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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/compositor/buffer_queue.h" | 5 #include "content/browser/compositor/buffer_queue.h" |
6 | 6 |
7 #include "base/memory/scoped_vector.h" | |
reveman
2015/03/12 19:37:22
I don't think you use this anymore.
emircan
2015/03/12 22:34:26
Right. Sorry for missing that.
| |
7 #include "content/browser/compositor/image_transport_factory.h" | 8 #include "content/browser/compositor/image_transport_factory.h" |
8 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" | 9 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" |
9 #include "content/common/gpu/client/context_provider_command_buffer.h" | 10 #include "content/common/gpu/client/context_provider_command_buffer.h" |
10 #include "content/common/gpu/client/gl_helper.h" | 11 #include "content/common/gpu/client/gl_helper.h" |
11 #include "gpu/GLES2/gl2extchromium.h" | 12 #include "gpu/GLES2/gl2extchromium.h" |
12 #include "gpu/command_buffer/client/gles2_interface.h" | 13 #include "gpu/command_buffer/client/gles2_interface.h" |
13 #include "gpu/command_buffer/service/image_factory.h" | 14 #include "gpu/command_buffer/service/image_factory.h" |
14 #include "third_party/skia/include/core/SkRect.h" | 15 #include "third_party/skia/include/core/SkRect.h" |
15 #include "third_party/skia/include/core/SkRegion.h" | 16 #include "third_party/skia/include/core/SkRegion.h" |
16 #include "ui/gfx/gpu_memory_buffer.h" | 17 #include "ui/gfx/gpu_memory_buffer.h" |
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159 } | 160 } |
160 | 161 |
161 unsigned int texture = 0; | 162 unsigned int texture = 0; |
162 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 163 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
163 gl->GenTextures(1, &texture); | 164 gl->GenTextures(1, &texture); |
164 if (!texture) | 165 if (!texture) |
165 return AllocatedSurface(); | 166 return AllocatedSurface(); |
166 | 167 |
167 // We don't want to allow anything more than triple buffering. | 168 // We don't want to allow anything more than triple buffering. |
168 DCHECK_LT(allocated_count_, 4U); | 169 DCHECK_LT(allocated_count_, 4U); |
170 DCHECK_EQ( | |
171 gpu::ImageFactory::GpuMemoryBufferCountForImageFormat(internalformat_), | |
172 1); | |
169 | 173 |
170 scoped_ptr<gfx::GpuMemoryBuffer> buffer( | 174 scoped_ptr<gfx::GpuMemoryBuffer> buffer( |
171 gpu_memory_buffer_manager_->AllocateGpuMemoryBufferForScanout( | 175 gpu_memory_buffer_manager_->AllocateGpuMemoryBufferForScanout( |
172 size_, gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormat( | 176 size_, gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormat( |
173 internalformat_), | 177 internalformat_, 0), |
174 surface_id_)); | 178 surface_id_)); |
175 if (!buffer) { | 179 if (!buffer) { |
176 gl->DeleteTextures(1, &texture); | 180 gl->DeleteTextures(1, &texture); |
177 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; | 181 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
178 return AllocatedSurface(); | 182 return AllocatedSurface(); |
179 } | 183 } |
180 | 184 |
181 unsigned int id = gl->CreateImageCHROMIUM( | 185 ClientBuffer client_buffers[] = {buffer->AsClientBuffer()}; |
182 buffer->AsClientBuffer(), size_.width(), size_.height(), internalformat_); | 186 unsigned int id = gl->CreateImageCHROMIUM(client_buffers, size_.width(), |
187 size_.height(), internalformat_); | |
183 | 188 |
184 if (!id) { | 189 if (!id) { |
185 LOG(ERROR) << "Failed to allocate backing image surface"; | 190 LOG(ERROR) << "Failed to allocate backing image surface"; |
186 gl->DeleteTextures(1, &texture); | 191 gl->DeleteTextures(1, &texture); |
187 return AllocatedSurface(); | 192 return AllocatedSurface(); |
188 } | 193 } |
189 allocated_count_++; | 194 allocated_count_++; |
190 gl->BindTexture(GL_TEXTURE_2D, texture); | 195 gl->BindTexture(GL_TEXTURE_2D, texture); |
191 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); | 196 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); |
192 return AllocatedSurface(texture, id, gfx::Rect(size_)); | 197 return AllocatedSurface(texture, id, gfx::Rect(size_)); |
193 } | 198 } |
194 | 199 |
195 } // namespace content | 200 } // namespace content |
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