Index: content/renderer/scheduler/renderer_scheduler_impl.cc |
diff --git a/content/renderer/scheduler/renderer_scheduler_impl.cc b/content/renderer/scheduler/renderer_scheduler_impl.cc |
index 4c3d1a36cd9b85a96ef4d426b0227b8b7d8a3c0c..6f7df647a0af2d5632d67237db576752503bd6d2 100644 |
--- a/content/renderer/scheduler/renderer_scheduler_impl.cc |
+++ b/content/renderer/scheduler/renderer_scheduler_impl.cc |
@@ -31,9 +31,9 @@ RendererSchedulerImpl::RendererSchedulerImpl( |
task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), |
loading_task_runner_( |
task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)), |
- current_policy_(NORMAL_PRIORITY_POLICY), |
+ current_policy_(Policy::NORMAL), |
last_input_type_(blink::WebInputEvent::Undefined), |
- input_stream_state_(INPUT_INACTIVE), |
+ input_stream_state_(InputStreamState::INACTIVE), |
policy_may_need_update_(&incoming_signals_lock_), |
weak_factory_(this) { |
weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); |
@@ -55,11 +55,11 @@ RendererSchedulerImpl::RendererSchedulerImpl( |
RendererTaskQueueSelector::CONTROL_PRIORITY); |
task_queue_manager_->SetPumpPolicy( |
CONTROL_TASK_AFTER_WAKEUP_QUEUE, |
- TaskQueueManager::AUTO_PUMP_AFTER_WAKEUP_POLICY); |
+ TaskQueueManager::PumpPolicy::AFTER_WAKEUP); |
renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); |
task_queue_manager_->SetPumpPolicy(IDLE_TASK_QUEUE, |
- TaskQueueManager::MANUAL_PUMP_POLICY); |
+ TaskQueueManager::PumpPolicy::MANUAL); |
// TODO(skyostil): Increase this to 4 (crbug.com/444764). |
task_queue_manager_->SetWorkBatchSize(1); |
@@ -194,8 +194,8 @@ bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() { |
MaybeUpdatePolicy(); |
// The touchstart and compositor policies indicate a strong likelihood of |
// high-priority work in the near future. |
- return SchedulerPolicy() == COMPOSITOR_PRIORITY_POLICY || |
- SchedulerPolicy() == TOUCHSTART_PRIORITY_POLICY; |
+ return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY || |
+ SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY; |
} |
bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { |
@@ -210,13 +210,13 @@ bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { |
// it since these tasks are not user-provided work and they are only intended |
// to run before the next task, not interrupt the tasks. |
switch (SchedulerPolicy()) { |
- case NORMAL_PRIORITY_POLICY: |
+ case Policy::NORMAL: |
return false; |
- case COMPOSITOR_PRIORITY_POLICY: |
+ case Policy::COMPOSITOR_PRIORITY: |
return !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); |
- case TOUCHSTART_PRIORITY_POLICY: |
+ case Policy::TOUCHSTART_PRIORITY: |
return true; |
default: |
@@ -258,8 +258,8 @@ void RendererSchedulerImpl::UpdatePolicy() { |
base::TimeTicks now; |
policy_may_need_update_.SetWhileLocked(false); |
- Policy new_policy = NORMAL_PRIORITY_POLICY; |
- if (input_stream_state_ != INPUT_INACTIVE) { |
+ Policy new_policy = Policy::NORMAL; |
+ if (input_stream_state_ != InputStreamState::INACTIVE) { |
base::TimeDelta new_priority_duration = |
base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis); |
base::TimeTicks new_priority_end(last_input_time_ + new_priority_duration); |
@@ -267,14 +267,15 @@ void RendererSchedulerImpl::UpdatePolicy() { |
if (time_left_in_policy > base::TimeDelta()) { |
PostUpdatePolicyOnControlRunner(time_left_in_policy); |
new_policy = |
- input_stream_state_ == INPUT_ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE |
- ? TOUCHSTART_PRIORITY_POLICY |
- : COMPOSITOR_PRIORITY_POLICY; |
+ input_stream_state_ == |
+ InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE |
+ ? Policy::TOUCHSTART_PRIORITY |
+ : Policy::COMPOSITOR_PRIORITY; |
} else { |
// Reset |input_stream_state_| to ensure |
// DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task |
// when it's next called. |
- input_stream_state_ = INPUT_INACTIVE; |
+ input_stream_state_ = InputStreamState::INACTIVE; |
} |
} |
@@ -282,7 +283,7 @@ void RendererSchedulerImpl::UpdatePolicy() { |
return; |
switch (new_policy) { |
- case COMPOSITOR_PRIORITY_POLICY: |
+ case Policy::COMPOSITOR_PRIORITY: |
renderer_task_queue_selector_->SetQueuePriority( |
COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); |
// TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT |
@@ -290,12 +291,12 @@ void RendererSchedulerImpl::UpdatePolicy() { |
renderer_task_queue_selector_->SetQueuePriority( |
LOADING_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
break; |
- case TOUCHSTART_PRIORITY_POLICY: |
+ case Policy::TOUCHSTART_PRIORITY: |
renderer_task_queue_selector_->SetQueuePriority( |
COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); |
renderer_task_queue_selector_->DisableQueue(LOADING_TASK_QUEUE); |
break; |
- case NORMAL_PRIORITY_POLICY: |
+ case Policy::NORMAL: |
renderer_task_queue_selector_->SetQueuePriority( |
COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); |
renderer_task_queue_selector_->SetQueuePriority( |
@@ -303,7 +304,7 @@ void RendererSchedulerImpl::UpdatePolicy() { |
break; |
} |
DCHECK(renderer_task_queue_selector_->IsQueueEnabled(COMPOSITOR_TASK_QUEUE)); |
- if (new_policy != TOUCHSTART_PRIORITY_POLICY) |
+ if (new_policy != Policy::TOUCHSTART_PRIORITY) |
DCHECK(renderer_task_queue_selector_->IsQueueEnabled(LOADING_TASK_QUEUE)); |
current_policy_ = new_policy; |
@@ -401,11 +402,11 @@ const char* RendererSchedulerImpl::TaskQueueIdToString(QueueId queue_id) { |
// static |
const char* RendererSchedulerImpl::PolicyToString(Policy policy) { |
switch (policy) { |
- case NORMAL_PRIORITY_POLICY: |
+ case Policy::NORMAL: |
return "normal"; |
- case COMPOSITOR_PRIORITY_POLICY: |
+ case Policy::COMPOSITOR_PRIORITY: |
return "compositor"; |
- case TOUCHSTART_PRIORITY_POLICY: |
+ case Policy::TOUCHSTART_PRIORITY: |
return "touchstart"; |
default: |
NOTREACHED(); |
@@ -416,11 +417,11 @@ const char* RendererSchedulerImpl::PolicyToString(Policy policy) { |
const char* RendererSchedulerImpl::InputStreamStateToString( |
InputStreamState state) { |
switch (state) { |
- case INPUT_INACTIVE: |
+ case InputStreamState::INACTIVE: |
return "inactive"; |
- case INPUT_ACTIVE: |
+ case InputStreamState::ACTIVE: |
return "active"; |
- case INPUT_ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE: |
+ case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE: |
return "active_and_awaiting_touchstart_response"; |
default: |
NOTREACHED(); |
@@ -458,17 +459,18 @@ RendererSchedulerImpl::ComputeNewInputStreamState( |
blink::WebInputEvent::Type last_input_type) { |
switch (new_input_type) { |
case blink::WebInputEvent::TouchStart: |
- return INPUT_ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE; |
+ return InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE; |
case blink::WebInputEvent::TouchMove: |
// Observation of consecutive touchmoves is a strong signal that the page |
// is consuming the touch sequence, in which case touchstart response |
// prioritization is no longer necessary. Otherwise, the initial touchmove |
// should preserve the touchstart response pending state. |
- if (current_state == INPUT_ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE) { |
+ if (current_state == |
+ InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE) { |
return last_input_type == blink::WebInputEvent::TouchMove |
- ? INPUT_ACTIVE |
- : INPUT_ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE; |
+ ? InputStreamState::ACTIVE |
+ : InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE; |
} |
break; |
@@ -483,7 +485,7 @@ RendererSchedulerImpl::ComputeNewInputStreamState( |
default: |
break; |
} |
- return INPUT_ACTIVE; |
+ return InputStreamState::ACTIVE; |
} |
void RendererSchedulerImpl::AddTaskObserver( |