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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
| 6 | 6 |
| 7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
| 8 #include "third_party/skia/include/core/SkColorFilter.h" | 8 #include "third_party/skia/include/core/SkColorFilter.h" |
| 9 #include "third_party/skia/include/core/SkColorPriv.h" | 9 #include "third_party/skia/include/core/SkColorPriv.h" |
| 10 #include "third_party/skia/include/core/SkUnPreMultiply.h" | 10 #include "third_party/skia/include/core/SkUnPreMultiply.h" |
| 11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 11 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
| 12 #include "third_party/skia/include/effects/SkGradientShader.h" | 12 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" | 13 #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
| 14 #include "ui/gfx/geometry/quad_f.h" | |
| 15 #include "ui/gfx/geometry/rect.h" | 14 #include "ui/gfx/geometry/rect.h" |
| 16 #include "ui/gfx/geometry/rect_f.h" | 15 #include "ui/gfx/geometry/rect_f.h" |
| 17 #include "ui/gfx/image/image_skia_rep.h" | 16 #include "ui/gfx/image/image_skia_rep.h" |
| 18 #include "ui/gfx/shadow_value.h" | 17 #include "ui/gfx/shadow_value.h" |
| 19 #include "ui/gfx/transform.h" | 18 #include "ui/gfx/transform.h" |
| 20 | 19 |
| 21 namespace gfx { | 20 namespace gfx { |
| 22 | 21 |
| 23 SkRect RectToSkRect(const Rect& rect) { | 22 SkRect RectToSkRect(const Rect& rect) { |
| 24 SkRect r; | 23 SkRect r; |
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| 193 rgba[i + 3] = alpha; | 192 rgba[i + 3] = alpha; |
| 194 } else { | 193 } else { |
| 195 rgba[i + 0] = SkGetPackedR32(pixel_in); | 194 rgba[i + 0] = SkGetPackedR32(pixel_in); |
| 196 rgba[i + 1] = SkGetPackedG32(pixel_in); | 195 rgba[i + 1] = SkGetPackedG32(pixel_in); |
| 197 rgba[i + 2] = SkGetPackedB32(pixel_in); | 196 rgba[i + 2] = SkGetPackedB32(pixel_in); |
| 198 rgba[i + 3] = alpha; | 197 rgba[i + 3] = alpha; |
| 199 } | 198 } |
| 200 } | 199 } |
| 201 } | 200 } |
| 202 | 201 |
| 203 void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]) { | |
| 204 points[0] = SkPoint::Make(quad.p1().x(), quad.p1().y()); | |
| 205 points[1] = SkPoint::Make(quad.p2().x(), quad.p2().y()); | |
| 206 points[2] = SkPoint::Make(quad.p3().x(), quad.p3().y()); | |
| 207 points[3] = SkPoint::Make(quad.p4().x(), quad.p4().y()); | |
| 208 } | |
| 209 | |
| 210 } // namespace gfx | 202 } // namespace gfx |
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