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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/service/gpu_service_test.h" | 8 #include "gpu/command_buffer/service/gpu_service_test.h" |
| 9 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
| 10 #include "gpu/command_buffer/service/test_helper.h" | 10 #include "gpu/command_buffer/service/test_helper.h" |
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| 36 // Check we can create shader. | 36 // Check we can create shader. |
| 37 Shader* info0 = manager_.CreateShader( | 37 Shader* info0 = manager_.CreateShader( |
| 38 kClient1Id, kService1Id, kShader1Type); | 38 kClient1Id, kService1Id, kShader1Type); |
| 39 // Check shader got created. | 39 // Check shader got created. |
| 40 ASSERT_TRUE(info0 != NULL); | 40 ASSERT_TRUE(info0 != NULL); |
| 41 Shader* shader1 = manager_.GetShader(kClient1Id); | 41 Shader* shader1 = manager_.GetShader(kClient1Id); |
| 42 ASSERT_EQ(info0, shader1); | 42 ASSERT_EQ(info0, shader1); |
| 43 // Check we get nothing for a non-existent shader. | 43 // Check we get nothing for a non-existent shader. |
| 44 EXPECT_TRUE(manager_.GetShader(kClient2Id) == NULL); | 44 EXPECT_TRUE(manager_.GetShader(kClient2Id) == NULL); |
| 45 // Check we can't get the shader after we remove it. | 45 // Check we can't get the shader after we remove it. |
| 46 manager_.MarkAsDeleted(shader1); | 46 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 47 .Times(1) |
| 48 .RetiresOnSaturation(); |
| 49 manager_.Delete(shader1); |
| 47 EXPECT_TRUE(manager_.GetShader(kClient1Id) == NULL); | 50 EXPECT_TRUE(manager_.GetShader(kClient1Id) == NULL); |
| 48 } | 51 } |
| 49 | 52 |
| 50 TEST_F(ShaderManagerTest, Destroy) { | 53 TEST_F(ShaderManagerTest, Destroy) { |
| 51 const GLuint kClient1Id = 1; | 54 const GLuint kClient1Id = 1; |
| 52 const GLuint kService1Id = 11; | 55 const GLuint kService1Id = 11; |
| 53 const GLenum kShader1Type = GL_VERTEX_SHADER; | 56 const GLenum kShader1Type = GL_VERTEX_SHADER; |
| 54 // Check we can create shader. | 57 // Check we can create shader. |
| 55 Shader* shader1 = manager_.CreateShader( | 58 Shader* shader1 = manager_.CreateShader( |
| 56 kClient1Id, kService1Id, kShader1Type); | 59 kClient1Id, kService1Id, kShader1Type); |
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| 72 const GLuint kService2Id = 12; | 75 const GLuint kService2Id = 12; |
| 73 const GLenum kShaderType = GL_VERTEX_SHADER; | 76 const GLenum kShaderType = GL_VERTEX_SHADER; |
| 74 // Check we can create shader. | 77 // Check we can create shader. |
| 75 scoped_refptr<Shader> shader1( | 78 scoped_refptr<Shader> shader1( |
| 76 manager_.CreateShader(kClient1Id, kService1Id, kShaderType)); | 79 manager_.CreateShader(kClient1Id, kService1Id, kShaderType)); |
| 77 scoped_refptr<Shader> shader2( | 80 scoped_refptr<Shader> shader2( |
| 78 manager_.CreateShader(kClient2Id, kService2Id, kShaderType)); | 81 manager_.CreateShader(kClient2Id, kService2Id, kShaderType)); |
| 79 ASSERT_TRUE(shader1.get()); | 82 ASSERT_TRUE(shader1.get()); |
| 80 ASSERT_TRUE(shader2.get()); | 83 ASSERT_TRUE(shader2.get()); |
| 81 manager_.UseShader(shader1.get()); | 84 manager_.UseShader(shader1.get()); |
| 82 manager_.MarkAsDeleted(shader1.get()); | 85 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 83 manager_.MarkAsDeleted(shader2.get()); | 86 .Times(1) |
| 87 .RetiresOnSaturation(); |
| 88 manager_.Delete(shader1.get()); |
| 89 EXPECT_CALL(*gl_, DeleteShader(kService2Id)) |
| 90 .Times(1) |
| 91 .RetiresOnSaturation(); |
| 92 manager_.Delete(shader2.get()); |
| 84 EXPECT_TRUE(manager_.IsOwned(shader1.get())); | 93 EXPECT_TRUE(manager_.IsOwned(shader1.get())); |
| 85 EXPECT_FALSE(manager_.IsOwned(shader2.get())); | 94 EXPECT_FALSE(manager_.IsOwned(shader2.get())); |
| 86 } | 95 } |
| 87 | 96 |
| 88 TEST_F(ShaderManagerTest, DoCompile) { | 97 TEST_F(ShaderManagerTest, DoCompile) { |
| 89 const GLuint kClient1Id = 1; | 98 const GLuint kClient1Id = 1; |
| 90 const GLuint kService1Id = 11; | 99 const GLuint kService1Id = 11; |
| 91 const GLenum kShader1Type = GL_VERTEX_SHADER; | 100 const GLenum kShader1Type = GL_VERTEX_SHADER; |
| 92 const char* kClient1Source = "hello world"; | 101 const char* kClient1Source = "hello world"; |
| 93 const GLenum kAttrib1Type = GL_FLOAT_VEC2; | 102 const GLenum kAttrib1Type = GL_FLOAT_VEC2; |
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| 242 Shader* shader1 = manager_.CreateShader( | 251 Shader* shader1 = manager_.CreateShader( |
| 243 kClient1Id, kService1Id, kShader1Type); | 252 kClient1Id, kService1Id, kShader1Type); |
| 244 // Check shader got created. | 253 // Check shader got created. |
| 245 ASSERT_TRUE(shader1 != NULL); | 254 ASSERT_TRUE(shader1 != NULL); |
| 246 EXPECT_FALSE(shader1->InUse()); | 255 EXPECT_FALSE(shader1->InUse()); |
| 247 EXPECT_FALSE(shader1->IsDeleted()); | 256 EXPECT_FALSE(shader1->IsDeleted()); |
| 248 manager_.UseShader(shader1); | 257 manager_.UseShader(shader1); |
| 249 EXPECT_TRUE(shader1->InUse()); | 258 EXPECT_TRUE(shader1->InUse()); |
| 250 manager_.UseShader(shader1); | 259 manager_.UseShader(shader1); |
| 251 EXPECT_TRUE(shader1->InUse()); | 260 EXPECT_TRUE(shader1->InUse()); |
| 252 manager_.MarkAsDeleted(shader1); | 261 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 262 .Times(1) |
| 263 .RetiresOnSaturation(); |
| 264 manager_.Delete(shader1); |
| 253 EXPECT_TRUE(shader1->IsDeleted()); | 265 EXPECT_TRUE(shader1->IsDeleted()); |
| 254 Shader* shader2 = manager_.GetShader(kClient1Id); | 266 Shader* shader2 = manager_.GetShader(kClient1Id); |
| 255 EXPECT_EQ(shader1, shader2); | 267 EXPECT_EQ(shader1, shader2); |
| 256 manager_.UnuseShader(shader1); | 268 manager_.UnuseShader(shader1); |
| 257 EXPECT_TRUE(shader1->InUse()); | 269 EXPECT_TRUE(shader1->InUse()); |
| 258 manager_.UnuseShader(shader1); // this should delete the info. | 270 manager_.UnuseShader(shader1); // this should delete the info. |
| 259 shader2 = manager_.GetShader(kClient1Id); | 271 shader2 = manager_.GetShader(kClient1Id); |
| 260 EXPECT_TRUE(shader2 == NULL); | 272 EXPECT_TRUE(shader2 == NULL); |
| 261 | 273 |
| 262 shader1 = manager_.CreateShader(kClient1Id, kService1Id, kShader1Type); | 274 shader1 = manager_.CreateShader(kClient1Id, kService1Id, kShader1Type); |
| 263 ASSERT_TRUE(shader1 != NULL); | 275 ASSERT_TRUE(shader1 != NULL); |
| 264 EXPECT_FALSE(shader1->InUse()); | 276 EXPECT_FALSE(shader1->InUse()); |
| 265 manager_.UseShader(shader1); | 277 manager_.UseShader(shader1); |
| 266 EXPECT_TRUE(shader1->InUse()); | 278 EXPECT_TRUE(shader1->InUse()); |
| 267 manager_.UseShader(shader1); | 279 manager_.UseShader(shader1); |
| 268 EXPECT_TRUE(shader1->InUse()); | 280 EXPECT_TRUE(shader1->InUse()); |
| 269 manager_.UnuseShader(shader1); | 281 manager_.UnuseShader(shader1); |
| 270 EXPECT_TRUE(shader1->InUse()); | 282 EXPECT_TRUE(shader1->InUse()); |
| 271 manager_.UnuseShader(shader1); | 283 manager_.UnuseShader(shader1); |
| 272 EXPECT_FALSE(shader1->InUse()); | 284 EXPECT_FALSE(shader1->InUse()); |
| 273 shader2 = manager_.GetShader(kClient1Id); | 285 shader2 = manager_.GetShader(kClient1Id); |
| 274 EXPECT_EQ(shader1, shader2); | 286 EXPECT_EQ(shader1, shader2); |
| 275 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 287 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 288 .Times(1) |
| 289 .RetiresOnSaturation(); |
| 290 manager_.Delete(shader1); // this should delete the shader. |
| 276 shader2 = manager_.GetShader(kClient1Id); | 291 shader2 = manager_.GetShader(kClient1Id); |
| 277 EXPECT_TRUE(shader2 == NULL); | 292 EXPECT_TRUE(shader2 == NULL); |
| 278 } | 293 } |
| 279 | 294 |
| 280 } // namespace gles2 | 295 } // namespace gles2 |
| 281 } // namespace gpu | 296 } // namespace gpu |
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