| Index: sky/engine/core/rendering/RenderLayer.h
|
| diff --git a/sky/engine/core/rendering/RenderLayer.h b/sky/engine/core/rendering/RenderLayer.h
|
| index a49b8350f86f65b4cf06f99d7bdc4ea47405ec1e..5742a77673e8f1412b0eb1344fc818d1741c1727 100644
|
| --- a/sky/engine/core/rendering/RenderLayer.h
|
| +++ b/sky/engine/core/rendering/RenderLayer.h
|
| @@ -131,9 +131,6 @@ public:
|
| // True if this layer container renderers that paint.
|
| bool hasNonEmptyChildRenderers() const;
|
|
|
| - bool usedTransparency() const { return m_usedTransparency; }
|
| - void clearUsedTransparency() { m_usedTransparency = false; }
|
| -
|
| // Gets the nearest enclosing positioned ancestor layer (also includes
|
| // the <html> layer and the root layer).
|
| RenderLayer* enclosingPositionedAncestor() const;
|
| @@ -267,8 +264,6 @@ private:
|
|
|
| void updateOrRemoveFilterClients();
|
|
|
| - LayoutRect paintingExtent(const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation);
|
| -
|
| LayerType m_layerType;
|
|
|
| // Self-painting layer is an optimization where we avoid the heavy RenderLayer painting
|
| @@ -283,10 +278,6 @@ private:
|
|
|
| const unsigned m_isRootLayer : 1;
|
|
|
| - unsigned m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether
|
| - // we ended up painting this layer or any descendants (and therefore need to
|
| - // blend).
|
| -
|
| unsigned m_3DTransformedDescendantStatusDirty : 1;
|
| // Set on a stacking context layer that has 3D descendants anywhere
|
| // in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
|
|
|