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Side by Side Diff: src/core/SkPMFloat.h

Issue 960023002: Spin off some fixes to land right away. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: try inline instead Created 5 years, 9 months ago
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1 #ifndef SkPM_DEFINED 1 #ifndef SkPM_DEFINED
2 #define SkPM_DEFINED 2 #define SkPM_DEFINED
3 3
4 #include "SkTypes.h" 4 #include "SkTypes.h"
5 #include "SkColor.h" 5 #include "SkColor.h"
6 6
7 // As usual, there are two ways to increase alignment... the MSVC way and the ev eryone-else way.
8 #ifdef _MSC_VER
9 #define ALIGN(N) __declspec(align(N))
10 #else
11 #define ALIGN(N) __attribute__((aligned(N)))
12 #endif
13
14 // A pre-multiplied color in the same order as SkPMColor storing each component as a float. 7 // A pre-multiplied color in the same order as SkPMColor storing each component as a float.
15 struct ALIGN(16) SkPMFloat { 8 struct SK_STRUCT_ALIGN(16) SkPMFloat {
16 float fColor[4]; 9 float fColor[4];
17 10
18 float a() const { return fColor[SK_A32_SHIFT / 8]; } 11 float a() const { return fColor[SK_A32_SHIFT / 8]; }
19 float r() const { return fColor[SK_R32_SHIFT / 8]; } 12 float r() const { return fColor[SK_R32_SHIFT / 8]; }
20 float g() const { return fColor[SK_G32_SHIFT / 8]; } 13 float g() const { return fColor[SK_G32_SHIFT / 8]; }
21 float b() const { return fColor[SK_B32_SHIFT / 8]; } 14 float b() const { return fColor[SK_B32_SHIFT / 8]; }
22 15
23 void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; } 16 void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; }
24 void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; } 17 void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; }
25 void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; } 18 void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; }
26 void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; } 19 void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; }
27 20
28 void set(SkPMColor); 21 void set(SkPMColor);
29 22
30 SkPMColor get() const; // May SkASSERT(this->isValid()). 23 SkPMColor get() const; // May SkASSERT(this->isValid()).
31 SkPMColor clamped() const; // Will clamp all values to [0,1], then SkASSERT (this->isValid()). 24 SkPMColor clamped() const; // Will clamp all values to [0,1], then SkASSERT (this->isValid()).
32 25
33 bool isValid() const { 26 bool isValid() const {
34 return this->a() >= 0 && this->a() <= 1 27 return this->a() >= 0 && this->a() <= 1
35 && this->r() >= 0 && this->r() <= this->a() 28 && this->r() >= 0 && this->r() <= this->a()
36 && this->g() >= 0 && this->g() <= this->a() 29 && this->g() >= 0 && this->g() <= this->a()
37 && this->b() >= 0 && this->b() <= this->a(); 30 && this->b() >= 0 && this->b() <= this->a();
38 } 31 }
39 }; 32 };
40 #undef ALIGN
41 33
42 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 34 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
43 #include "../opts/SkPMFloat_SSE2.h" 35 #include "../opts/SkPMFloat_SSE2.h"
44 #elif defined(__ARM_NEON__) 36 #elif defined(__ARM_NEON__)
45 #include "../opts/SkPMFloat_neon.h" 37 #include "../opts/SkPMFloat_neon.h"
46 #else 38 #else
47 #include "../opts/SkPMFloat_none.h" 39 #include "../opts/SkPMFloat_none.h"
48 #endif 40 #endif
49 41
50 #endif//SkPM_DEFINED 42 #endif//SkPM_DEFINED
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