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Unified Diff: cc/animation/scrollbar_animation_controller_linear_fade_unittest.cc

Issue 960873002: Update from https://crrev.com/318214 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: cc/animation/scrollbar_animation_controller_linear_fade_unittest.cc
diff --git a/cc/animation/scrollbar_animation_controller_linear_fade_unittest.cc b/cc/animation/scrollbar_animation_controller_linear_fade_unittest.cc
index 2295124158a779fc10d27854edf006888f164d5f..f7a5878b9435d7c99b934917502028850900781e 100644
--- a/cc/animation/scrollbar_animation_controller_linear_fade_unittest.cc
+++ b/cc/animation/scrollbar_animation_controller_linear_fade_unittest.cc
@@ -20,14 +20,24 @@ class ScrollbarAnimationControllerLinearFadeTest
public ScrollbarAnimationControllerClient {
public:
ScrollbarAnimationControllerLinearFadeTest()
- : host_impl_(&proxy_, &shared_bitmap_manager_), needs_frame_count_(0) {}
+ : host_impl_(&proxy_, &shared_bitmap_manager_) {}
- void PostDelayedScrollbarFade(const base::Closure& start_fade,
- base::TimeDelta delay) override {
+ void StartAnimatingScrollbarAnimationController(
+ ScrollbarAnimationController* controller) override {
+ is_animating_ = true;
+ }
+ void StopAnimatingScrollbarAnimationController(
+ ScrollbarAnimationController* controller) override {
+ is_animating_ = false;
+ }
+ void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade,
+ base::TimeDelta delay) override {
start_fade_ = start_fade;
delay_ = delay;
}
- void SetNeedsScrollbarAnimationFrame() override { needs_frame_count_++; }
+ void SetNeedsRedrawForScrollbarAnimation() override {
+ did_request_redraw_ = true;
+ }
protected:
void SetUp() override {
@@ -57,11 +67,8 @@ class ScrollbarAnimationControllerLinearFadeTest
scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
scrollbar_controller_ = ScrollbarAnimationControllerLinearFade::Create(
- scroll_layer_ptr,
- this,
- base::TimeDelta::FromSeconds(2),
- base::TimeDelta::FromSeconds(5),
- base::TimeDelta::FromSeconds(3));
+ scroll_layer_ptr, this, base::TimeDelta::FromSeconds(2),
+ base::TimeDelta::FromSeconds(5), base::TimeDelta::FromSeconds(3));
}
virtual ScrollbarOrientation orientation() const { return HORIZONTAL; }
@@ -75,7 +82,8 @@ class ScrollbarAnimationControllerLinearFadeTest
base::Closure start_fade_;
base::TimeDelta delay_;
- int needs_frame_count_;
+ bool is_animating_;
+ bool did_request_redraw_;
};
class VerticalScrollbarAnimationControllerLinearFadeTest
@@ -104,7 +112,6 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest, HiddenInBegin) {
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->Animate(base::TimeTicks());
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
- EXPECT_EQ(0, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
@@ -123,8 +130,6 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest,
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
-
- EXPECT_EQ(0, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, HideOnResize) {
@@ -263,20 +268,24 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByScrollingGesture) {
EXPECT_TRUE(start_fade_.Equals(base::Closure()));
time += base::TimeDelta::FromSeconds(100);
+
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
@@ -285,50 +294,60 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByScrollingGesture) {
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
+
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
-
- EXPECT_EQ(8, needs_frame_count_);
+ EXPECT_FALSE(is_animating_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByProgrammaticScroll) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
+
start_fade_.Run();
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollUpdate(false);
- start_fade_.Run();
- time += base::TimeDelta::FromSeconds(1);
+ start_fade_.Run();
+ time += base::TimeDelta::FromSeconds(2);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
@@ -336,22 +355,25 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByProgrammaticScroll) {
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
-
- EXPECT_EQ(11, needs_frame_count_);
+ EXPECT_FALSE(is_animating_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
@@ -360,10 +382,12 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest,
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
@@ -371,6 +395,7 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest,
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
@@ -378,12 +403,10 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest,
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
-
- scrollbar_controller_->Animate(time);
-
- EXPECT_EQ(4, needs_frame_count_);
+ EXPECT_FALSE(is_animating_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
@@ -392,10 +415,12 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest,
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate(false);
start_fade_.Run();
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
@@ -403,6 +428,7 @@ TEST_F(ScrollbarAnimationControllerLinearFadeTest,
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
+ EXPECT_TRUE(is_animating_);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
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