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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_LAYER_H_ | 5 #ifndef CC_LAYERS_LAYER_H_ |
6 #define CC_LAYERS_LAYER_H_ | 6 #define CC_LAYERS_LAYER_H_ |
7 | 7 |
8 #include <set> | 8 #include <set> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
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403 | 403 |
404 LayerTreeHost* layer_tree_host() { return layer_tree_host_; } | 404 LayerTreeHost* layer_tree_host() { return layer_tree_host_; } |
405 const LayerTreeHost* layer_tree_host() const { return layer_tree_host_; } | 405 const LayerTreeHost* layer_tree_host() const { return layer_tree_host_; } |
406 | 406 |
407 // Set the priority of all desired textures in this layer. | 407 // Set the priority of all desired textures in this layer. |
408 virtual void SetTexturePriorities(const PriorityCalculator& priority_calc) {} | 408 virtual void SetTexturePriorities(const PriorityCalculator& priority_calc) {} |
409 | 409 |
410 bool AddAnimation(scoped_ptr<Animation> animation); | 410 bool AddAnimation(scoped_ptr<Animation> animation); |
411 void PauseAnimation(int animation_id, double time_offset); | 411 void PauseAnimation(int animation_id, double time_offset); |
412 void RemoveAnimation(int animation_id); | 412 void RemoveAnimation(int animation_id); |
| 413 void RemoveAnimation(int animation_id, Animation::TargetProperty property); |
413 | 414 |
414 LayerAnimationController* layer_animation_controller() { | 415 LayerAnimationController* layer_animation_controller() { |
415 return layer_animation_controller_.get(); | 416 return layer_animation_controller_.get(); |
416 } | 417 } |
417 void SetLayerAnimationControllerForTest( | 418 void SetLayerAnimationControllerForTest( |
418 scoped_refptr<LayerAnimationController> controller); | 419 scoped_refptr<LayerAnimationController> controller); |
419 | 420 |
420 void set_layer_animation_delegate(AnimationDelegate* delegate) { | 421 void set_layer_animation_delegate(AnimationDelegate* delegate) { |
421 layer_animation_controller_->set_layer_animation_delegate(delegate); | 422 layer_animation_controller_->set_layer_animation_delegate(delegate); |
422 } | 423 } |
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465 needs_push_properties_ = false; | 466 needs_push_properties_ = false; |
466 } | 467 } |
467 | 468 |
468 virtual void RunMicroBenchmark(MicroBenchmark* benchmark); | 469 virtual void RunMicroBenchmark(MicroBenchmark* benchmark); |
469 | 470 |
470 void Set3dSortingContextId(int id); | 471 void Set3dSortingContextId(int id); |
471 int sorting_context_id() const { return sorting_context_id_; } | 472 int sorting_context_id() const { return sorting_context_id_; } |
472 | 473 |
473 void set_transform_tree_index(int index) { transform_tree_index_ = index; } | 474 void set_transform_tree_index(int index) { transform_tree_index_ = index; } |
474 void set_clip_tree_index(int index) { clip_tree_index_ = index; } | 475 void set_clip_tree_index(int index) { clip_tree_index_ = index; } |
| 476 void set_opacity_tree_index(int index) { opacity_tree_index_ = index; } |
475 int clip_tree_index() const { return clip_tree_index_; } | 477 int clip_tree_index() const { return clip_tree_index_; } |
476 int transform_tree_index() const { return transform_tree_index_; } | 478 int transform_tree_index() const { return transform_tree_index_; } |
| 479 int opacity_tree_index() const { return opacity_tree_index_; } |
477 | 480 |
478 void set_offset_to_transform_parent(gfx::Vector2dF offset) { | 481 void set_offset_to_transform_parent(gfx::Vector2dF offset) { |
479 offset_to_transform_parent_ = offset; | 482 offset_to_transform_parent_ = offset; |
480 } | 483 } |
481 gfx::Vector2dF offset_to_transform_parent() const { | 484 gfx::Vector2dF offset_to_transform_parent() const { |
482 return offset_to_transform_parent_; | 485 return offset_to_transform_parent_; |
483 } | 486 } |
484 | 487 |
485 // TODO(vollick): Once we transition to transform and clip trees, rename these | 488 // TODO(vollick): Once we transition to transform and clip trees, rename these |
486 // functions and related values. The "from property trees" functions below | 489 // functions and related values. The "from property trees" functions below |
487 // use the transform and clip trees. Eventually, we will use these functions | 490 // use the transform and clip trees. Eventually, we will use these functions |
488 // to compute the official values, but these functions are retained for | 491 // to compute the official values, but these functions are retained for |
489 // testing purposes until we've migrated. | 492 // testing purposes until we've migrated. |
490 | 493 |
491 const gfx::Rect& visible_rect_from_property_trees() const { | 494 const gfx::Rect& visible_rect_from_property_trees() const { |
492 return visible_rect_from_property_trees_; | 495 return visible_rect_from_property_trees_; |
493 } | 496 } |
494 void set_visible_rect_from_property_trees(const gfx::Rect& rect) { | 497 void set_visible_rect_from_property_trees(const gfx::Rect& rect) { |
495 visible_rect_from_property_trees_ = rect; | 498 visible_rect_from_property_trees_ = rect; |
496 } | 499 } |
497 | 500 |
498 gfx::Transform screen_space_transform_from_property_trees( | 501 gfx::Transform screen_space_transform_from_property_trees( |
499 const TransformTree& tree) const; | 502 const TransformTree& tree) const; |
500 gfx::Transform draw_transform_from_property_trees( | 503 gfx::Transform draw_transform_from_property_trees( |
501 const TransformTree& tree) const; | 504 const TransformTree& tree) const; |
| 505 float DrawOpacityFromPropertyTrees(const OpacityTree& tree) const; |
502 | 506 |
503 // TODO(vollick): These values are temporary and will be removed as soon as | 507 // TODO(vollick): These values are temporary and will be removed as soon as |
504 // render surface determinations are moved out of CDP. They only exist because | 508 // render surface determinations are moved out of CDP. They only exist because |
505 // certain logic depends on whether or not a layer would render to a separate | 509 // certain logic depends on whether or not a layer would render to a separate |
506 // surface, but CDP destroys surfaces and targets it doesn't need, so without | 510 // surface, but CDP destroys surfaces and targets it doesn't need, so without |
507 // this boolean, this is impossible to determine after the fact without | 511 // this boolean, this is impossible to determine after the fact without |
508 // wastefully recomputing it. This is public for the time being so that it can | 512 // wastefully recomputing it. This is public for the time being so that it can |
509 // be accessed from CDP. | 513 // be accessed from CDP. |
510 bool has_render_surface() const { | 514 bool has_render_surface() const { |
511 return has_render_surface_; | 515 return has_render_surface_; |
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711 | 715 |
712 std::vector<FrameTimingRequest> frame_timing_requests_; | 716 std::vector<FrameTimingRequest> frame_timing_requests_; |
713 bool frame_timing_requests_dirty_; | 717 bool frame_timing_requests_dirty_; |
714 | 718 |
715 DISALLOW_COPY_AND_ASSIGN(Layer); | 719 DISALLOW_COPY_AND_ASSIGN(Layer); |
716 }; | 720 }; |
717 | 721 |
718 } // namespace cc | 722 } // namespace cc |
719 | 723 |
720 #endif // CC_LAYERS_LAYER_H_ | 724 #endif // CC_LAYERS_LAYER_H_ |
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