| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index c340da998a354d5fa7ac03948d2c51b2505e6151..6142d96408d22e51d47489f905c1280e62ffa635 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -11,11 +11,6 @@
|
| #include <vector>
|
|
|
| #include "base/logging.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/strings/string_split.h"
|
| -#include "base/strings/string_util.h"
|
| -#include "base/strings/stringprintf.h"
|
| -#include "build/build_config.h"
|
| #include "base/trace_event/trace_event.h"
|
| #include "cc/base/math_util.h"
|
| #include "cc/layers/video_layer_impl.h"
|
| @@ -23,12 +18,10 @@
|
| #include "cc/output/compositor_frame_metadata.h"
|
| #include "cc/output/context_provider.h"
|
| #include "cc/output/copy_output_request.h"
|
| -#include "cc/output/dynamic_geometry_binding.h"
|
| +#include "cc/output/geometry_binding.h"
|
| #include "cc/output/gl_frame_data.h"
|
| #include "cc/output/output_surface.h"
|
| #include "cc/output/render_surface_filters.h"
|
| -#include "cc/output/static_geometry_binding.h"
|
| -#include "cc/quads/draw_polygon.h"
|
| #include "cc/quads/picture_draw_quad.h"
|
| #include "cc/quads/render_pass.h"
|
| #include "cc/quads/stream_video_draw_quad.h"
|
| @@ -331,8 +324,7 @@
|
| highp_threshold_min_(highp_threshold_min),
|
| highp_threshold_cache_(0),
|
| use_sync_query_(false),
|
| - on_demand_tile_raster_resource_id_(0),
|
| - bound_geometry_(NO_BINDING) {
|
| + on_demand_tile_raster_resource_id_(0) {
|
| DCHECK(gl_);
|
| DCHECK(context_support_);
|
|
|
| @@ -502,12 +494,10 @@
|
| GLC(gl_, gl_->Flush());
|
| }
|
|
|
| -void GLRenderer::DoDrawQuad(DrawingFrame* frame,
|
| - const DrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| +void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
|
| DCHECK(quad->rect.Contains(quad->visible_rect));
|
| if (quad->material != DrawQuad::TEXTURE_CONTENT) {
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| + FlushTextureQuadCache();
|
| }
|
|
|
| switch (quad->material) {
|
| @@ -515,31 +505,26 @@
|
| NOTREACHED();
|
| break;
|
| case DrawQuad::CHECKERBOARD:
|
| - DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::DEBUG_BORDER:
|
| DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::IO_SURFACE_CONTENT:
|
| - DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::PICTURE_CONTENT:
|
| // PictureDrawQuad should only be used for resourceless software draws.
|
| NOTREACHED();
|
| break;
|
| case DrawQuad::RENDER_PASS:
|
| - DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::SOLID_COLOR:
|
| - DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::STREAM_VIDEO_CONTENT:
|
| - DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::SURFACE_CONTENT:
|
| // Surface content should be fully resolved to other quad types before
|
| @@ -547,28 +532,19 @@
|
| NOTREACHED();
|
| break;
|
| case DrawQuad::TEXTURE_CONTENT:
|
| - EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::TILED_CONTENT:
|
| - DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), clip_region);
|
| + DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
|
| break;
|
| case DrawQuad::YUV_VIDEO_CONTENT:
|
| - DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad),
|
| - clip_region);
|
| + DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad));
|
| break;
|
| }
|
| }
|
|
|
| void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
|
| - const CheckerboardDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - // TODO(enne) For now since checkerboards shouldn't be part of a 3D
|
| - // context, clipping regions aren't supported so we skip drawing them
|
| - // if this becomes the case.
|
| - if (clip_region) {
|
| - return;
|
| - }
|
| + const CheckerboardDrawQuad* quad) {
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| const TileCheckerboardProgram* program = GetTileCheckerboardProgram();
|
| @@ -610,9 +586,6 @@
|
| program->vertex_shader().matrix_location());
|
| }
|
|
|
| -// This function does not handle 3D sorting right now, since the debug border
|
| -// quads are just drawn as their original quads and not in split pieces. This
|
| -// results in some debug border quads drawing over foreground quads.
|
| void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
|
| const DebugBorderDrawQuad* quad) {
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
| @@ -844,56 +817,13 @@
|
| return true;
|
| }
|
|
|
| -// This takes a gfx::Rect and a clip region quad in the same space,
|
| -// and returns a quad with the same proportions in the space -0.5->0.5.
|
| -bool GetScaledRegion(const gfx::Rect& rect,
|
| - const gfx::QuadF* clip,
|
| - gfx::QuadF* scaled_region) {
|
| - if (!clip)
|
| - return false;
|
| -
|
| - gfx::PointF p1(((clip->p1().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p1().y() - rect.y()) / rect.height()) - 0.5f);
|
| - gfx::PointF p2(((clip->p2().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p2().y() - rect.y()) / rect.height()) - 0.5f);
|
| - gfx::PointF p3(((clip->p3().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p3().y() - rect.y()) / rect.height()) - 0.5f);
|
| - gfx::PointF p4(((clip->p4().x() - rect.x()) / rect.width()) - 0.5f,
|
| - ((clip->p4().y() - rect.y()) / rect.height()) - 0.5f);
|
| - *scaled_region = gfx::QuadF(p1, p2, p3, p4);
|
| - return true;
|
| -}
|
| -
|
| -// This takes a gfx::Rect and a clip region quad in the same space,
|
| -// and returns the proportional uv's in the space 0->1.
|
| -bool GetScaledUVs(const gfx::Rect& rect, const gfx::QuadF* clip, float uvs[8]) {
|
| - if (!clip)
|
| - return false;
|
| -
|
| - uvs[0] = ((clip->p1().x() - rect.x()) / rect.width());
|
| - uvs[1] = ((clip->p1().y() - rect.y()) / rect.height());
|
| - uvs[2] = ((clip->p2().x() - rect.x()) / rect.width());
|
| - uvs[3] = ((clip->p2().y() - rect.y()) / rect.height());
|
| - uvs[4] = ((clip->p3().x() - rect.x()) / rect.width());
|
| - uvs[5] = ((clip->p3().y() - rect.y()) / rect.height());
|
| - uvs[6] = ((clip->p4().x() - rect.x()) / rect.width());
|
| - uvs[7] = ((clip->p4().y() - rect.y()) / rect.height());
|
| - return true;
|
| -}
|
| -
|
| gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad(
|
| DrawingFrame* frame,
|
| const RenderPassDrawQuad* quad,
|
| const gfx::Transform& contents_device_transform,
|
| - const gfx::QuadF* clip_region,
|
| bool use_aa) {
|
| - gfx::QuadF scaled_region;
|
| - if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
|
| - scaled_region = SharedGeometryQuad().BoundingBox();
|
| - }
|
| -
|
| gfx::Rect backdrop_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
|
| - contents_device_transform, scaled_region.BoundingBox()));
|
| + contents_device_transform, SharedGeometryQuad().BoundingBox()));
|
|
|
| if (ShouldApplyBackgroundFilters(frame, quad)) {
|
| int top, right, bottom, left;
|
| @@ -942,8 +872,7 @@
|
| }
|
|
|
| void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| - const RenderPassDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| + const RenderPassDrawQuad* quad) {
|
| ScopedResource* contents_texture =
|
| render_pass_textures_.get(quad->render_pass_id);
|
| if (!contents_texture || !contents_texture->id())
|
| @@ -965,8 +894,10 @@
|
| ShouldAntialiasQuad(contents_device_transform, quad,
|
| settings_->force_antialiasing);
|
|
|
| - SetupQuadForClippingAndAntialiasing(contents_device_transform, quad, use_aa,
|
| - clip_region, &surface_quad, edge);
|
| + if (use_aa)
|
| + SetupQuadForAntialiasing(contents_device_transform, quad,
|
| + &surface_quad, edge);
|
| +
|
| SkXfermode::Mode blend_mode = quad->shared_quad_state->blend_mode;
|
| bool use_shaders_for_blending =
|
| !CanApplyBlendModeUsingBlendFunc(blend_mode) ||
|
| @@ -980,7 +911,7 @@
|
| // Compute a bounding box around the pixels that will be visible through
|
| // the quad.
|
| background_rect = GetBackdropBoundingBoxForRenderPassQuad(
|
| - frame, quad, contents_device_transform, clip_region, use_aa);
|
| + frame, quad, contents_device_transform, use_aa);
|
|
|
| if (!background_rect.IsEmpty()) {
|
| // The pixels from the filtered background should completely replace the
|
| @@ -1403,78 +1334,15 @@
|
| uniforms->color_location = program->fragment_shader().color_location();
|
| }
|
|
|
| -namespace {
|
| -// These functions determine if a quad, clipped by a clip_region contains
|
| -// the entire {top|bottom|left|right} edge.
|
| -bool is_top(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsTopEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p1().y()) < kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p2().y()) < kAntiAliasingEpsilon;
|
| -}
|
| -
|
| -bool is_bottom(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsBottomEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p3().y() -
|
| - quad->shared_quad_state->content_bounds.height()) <
|
| - kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p4().y() -
|
| - quad->shared_quad_state->content_bounds.height()) <
|
| - kAntiAliasingEpsilon;
|
| -}
|
| -
|
| -bool is_left(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsLeftEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p1().x()) < kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p4().x()) < kAntiAliasingEpsilon;
|
| -}
|
| -
|
| -bool is_right(const gfx::QuadF* clip_region, const DrawQuad* quad) {
|
| - if (!quad->IsRightEdge())
|
| - return false;
|
| - if (!clip_region)
|
| - return true;
|
| -
|
| - return std::abs(clip_region->p2().x() -
|
| - quad->shared_quad_state->content_bounds.width()) <
|
| - kAntiAliasingEpsilon &&
|
| - std::abs(clip_region->p3().x() -
|
| - quad->shared_quad_state->content_bounds.width()) <
|
| - kAntiAliasingEpsilon;
|
| -}
|
| -} // anonymous namespace
|
| -
|
| static gfx::QuadF GetDeviceQuadWithAntialiasingOnExteriorEdges(
|
| const LayerQuad& device_layer_edges,
|
| const gfx::Transform& device_transform,
|
| - const gfx::QuadF* clip_region,
|
| const DrawQuad* quad) {
|
| - gfx::RectF tile_rect = quad->visible_rect;
|
| - gfx::QuadF tile_quad(tile_rect);
|
| -
|
| - if (clip_region) {
|
| - if (quad->material != DrawQuad::RENDER_PASS) {
|
| - tile_quad = *clip_region;
|
| - } else {
|
| - GetScaledRegion(quad->rect, clip_region, &tile_quad);
|
| - }
|
| - }
|
| -
|
| - gfx::PointF bottom_right = tile_quad.p3();
|
| - gfx::PointF bottom_left = tile_quad.p4();
|
| - gfx::PointF top_left = tile_quad.p1();
|
| - gfx::PointF top_right = tile_quad.p2();
|
| + gfx::Rect tile_rect = quad->visible_rect;
|
| + gfx::PointF bottom_right = tile_rect.bottom_right();
|
| + gfx::PointF bottom_left = tile_rect.bottom_left();
|
| + gfx::PointF top_left = tile_rect.origin();
|
| + gfx::PointF top_right = tile_rect.top_right();
|
| bool clipped = false;
|
|
|
| // Map points to device space. We ignore |clipped|, since the result of
|
| @@ -1491,26 +1359,16 @@
|
| LayerQuad::Edge right_edge(top_right, bottom_right);
|
|
|
| // Only apply anti-aliasing to edges not clipped by culling or scissoring.
|
| - // If an edge is degenerate we do not want to replace it with a "proper" edge
|
| - // as that will cause the quad to possibly expand is strange ways.
|
| - if (!top_edge.degenerate() && is_top(clip_region, quad) &&
|
| - tile_rect.y() == quad->rect.y()) {
|
| + if (quad->IsTopEdge() && tile_rect.y() == quad->rect.y())
|
| top_edge = device_layer_edges.top();
|
| - }
|
| - if (!left_edge.degenerate() && is_left(clip_region, quad) &&
|
| - tile_rect.x() == quad->rect.x()) {
|
| + if (quad->IsLeftEdge() && tile_rect.x() == quad->rect.x())
|
| left_edge = device_layer_edges.left();
|
| - }
|
| - if (!right_edge.degenerate() && is_right(clip_region, quad) &&
|
| - tile_rect.right() == quad->rect.right()) {
|
| + if (quad->IsRightEdge() && tile_rect.right() == quad->rect.right())
|
| right_edge = device_layer_edges.right();
|
| - }
|
| - if (!bottom_edge.degenerate() && is_bottom(clip_region, quad) &&
|
| - tile_rect.bottom() == quad->rect.bottom()) {
|
| + if (quad->IsBottomEdge() && tile_rect.bottom() == quad->rect.bottom())
|
| bottom_edge = device_layer_edges.bottom();
|
| - }
|
| -
|
| - float sign = tile_quad.IsCounterClockwise() ? -1 : 1;
|
| +
|
| + float sign = gfx::QuadF(tile_rect).IsCounterClockwise() ? -1 : 1;
|
| bottom_edge.scale(sign);
|
| left_edge.scale(sign);
|
| top_edge.scale(sign);
|
| @@ -1518,32 +1376,6 @@
|
|
|
| // Create device space quad.
|
| return LayerQuad(left_edge, top_edge, right_edge, bottom_edge).ToQuadF();
|
| -}
|
| -
|
| -float GetTotalQuadError(const gfx::QuadF* clipped_quad,
|
| - const gfx::QuadF* ideal_rect) {
|
| - return (clipped_quad->p1() - ideal_rect->p1()).LengthSquared() +
|
| - (clipped_quad->p2() - ideal_rect->p2()).LengthSquared() +
|
| - (clipped_quad->p3() - ideal_rect->p3()).LengthSquared() +
|
| - (clipped_quad->p4() - ideal_rect->p4()).LengthSquared();
|
| -}
|
| -
|
| -// Attempt to rotate the clipped quad until it lines up the most
|
| -// correctly. This is necessary because we check the edges of this
|
| -// quad against the expected left/right/top/bottom for anti-aliasing.
|
| -void AlignQuadToBoundingBox(gfx::QuadF* clipped_quad) {
|
| - gfx::QuadF bounding_quad = gfx::QuadF(clipped_quad->BoundingBox());
|
| - gfx::QuadF best_rotation = *clipped_quad;
|
| - float least_error_amount = GetTotalQuadError(clipped_quad, &bounding_quad);
|
| - for (size_t i = 1; i < 4; ++i) {
|
| - clipped_quad->Realign(1);
|
| - float new_error = GetTotalQuadError(clipped_quad, &bounding_quad);
|
| - if (new_error < least_error_amount) {
|
| - least_error_amount = new_error;
|
| - best_rotation = *clipped_quad;
|
| - }
|
| - }
|
| - *clipped_quad = best_rotation;
|
| }
|
|
|
| // static
|
| @@ -1577,39 +1409,18 @@
|
| }
|
|
|
| // static
|
| -void GLRenderer::SetupQuadForClippingAndAntialiasing(
|
| +void GLRenderer::SetupQuadForAntialiasing(
|
| const gfx::Transform& device_transform,
|
| const DrawQuad* quad,
|
| - bool use_aa,
|
| - const gfx::QuadF* clip_region,
|
| gfx::QuadF* local_quad,
|
| float edge[24]) {
|
| bool is_render_pass_quad = (quad->material == DrawQuad::RENDER_PASS);
|
| - gfx::QuadF rotated_clip;
|
| - const gfx::QuadF* local_clip_region = clip_region;
|
| - if (local_clip_region) {
|
| - rotated_clip = *clip_region;
|
| - AlignQuadToBoundingBox(&rotated_clip);
|
| - local_clip_region = &rotated_clip;
|
| - }
|
| -
|
| - gfx::QuadF content_rect = is_render_pass_quad
|
| - ? gfx::QuadF(QuadVertexRect())
|
| - : gfx::QuadF(quad->visibleContentRect());
|
| - if (!use_aa) {
|
| - if (local_clip_region) {
|
| - if (!is_render_pass_quad) {
|
| - content_rect = *local_clip_region;
|
| - } else {
|
| - GetScaledRegion(quad->rect, local_clip_region, &content_rect);
|
| - }
|
| - *local_quad = content_rect;
|
| - }
|
| - return;
|
| - }
|
| + gfx::RectF content_rect =
|
| + is_render_pass_quad ? QuadVertexRect() : quad->visibleContentRect();
|
| +
|
| bool clipped = false;
|
| gfx::QuadF device_layer_quad =
|
| - MathUtil::MapQuad(device_transform, content_rect, &clipped);
|
| + MathUtil::MapQuad(device_transform, gfx::QuadF(content_rect), &clipped);
|
|
|
| LayerQuad device_layer_bounds(gfx::QuadF(device_layer_quad.BoundingBox()));
|
| device_layer_bounds.InflateAntiAliasingDistance();
|
| @@ -1620,25 +1431,16 @@
|
| device_layer_edges.ToFloatArray(edge);
|
| device_layer_bounds.ToFloatArray(&edge[12]);
|
|
|
| - // If we have a clip region then we are split, and therefore
|
| - // by necessity, at least one of our edges is not an external
|
| - // one.
|
| - bool is_full_rect = quad->visible_rect == quad->rect;
|
| -
|
| - bool region_contains_all_outside_edges =
|
| - is_full_rect &&
|
| - (is_top(local_clip_region, quad) && is_left(local_clip_region, quad) &&
|
| - is_bottom(local_clip_region, quad) && is_right(local_clip_region, quad));
|
| -
|
| bool use_aa_on_all_four_edges =
|
| - !local_clip_region &&
|
| - (is_render_pass_quad || region_contains_all_outside_edges);
|
| + is_render_pass_quad ||
|
| + (quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() &&
|
| + quad->IsRightEdge() && quad->visible_rect == quad->rect);
|
|
|
| gfx::QuadF device_quad =
|
| use_aa_on_all_four_edges
|
| ? device_layer_edges.ToQuadF()
|
| : GetDeviceQuadWithAntialiasingOnExteriorEdges(
|
| - device_layer_edges, device_transform, local_clip_region, quad);
|
| + device_layer_edges, device_transform, quad);
|
|
|
| // Map device space quad to local space. device_transform has no 3d
|
| // component since it was flattened, so we don't need to project. We should
|
| @@ -1654,8 +1456,7 @@
|
| }
|
|
|
| void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
|
| - const SolidColorDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| + const SolidColorDrawQuad* quad) {
|
| gfx::Rect tile_rect = quad->visible_rect;
|
|
|
| SkColor color = quad->color;
|
| @@ -1679,11 +1480,10 @@
|
| bool use_aa = settings_->allow_antialiasing &&
|
| !quad->force_anti_aliasing_off &&
|
| ShouldAntialiasQuad(device_transform, quad, force_aa);
|
| - SetupQuadForClippingAndAntialiasing(device_transform, quad, use_aa,
|
| - clip_region, &local_quad, edge);
|
|
|
| SolidColorProgramUniforms uniforms;
|
| if (use_aa) {
|
| + SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
|
| SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms);
|
| } else {
|
| SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
|
| @@ -1754,15 +1554,13 @@
|
| }
|
|
|
| void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
|
| - const TileDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - DrawContentQuad(frame, quad, quad->resource_id, clip_region);
|
| + const TileDrawQuad* quad) {
|
| + DrawContentQuad(frame, quad, quad->resource_id);
|
| }
|
|
|
| void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| const ContentDrawQuadBase* quad,
|
| - ResourceProvider::ResourceId resource_id,
|
| - const gfx::QuadF* clip_region) {
|
| + ResourceProvider::ResourceId resource_id) {
|
| gfx::Transform device_transform =
|
| frame->window_matrix * frame->projection_matrix * quad->quadTransform();
|
| device_transform.FlattenTo2d();
|
| @@ -1774,16 +1572,15 @@
|
| // similar to the way DrawContentQuadNoAA works and then consider
|
| // combining DrawContentQuadAA and DrawContentQuadNoAA into one method.
|
| if (use_aa)
|
| - DrawContentQuadAA(frame, quad, resource_id, device_transform, clip_region);
|
| + DrawContentQuadAA(frame, quad, resource_id, device_transform);
|
| else
|
| - DrawContentQuadNoAA(frame, quad, resource_id, clip_region);
|
| + DrawContentQuadNoAA(frame, quad, resource_id);
|
| }
|
|
|
| void GLRenderer::DrawContentQuadAA(const DrawingFrame* frame,
|
| const ContentDrawQuadBase* quad,
|
| ResourceProvider::ResourceId resource_id,
|
| - const gfx::Transform& device_transform,
|
| - const gfx::QuadF* clip_region) {
|
| + const gfx::Transform& device_transform) {
|
| if (!device_transform.IsInvertible())
|
| return;
|
|
|
| @@ -1828,8 +1625,8 @@
|
|
|
| gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
|
| float edge[24];
|
| - SetupQuadForClippingAndAntialiasing(device_transform, quad, true, clip_region,
|
| - &local_quad, edge);
|
| + SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
|
| +
|
| ResourceProvider::ScopedSamplerGL quad_resource_lock(
|
| resource_provider_, resource_id,
|
| quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
|
| @@ -1907,8 +1704,7 @@
|
|
|
| void GLRenderer::DrawContentQuadNoAA(const DrawingFrame* frame,
|
| const ContentDrawQuadBase* quad,
|
| - ResourceProvider::ResourceId resource_id,
|
| - const gfx::QuadF* clip_region) {
|
| + ResourceProvider::ResourceId resource_id) {
|
| gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
|
| quad->tex_coord_rect, quad->rect, quad->visible_rect);
|
| float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
|
| @@ -1982,37 +1778,17 @@
|
| // does, then vertices will match the texture mapping in the vertex buffer.
|
| // The method SetShaderQuadF() changes the order of vertices and so it's
|
| // not used here.
|
| - gfx::QuadF tile_rect(quad->visible_rect);
|
| - float width = quad->visible_rect.width();
|
| - float height = quad->visible_rect.height();
|
| - gfx::PointF top_left = quad->visible_rect.origin();
|
| - if (clip_region) {
|
| - tile_rect = *clip_region;
|
| - float gl_uv[8] = {
|
| - (tile_rect.p4().x() - top_left.x()) / width,
|
| - (tile_rect.p4().y() - top_left.y()) / height,
|
| - (tile_rect.p1().x() - top_left.x()) / width,
|
| - (tile_rect.p1().y() - top_left.y()) / height,
|
| - (tile_rect.p2().x() - top_left.x()) / width,
|
| - (tile_rect.p2().y() - top_left.y()) / height,
|
| - (tile_rect.p3().x() - top_left.x()) / width,
|
| - (tile_rect.p3().y() - top_left.y()) / height,
|
| - };
|
| - PrepareGeometry(CLIPPED_BINDING);
|
| - clipped_geometry_->InitializeCustomQuadWithUVs(
|
| - gfx::QuadF(quad->visible_rect), gl_uv);
|
| - } else {
|
| - PrepareGeometry(SHARED_BINDING);
|
| - }
|
| +
|
| + gfx::RectF tile_rect = quad->visible_rect;
|
| float gl_quad[8] = {
|
| - tile_rect.p4().x(),
|
| - tile_rect.p4().y(),
|
| - tile_rect.p1().x(),
|
| - tile_rect.p1().y(),
|
| - tile_rect.p2().x(),
|
| - tile_rect.p2().y(),
|
| - tile_rect.p3().x(),
|
| - tile_rect.p3().y(),
|
| + tile_rect.x(),
|
| + tile_rect.bottom(),
|
| + tile_rect.x(),
|
| + tile_rect.y(),
|
| + tile_rect.right(),
|
| + tile_rect.y(),
|
| + tile_rect.right(),
|
| + tile_rect.bottom(),
|
| };
|
| GLC(gl_, gl_->Uniform2fv(uniforms.quad_location, 4, gl_quad));
|
|
|
| @@ -2025,8 +1801,7 @@
|
| }
|
|
|
| void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| - const YUVVideoDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| + const YUVVideoDrawQuad* quad) {
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| @@ -2166,31 +1941,15 @@
|
| break;
|
| }
|
|
|
| - // The transform and vertex data are used to figure out the extents that the
|
| - // un-antialiased quad should have and which vertex this is and the float
|
| - // quad passed in via uniform is the actual geometry that gets used to draw
|
| - // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF tile_rect = quad->visible_rect;
|
| GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
|
| GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
|
|
|
| SetShaderOpacity(quad->opacity(), alpha_location);
|
| - if (!clip_region) {
|
| - DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location);
|
| - } else {
|
| - float uvs[8] = {0};
|
| - GetScaledUVs(quad->visible_rect, clip_region, uvs);
|
| - gfx::QuadF region_quad = *clip_region;
|
| - region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height());
|
| - region_quad -= gfx::Vector2dF(0.5f, 0.5f);
|
| - DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), tile_rect,
|
| - region_quad, matrix_location, uvs);
|
| - }
|
| + DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location);
|
| }
|
|
|
| void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| - const StreamVideoDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| + const StreamVideoDrawQuad* quad) {
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| static float gl_matrix[16];
|
| @@ -2221,19 +1980,10 @@
|
|
|
| SetShaderOpacity(quad->opacity(),
|
| program->fragment_shader().alpha_location());
|
| - if (!clip_region) {
|
| - DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
|
| - program->vertex_shader().matrix_location());
|
| - } else {
|
| - gfx::QuadF region_quad(*clip_region);
|
| - region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height());
|
| - region_quad -= gfx::Vector2dF(0.5f, 0.5f);
|
| - float uvs[8] = {0};
|
| - GetScaledUVs(quad->visible_rect, clip_region, uvs);
|
| - DrawQuadGeometryClippedByQuadF(
|
| - frame, quad->quadTransform(), quad->rect, region_quad,
|
| - program->vertex_shader().matrix_location(), uvs);
|
| - }
|
| + DrawQuadGeometry(frame,
|
| + quad->quadTransform(),
|
| + quad->rect,
|
| + program->vertex_shader().matrix_location());
|
| }
|
|
|
| struct TextureProgramBinding {
|
| @@ -2249,7 +1999,6 @@
|
| int program_id;
|
| int sampler_location;
|
| int matrix_location;
|
| - int transform_location;
|
| int background_color_location;
|
| };
|
|
|
| @@ -2265,12 +2014,10 @@
|
| int vertex_opacity_location;
|
| };
|
|
|
| -void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) {
|
| +void GLRenderer::FlushTextureQuadCache() {
|
| // Check to see if we have anything to draw.
|
| if (draw_cache_.program_id == -1)
|
| return;
|
| -
|
| - PrepareGeometry(flush_binding);
|
|
|
| // Set the correct blending mode.
|
| SetBlendEnabled(draw_cache_.needs_blending);
|
| @@ -2332,26 +2079,10 @@
|
| draw_cache_.uv_xform_data.resize(0);
|
| draw_cache_.vertex_opacity_data.resize(0);
|
| draw_cache_.matrix_data.resize(0);
|
| -
|
| - // If we had a clipped binding, prepare the shared binding for the
|
| - // next inserts.
|
| - if (flush_binding == CLIPPED_BINDING) {
|
| - PrepareGeometry(SHARED_BINDING);
|
| - }
|
| }
|
|
|
| void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| - const TextureDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| - // If we have a clip_region then we have to render the next quad
|
| - // with dynamic geometry, therefore we must flush all pending
|
| - // texture quads.
|
| - if (clip_region) {
|
| - // We send in false here because we want to flush what's currently in the
|
| - // queue using the shared_geometry and not clipped_geometry
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| - }
|
| -
|
| + const TextureDrawQuad* quad) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| gl_,
|
| &highp_threshold_cache_,
|
| @@ -2383,7 +2114,7 @@
|
| draw_cache_.nearest_neighbor != quad->nearest_neighbor ||
|
| draw_cache_.background_color != quad->background_color ||
|
| draw_cache_.matrix_data.size() >= 8) {
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| + FlushTextureQuadCache();
|
| draw_cache_.program_id = binding.program_id;
|
| draw_cache_.resource_id = resource_id;
|
| draw_cache_.needs_blending = quad->ShouldDrawWithBlending();
|
| @@ -2398,12 +2129,7 @@
|
| }
|
|
|
| // Generate the uv-transform
|
| - if (!clip_region) {
|
| - draw_cache_.uv_xform_data.push_back(UVTransform(quad));
|
| - } else {
|
| - Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}};
|
| - draw_cache_.uv_xform_data.push_back(uv_transform);
|
| - }
|
| + draw_cache_.uv_xform_data.push_back(UVTransform(quad));
|
|
|
| // Generate the vertex opacity
|
| const float opacity = quad->opacity();
|
| @@ -2420,32 +2146,10 @@
|
| Float16 m;
|
| quad_rect_matrix.matrix().asColMajorf(m.data);
|
| draw_cache_.matrix_data.push_back(m);
|
| -
|
| - if (clip_region) {
|
| - gfx::QuadF scaled_region;
|
| - if (!GetScaledRegion(quad->rect, clip_region, &scaled_region)) {
|
| - scaled_region = SharedGeometryQuad().BoundingBox();
|
| - }
|
| - // Both the scaled region and the SharedGeomtryQuad are in the space
|
| - // -0.5->0.5. We need to move that to the space 0->1.
|
| - float uv[8];
|
| - uv[0] = scaled_region.p1().x() + 0.5f;
|
| - uv[1] = scaled_region.p1().y() + 0.5f;
|
| - uv[2] = scaled_region.p2().x() + 0.5f;
|
| - uv[3] = scaled_region.p2().y() + 0.5f;
|
| - uv[4] = scaled_region.p3().x() + 0.5f;
|
| - uv[5] = scaled_region.p3().y() + 0.5f;
|
| - uv[6] = scaled_region.p4().x() + 0.5f;
|
| - uv[7] = scaled_region.p4().y() + 0.5f;
|
| - PrepareGeometry(CLIPPED_BINDING);
|
| - clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv);
|
| - FlushTextureQuadCache(CLIPPED_BINDING);
|
| - }
|
| }
|
|
|
| void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
|
| - const IOSurfaceDrawQuad* quad,
|
| - const gfx::QuadF* clip_region) {
|
| + const IOSurfaceDrawQuad* quad) {
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| @@ -2484,15 +2188,8 @@
|
| DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
|
| GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
|
|
|
| - if (!clip_region) {
|
| - DrawQuadGeometry(frame, quad->quadTransform(), quad->rect,
|
| - binding.matrix_location);
|
| - } else {
|
| - float uvs[8] = {0};
|
| - GetScaledUVs(quad->visible_rect, clip_region, uvs);
|
| - DrawQuadGeometryClippedByQuadF(frame, quad->quadTransform(), quad->rect,
|
| - *clip_region, binding.matrix_location, uvs);
|
| - }
|
| + DrawQuadGeometry(
|
| + frame, quad->quadTransform(), quad->rect, binding.matrix_location);
|
|
|
| GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
|
| }
|
| @@ -2513,9 +2210,7 @@
|
| ScheduleOverlays(frame);
|
| }
|
|
|
| -void GLRenderer::FinishDrawingQuadList() {
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| -}
|
| +void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); }
|
|
|
| bool GLRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
|
| if (frame->current_render_pass != frame->root_render_pass)
|
| @@ -2532,7 +2227,7 @@
|
| if (is_scissor_enabled_)
|
| return;
|
|
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| + FlushTextureQuadCache();
|
| GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
|
| is_scissor_enabled_ = true;
|
| }
|
| @@ -2541,7 +2236,7 @@
|
| if (!is_scissor_enabled_)
|
| return;
|
|
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| + FlushTextureQuadCache();
|
| GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
|
| is_scissor_enabled_ = false;
|
| }
|
| @@ -2610,34 +2305,10 @@
|
| program_shadow_ = program;
|
| }
|
|
|
| -void GLRenderer::DrawQuadGeometryClippedByQuadF(
|
| - const DrawingFrame* frame,
|
| - const gfx::Transform& draw_transform,
|
| - const gfx::RectF& quad_rect,
|
| - const gfx::QuadF& clipping_region_quad,
|
| - int matrix_location,
|
| - const float* uvs) {
|
| - PrepareGeometry(CLIPPED_BINDING);
|
| - if (uvs) {
|
| - clipped_geometry_->InitializeCustomQuadWithUVs(clipping_region_quad, uvs);
|
| - } else {
|
| - clipped_geometry_->InitializeCustomQuad(clipping_region_quad);
|
| - }
|
| - gfx::Transform quad_rect_matrix;
|
| - QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
|
| - static float gl_matrix[16];
|
| - ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
|
| - GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
|
| -
|
| - GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
|
| - reinterpret_cast<const void*>(0)));
|
| -}
|
| -
|
| void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
|
| const gfx::Transform& draw_transform,
|
| const gfx::RectF& quad_rect,
|
| int matrix_location) {
|
| - PrepareGeometry(SHARED_BINDING);
|
| gfx::Transform quad_rect_matrix;
|
| QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
|
| static float gl_matrix[16];
|
| @@ -2700,7 +2371,6 @@
|
| output_surface_->context_provider()->DeleteCachedResources();
|
| GLC(gl_, gl_->Flush());
|
| }
|
| - PrepareGeometry(NO_BINDING);
|
| }
|
|
|
| void GLRenderer::DiscardBackbuffer() {
|
| @@ -3032,7 +2702,7 @@
|
| return;
|
|
|
| scissor_rect_ = scissor_rect;
|
| - FlushTextureQuadCache(SHARED_BINDING);
|
| + FlushTextureQuadCache();
|
| GLC(gl_,
|
| gl_->Scissor(scissor_rect.x(),
|
| scissor_rect.y(),
|
| @@ -3057,27 +2727,8 @@
|
| // Create an FBO for doing offscreen rendering.
|
| GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
|
|
|
| - shared_geometry_ =
|
| - make_scoped_ptr(new StaticGeometryBinding(gl_, QuadVertexRect()));
|
| - clipped_geometry_ = make_scoped_ptr(new DynamicGeometryBinding(gl_));
|
| -}
|
| -
|
| -void GLRenderer::PrepareGeometry(BoundGeometry binding) {
|
| - if (binding == bound_geometry_) {
|
| - return;
|
| - }
|
| -
|
| - switch (binding) {
|
| - case SHARED_BINDING:
|
| - shared_geometry_->PrepareForDraw();
|
| - break;
|
| - case CLIPPED_BINDING:
|
| - clipped_geometry_->PrepareForDraw();
|
| - break;
|
| - case NO_BINDING:
|
| - break;
|
| - }
|
| - bound_geometry_ = binding;
|
| + shared_geometry_ = make_scoped_ptr(
|
| + new GeometryBinding(gl_, QuadVertexRect()));
|
| }
|
|
|
| const GLRenderer::TileCheckerboardProgram*
|
| @@ -3542,8 +3193,8 @@
|
|
|
| void GLRenderer::RestoreGLState() {
|
| // This restores the current GLRenderer state to the GL context.
|
| - bound_geometry_ = NO_BINDING;
|
| - PrepareGeometry(SHARED_BINDING);
|
| +
|
| + shared_geometry_->PrepareForDraw();
|
|
|
| GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
|
| GLC(gl_, gl_->Disable(GL_CULL_FACE));
|
|
|