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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 | 8 |
| 9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
| 10 #include "cc/output/compositor_frame_metadata.h" | 10 #include "cc/output/compositor_frame_metadata.h" |
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| 142 EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); | 142 EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); |
| 143 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); | 143 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); |
| 144 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); | 144 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); |
| 145 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); | 145 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); |
| 146 EXPECT_PROGRAM_VALID( | 146 EXPECT_PROGRAM_VALID( |
| 147 renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); | 147 renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); |
| 148 EXPECT_PROGRAM_VALID( | 148 EXPECT_PROGRAM_VALID( |
| 149 renderer()->GetTileProgramSwizzleAA(precision, sampler)); | 149 renderer()->GetTileProgramSwizzleAA(precision, sampler)); |
| 150 for (int i = 0; i <= LAST_BLEND_MODE; ++i) { | 150 for (int i = 0; i <= LAST_BLEND_MODE; ++i) { |
| 151 BlendMode blend_mode = static_cast<BlendMode>(i); | 151 BlendMode blend_mode = static_cast<BlendMode>(i); |
| 152 EXPECT_PROGRAM_VALID( | 152 for (int l = 0; l <= 1; ++l) { |
| 153 renderer()->GetRenderPassMaskProgram(precision, sampler, blend_mode)); | 153 bool mask_for_background = (l == 1); |
| 154 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA( | 154 EXPECT_PROGRAM_VALID( |
| 155 precision, sampler, blend_mode)); | 155 renderer()->GetRenderPassMaskProgram(precision, |
| 156 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgramAA( | 156 sampler, |
| 157 precision, sampler, blend_mode)); | 157 blend_mode, |
| 158 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgram( | 158 mask_for_background)); |
| 159 precision, sampler, blend_mode)); | 159 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA( |
| 160 precision, sampler, blend_mode, mask_for_background)); | |
| 161 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgramAA( | |
| 162 precision, sampler, blend_mode, mask_for_background)); | |
| 163 EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgram( | |
| 164 precision, sampler, blend_mode, mask_for_background)); | |
| 165 } | |
| 160 } | 166 } |
| 161 } | 167 } |
| 162 }; | 168 }; |
| 163 | 169 |
| 164 namespace { | 170 namespace { |
| 165 | 171 |
| 166 #if !defined(OS_ANDROID) | 172 #if !defined(OS_ANDROID) |
| 167 TEST_F(GLRendererShaderPixelTest, AllShadersCompile) { TestShaders(); } | 173 TEST_F(GLRendererShaderPixelTest, AllShadersCompile) { TestShaders(); } |
| 168 #endif | 174 #endif |
| 169 | 175 |
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| 262 EXPECT_EQ( | 268 EXPECT_EQ( |
| 263 renderer_->render_pass_color_matrix_program_[precision][blend_mode] | 269 renderer_->render_pass_color_matrix_program_[precision][blend_mode] |
| 264 .program(), | 270 .program(), |
| 265 renderer_->program_shadow_); | 271 renderer_->program_shadow_); |
| 266 } | 272 } |
| 267 | 273 |
| 268 void TestRenderPassMaskProgram(TexCoordPrecision precision, | 274 void TestRenderPassMaskProgram(TexCoordPrecision precision, |
| 269 SamplerType sampler, | 275 SamplerType sampler, |
| 270 BlendMode blend_mode) { | 276 BlendMode blend_mode) { |
| 271 EXPECT_PROGRAM_VALID( | 277 EXPECT_PROGRAM_VALID( |
| 272 &renderer_->render_pass_mask_program_[precision][sampler][blend_mode]); | 278 &renderer_->render_pass_mask_program_[precision] |
| 279 [sampler] | |
| 280 [blend_mode] | |
| 281 [0]); | |
|
enne (OOO)
2015/03/03 23:27:47
This is just a style nit, but I'm not super keen o
| |
| 273 EXPECT_EQ( | 282 EXPECT_EQ( |
| 274 renderer_->render_pass_mask_program_[precision][sampler][blend_mode] | 283 renderer_->render_pass_mask_program_[precision] |
| 275 .program(), | 284 [sampler] |
| 285 [blend_mode] | |
| 286 [0].program(), | |
| 276 renderer_->program_shadow_); | 287 renderer_->program_shadow_); |
| 277 } | 288 } |
| 278 | 289 |
| 279 void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, | 290 void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, |
| 280 SamplerType sampler, | 291 SamplerType sampler, |
| 281 BlendMode blend_mode) { | 292 BlendMode blend_mode) { |
| 282 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_ | 293 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_ |
| 283 [precision][sampler][blend_mode]); | 294 [precision][sampler][blend_mode][0]); |
| 284 EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_ | 295 EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_ |
| 285 [precision][sampler][blend_mode].program(), | 296 [precision][sampler][blend_mode][0].program(), |
| 286 renderer_->program_shadow_); | 297 renderer_->program_shadow_); |
| 287 } | 298 } |
| 288 | 299 |
| 289 void TestRenderPassProgramAA(TexCoordPrecision precision, | 300 void TestRenderPassProgramAA(TexCoordPrecision precision, |
| 290 BlendMode blend_mode) { | 301 BlendMode blend_mode) { |
| 291 EXPECT_PROGRAM_VALID( | 302 EXPECT_PROGRAM_VALID( |
| 292 &renderer_->render_pass_program_aa_[precision][blend_mode]); | 303 &renderer_->render_pass_program_aa_[precision][blend_mode]); |
| 293 EXPECT_EQ( | 304 EXPECT_EQ( |
| 294 renderer_->render_pass_program_aa_[precision][blend_mode].program(), | 305 renderer_->render_pass_program_aa_[precision][blend_mode].program(), |
| 295 renderer_->program_shadow_); | 306 renderer_->program_shadow_); |
| 296 } | 307 } |
| 297 | 308 |
| 298 void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, | 309 void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, |
| 299 BlendMode blend_mode) { | 310 BlendMode blend_mode) { |
| 300 EXPECT_PROGRAM_VALID( | 311 EXPECT_PROGRAM_VALID( |
| 301 &renderer_ | 312 &renderer_ |
| 302 ->render_pass_color_matrix_program_aa_[precision][blend_mode]); | 313 ->render_pass_color_matrix_program_aa_[precision][blend_mode]); |
| 303 EXPECT_EQ( | 314 EXPECT_EQ( |
| 304 renderer_->render_pass_color_matrix_program_aa_[precision][blend_mode] | 315 renderer_->render_pass_color_matrix_program_aa_[precision][blend_mode] |
| 305 .program(), | 316 .program(), |
| 306 renderer_->program_shadow_); | 317 renderer_->program_shadow_); |
| 307 } | 318 } |
| 308 | 319 |
| 309 void TestRenderPassMaskProgramAA(TexCoordPrecision precision, | 320 void TestRenderPassMaskProgramAA(TexCoordPrecision precision, |
| 310 SamplerType sampler, | 321 SamplerType sampler, |
| 311 BlendMode blend_mode) { | 322 BlendMode blend_mode) { |
| 312 EXPECT_PROGRAM_VALID( | 323 EXPECT_PROGRAM_VALID( |
| 313 &renderer_ | 324 &renderer_ |
| 314 ->render_pass_mask_program_aa_[precision][sampler][blend_mode]); | 325 ->render_pass_mask_program_aa_[precision][sampler][blend_mode][0]); |
| 315 EXPECT_EQ( | 326 EXPECT_EQ( |
| 316 renderer_->render_pass_mask_program_aa_[precision][sampler][blend_mode] | 327 renderer_->render_pass_mask_program_aa_[precision][sampler][blend_mode] |
| 317 .program(), | 328 [0].program(), |
| 318 renderer_->program_shadow_); | 329 renderer_->program_shadow_); |
| 319 } | 330 } |
| 320 | 331 |
| 321 void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, | 332 void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, |
| 322 SamplerType sampler, | 333 SamplerType sampler, |
| 323 BlendMode blend_mode) { | 334 BlendMode blend_mode) { |
| 324 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_aa_ | 335 EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_aa_ |
| 325 [precision][sampler][blend_mode]); | 336 [precision][sampler][blend_mode][0]); |
| 326 EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_ | 337 EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_ |
| 327 [precision][sampler][blend_mode].program(), | 338 [precision][sampler][blend_mode][0].program(), |
| 328 renderer_->program_shadow_); | 339 renderer_->program_shadow_); |
| 329 } | 340 } |
| 330 | 341 |
| 331 void TestSolidColorProgramAA() { | 342 void TestSolidColorProgramAA() { |
| 332 EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); | 343 EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); |
| 333 EXPECT_EQ(renderer_->solid_color_program_aa_.program(), | 344 EXPECT_EQ(renderer_->solid_color_program_aa_.program(), |
| 334 renderer_->program_shadow_); | 345 renderer_->program_shadow_); |
| 335 } | 346 } |
| 336 | 347 |
| 337 RendererSettings settings_; | 348 RendererSettings settings_; |
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| 1970 base::MessageLoop::current()->Run(); | 1981 base::MessageLoop::current()->Run(); |
| 1971 | 1982 |
| 1972 // The sync point should have happened. | 1983 // The sync point should have happened. |
| 1973 EXPECT_EQ(1, sync_point_callback_count); | 1984 EXPECT_EQ(1, sync_point_callback_count); |
| 1974 EXPECT_EQ(1, other_callback_count); | 1985 EXPECT_EQ(1, other_callback_count); |
| 1975 } | 1986 } |
| 1976 #endif // OS_ANDROID | 1987 #endif // OS_ANDROID |
| 1977 | 1988 |
| 1978 } // namespace | 1989 } // namespace |
| 1979 } // namespace cc | 1990 } // namespace cc |
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