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Side by Side Diff: cc/output/geometry_binding.h

Issue 960893004: Revert of Splitting of layers for correct intersections (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "cc/output/gl_renderer.h" // For the GLC() macro.
10 #include "gpu/command_buffer/client/gles2_interface.h"
11 #include "third_party/khronos/GLES2/gl2.h" 9 #include "third_party/khronos/GLES2/gl2.h"
12 #include "third_party/khronos/GLES2/gl2ext.h"
13 #include "ui/gfx/geometry/rect_f.h"
14 10
15 namespace gfx { 11 namespace gfx {
16 class QuadF; 12 class RectF;
17 class Quad; 13 }
18 class QuadIndex; 14 namespace gpu {
19 class PointF; 15 namespace gles2 {
16 class GLES2Interface;
17 }
20 } 18 }
21 19
22 namespace cc { 20 namespace cc {
23 21
24 struct GeometryBindingVertex { 22 class GeometryBinding {
25 float a_position[3]; 23 public:
26 float a_texCoord[2]; 24 GeometryBinding(gpu::gles2::GLES2Interface* gl,
27 // Index of the vertex, divide by 4 to have the matrix for this quad. 25 const gfx::RectF& quad_vertex_rect);
28 float a_index; 26 ~GeometryBinding();
29 };
30 27
31 struct GeometryBindingQuad { 28 void PrepareForDraw();
32 GeometryBindingVertex v0, v1, v2, v3;
33 };
34 29
35 struct GeometryBindingQuadIndex {
36 uint16 data[6];
37 };
38
39 class DrawQuad;
40 class DrawPolygon;
41
42 struct GeometryBinding {
43 // All layer shaders share the same attribute locations for the vertex 30 // All layer shaders share the same attribute locations for the vertex
44 // positions and texture coordinates. This allows switching shaders without 31 // positions and texture coordinates. This allows switching shaders without
45 // rebinding attribute arrays. 32 // rebinding attribute arrays.
46 static int PositionAttribLocation() { return 0; } 33 static int PositionAttribLocation() { return 0; }
47 static int TexCoordAttribLocation() { return 1; } 34 static int TexCoordAttribLocation() { return 1; }
48 static int TriangleIndexAttribLocation() { return 2; } 35 static int TriangleIndexAttribLocation() { return 2; }
36
37 private:
38 gpu::gles2::GLES2Interface* gl_;
39
40 GLuint quad_vertices_vbo_;
41 GLuint quad_elements_vbo_;
42
43 DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
49 }; 44 };
50 45
51 void SetupGLContext(gpu::gles2::GLES2Interface* gl,
52 GLuint quad_elements_vbo,
53 GLuint quad_vertices_vbo);
54
55 } // namespace cc 46 } // namespace cc
56 47
57 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ 48 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_
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