| Index: cc/trees/layer_tree_host_impl_unittest.cc
|
| diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc
|
| index 38b2d663ab38628a7e29d3893e3115bc906c9d34..b5e3a813449eae773c77e5fe65a5f7aaed08053e 100644
|
| --- a/cc/trees/layer_tree_host_impl_unittest.cc
|
| +++ b/cc/trees/layer_tree_host_impl_unittest.cc
|
| @@ -145,10 +145,10 @@ class LayerTreeHostImplTest : public testing::Test,
|
| }
|
| bool IsInsideDraw() override { return false; }
|
| void RenewTreePriority() override {}
|
| - void PostDelayedScrollbarFadeOnImplThread(const base::Closure& start_fade,
|
| + void PostDelayedAnimationTaskOnImplThread(const base::Closure& task,
|
| base::TimeDelta delay) override {
|
| - scrollbar_fade_start_ = start_fade;
|
| - requested_scrollbar_animation_delay_ = delay;
|
| + animation_task_ = task;
|
| + requested_animation_delay_ = delay;
|
| }
|
| void DidActivateSyncTree() override {}
|
| void DidPrepareTiles() override {}
|
| @@ -401,8 +401,8 @@ class LayerTreeHostImplTest : public testing::Test,
|
| bool did_request_prepare_tiles_;
|
| bool did_complete_page_scale_animation_;
|
| bool reduce_memory_result_;
|
| - base::Closure scrollbar_fade_start_;
|
| - base::TimeDelta requested_scrollbar_animation_delay_;
|
| + base::Closure animation_task_;
|
| + base::TimeDelta requested_animation_delay_;
|
| size_t current_limit_bytes_;
|
| int current_priority_cutoff_value_;
|
| };
|
| @@ -1616,52 +1616,77 @@ TEST_F(LayerTreeHostImplTest, ScrollbarLinearFadeScheduling) {
|
|
|
| base::TimeTicks fake_now = gfx::FrameTime::Now();
|
|
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_FALSE(did_request_animate_);
|
| EXPECT_FALSE(did_request_redraw_);
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
|
|
| // If no scroll happened during a scroll gesture, it should have no effect.
|
| host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
|
| host_impl_->ScrollEnd();
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_FALSE(did_request_animate_);
|
| EXPECT_FALSE(did_request_redraw_);
|
| - EXPECT_TRUE(scrollbar_fade_start_.Equals(base::Closure()));
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
|
|
| // After a scroll, a fade animation should be scheduled about 20ms from now.
|
| host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
|
| host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, 5));
|
| - host_impl_->ScrollEnd();
|
| + EXPECT_FALSE(did_request_animate_);
|
| + EXPECT_TRUE(did_request_redraw_);
|
| did_request_redraw_ = false;
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
| +
|
| + host_impl_->ScrollEnd();
|
| + EXPECT_FALSE(did_request_animate_);
|
| + EXPECT_FALSE(did_request_redraw_);
|
| + EXPECT_EQ(base::TimeDelta::FromMilliseconds(20), requested_animation_delay_);
|
| + EXPECT_FALSE(animation_task_.Equals(base::Closure()));
|
| +
|
| + fake_now += requested_animation_delay_;
|
| + requested_animation_delay_ = base::TimeDelta();
|
| + animation_task_.Run();
|
| + animation_task_ = base::Closure();
|
| + EXPECT_TRUE(did_request_animate_);
|
| did_request_animate_ = false;
|
| - EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
|
| - requested_scrollbar_animation_delay_);
|
| EXPECT_FALSE(did_request_redraw_);
|
| - EXPECT_FALSE(did_request_animate_);
|
| - requested_scrollbar_animation_delay_ = base::TimeDelta();
|
| - scrollbar_fade_start_.Run();
|
| - host_impl_->Animate(fake_now);
|
|
|
| // After the fade begins, we should start getting redraws instead of a
|
| // scheduled animation.
|
| - fake_now += base::TimeDelta::FromMilliseconds(25);
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + host_impl_->Animate(fake_now);
|
| EXPECT_TRUE(did_request_animate_);
|
| did_request_animate_ = false;
|
| + EXPECT_TRUE(did_request_redraw_);
|
| + did_request_redraw_ = false;
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
|
|
| // Setting the scroll offset outside a scroll should also cause the scrollbar
|
| // to appear and to schedule a fade.
|
| host_impl_->InnerViewportScrollLayer()->PushScrollOffsetFromMainThread(
|
| gfx::ScrollOffset(5, 5));
|
| - EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
|
| - requested_scrollbar_animation_delay_);
|
| - EXPECT_FALSE(did_request_redraw_);
|
| EXPECT_FALSE(did_request_animate_);
|
| - requested_scrollbar_animation_delay_ = base::TimeDelta();
|
| + EXPECT_FALSE(did_request_redraw_);
|
| + EXPECT_EQ(base::TimeDelta::FromMilliseconds(20), requested_animation_delay_);
|
| + EXPECT_FALSE(animation_task_.Equals(base::Closure()));
|
| + requested_animation_delay_ = base::TimeDelta();
|
| + animation_task_ = base::Closure();
|
|
|
| // Unnecessarily Fade animation of solid color scrollbar is not triggered.
|
| host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
|
| host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
|
| + EXPECT_FALSE(did_request_animate_);
|
| + EXPECT_TRUE(did_request_redraw_);
|
| + did_request_redraw_ = false;
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
| +
|
| host_impl_->ScrollEnd();
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_FALSE(did_request_animate_);
|
| + EXPECT_FALSE(did_request_redraw_);
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
| }
|
|
|
| TEST_F(LayerTreeHostImplTest, ScrollbarFadePinchZoomScrollbars) {
|
| @@ -1677,28 +1702,28 @@ TEST_F(LayerTreeHostImplTest, ScrollbarFadePinchZoomScrollbars) {
|
|
|
| host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 4.f);
|
|
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| EXPECT_FALSE(did_request_animate_);
|
|
|
| // If no scroll happened during a scroll gesture, it should have no effect.
|
| host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
|
| host_impl_->ScrollEnd();
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| EXPECT_FALSE(did_request_animate_);
|
| - EXPECT_TRUE(scrollbar_fade_start_.Equals(base::Closure()));
|
| + EXPECT_TRUE(animation_task_.Equals(base::Closure()));
|
|
|
| // After a scroll, no fade animation should be scheduled.
|
| host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
|
| host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
|
| host_impl_->ScrollEnd();
|
| did_request_redraw_ = false;
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| EXPECT_FALSE(did_request_animate_);
|
| - requested_scrollbar_animation_delay_ = base::TimeDelta();
|
| + requested_animation_delay_ = base::TimeDelta();
|
|
|
| // We should not see any draw requests.
|
| fake_now += base::TimeDelta::FromMilliseconds(25);
|
| - EXPECT_EQ(base::TimeDelta(), requested_scrollbar_animation_delay_);
|
| + EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
|
| EXPECT_FALSE(did_request_animate_);
|
|
|
| // Make page scale > min so that subsequent scrolls will trigger fades.
|
| @@ -1709,11 +1734,10 @@ TEST_F(LayerTreeHostImplTest, ScrollbarFadePinchZoomScrollbars) {
|
| host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
|
| host_impl_->ScrollEnd();
|
| did_request_redraw_ = false;
|
| - EXPECT_LT(base::TimeDelta::FromMilliseconds(19),
|
| - requested_scrollbar_animation_delay_);
|
| + EXPECT_LT(base::TimeDelta::FromMilliseconds(19), requested_animation_delay_);
|
| EXPECT_FALSE(did_request_animate_);
|
| - requested_scrollbar_animation_delay_ = base::TimeDelta();
|
| - scrollbar_fade_start_.Run();
|
| + requested_animation_delay_ = base::TimeDelta();
|
| + animation_task_.Run();
|
|
|
| // After the fade begins, we should start getting redraws instead of a
|
| // scheduled animation.
|
| @@ -7639,6 +7663,69 @@ TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAfterScroll) {
|
| }
|
| }
|
| EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
|
| + EXPECT_EQ(-top_controls_height_,
|
| + host_impl_->top_controls_manager()->ControlsTopOffset());
|
| +}
|
| +
|
| +TEST_F(LayerTreeHostImplWithTopControlsTest,
|
| + TopControlsAnimationAfterMainThreadFlingStopped) {
|
| + LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
|
| + host_impl_->SetViewportSize(gfx::Size(100, 100));
|
| + host_impl_->top_controls_manager()->UpdateTopControlsState(BOTH, SHOWN,
|
| + false);
|
| + float initial_scroll_offset = 50;
|
| + scroll_layer->PushScrollOffsetFromMainThread(
|
| + gfx::ScrollOffset(0, initial_scroll_offset));
|
| + DrawFrame();
|
| +
|
| + EXPECT_EQ(InputHandler::SCROLL_STARTED,
|
| + host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
|
| + EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
|
| + EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
|
| + scroll_layer->CurrentScrollOffset().ToString());
|
| +
|
| + // Scroll the top controls partially.
|
| + const float residue = 15;
|
| + float offset = top_controls_height_ - residue;
|
| + EXPECT_TRUE(
|
| + host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
|
| + EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset());
|
| + EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
|
| + scroll_layer->CurrentScrollOffset().ToString());
|
| +
|
| + did_request_redraw_ = false;
|
| + did_request_animate_ = false;
|
| + did_request_commit_ = false;
|
| +
|
| + // End the fling while the controls are still offset from the limit.
|
| + host_impl_->MainThreadHasStoppedFlinging();
|
| + ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
|
| + EXPECT_TRUE(did_request_animate_);
|
| + EXPECT_TRUE(did_request_redraw_);
|
| + EXPECT_FALSE(did_request_commit_);
|
| +
|
| + // Animate the top controls to the limit.
|
| + base::TimeTicks animation_time = gfx::FrameTime::Now();
|
| + while (did_request_animate_) {
|
| + did_request_redraw_ = false;
|
| + did_request_animate_ = false;
|
| + did_request_commit_ = false;
|
| +
|
| + float old_offset = host_impl_->top_controls_manager()->ControlsTopOffset();
|
| +
|
| + animation_time += base::TimeDelta::FromMilliseconds(5);
|
| + host_impl_->Animate(animation_time);
|
| +
|
| + float new_offset = host_impl_->top_controls_manager()->ControlsTopOffset();
|
| +
|
| + if (new_offset != old_offset) {
|
| + EXPECT_TRUE(did_request_redraw_);
|
| + EXPECT_TRUE(did_request_commit_);
|
| + }
|
| + }
|
| + EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
|
| + EXPECT_EQ(-top_controls_height_,
|
| + host_impl_->top_controls_manager()->ControlsTopOffset());
|
| }
|
|
|
| TEST_F(LayerTreeHostImplWithTopControlsTest,
|
|
|