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Unified Diff: cc/trees/layer_tree_host_impl_unittest.cc

Issue 960873002: Update from https://crrev.com/318214 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: cc/trees/layer_tree_host_impl_unittest.cc
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc
index 38b2d663ab38628a7e29d3893e3115bc906c9d34..b5e3a813449eae773c77e5fe65a5f7aaed08053e 100644
--- a/cc/trees/layer_tree_host_impl_unittest.cc
+++ b/cc/trees/layer_tree_host_impl_unittest.cc
@@ -145,10 +145,10 @@ class LayerTreeHostImplTest : public testing::Test,
}
bool IsInsideDraw() override { return false; }
void RenewTreePriority() override {}
- void PostDelayedScrollbarFadeOnImplThread(const base::Closure& start_fade,
+ void PostDelayedAnimationTaskOnImplThread(const base::Closure& task,
base::TimeDelta delay) override {
- scrollbar_fade_start_ = start_fade;
- requested_scrollbar_animation_delay_ = delay;
+ animation_task_ = task;
+ requested_animation_delay_ = delay;
}
void DidActivateSyncTree() override {}
void DidPrepareTiles() override {}
@@ -401,8 +401,8 @@ class LayerTreeHostImplTest : public testing::Test,
bool did_request_prepare_tiles_;
bool did_complete_page_scale_animation_;
bool reduce_memory_result_;
- base::Closure scrollbar_fade_start_;
- base::TimeDelta requested_scrollbar_animation_delay_;
+ base::Closure animation_task_;
+ base::TimeDelta requested_animation_delay_;
size_t current_limit_bytes_;
int current_priority_cutoff_value_;
};
@@ -1616,52 +1616,77 @@ TEST_F(LayerTreeHostImplTest, ScrollbarLinearFadeScheduling) {
base::TimeTicks fake_now = gfx::FrameTime::Now();
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// If no scroll happened during a scroll gesture, it should have no effect.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollEnd();
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
- EXPECT_TRUE(scrollbar_fade_start_.Equals(base::Closure()));
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// After a scroll, a fade animation should be scheduled about 20ms from now.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, 5));
- host_impl_->ScrollEnd();
+ EXPECT_FALSE(did_request_animate_);
+ EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
+
+ host_impl_->ScrollEnd();
+ EXPECT_FALSE(did_request_animate_);
+ EXPECT_FALSE(did_request_redraw_);
+ EXPECT_EQ(base::TimeDelta::FromMilliseconds(20), requested_animation_delay_);
+ EXPECT_FALSE(animation_task_.Equals(base::Closure()));
+
+ fake_now += requested_animation_delay_;
+ requested_animation_delay_ = base::TimeDelta();
+ animation_task_.Run();
+ animation_task_ = base::Closure();
+ EXPECT_TRUE(did_request_animate_);
did_request_animate_ = false;
- EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
- requested_scrollbar_animation_delay_);
EXPECT_FALSE(did_request_redraw_);
- EXPECT_FALSE(did_request_animate_);
- requested_scrollbar_animation_delay_ = base::TimeDelta();
- scrollbar_fade_start_.Run();
- host_impl_->Animate(fake_now);
// After the fade begins, we should start getting redraws instead of a
// scheduled animation.
- fake_now += base::TimeDelta::FromMilliseconds(25);
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ host_impl_->Animate(fake_now);
EXPECT_TRUE(did_request_animate_);
did_request_animate_ = false;
+ EXPECT_TRUE(did_request_redraw_);
+ did_request_redraw_ = false;
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// Setting the scroll offset outside a scroll should also cause the scrollbar
// to appear and to schedule a fade.
host_impl_->InnerViewportScrollLayer()->PushScrollOffsetFromMainThread(
gfx::ScrollOffset(5, 5));
- EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
- requested_scrollbar_animation_delay_);
- EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_animate_);
- requested_scrollbar_animation_delay_ = base::TimeDelta();
+ EXPECT_FALSE(did_request_redraw_);
+ EXPECT_EQ(base::TimeDelta::FromMilliseconds(20), requested_animation_delay_);
+ EXPECT_FALSE(animation_task_.Equals(base::Closure()));
+ requested_animation_delay_ = base::TimeDelta();
+ animation_task_ = base::Closure();
// Unnecessarily Fade animation of solid color scrollbar is not triggered.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
+ EXPECT_FALSE(did_request_animate_);
+ EXPECT_TRUE(did_request_redraw_);
+ did_request_redraw_ = false;
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
+
host_impl_->ScrollEnd();
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_FALSE(did_request_animate_);
+ EXPECT_FALSE(did_request_redraw_);
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
}
TEST_F(LayerTreeHostImplTest, ScrollbarFadePinchZoomScrollbars) {
@@ -1677,28 +1702,28 @@ TEST_F(LayerTreeHostImplTest, ScrollbarFadePinchZoomScrollbars) {
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 4.f);
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_FALSE(did_request_animate_);
// If no scroll happened during a scroll gesture, it should have no effect.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollEnd();
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_FALSE(did_request_animate_);
- EXPECT_TRUE(scrollbar_fade_start_.Equals(base::Closure()));
+ EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// After a scroll, no fade animation should be scheduled.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
host_impl_->ScrollEnd();
did_request_redraw_ = false;
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_FALSE(did_request_animate_);
- requested_scrollbar_animation_delay_ = base::TimeDelta();
+ requested_animation_delay_ = base::TimeDelta();
// We should not see any draw requests.
fake_now += base::TimeDelta::FromMilliseconds(25);
- EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
+ EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_FALSE(did_request_animate_);
// Make page scale > min so that subsequent scrolls will trigger fades.
@@ -1709,11 +1734,10 @@ TEST_F(LayerTreeHostImplTest, ScrollbarFadePinchZoomScrollbars) {
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
host_impl_->ScrollEnd();
did_request_redraw_ = false;
- EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
- requested_scrollbar_animation_delay_);
+ EXPECT_LT(base::TimeDelta::FromMilliseconds(19), requested_animation_delay_);
EXPECT_FALSE(did_request_animate_);
- requested_scrollbar_animation_delay_ = base::TimeDelta();
- scrollbar_fade_start_.Run();
+ requested_animation_delay_ = base::TimeDelta();
+ animation_task_.Run();
// After the fade begins, we should start getting redraws instead of a
// scheduled animation.
@@ -7639,6 +7663,69 @@ TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAfterScroll) {
}
}
EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
+ EXPECT_EQ(-top_controls_height_,
+ host_impl_->top_controls_manager()->ControlsTopOffset());
+}
+
+TEST_F(LayerTreeHostImplWithTopControlsTest,
+ TopControlsAnimationAfterMainThreadFlingStopped) {
+ LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
+ host_impl_->SetViewportSize(gfx::Size(100, 100));
+ host_impl_->top_controls_manager()->UpdateTopControlsState(BOTH, SHOWN,
+ false);
+ float initial_scroll_offset = 50;
+ scroll_layer->PushScrollOffsetFromMainThread(
+ gfx::ScrollOffset(0, initial_scroll_offset));
+ DrawFrame();
+
+ EXPECT_EQ(InputHandler::SCROLL_STARTED,
+ host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
+ EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
+ scroll_layer->CurrentScrollOffset().ToString());
+
+ // Scroll the top controls partially.
+ const float residue = 15;
+ float offset = top_controls_height_ - residue;
+ EXPECT_TRUE(
+ host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset());
+ EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
+ scroll_layer->CurrentScrollOffset().ToString());
+
+ did_request_redraw_ = false;
+ did_request_animate_ = false;
+ did_request_commit_ = false;
+
+ // End the fling while the controls are still offset from the limit.
+ host_impl_->MainThreadHasStoppedFlinging();
+ ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
+ EXPECT_TRUE(did_request_animate_);
+ EXPECT_TRUE(did_request_redraw_);
+ EXPECT_FALSE(did_request_commit_);
+
+ // Animate the top controls to the limit.
+ base::TimeTicks animation_time = gfx::FrameTime::Now();
+ while (did_request_animate_) {
+ did_request_redraw_ = false;
+ did_request_animate_ = false;
+ did_request_commit_ = false;
+
+ float old_offset = host_impl_->top_controls_manager()->ControlsTopOffset();
+
+ animation_time += base::TimeDelta::FromMilliseconds(5);
+ host_impl_->Animate(animation_time);
+
+ float new_offset = host_impl_->top_controls_manager()->ControlsTopOffset();
+
+ if (new_offset != old_offset) {
+ EXPECT_TRUE(did_request_redraw_);
+ EXPECT_TRUE(did_request_commit_);
+ }
+ }
+ EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
+ EXPECT_EQ(-top_controls_height_,
+ host_impl_->top_controls_manager()->ControlsTopOffset());
}
TEST_F(LayerTreeHostImplWithTopControlsTest,
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