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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_surface.h" | 5 #include "ui/gl/gl_surface.h" |
| 6 | 6 |
| 7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
| 8 | 8 |
| 9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "base/trace_event/trace_event.h" | 12 #include "base/trace_event/trace_event.h" |
| 13 #include "base/win/windows_version.h" | 13 #include "base/win/windows_version.h" |
| 14 #include "ui/gfx/frame_time.h" | 14 #include "ui/gfx/frame_time.h" |
| 15 #include "ui/gfx/native_widget_types.h" | 15 #include "ui/gfx/native_widget_types.h" |
| 16 #include "ui/gl/gl_bindings.h" | 16 #include "ui/gl/gl_bindings.h" |
| 17 #include "ui/gl/gl_implementation.h" | 17 #include "ui/gl/gl_implementation.h" |
| 18 #include "ui/gl/gl_surface_egl.h" | 18 #include "ui/gl/gl_surface_egl.h" |
| 19 #include "ui/gl/gl_surface_osmesa.h" | 19 #include "ui/gl/gl_surface_osmesa.h" |
| 20 #include "ui/gl/gl_surface_stub.h" | 20 #include "ui/gl/gl_surface_stub.h" |
| 21 #include "ui/gl/gl_surface_wgl.h" | 21 #include "ui/gl/gl_surface_wgl.h" |
| 22 | 22 |
| 23 // From ANGLE's egl/eglext.h. | 23 // From ANGLE's egl/eglext.h. |
| 24 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE) | 24 #if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE) |
| 25 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \ | 25 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \ |
| 26 reinterpret_cast<EGLNativeDisplayType>(-2) | 26 reinterpret_cast<EGLNativeDisplayType>(-2) |
| 27 #endif | 27 #endif |
| 28 #if !defined(EGL_PLATFORM_ANGLE_ANGLE) | |
| 29 #define EGL_PLATFORM_ANGLE_ANGLE 0x3201 | |
| 30 #endif | |
| 31 #if !defined(EGL_PLATFORM_ANGLE_TYPE_ANGLE) | |
| 32 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 | |
| 33 #endif | |
| 34 #if !defined(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) | |
| 35 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 | |
| 36 #endif | |
| 37 #if !defined(EGL_PLATFORM_ANGLE_USE_WARP_ANGLE) | |
| 38 #define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208 | |
| 39 #endif | |
| 40 | 28 |
| 41 namespace gfx { | 29 namespace gfx { |
| 42 | 30 |
| 43 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a | 31 // This OSMesa GL surface can use GDI to swap the contents of the buffer to a |
| 44 // view. | 32 // view. |
| 45 class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa { | 33 class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa { |
| 46 public: | 34 public: |
| 47 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window); | 35 explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window); |
| 48 virtual ~NativeViewGLSurfaceOSMesa(); | 36 virtual ~NativeViewGLSurfaceOSMesa(); |
| 49 | 37 |
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| 354 | 342 |
| 355 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() { | 343 EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() { |
| 356 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 344 if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
| 357 switches::kDisableD3D11) || | 345 switches::kDisableD3D11) || |
| 358 base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp)) | 346 base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp)) |
| 359 return GetDC(NULL); | 347 return GetDC(NULL); |
| 360 return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE; | 348 return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE; |
| 361 } | 349 } |
| 362 | 350 |
| 363 } // namespace gfx | 351 } // namespace gfx |
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