Index: gpu/perftests/texture_upload_perftest.cc |
diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc |
index 2e9ef6cea4346d217eeae515b89db88f9e0cf40f..495ef8681eb0fe786ae08cf62dbe5458279cb71c 100644 |
--- a/gpu/perftests/texture_upload_perftest.cc |
+++ b/gpu/perftests/texture_upload_perftest.cc |
@@ -9,13 +9,15 @@ |
#include "base/logging.h" |
#include "base/memory/ref_counted.h" |
#include "base/memory/scoped_ptr.h" |
-#include "gpu/command_buffer/service/gpu_timing.h" |
+#include "base/strings/stringprintf.h" |
#include "gpu/perftests/measurements.h" |
#include "testing/gtest/include/gtest/gtest.h" |
+#include "testing/perf/perf_test.h" |
#include "ui/gfx/geometry/size.h" |
#include "ui/gl/gl_bindings.h" |
#include "ui/gl/gl_context.h" |
#include "ui/gl/gl_surface.h" |
+#include "ui/gl/gpu_timing.h" |
#include "ui/gl/scoped_make_current.h" |
namespace gpu { |
@@ -30,10 +32,11 @@ const int kUploadPerfTestRuns = 100; |
const char kVertexShader[] = |
SHADER( |
attribute vec2 a_position; |
+ attribute vec2 a_texCoord; |
varying vec2 v_texCoord; |
void main() { |
gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
- v_texCoord = vec2((a_position.x + 1.0) * 0.5, (a_position.y + 1.0) * 0.5); |
+ v_texCoord = a_texCoord; |
} |
); |
const char kFragmentShader[] = |
@@ -41,7 +44,7 @@ SHADER( |
uniform sampler2D a_texture; |
varying vec2 v_texCoord; |
void main() { |
- gl_FragColor = texture2D(a_texture, v_texCoord.xy); |
+ gl_FragColor = texture2D(a_texture, v_texCoord); |
} |
); |
// clang-format on |
@@ -80,8 +83,8 @@ void GenerateTextureData(const gfx::Size& size, |
for (int y = 0; y < size.height(); ++y) { |
for (int x = 0; x < size.width(); ++x) { |
const size_t offset = (y * size.width() + x) * 4; |
- pixels->at(offset) = (y + seed) % 256; |
- pixels->at(offset + 1) = (x + seed) % 256; |
+ pixels->at(offset) = (y + seed) % 64; |
+ pixels->at(offset + 1) = (x + seed) % 128; |
pixels->at(offset + 2) = (y + x + seed) % 256; |
pixels->at(offset + 3) = 255; |
} |
@@ -92,7 +95,7 @@ void GenerateTextureData(const gfx::Size& size, |
// on different platforms. |
class TextureUploadPerfTest : public testing::Test { |
public: |
- TextureUploadPerfTest() : size_(512, 512) {} |
+ TextureUploadPerfTest() : fbo_size_(1024, 1024) {} |
// Overridden from testing::Test |
void SetUp() override { |
@@ -109,8 +112,8 @@ class TextureUploadPerfTest : public testing::Test { |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, |
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_size_.width(), |
+ fbo_size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
glGenFramebuffersEXT(1, &framebuffer_object_); |
glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
@@ -120,13 +123,13 @@ class TextureUploadPerfTest : public testing::Test { |
DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
- glViewport(0, 0, size_.width(), size_.height()); |
+ glViewport(0, 0, fbo_size_.width(), fbo_size_.height()); |
+ gpu_timing_client_ = gl_context_->CreateGPUTimingClient(); |
- if (gpu_timing_.Initialize(gl_context_.get())) { |
+ if (gpu_timing_client_->IsAvailable()) { |
LOG(INFO) << "Gpu timing initialized with timer type: " |
- << gpu_timing_.GetTimerTypeName(); |
- gpu_timing_.CheckAndResetTimerErrors(); |
- gpu_timing_.InvalidateTimerOffset(); |
+ << gpu_timing_client_->GetTimerTypeName(); |
+ gpu_timing_client_->InvalidateTimerOffset(); |
} else { |
LOG(WARNING) << "Can't initialize gpu timing"; |
} |
@@ -140,6 +143,7 @@ class TextureUploadPerfTest : public testing::Test { |
glAttachShader(program_object_, vertex_shader_); |
glAttachShader(program_object_, fragment_shader_); |
glBindAttribLocation(program_object_, 0, "a_position"); |
+ glBindAttribLocation(program_object_, 1, "a_texCoord"); |
glLinkProgram(program_object_); |
GLint linked = -1; |
@@ -151,11 +155,29 @@ class TextureUploadPerfTest : public testing::Test { |
glGenBuffersARB(1, &vertex_buffer_); |
CHECK_NE(0u, vertex_buffer_); |
+ CheckNoGlError(); |
+ } |
+ |
+ void GenerateVertexBuffer(const gfx::Size& size) { |
+ DCHECK_NE(0u, vertex_buffer_); |
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
- static GLfloat positions[] = { |
- -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, |
- }; |
- glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
+ // right and top are in clipspace |
+ float right = -1.f + 2.f * size.width() / fbo_size_.width(); |
+ float top = -1.f + 2.f * size.height() / fbo_size_.height(); |
+ // Four vertexes, one per line. Each vertex has two components per |
+ // position and two per texcoord. |
+ // It represents a quad formed by two triangles if interpreted |
+ // as a tristrip. |
+ |
+ // clang-format off |
+ GLfloat data[16] = { |
+ -1.f, -1.f, 0.f, 0.f, |
+ right, -1.f, 1.f, 0.f, |
+ -1.f, top, 0.f, 1.f, |
+ right, top, 1.f, 1.f}; |
+ // clang-format on |
+ |
+ glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
CheckNoGlError(); |
} |
@@ -164,11 +186,12 @@ class TextureUploadPerfTest : public testing::Test { |
glDeleteProgram(program_object_); |
glDeleteShader(vertex_shader_); |
glDeleteShader(fragment_shader_); |
- glDeleteShader(vertex_buffer_); |
+ glDeleteBuffersARB(1, &vertex_buffer_); |
glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
glDeleteFramebuffersEXT(1, &framebuffer_object_); |
glDeleteTextures(1, &color_texture_); |
+ CheckNoGlError(); |
gl_context_ = nullptr; |
surface_ = nullptr; |
@@ -178,22 +201,19 @@ class TextureUploadPerfTest : public testing::Test { |
// Upload and draw on the offscren surface. |
// Return a list of pair. Each pair describe a gl operation and the wall |
// time elapsed in milliseconds. |
- std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
+ std::vector<Measurement> UploadAndDraw(const gfx::Size& size, |
+ const std::vector<uint8>& pixels, |
const GLenum format, |
const GLenum type) { |
- ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
- DCHECK_NE(0u, framebuffer_object_); |
- glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
- |
- MeasurementTimers total_timers(&gpu_timing_); |
+ MeasurementTimers total_timers(gpu_timing_client_.get()); |
GLuint texture_id = 0; |
- MeasurementTimers tex_timers(&gpu_timing_); |
+ MeasurementTimers tex_timers(gpu_timing_client_.get()); |
glActiveTexture(GL_TEXTURE0); |
glGenTextures(1, &texture_id); |
glBindTexture(GL_TEXTURE_2D, texture_id); |
- glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
+ glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, |
format, type, &pixels[0]); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
@@ -202,18 +222,22 @@ class TextureUploadPerfTest : public testing::Test { |
CheckNoGlError(); |
tex_timers.Record(); |
- MeasurementTimers draw_timers(&gpu_timing_); |
+ MeasurementTimers draw_timers(gpu_timing_client_.get()); |
glUseProgram(program_object_); |
glUniform1i(sampler_location_, 0); |
+ DCHECK_NE(0u, vertex_buffer_); |
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0); |
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, |
+ reinterpret_cast<void*>(sizeof(GLfloat) * 2)); |
glEnableVertexAttribArray(0); |
+ glEnableVertexAttribArray(1); |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
draw_timers.Record(); |
- MeasurementTimers finish_timers(&gpu_timing_); |
+ MeasurementTimers finish_timers(gpu_timing_client_.get()); |
glFinish(); |
CheckNoGlError(); |
finish_timers.Record(); |
@@ -221,8 +245,8 @@ class TextureUploadPerfTest : public testing::Test { |
glDeleteTextures(1, &texture_id); |
- std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
- glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
+ std::vector<uint8> pixels_rendered(size.GetArea() * 4); |
+ glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, type, |
&pixels_rendered[0]); |
CheckNoGlError(); |
@@ -232,17 +256,50 @@ class TextureUploadPerfTest : public testing::Test { |
EXPECT_EQ(pixels, pixels_rendered); |
std::vector<Measurement> measurements; |
- measurements.push_back(total_timers.GetAsMeasurement("total")); |
- measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
- measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
- measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
+ bool gpu_timer_errors = |
+ gpu_timing_client_->IsAvailable() && |
+ gpu_timing_client_->CheckAndResetTimerErrors(); |
+ if (!gpu_timer_errors) { |
+ measurements.push_back(total_timers.GetAsMeasurement("total")); |
+ measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
+ measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
+ measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
+ } |
return measurements; |
} |
- const gfx::Size size_; // for the fbo and the texture |
+ void RunUploadAndDrawMultipleTimes(const gfx::Size& size) { |
+ std::vector<uint8> pixels; |
+ base::SmallMap<std::map<std::string, Measurement>> |
+ aggregates; // indexed by name |
+ int successful_runs = 0; |
+ for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
+ GenerateTextureData(size, i + 1, &pixels); |
+ auto run = UploadAndDraw(size, pixels, GL_RGBA, GL_UNSIGNED_BYTE); |
+ if (i < kUploadPerfWarmupRuns || !run.size()) { |
+ continue; |
+ } |
+ successful_runs++; |
+ for (const Measurement& measurement : run) { |
+ auto& aggregate = aggregates[measurement.name]; |
+ aggregate.name = measurement.name; |
+ aggregate.Increment(measurement); |
+ } |
+ } |
+ if (successful_runs) { |
+ for (const auto& entry : aggregates) { |
+ const auto m = entry.second.Divide(successful_runs); |
+ m.PrintResult(base::StringPrintf("_%d", size.width())); |
+ } |
+ } |
+ perf_test::PrintResult("sample_runs", "", "", |
+ static_cast<size_t>(successful_runs), "laps", true); |
+ } |
+ |
+ const gfx::Size fbo_size_; // for the fbo |
scoped_refptr<gfx::GLContext> gl_context_; |
scoped_refptr<gfx::GLSurface> surface_; |
- GPUTiming gpu_timing_; |
+ scoped_refptr<gfx::GPUTimingClient> gpu_timing_client_; |
GLuint color_texture_ = 0; |
GLuint framebuffer_object_ = 0; |
@@ -256,24 +313,19 @@ class TextureUploadPerfTest : public testing::Test { |
// Perf test that generates, uploads and draws a texture on a surface repeatedly |
// and prints out aggregated measurements for all the runs. |
TEST_F(TextureUploadPerfTest, glTexImage2d) { |
- std::vector<uint8> pixels; |
- base::SmallMap<std::map<std::string, Measurement>> |
- aggregates; // indexed by name |
- for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
- GenerateTextureData(size_, i + 1, &pixels); |
- auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); |
- if (i >= kUploadPerfWarmupRuns) { |
- for (const Measurement& m : run) { |
- auto& agg = aggregates[m.name]; |
- agg.name = m.name; |
- agg.Increment(m); |
- } |
- } |
- } |
+ int sizes[] = {128, 256, 512, 1024}; |
+ for (int side : sizes) { |
+ ASSERT_GE(fbo_size_.width(), side); |
+ ASSERT_GE(fbo_size_.height(), side); |
+ |
+ gfx::Size size(side, side); |
+ ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
+ GenerateVertexBuffer(size); |
+ |
+ DCHECK_NE(0u, framebuffer_object_); |
+ glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
- for (const auto& entry : aggregates) { |
- const auto m = entry.second.Divide(kUploadPerfTestRuns); |
- m.PrintResult(); |
+ RunUploadAndDrawMultipleTimes(size); |
} |
} |