| Index: ui/gl/gpu_timing.h
|
| diff --git a/ui/gl/gpu_timing.h b/ui/gl/gpu_timing.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..9702fe1bce9be58da3494c7ea0348b3938d39753
|
| --- /dev/null
|
| +++ b/ui/gl/gpu_timing.h
|
| @@ -0,0 +1,136 @@
|
| +// Copyright (c) 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "ui/gl/gl_export.h"
|
| +
|
| +// The gpu_timing classes handles the abstraction of GL GPU Timing extensions
|
| +// into a common set of functions. Currently the different timer extensions
|
| +// that are supported are ARB_timer_query and EXT_disjoint_timer_query.
|
| +//
|
| +// Explanation of Classes:
|
| +// GPUTiming - GPU Timing is a private class which is only owned by the
|
| +// underlying GLContextReal class. This class handles any GL Context level
|
| +// states which may need to be redistributed to users of GPUTiming. For
|
| +// example, there exists only a single disjoint flag for each real GL
|
| +// Context. Once the disjoint flag is checked, internally it is reset to
|
| +// false. In order to support multiple virtual contexts each checking the
|
| +// disjoint flag seperately, GPUTiming is in charge of checking the
|
| +// disjoint flag and broadcasting out the disjoint state to all the
|
| +// various users of GPUTiming (GPUTimingClient below).
|
| +// GPUTimingClient - The GLContextReal holds the GPUTiming class and is the
|
| +// factory that creates GPUTimingClient objects. If a user would like to
|
| +// obtain various GPU times they would access CreateGPUTimingClient() from
|
| +// their GLContext and use the returned object for their timing calls.
|
| +// Each virtual context as well as any other classes which need GPU times
|
| +// will hold one of these. When they want to time a GPU trace they will
|
| +// create GPUTimer objects.
|
| +// GPUTimer - Once a user decides to trace something, the user creates a new
|
| +// GPUTimer object from a GPUTimingClient and issue Start() and Stop() calls
|
| +// around various GL Calls. Once IsAvailable() returns true, the GPU times
|
| +// will be available through the various time stamp related functions.
|
| +// The constructor and destructor of this object handles the actual
|
| +// creation and deletion of the GL Queries within GL.
|
| +
|
| +namespace gfx {
|
| +
|
| +class GLContextReal;
|
| +class GPUTimingClient;
|
| +
|
| +class GPUTiming {
|
| + public:
|
| + enum TimerType {
|
| + kTimerTypeInvalid = -1,
|
| +
|
| + kTimerTypeARB, // ARB_timer_query
|
| + kTimerTypeDisjoint // EXT_disjoint_timer_query
|
| + };
|
| +
|
| + TimerType GetTimerType() const { return timer_type_; }
|
| +
|
| + private:
|
| + friend struct base::DefaultDeleter<GPUTiming>;
|
| + friend class GLContextReal;
|
| + explicit GPUTiming(GLContextReal* context);
|
| + ~GPUTiming();
|
| +
|
| + scoped_refptr<GPUTimingClient> CreateGPUTimingClient();
|
| +
|
| + TimerType timer_type_ = kTimerTypeInvalid;
|
| + DISALLOW_COPY_AND_ASSIGN(GPUTiming);
|
| +};
|
| +
|
| +// Class to compute the amount of time it takes to fully
|
| +// complete a set of GL commands
|
| +class GL_EXPORT GPUTimer {
|
| + public:
|
| + ~GPUTimer();
|
| +
|
| + void Start();
|
| + void End();
|
| + bool IsAvailable();
|
| +
|
| + void GetStartEndTimestamps(int64* start, int64* end);
|
| + int64 GetDeltaElapsed();
|
| +
|
| + private:
|
| + friend class GPUTimingClient;
|
| +
|
| + explicit GPUTimer(scoped_refptr<GPUTimingClient> gpu_timing_client);
|
| +
|
| + unsigned int queries_[2];
|
| + int64 offset_ = 0;
|
| + bool end_requested_ = false;
|
| + scoped_refptr<GPUTimingClient> gpu_timing_client_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GPUTimer);
|
| +};
|
| +
|
| +// GPUTimingClient contains all the gl timing logic that is not specific
|
| +// to a single GPUTimer.
|
| +class GL_EXPORT GPUTimingClient
|
| + : public base::RefCounted<GPUTimingClient> {
|
| + public:
|
| + explicit GPUTimingClient(GPUTiming* gpu_timing = nullptr);
|
| +
|
| + scoped_ptr<GPUTimer> CreateGPUTimer();
|
| + bool IsAvailable();
|
| + const char* GetTimerTypeName() const;
|
| +
|
| + // CheckAndResetTimerErrors has to be called before reading timestamps
|
| + // from GPUTimers instances and after making sure all the timers
|
| + // were available.
|
| + // If the returned value is false, all the previous timers should be
|
| + // discarded.
|
| + bool CheckAndResetTimerErrors();
|
| +
|
| + // Returns the offset between the current gpu time and the cpu time.
|
| + int64 CalculateTimerOffset();
|
| + void InvalidateTimerOffset();
|
| +
|
| + void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time);
|
| +
|
| + private:
|
| + friend class base::RefCounted<GPUTimingClient>;
|
| + friend class GPUTimer;
|
| + friend class GPUTiming;
|
| +
|
| + virtual ~GPUTimingClient();
|
| +
|
| + GPUTiming* gpu_timing_;
|
| + GPUTiming::TimerType timer_type_ = GPUTiming::kTimerTypeInvalid;
|
| + int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB
|
| + bool offset_valid_ = false;
|
| + base::Callback<int64(void)> cpu_time_for_testing_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GPUTimingClient);
|
| +};
|
| +
|
| +} // namespace gfx
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_
|
|
|