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Side by Side Diff: src/core/SkBlitter_ARGB32.cpp

Issue 959873002: Clean up ColorRectProc plumbing. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: simpler, platform procs specialize anyway Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkCoreBlitters.h" 8 #include "SkCoreBlitters.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkShader.h" 10 #include "SkShader.h"
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46 fColor = color; 46 fColor = color;
47 47
48 fSrcA = SkColorGetA(color); 48 fSrcA = SkColorGetA(color);
49 unsigned scale = SkAlpha255To256(fSrcA); 49 unsigned scale = SkAlpha255To256(fSrcA);
50 fSrcR = SkAlphaMul(SkColorGetR(color), scale); 50 fSrcR = SkAlphaMul(SkColorGetR(color), scale);
51 fSrcG = SkAlphaMul(SkColorGetG(color), scale); 51 fSrcG = SkAlphaMul(SkColorGetG(color), scale);
52 fSrcB = SkAlphaMul(SkColorGetB(color), scale); 52 fSrcB = SkAlphaMul(SkColorGetB(color), scale);
53 53
54 fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB); 54 fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB);
55 fColor32Proc = SkBlitRow::ColorProcFactory(); 55 fColor32Proc = SkBlitRow::ColorProcFactory();
56 fColorRect32Proc = SkBlitRow::ColorRectProcFactory();
57 } 56 }
58 57
59 const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) { 58 const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) {
60 if (255 == fSrcA) { 59 if (255 == fSrcA) {
61 *value = fPMColor; 60 *value = fPMColor;
62 return &fDevice; 61 return &fDevice;
63 } 62 }
64 return NULL; 63 return NULL;
65 } 64 }
66 65
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207 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= f Device.height()); 206 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= f Device.height());
208 207
209 if (fSrcA == 0) { 208 if (fSrcA == 0) {
210 return; 209 return;
211 } 210 }
212 211
213 uint32_t* device = fDevice.getAddr32(x, y); 212 uint32_t* device = fDevice.getAddr32(x, y);
214 uint32_t color = fPMColor; 213 uint32_t color = fPMColor;
215 size_t rowBytes = fDevice.rowBytes(); 214 size_t rowBytes = fDevice.rowBytes();
216 215
217 if (255 == SkGetPackedA32(color)) { 216 while (--height >= 0) {
218 fColorRect32Proc(device, width, height, rowBytes, color); 217 fColor32Proc(device, device, width, color);
219 } else { 218 device = (uint32_t*)((char*)device + rowBytes);
220 while (--height >= 0) {
221 fColor32Proc(device, device, width, color);
222 device = (uint32_t*)((char*)device + rowBytes);
223 }
224 } 219 }
225 } 220 }
226 221
227 #if defined _WIN32 && _MSC_VER >= 1300 222 #if defined _WIN32 && _MSC_VER >= 1300
228 #pragma warning ( pop ) 223 #pragma warning ( pop )
229 #endif 224 #endif
230 225
231 /////////////////////////////////////////////////////////////////////// 226 ///////////////////////////////////////////////////////////////////////
232 227
233 void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 228 void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
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631 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; 626 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend;
632 do { 627 do {
633 shaderContext->shadeSpan(x, y, span, 1); 628 shaderContext->shadeSpan(x, y, span, 1);
634 proc(device, span, 1, alpha); 629 proc(device, span, 1, alpha);
635 y += 1; 630 y += 1;
636 device = (uint32_t*)((char*)device + deviceRB); 631 device = (uint32_t*)((char*)device + deviceRB);
637 } while (--height > 0); 632 } while (--height > 0);
638 } 633 }
639 } 634 }
640 } 635 }
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