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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
10 | 10 |
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118 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); | 118 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); |
119 virtual void blitV(int x, int y, int height, SkAlpha alpha); | 119 virtual void blitV(int x, int y, int height, SkAlpha alpha); |
120 virtual void blitRect(int x, int y, int width, int height); | 120 virtual void blitRect(int x, int y, int width, int height); |
121 virtual void blitMask(const SkMask&, const SkIRect&); | 121 virtual void blitMask(const SkMask&, const SkIRect&); |
122 virtual const SkBitmap* justAnOpaqueColor(uint32_t*); | 122 virtual const SkBitmap* justAnOpaqueColor(uint32_t*); |
123 | 123 |
124 protected: | 124 protected: |
125 SkColor fColor; | 125 SkColor fColor; |
126 SkPMColor fPMColor; | 126 SkPMColor fPMColor; |
127 SkBlitRow::ColorProc fColor32Proc; | 127 SkBlitRow::ColorProc fColor32Proc; |
128 SkBlitRow::ColorRectProc fColorRect32Proc; | |
129 | 128 |
130 private: | 129 private: |
131 unsigned fSrcA, fSrcR, fSrcG, fSrcB; | 130 unsigned fSrcA, fSrcR, fSrcG, fSrcB; |
132 | 131 |
133 // illegal | 132 // illegal |
134 SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); | 133 SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); |
135 | 134 |
136 typedef SkRasterBlitter INHERITED; | 135 typedef SkRasterBlitter INHERITED; |
137 }; | 136 }; |
138 | 137 |
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194 | 193 |
195 These pre-conditions must be handled by the caller, in our case | 194 These pre-conditions must be handled by the caller, in our case |
196 SkBlitter::Choose(...) | 195 SkBlitter::Choose(...) |
197 */ | 196 */ |
198 | 197 |
199 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 198 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, |
200 SkShader::Context* shaderContext, | 199 SkShader::Context* shaderContext, |
201 SkTBlitterAllocator* allocator); | 200 SkTBlitterAllocator* allocator); |
202 | 201 |
203 #endif | 202 #endif |
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