| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/geometry_binding.h" | 5 #include "cc/output/geometry_binding.h" |
| 6 | 6 |
| 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. | 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
| 8 #include "gpu/command_buffer/client/gles2_interface.h" | 8 #include "gpu/command_buffer/client/gles2_interface.h" |
| 9 #include "ui/gfx/geometry/rect_f.h" | 9 #include "ui/gfx/geometry/rect_f.h" |
| 10 | 10 |
| 11 namespace cc { | 11 namespace cc { |
| 12 | 12 |
| 13 void SetupGLContext(gpu::gles2::GLES2Interface* gl, | 13 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl, |
| 14 GLuint quad_elements_vbo, | 14 const gfx::RectF& quad_vertex_rect) |
| 15 GLuint quad_vertices_vbo) { | 15 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { |
| 16 GLC(gl, gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo)); | 16 struct Vertex { |
| 17 float a_position[3]; |
| 18 float a_texCoord[2]; |
| 19 // Index of the vertex, divide by 4 to have the matrix for this quad. |
| 20 float a_index; |
| 21 }; |
| 22 struct Quad { |
| 23 Vertex v0, v1, v2, v3; |
| 24 }; |
| 25 struct QuadIndex { |
| 26 uint16 data[6]; |
| 27 }; |
| 17 | 28 |
| 18 GLC(gl, gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo)); | 29 static_assert(sizeof(Quad) == 24 * sizeof(float), |
| 30 "struct Quad should be densely packed"); |
| 31 static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t), |
| 32 "struct QuadIndex should be densely packed"); |
| 33 |
| 34 Quad quad_list[8]; |
| 35 QuadIndex quad_index_list[8]; |
| 36 for (int i = 0; i < 8; i++) { |
| 37 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, |
| 38 {0.0f, 1.0f, }, i * 4.0f + 0.0f}; |
| 39 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, |
| 40 {0.0f, 0.0f, }, i * 4.0f + 1.0f}; |
| 41 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, |
| 42 {1.0f, .0f, }, i * 4.0f + 2.0f}; |
| 43 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, }, |
| 44 {1.0f, 1.0f, }, i * 4.0f + 3.0f}; |
| 45 Quad x = {v0, v1, v2, v3}; |
| 46 quad_list[i] = x; |
| 47 QuadIndex y = { |
| 48 {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i), |
| 49 static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i), |
| 50 static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}}; |
| 51 quad_index_list[i] = y; |
| 52 } |
| 53 |
| 54 gl_->GenBuffers(1, &quad_vertices_vbo_); |
| 55 gl_->GenBuffers(1, &quad_elements_vbo_); |
| 56 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 57 GLC(gl_, |
| 58 gl_->BufferData( |
| 59 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); |
| 60 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 61 GLC(gl_, |
| 62 gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, |
| 63 sizeof(quad_index_list), |
| 64 quad_index_list, |
| 65 GL_STATIC_DRAW)); |
| 66 } |
| 67 |
| 68 GeometryBinding::~GeometryBinding() { |
| 69 gl_->DeleteBuffers(1, &quad_vertices_vbo_); |
| 70 gl_->DeleteBuffers(1, &quad_elements_vbo_); |
| 71 } |
| 72 |
| 73 void GeometryBinding::PrepareForDraw() { |
| 74 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 75 |
| 76 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 19 // OpenGL defines the last parameter to VertexAttribPointer as type | 77 // OpenGL defines the last parameter to VertexAttribPointer as type |
| 20 // "const GLvoid*" even though it is actually an offset into the buffer | 78 // "const GLvoid*" even though it is actually an offset into the buffer |
| 21 // object's data store and not a pointer to the client's address space. | 79 // object's data store and not a pointer to the client's address space. |
| 22 const void* offsets[3] = { | 80 const void* offsets[3] = { |
| 23 0, | 81 0, |
| 24 reinterpret_cast<const void*>(3 * sizeof(float)), | 82 reinterpret_cast<const void*>(3 * sizeof(float)), |
| 25 reinterpret_cast<const void*>(5 * sizeof(float)), | 83 reinterpret_cast<const void*>(5 * sizeof(float)), |
| 26 }; | 84 }; |
| 27 | 85 |
| 28 GLC(gl, | 86 GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT, |
| 29 gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3, | 87 false, 6 * sizeof(float), offsets[0])); |
| 30 GL_FLOAT, false, 6 * sizeof(float), offsets[0])); | 88 GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT, |
| 31 GLC(gl, | 89 false, 6 * sizeof(float), offsets[1])); |
| 32 gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2, | 90 GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT, |
| 33 GL_FLOAT, false, 6 * sizeof(float), offsets[1])); | 91 false, 6 * sizeof(float), offsets[2])); |
| 34 GLC(gl, | 92 GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation())); |
| 35 gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1, | 93 GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation())); |
| 36 GL_FLOAT, false, 6 * sizeof(float), offsets[2])); | 94 GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation())); |
| 37 GLC(gl, | |
| 38 gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation())); | |
| 39 GLC(gl, | |
| 40 gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation())); | |
| 41 GLC(gl, gl->EnableVertexAttribArray( | |
| 42 GeometryBinding::TriangleIndexAttribLocation())); | |
| 43 } | 95 } |
| 44 | 96 |
| 45 } // namespace cc | 97 } // namespace cc |
| OLD | NEW |