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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/animation/scrollbar_animation_controller.h" | 5 #include "cc/animation/scrollbar_animation_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
| 10 #include "cc/trees/layer_tree_impl.h" |
10 | 11 |
11 namespace cc { | 12 namespace cc { |
12 | 13 |
13 ScrollbarAnimationController::ScrollbarAnimationController( | 14 ScrollbarAnimationController::ScrollbarAnimationController( |
| 15 LayerImpl* scroll_layer, |
14 ScrollbarAnimationControllerClient* client, | 16 ScrollbarAnimationControllerClient* client, |
15 base::TimeDelta delay_before_starting, | 17 base::TimeDelta delay_before_starting, |
16 base::TimeDelta resize_delay_before_starting, | 18 base::TimeDelta resize_delay_before_starting, |
17 base::TimeDelta duration) | 19 base::TimeDelta duration) |
18 : client_(client), | 20 : scroll_layer_(scroll_layer), |
| 21 client_(client), |
19 delay_before_starting_(delay_before_starting), | 22 delay_before_starting_(delay_before_starting), |
20 resize_delay_before_starting_(resize_delay_before_starting), | 23 resize_delay_before_starting_(resize_delay_before_starting), |
21 duration_(duration), | 24 duration_(duration), |
22 is_animating_(false), | 25 is_animating_(false), |
23 currently_scrolling_(false), | 26 currently_scrolling_(false), |
24 scroll_gesture_has_scrolled_(false), | 27 scroll_gesture_has_scrolled_(false), |
25 weak_factory_(this) { | 28 weak_factory_(this) { |
26 } | 29 } |
27 | 30 |
28 ScrollbarAnimationController::~ScrollbarAnimationController() { | 31 ScrollbarAnimationController::~ScrollbarAnimationController() { |
| 32 if (is_animating_) |
| 33 client_->StopAnimatingScrollbarAnimationController(this); |
29 } | 34 } |
30 | 35 |
31 void ScrollbarAnimationController::Animate(base::TimeTicks now) { | 36 void ScrollbarAnimationController::Animate(base::TimeTicks now) { |
32 if (!is_animating_) | 37 if (!is_animating_) |
33 return; | 38 return; |
34 | 39 |
35 if (last_awaken_time_.is_null()) | 40 if (last_awaken_time_.is_null()) |
36 last_awaken_time_ = now; | 41 last_awaken_time_ = now; |
37 | 42 |
38 float progress = AnimationProgressAtTime(now); | 43 float progress = AnimationProgressAtTime(now); |
39 RunAnimationFrame(progress); | 44 RunAnimationFrame(progress); |
40 | |
41 if (is_animating_) { | |
42 delayed_scrollbar_fade_.Cancel(); | |
43 client_->SetNeedsScrollbarAnimationFrame(); | |
44 } | |
45 } | 45 } |
46 | 46 |
47 float ScrollbarAnimationController::AnimationProgressAtTime( | 47 float ScrollbarAnimationController::AnimationProgressAtTime( |
48 base::TimeTicks now) { | 48 base::TimeTicks now) { |
49 base::TimeDelta delta = now - last_awaken_time_; | 49 base::TimeDelta delta = now - last_awaken_time_; |
50 float progress = delta.InSecondsF() / duration_.InSecondsF(); | 50 float progress = delta.InSecondsF() / duration_.InSecondsF(); |
51 return std::max(std::min(progress, 1.f), 0.f); | 51 return std::max(std::min(progress, 1.f), 0.f); |
52 } | 52 } |
53 | 53 |
54 void ScrollbarAnimationController::DidScrollBegin() { | 54 void ScrollbarAnimationController::DidScrollBegin() { |
55 currently_scrolling_ = true; | 55 currently_scrolling_ = true; |
56 } | 56 } |
57 | 57 |
58 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { | 58 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { |
59 StopAnimation(); | 59 StopAnimation(); |
60 delayed_scrollbar_fade_.Cancel(); | 60 delayed_scrollbar_fade_.Cancel(); |
61 | 61 |
62 // As an optimization, we avoid spamming fade delay tasks during active fast | 62 // As an optimization, we avoid spamming fade delay tasks during active fast |
63 // scrolls. But if we're not within one, we need to post every scroll update. | 63 // scrolls. But if we're not within one, we need to post every scroll update. |
64 if (!currently_scrolling_) | 64 if (!currently_scrolling_) |
65 PostDelayedFade(on_resize); | 65 PostDelayedAnimationTask(on_resize); |
66 else | 66 else |
67 scroll_gesture_has_scrolled_ = true; | 67 scroll_gesture_has_scrolled_ = true; |
68 } | 68 } |
69 | 69 |
70 void ScrollbarAnimationController::DidScrollEnd() { | 70 void ScrollbarAnimationController::DidScrollEnd() { |
71 if (scroll_gesture_has_scrolled_) { | 71 if (scroll_gesture_has_scrolled_) { |
72 PostDelayedFade(false); | 72 PostDelayedAnimationTask(false); |
73 scroll_gesture_has_scrolled_ = false; | 73 scroll_gesture_has_scrolled_ = false; |
74 } | 74 } |
75 | 75 |
76 currently_scrolling_ = false; | 76 currently_scrolling_ = false; |
77 } | 77 } |
78 | 78 |
79 void ScrollbarAnimationController::PostDelayedFade(bool on_resize) { | 79 void ScrollbarAnimationController::PostDelayedAnimationTask(bool on_resize) { |
80 base::TimeDelta delay = | 80 base::TimeDelta delay = |
81 on_resize ? resize_delay_before_starting_ : delay_before_starting_; | 81 on_resize ? resize_delay_before_starting_ : delay_before_starting_; |
82 delayed_scrollbar_fade_.Reset( | 82 delayed_scrollbar_fade_.Reset( |
83 base::Bind(&ScrollbarAnimationController::StartAnimation, | 83 base::Bind(&ScrollbarAnimationController::StartAnimation, |
84 weak_factory_.GetWeakPtr())); | 84 weak_factory_.GetWeakPtr())); |
85 client_->PostDelayedScrollbarFade(delayed_scrollbar_fade_.callback(), delay); | 85 client_->PostDelayedScrollbarAnimationTask(delayed_scrollbar_fade_.callback(), |
| 86 delay); |
86 } | 87 } |
87 | 88 |
88 void ScrollbarAnimationController::StartAnimation() { | 89 void ScrollbarAnimationController::StartAnimation() { |
89 delayed_scrollbar_fade_.Cancel(); | 90 delayed_scrollbar_fade_.Cancel(); |
90 is_animating_ = true; | 91 is_animating_ = true; |
91 last_awaken_time_ = base::TimeTicks(); | 92 last_awaken_time_ = base::TimeTicks(); |
92 client_->SetNeedsScrollbarAnimationFrame(); | 93 client_->StartAnimatingScrollbarAnimationController(this); |
93 } | 94 } |
94 | 95 |
95 void ScrollbarAnimationController::StopAnimation() { | 96 void ScrollbarAnimationController::StopAnimation() { |
96 is_animating_ = false; | 97 is_animating_ = false; |
| 98 client_->StopAnimatingScrollbarAnimationController(this); |
97 } | 99 } |
98 | 100 |
99 } // namespace cc | 101 } // namespace cc |
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