 EXPECT_NE(0u, image_id); | 102 EXPECT_NE(0u, image_id); |
102 EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); | 103 EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL); |
103 | 104 |
104 // Bind the texture and the image. | 105 // Bind the texture and the image. |
105 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); | 106 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); |
106 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); | 107 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
107 | 108 |
108 // Copy texture so we can verify result using CheckPixels. | 109 // Copy texture so we can verify result using CheckPixels. |
109 glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 110 glCopyTextureCHROMIUM(GL_TEXTURE_2D, |
110 texture_ids_[0], | 111 texture_ids_[0], |
111 texture_ids_[1], | 112 texture_ids_[1], |
112 GL_RGBA, | 113 GL_RGBA, |
113 GL_UNSIGNED_BYTE); | 114 GL_UNSIGNED_BYTE); |
114 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 115 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
115 | 116 |
116 // Check if pixels match the values that were assigned to the mapped buffer. | 117 // Check if pixels match the values that were assigned to the mapped buffer. |
117 GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0, pixels); | 118 GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0, pixels); |
118 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 119 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
119 | 120 |
120 // Release the image. | 121 // Release the image. |
121 glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); | 122 glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
122 | 123 |
123 // Destroy the image. | 124 // Destroy the image. |
124 glDestroyImageCHROMIUM(image_id); | 125 glDestroyImageCHROMIUM(image_id); |
125 } | 126 } |
126 | 127 |
127 } // namespace gles2 | 128 } // namespace gles2 |
128 } // namespace gpu | 129 } // namespace gpu |
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