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Unified Diff: gpu/perftests/texture_upload_perftest.cc

Issue 960873002: Update from https://crrev.com/318214 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: gpu/perftests/texture_upload_perftest.cc
diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc
index 2e9ef6cea4346d217eeae515b89db88f9e0cf40f..495ef8681eb0fe786ae08cf62dbe5458279cb71c 100644
--- a/gpu/perftests/texture_upload_perftest.cc
+++ b/gpu/perftests/texture_upload_perftest.cc
@@ -9,13 +9,15 @@
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
-#include "gpu/command_buffer/service/gpu_timing.h"
+#include "base/strings/stringprintf.h"
#include "gpu/perftests/measurements.h"
#include "testing/gtest/include/gtest/gtest.h"
+#include "testing/perf/perf_test.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
+#include "ui/gl/gpu_timing.h"
#include "ui/gl/scoped_make_current.h"
namespace gpu {
@@ -30,10 +32,11 @@ const int kUploadPerfTestRuns = 100;
const char kVertexShader[] =
SHADER(
attribute vec2 a_position;
+ attribute vec2 a_texCoord;
varying vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
- v_texCoord = vec2((a_position.x + 1.0) * 0.5, (a_position.y + 1.0) * 0.5);
+ v_texCoord = a_texCoord;
}
);
const char kFragmentShader[] =
@@ -41,7 +44,7 @@ SHADER(
uniform sampler2D a_texture;
varying vec2 v_texCoord;
void main() {
- gl_FragColor = texture2D(a_texture, v_texCoord.xy);
+ gl_FragColor = texture2D(a_texture, v_texCoord);
}
);
// clang-format on
@@ -80,8 +83,8 @@ void GenerateTextureData(const gfx::Size& size,
for (int y = 0; y < size.height(); ++y) {
for (int x = 0; x < size.width(); ++x) {
const size_t offset = (y * size.width() + x) * 4;
- pixels->at(offset) = (y + seed) % 256;
- pixels->at(offset + 1) = (x + seed) % 256;
+ pixels->at(offset) = (y + seed) % 64;
+ pixels->at(offset + 1) = (x + seed) % 128;
pixels->at(offset + 2) = (y + x + seed) % 256;
pixels->at(offset + 3) = 255;
}
@@ -92,7 +95,7 @@ void GenerateTextureData(const gfx::Size& size,
// on different platforms.
class TextureUploadPerfTest : public testing::Test {
public:
- TextureUploadPerfTest() : size_(512, 512) {}
+ TextureUploadPerfTest() : fbo_size_(1024, 1024) {}
// Overridden from testing::Test
void SetUp() override {
@@ -109,8 +112,8 @@ class TextureUploadPerfTest : public testing::Test {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_size_.width(),
+ fbo_size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glGenFramebuffersEXT(1, &framebuffer_object_);
glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
@@ -120,13 +123,13 @@ class TextureUploadPerfTest : public testing::Test {
DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
- glViewport(0, 0, size_.width(), size_.height());
+ glViewport(0, 0, fbo_size_.width(), fbo_size_.height());
+ gpu_timing_client_ = gl_context_->CreateGPUTimingClient();
- if (gpu_timing_.Initialize(gl_context_.get())) {
+ if (gpu_timing_client_->IsAvailable()) {
LOG(INFO) << "Gpu timing initialized with timer type: "
- << gpu_timing_.GetTimerTypeName();
- gpu_timing_.CheckAndResetTimerErrors();
- gpu_timing_.InvalidateTimerOffset();
+ << gpu_timing_client_->GetTimerTypeName();
+ gpu_timing_client_->InvalidateTimerOffset();
} else {
LOG(WARNING) << "Can't initialize gpu timing";
}
@@ -140,6 +143,7 @@ class TextureUploadPerfTest : public testing::Test {
glAttachShader(program_object_, vertex_shader_);
glAttachShader(program_object_, fragment_shader_);
glBindAttribLocation(program_object_, 0, "a_position");
+ glBindAttribLocation(program_object_, 1, "a_texCoord");
glLinkProgram(program_object_);
GLint linked = -1;
@@ -151,11 +155,29 @@ class TextureUploadPerfTest : public testing::Test {
glGenBuffersARB(1, &vertex_buffer_);
CHECK_NE(0u, vertex_buffer_);
+ CheckNoGlError();
+ }
+
+ void GenerateVertexBuffer(const gfx::Size& size) {
+ DCHECK_NE(0u, vertex_buffer_);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
- static GLfloat positions[] = {
- -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
- };
- glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
+ // right and top are in clipspace
+ float right = -1.f + 2.f * size.width() / fbo_size_.width();
+ float top = -1.f + 2.f * size.height() / fbo_size_.height();
+ // Four vertexes, one per line. Each vertex has two components per
+ // position and two per texcoord.
+ // It represents a quad formed by two triangles if interpreted
+ // as a tristrip.
+
+ // clang-format off
+ GLfloat data[16] = {
+ -1.f, -1.f, 0.f, 0.f,
+ right, -1.f, 1.f, 0.f,
+ -1.f, top, 0.f, 1.f,
+ right, top, 1.f, 1.f};
+ // clang-format on
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
CheckNoGlError();
}
@@ -164,11 +186,12 @@ class TextureUploadPerfTest : public testing::Test {
glDeleteProgram(program_object_);
glDeleteShader(vertex_shader_);
glDeleteShader(fragment_shader_);
- glDeleteShader(vertex_buffer_);
+ glDeleteBuffersARB(1, &vertex_buffer_);
glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
glDeleteFramebuffersEXT(1, &framebuffer_object_);
glDeleteTextures(1, &color_texture_);
+ CheckNoGlError();
gl_context_ = nullptr;
surface_ = nullptr;
@@ -178,22 +201,19 @@ class TextureUploadPerfTest : public testing::Test {
// Upload and draw on the offscren surface.
// Return a list of pair. Each pair describe a gl operation and the wall
// time elapsed in milliseconds.
- std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels,
+ std::vector<Measurement> UploadAndDraw(const gfx::Size& size,
+ const std::vector<uint8>& pixels,
const GLenum format,
const GLenum type) {
- ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
- DCHECK_NE(0u, framebuffer_object_);
- glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
-
- MeasurementTimers total_timers(&gpu_timing_);
+ MeasurementTimers total_timers(gpu_timing_client_.get());
GLuint texture_id = 0;
- MeasurementTimers tex_timers(&gpu_timing_);
+ MeasurementTimers tex_timers(gpu_timing_client_.get());
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
- glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0,
+ glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0,
format, type, &pixels[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -202,18 +222,22 @@ class TextureUploadPerfTest : public testing::Test {
CheckNoGlError();
tex_timers.Record();
- MeasurementTimers draw_timers(&gpu_timing_);
+ MeasurementTimers draw_timers(gpu_timing_client_.get());
glUseProgram(program_object_);
glUniform1i(sampler_location_, 0);
+ DCHECK_NE(0u, vertex_buffer_);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4,
+ reinterpret_cast<void*>(sizeof(GLfloat) * 2));
glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
draw_timers.Record();
- MeasurementTimers finish_timers(&gpu_timing_);
+ MeasurementTimers finish_timers(gpu_timing_client_.get());
glFinish();
CheckNoGlError();
finish_timers.Record();
@@ -221,8 +245,8 @@ class TextureUploadPerfTest : public testing::Test {
glDeleteTextures(1, &texture_id);
- std::vector<uint8> pixels_rendered(size_.GetArea() * 4);
- glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type,
+ std::vector<uint8> pixels_rendered(size.GetArea() * 4);
+ glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, type,
&pixels_rendered[0]);
CheckNoGlError();
@@ -232,17 +256,50 @@ class TextureUploadPerfTest : public testing::Test {
EXPECT_EQ(pixels, pixels_rendered);
std::vector<Measurement> measurements;
- measurements.push_back(total_timers.GetAsMeasurement("total"));
- measurements.push_back(tex_timers.GetAsMeasurement("teximage2d"));
- measurements.push_back(draw_timers.GetAsMeasurement("drawarrays"));
- measurements.push_back(finish_timers.GetAsMeasurement("finish"));
+ bool gpu_timer_errors =
+ gpu_timing_client_->IsAvailable() &&
+ gpu_timing_client_->CheckAndResetTimerErrors();
+ if (!gpu_timer_errors) {
+ measurements.push_back(total_timers.GetAsMeasurement("total"));
+ measurements.push_back(tex_timers.GetAsMeasurement("teximage2d"));
+ measurements.push_back(draw_timers.GetAsMeasurement("drawarrays"));
+ measurements.push_back(finish_timers.GetAsMeasurement("finish"));
+ }
return measurements;
}
- const gfx::Size size_; // for the fbo and the texture
+ void RunUploadAndDrawMultipleTimes(const gfx::Size& size) {
+ std::vector<uint8> pixels;
+ base::SmallMap<std::map<std::string, Measurement>>
+ aggregates; // indexed by name
+ int successful_runs = 0;
+ for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
+ GenerateTextureData(size, i + 1, &pixels);
+ auto run = UploadAndDraw(size, pixels, GL_RGBA, GL_UNSIGNED_BYTE);
+ if (i < kUploadPerfWarmupRuns || !run.size()) {
+ continue;
+ }
+ successful_runs++;
+ for (const Measurement& measurement : run) {
+ auto& aggregate = aggregates[measurement.name];
+ aggregate.name = measurement.name;
+ aggregate.Increment(measurement);
+ }
+ }
+ if (successful_runs) {
+ for (const auto& entry : aggregates) {
+ const auto m = entry.second.Divide(successful_runs);
+ m.PrintResult(base::StringPrintf("_%d", size.width()));
+ }
+ }
+ perf_test::PrintResult("sample_runs", "", "",
+ static_cast<size_t>(successful_runs), "laps", true);
+ }
+
+ const gfx::Size fbo_size_; // for the fbo
scoped_refptr<gfx::GLContext> gl_context_;
scoped_refptr<gfx::GLSurface> surface_;
- GPUTiming gpu_timing_;
+ scoped_refptr<gfx::GPUTimingClient> gpu_timing_client_;
GLuint color_texture_ = 0;
GLuint framebuffer_object_ = 0;
@@ -256,24 +313,19 @@ class TextureUploadPerfTest : public testing::Test {
// Perf test that generates, uploads and draws a texture on a surface repeatedly
// and prints out aggregated measurements for all the runs.
TEST_F(TextureUploadPerfTest, glTexImage2d) {
- std::vector<uint8> pixels;
- base::SmallMap<std::map<std::string, Measurement>>
- aggregates; // indexed by name
- for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
- GenerateTextureData(size_, i + 1, &pixels);
- auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE);
- if (i >= kUploadPerfWarmupRuns) {
- for (const Measurement& m : run) {
- auto& agg = aggregates[m.name];
- agg.name = m.name;
- agg.Increment(m);
- }
- }
- }
+ int sizes[] = {128, 256, 512, 1024};
+ for (int side : sizes) {
+ ASSERT_GE(fbo_size_.width(), side);
+ ASSERT_GE(fbo_size_.height(), side);
+
+ gfx::Size size(side, side);
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
+ GenerateVertexBuffer(size);
+
+ DCHECK_NE(0u, framebuffer_object_);
+ glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_);
- for (const auto& entry : aggregates) {
- const auto m = entry.second.Divide(kUploadPerfTestRuns);
- m.PrintResult();
+ RunUploadAndDrawMultipleTimes(size);
}
}
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