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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| 7 | 7 |
| 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 10 #include "gpu/command_buffer/service/buffer_manager.h" | 10 #include "gpu/command_buffer/service/buffer_manager.h" |
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| 157 } | 157 } |
| 158 | 158 |
| 159 ValuebufferManager* valuebuffer_manager() { | 159 ValuebufferManager* valuebuffer_manager() { |
| 160 return group_->valuebuffer_manager(); | 160 return group_->valuebuffer_manager(); |
| 161 } | 161 } |
| 162 | 162 |
| 163 ValueStateMap* pending_valuebuffer_state() { | 163 ValueStateMap* pending_valuebuffer_state() { |
| 164 return group_->pending_valuebuffer_state(); | 164 return group_->pending_valuebuffer_state(); |
| 165 } | 165 } |
| 166 | 166 |
| 167 FeatureInfo* feature_info() { |
| 168 return group_->feature_info(); |
| 169 } |
| 170 |
| 167 ImageManager* GetImageManager() { return decoder_->GetImageManager(); } | 171 ImageManager* GetImageManager() { return decoder_->GetImageManager(); } |
| 168 | 172 |
| 169 void DoCreateProgram(GLuint client_id, GLuint service_id); | 173 void DoCreateProgram(GLuint client_id, GLuint service_id); |
| 170 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); | 174 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); |
| 171 void DoFenceSync(GLuint client_id, GLuint service_id); | 175 void DoFenceSync(GLuint client_id, GLuint service_id); |
| 172 | 176 |
| 173 void SetBucketData(uint32_t bucket_id, const void* data, uint32_t data_size); | 177 void SetBucketData(uint32_t bucket_id, const void* data, uint32_t data_size); |
| 174 void SetBucketAsCString(uint32 bucket_id, const char* str); | 178 void SetBucketAsCString(uint32 bucket_id, const char* str); |
| 175 // If we want a valid bucket, just set |count_in_header| as |count|, | 179 // If we want a valid bucket, just set |count_in_header| as |count|, |
| 176 // and set |str_end| as 0. | 180 // and set |str_end| as 0. |
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| 272 bool reset_read, GLenum read_target, GLuint read_id); | 276 bool reset_read, GLenum read_target, GLuint read_id); |
| 273 void DoDeleteProgram(GLuint client_id, GLuint service_id); | 277 void DoDeleteProgram(GLuint client_id, GLuint service_id); |
| 274 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); | 278 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); |
| 275 void DoDeleteShader(GLuint client_id, GLuint service_id); | 279 void DoDeleteShader(GLuint client_id, GLuint service_id); |
| 276 void DoDeleteTexture(GLuint client_id, GLuint service_id); | 280 void DoDeleteTexture(GLuint client_id, GLuint service_id); |
| 277 | 281 |
| 278 void DoCompressedTexImage2D( | 282 void DoCompressedTexImage2D( |
| 279 GLenum target, GLint level, GLenum format, | 283 GLenum target, GLint level, GLenum format, |
| 280 GLsizei width, GLsizei height, GLint border, | 284 GLsizei width, GLsizei height, GLint border, |
| 281 GLsizei size, uint32 bucket_id); | 285 GLsizei size, uint32 bucket_id); |
| 286 void DoBindTexImage2DCHROMIUM(GLenum target, GLint image_id); |
| 282 void DoTexImage2D( | 287 void DoTexImage2D( |
| 283 GLenum target, GLint level, GLenum internal_format, | 288 GLenum target, GLint level, GLenum internal_format, |
| 284 GLsizei width, GLsizei height, GLint border, | 289 GLsizei width, GLsizei height, GLint border, |
| 285 GLenum format, GLenum type, | 290 GLenum format, GLenum type, |
| 286 uint32 shared_memory_id, uint32 shared_memory_offset); | 291 uint32 shared_memory_id, uint32 shared_memory_offset); |
| 287 void DoTexImage2DConvertInternalFormat( | 292 void DoTexImage2DConvertInternalFormat( |
| 288 GLenum target, GLint level, GLenum requested_internal_format, | 293 GLenum target, GLint level, GLenum requested_internal_format, |
| 289 GLsizei width, GLsizei height, GLint border, | 294 GLsizei width, GLsizei height, GLint border, |
| 290 GLenum format, GLenum type, | 295 GLenum format, GLenum type, |
| 291 uint32 shared_memory_id, uint32 shared_memory_offset, | 296 uint32 shared_memory_id, uint32 shared_memory_offset, |
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| 673 }; | 678 }; |
| 674 | 679 |
| 675 // SpecializedSetup specializations that are needed in multiple unittest files. | 680 // SpecializedSetup specializations that are needed in multiple unittest files. |
| 676 template <> | 681 template <> |
| 677 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid); | 682 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid); |
| 678 | 683 |
| 679 } // namespace gles2 | 684 } // namespace gles2 |
| 680 } // namespace gpu | 685 } // namespace gpu |
| 681 | 686 |
| 682 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 687 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
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