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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 52 BLEND_MODE_DIFFERENCE, | 52 BLEND_MODE_DIFFERENCE, |
| 53 BLEND_MODE_EXCLUSION, | 53 BLEND_MODE_EXCLUSION, |
| 54 BLEND_MODE_MULTIPLY, | 54 BLEND_MODE_MULTIPLY, |
| 55 BLEND_MODE_HUE, | 55 BLEND_MODE_HUE, |
| 56 BLEND_MODE_SATURATION, | 56 BLEND_MODE_SATURATION, |
| 57 BLEND_MODE_COLOR, | 57 BLEND_MODE_COLOR, |
| 58 BLEND_MODE_LUMINOSITY, | 58 BLEND_MODE_LUMINOSITY, |
| 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 struct ShaderLocations { | |
|
enne (OOO)
2015/03/02 23:34:41
This seems like a good refactoring. Can you split
| |
| 63 int quad = -1; | |
| 64 int edge = -1; | |
| 65 int viewport = -1; | |
| 66 int mask_sampler = -1; | |
| 67 int mask_tex_coord_scale = -1; | |
| 68 int mask_tex_coord_offset = -1; | |
| 69 int matrix = -1; | |
| 70 int alpha = -1; | |
| 71 int color_matrix = -1; | |
| 72 int color_offset = -1; | |
| 73 int tex_transform = -1; | |
| 74 int backdrop = -1; | |
| 75 int backdrop_rect = -1; | |
| 76 int original_backdrop = -1; | |
| 77 }; | |
| 78 | |
| 62 // Note: The highp_threshold_cache must be provided by the caller to make | 79 // Note: The highp_threshold_cache must be provided by the caller to make |
| 63 // the caching multi-thread/context safe in an easy low-overhead manner. | 80 // the caching multi-thread/context safe in an easy low-overhead manner. |
| 64 // The caller must make sure to clear highp_threshold_cache to 0, so it can be | 81 // The caller must make sure to clear highp_threshold_cache to 0, so it can be |
| 65 // reinitialized, if a new or different context is used. | 82 // reinitialized, if a new or different context is used. |
| 66 CC_EXPORT TexCoordPrecision | 83 CC_EXPORT TexCoordPrecision |
| 67 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, | 84 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
| 68 int* highp_threshold_cache, | 85 int* highp_threshold_cache, |
| 69 int highp_threshold_min, | 86 int highp_threshold_min, |
| 70 const gfx::Point& max_coordinate); | 87 const gfx::Point& max_coordinate); |
| 71 | 88 |
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| 149 class VertexShaderPosTexTransform { | 166 class VertexShaderPosTexTransform { |
| 150 public: | 167 public: |
| 151 VertexShaderPosTexTransform(); | 168 VertexShaderPosTexTransform(); |
| 152 | 169 |
| 153 void Init(gpu::gles2::GLES2Interface* context, | 170 void Init(gpu::gles2::GLES2Interface* context, |
| 154 unsigned program, | 171 unsigned program, |
| 155 int* base_uniform_index); | 172 int* base_uniform_index); |
| 156 std::string GetShaderString() const; | 173 std::string GetShaderString() const; |
| 157 static std::string GetShaderHead(); | 174 static std::string GetShaderHead(); |
| 158 static std::string GetShaderBody(); | 175 static std::string GetShaderBody(); |
| 176 void FillLocations(ShaderLocations* locations) const; | |
| 159 | 177 |
| 160 int matrix_location() const { return matrix_location_; } | 178 int matrix_location() const { return matrix_location_; } |
| 161 int tex_transform_location() const { return tex_transform_location_; } | 179 int tex_transform_location() const { return tex_transform_location_; } |
| 162 int vertex_opacity_location() const { return vertex_opacity_location_; } | 180 int vertex_opacity_location() const { return vertex_opacity_location_; } |
| 163 | 181 |
| 164 private: | 182 private: |
| 165 int matrix_location_; | 183 int matrix_location_; |
| 166 int tex_transform_location_; | 184 int tex_transform_location_; |
| 167 int vertex_opacity_location_; | 185 int vertex_opacity_location_; |
| 168 | 186 |
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| 221 class VertexShaderQuadTexTransformAA { | 239 class VertexShaderQuadTexTransformAA { |
| 222 public: | 240 public: |
| 223 VertexShaderQuadTexTransformAA(); | 241 VertexShaderQuadTexTransformAA(); |
| 224 | 242 |
| 225 void Init(gpu::gles2::GLES2Interface* context, | 243 void Init(gpu::gles2::GLES2Interface* context, |
| 226 unsigned program, | 244 unsigned program, |
| 227 int* base_uniform_index); | 245 int* base_uniform_index); |
| 228 std::string GetShaderString() const; | 246 std::string GetShaderString() const; |
| 229 static std::string GetShaderHead(); | 247 static std::string GetShaderHead(); |
| 230 static std::string GetShaderBody(); | 248 static std::string GetShaderBody(); |
| 249 void FillLocations(ShaderLocations* locations) const; | |
| 231 | 250 |
| 232 int matrix_location() const { return matrix_location_; } | 251 int matrix_location() const { return matrix_location_; } |
| 233 int viewport_location() const { return viewport_location_; } | 252 int viewport_location() const { return viewport_location_; } |
| 234 int quad_location() const { return quad_location_; } | 253 int quad_location() const { return quad_location_; } |
| 235 int edge_location() const { return edge_location_; } | 254 int edge_location() const { return edge_location_; } |
| 236 int tex_transform_location() const { return tex_transform_location_; } | 255 int tex_transform_location() const { return tex_transform_location_; } |
| 237 | 256 |
| 238 private: | 257 private: |
| 239 int matrix_location_; | 258 int matrix_location_; |
| 240 int viewport_location_; | 259 int viewport_location_; |
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| 318 private: | 337 private: |
| 319 int matrix_location_; | 338 int matrix_location_; |
| 320 int tex_matrix_location_; | 339 int tex_matrix_location_; |
| 321 | 340 |
| 322 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); | 341 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); |
| 323 }; | 342 }; |
| 324 | 343 |
| 325 class FragmentTexBlendMode { | 344 class FragmentTexBlendMode { |
| 326 public: | 345 public: |
| 327 int backdrop_location() const { return backdrop_location_; } | 346 int backdrop_location() const { return backdrop_location_; } |
| 347 int original_backdrop_location() const { return original_backdrop_location_; } | |
| 328 int backdrop_rect_location() const { return backdrop_rect_location_; } | 348 int backdrop_rect_location() const { return backdrop_rect_location_; } |
| 329 | 349 |
| 330 BlendMode blend_mode() const { return blend_mode_; } | 350 BlendMode blend_mode() const { return blend_mode_; } |
| 331 void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } | 351 void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } |
| 332 bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } | 352 bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } |
| 353 void set_mask_for_background(bool mask_for_background) { | |
| 354 mask_for_background_ = mask_for_background; | |
| 355 } | |
| 356 bool mask_for_background() const { return mask_for_background_; } | |
| 333 | 357 |
| 334 protected: | 358 protected: |
| 335 FragmentTexBlendMode(); | 359 FragmentTexBlendMode(); |
| 336 | 360 |
| 337 std::string SetBlendModeFunctions(std::string shader_string) const; | 361 std::string SetBlendModeFunctions(std::string shader_string) const; |
| 338 | 362 |
| 339 int backdrop_location_; | 363 int backdrop_location_; |
| 364 int original_backdrop_location_; | |
| 340 int backdrop_rect_location_; | 365 int backdrop_rect_location_; |
| 341 | 366 |
| 342 private: | 367 private: |
| 343 BlendMode blend_mode_; | 368 BlendMode blend_mode_; |
| 369 bool mask_for_background_; | |
| 344 | 370 |
| 345 std::string GetHelperFunctions() const; | 371 std::string GetHelperFunctions() const; |
| 346 std::string GetBlendFunction() const; | 372 std::string GetBlendFunction() const; |
| 347 std::string GetBlendFunctionBodyForRGB() const; | 373 std::string GetBlendFunctionBodyForRGB() const; |
| 348 }; | 374 }; |
| 349 | 375 |
| 350 class FragmentTexAlphaBinding : public FragmentTexBlendMode { | 376 class FragmentTexAlphaBinding : public FragmentTexBlendMode { |
| 351 public: | 377 public: |
| 352 FragmentTexAlphaBinding(); | 378 FragmentTexAlphaBinding(); |
| 353 | 379 |
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| 453 static std::string GetShaderHead(); | 479 static std::string GetShaderHead(); |
| 454 static std::string GetShaderBody(); | 480 static std::string GetShaderBody(); |
| 455 }; | 481 }; |
| 456 | 482 |
| 457 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | 483 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
| 458 public: | 484 public: |
| 459 std::string GetShaderString( | 485 std::string GetShaderString( |
| 460 TexCoordPrecision precision, SamplerType sampler) const; | 486 TexCoordPrecision precision, SamplerType sampler) const; |
| 461 static std::string GetShaderHead(); | 487 static std::string GetShaderHead(); |
| 462 static std::string GetShaderBody(); | 488 static std::string GetShaderBody(); |
| 489 void FillLocations(ShaderLocations* locations) const; | |
| 463 }; | 490 }; |
| 464 | 491 |
| 465 class FragmentShaderRGBATexColorMatrixAlpha | 492 class FragmentShaderRGBATexColorMatrixAlpha |
| 466 : public FragmentTexColorMatrixAlphaBinding { | 493 : public FragmentTexColorMatrixAlphaBinding { |
| 467 public: | 494 public: |
| 468 std::string GetShaderString(TexCoordPrecision precision, | 495 std::string GetShaderString(TexCoordPrecision precision, |
| 469 SamplerType sampler) const; | 496 SamplerType sampler) const; |
| 470 static std::string GetShaderHead(); | 497 static std::string GetShaderHead(); |
| 471 static std::string GetShaderBody(); | 498 static std::string GetShaderBody(); |
| 499 void FillLocations(ShaderLocations* locations) const; | |
| 472 }; | 500 }; |
| 473 | 501 |
| 474 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | 502 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
| 475 public: | 503 public: |
| 476 std::string GetShaderString( | 504 std::string GetShaderString( |
| 477 TexCoordPrecision precision, SamplerType sampler) const; | 505 TexCoordPrecision precision, SamplerType sampler) const; |
| 478 static std::string GetShaderHead(); | 506 static std::string GetShaderHead(); |
| 479 static std::string GetShaderBody(); | 507 static std::string GetShaderBody(); |
| 480 }; | 508 }; |
| 481 | 509 |
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| 509 public: | 537 public: |
| 510 FragmentShaderRGBATexAlphaAA(); | 538 FragmentShaderRGBATexAlphaAA(); |
| 511 | 539 |
| 512 void Init(gpu::gles2::GLES2Interface* context, | 540 void Init(gpu::gles2::GLES2Interface* context, |
| 513 unsigned program, | 541 unsigned program, |
| 514 int* base_uniform_index); | 542 int* base_uniform_index); |
| 515 std::string GetShaderString( | 543 std::string GetShaderString( |
| 516 TexCoordPrecision precision, SamplerType sampler) const; | 544 TexCoordPrecision precision, SamplerType sampler) const; |
| 517 static std::string GetShaderHead(); | 545 static std::string GetShaderHead(); |
| 518 static std::string GetShaderBody(); | 546 static std::string GetShaderBody(); |
| 547 void FillLocations(ShaderLocations* locations) const; | |
| 519 | 548 |
| 520 int alpha_location() const { return alpha_location_; } | 549 int alpha_location() const { return alpha_location_; } |
| 521 int sampler_location() const { return sampler_location_; } | 550 int sampler_location() const { return sampler_location_; } |
| 522 | 551 |
| 523 private: | 552 private: |
| 524 int sampler_location_; | 553 int sampler_location_; |
| 525 int alpha_location_; | 554 int alpha_location_; |
| 526 | 555 |
| 527 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 556 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
| 528 }; | 557 }; |
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| 566 static std::string GetShaderHead(); | 595 static std::string GetShaderHead(); |
| 567 static std::string GetShaderBody(); | 596 static std::string GetShaderBody(); |
| 568 }; | 597 }; |
| 569 | 598 |
| 570 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { | 599 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
| 571 public: | 600 public: |
| 572 FragmentShaderRGBATexAlphaMask(); | 601 FragmentShaderRGBATexAlphaMask(); |
| 573 std::string GetShaderString( | 602 std::string GetShaderString( |
| 574 TexCoordPrecision precision, SamplerType sampler) const; | 603 TexCoordPrecision precision, SamplerType sampler) const; |
| 575 static std::string GetShaderHead(); | 604 static std::string GetShaderHead(); |
| 576 static std::string GetShaderBody(); | 605 static std::string GetShaderBody(bool mask_for_background); |
| 577 | 606 void FillLocations(ShaderLocations* locations) const; |
| 578 void Init(gpu::gles2::GLES2Interface* context, | 607 void Init(gpu::gles2::GLES2Interface* context, |
| 579 unsigned program, | 608 unsigned program, |
| 580 int* base_uniform_index); | 609 int* base_uniform_index); |
| 581 int alpha_location() const { return alpha_location_; } | 610 int alpha_location() const { return alpha_location_; } |
| 582 int sampler_location() const { return sampler_location_; } | 611 int sampler_location() const { return sampler_location_; } |
| 583 int mask_sampler_location() const { return mask_sampler_location_; } | 612 int mask_sampler_location() const { return mask_sampler_location_; } |
| 584 int mask_tex_coord_scale_location() const { | 613 int mask_tex_coord_scale_location() const { |
| 585 return mask_tex_coord_scale_location_; | 614 return mask_tex_coord_scale_location_; |
| 586 } | 615 } |
| 587 int mask_tex_coord_offset_location() const { | 616 int mask_tex_coord_offset_location() const { |
| 588 return mask_tex_coord_offset_location_; | 617 return mask_tex_coord_offset_location_; |
| 589 } | 618 } |
| 590 | 619 |
| 591 private: | 620 private: |
| 592 int sampler_location_; | 621 int sampler_location_; |
| 593 int mask_sampler_location_; | 622 int mask_sampler_location_; |
| 594 int alpha_location_; | 623 int alpha_location_; |
| 595 int mask_tex_coord_scale_location_; | 624 int mask_tex_coord_scale_location_; |
| 596 int mask_tex_coord_offset_location_; | 625 int mask_tex_coord_offset_location_; |
| 597 | 626 |
| 598 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 627 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
| 599 }; | 628 }; |
| 600 | 629 |
| 601 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { | 630 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
| 602 public: | 631 public: |
| 603 FragmentShaderRGBATexAlphaMaskAA(); | 632 FragmentShaderRGBATexAlphaMaskAA(); |
| 604 std::string GetShaderString( | 633 std::string GetShaderString( |
| 605 TexCoordPrecision precision, SamplerType sampler) const; | 634 TexCoordPrecision precision, SamplerType sampler) const; |
| 606 static std::string GetShaderHead(); | 635 static std::string GetShaderHead(); |
| 607 static std::string GetShaderBody(); | 636 static std::string GetShaderBody(bool mask_for_background); |
| 608 | 637 void FillLocations(ShaderLocations* locations) const; |
| 609 void Init(gpu::gles2::GLES2Interface* context, | 638 void Init(gpu::gles2::GLES2Interface* context, |
| 610 unsigned program, | 639 unsigned program, |
| 611 int* base_uniform_index); | 640 int* base_uniform_index); |
| 612 int alpha_location() const { return alpha_location_; } | 641 int alpha_location() const { return alpha_location_; } |
| 613 int sampler_location() const { return sampler_location_; } | 642 int sampler_location() const { return sampler_location_; } |
| 614 int mask_sampler_location() const { return mask_sampler_location_; } | 643 int mask_sampler_location() const { return mask_sampler_location_; } |
| 615 int mask_tex_coord_scale_location() const { | 644 int mask_tex_coord_scale_location() const { |
| 616 return mask_tex_coord_scale_location_; | 645 return mask_tex_coord_scale_location_; |
| 617 } | 646 } |
| 618 int mask_tex_coord_offset_location() const { | 647 int mask_tex_coord_offset_location() const { |
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| 629 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); | 658 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); |
| 630 }; | 659 }; |
| 631 | 660 |
| 632 class FragmentShaderRGBATexAlphaMaskColorMatrixAA | 661 class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
| 633 : public FragmentTexBlendMode { | 662 : public FragmentTexBlendMode { |
| 634 public: | 663 public: |
| 635 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); | 664 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); |
| 636 std::string GetShaderString( | 665 std::string GetShaderString( |
| 637 TexCoordPrecision precision, SamplerType sampler) const; | 666 TexCoordPrecision precision, SamplerType sampler) const; |
| 638 static std::string GetShaderHead(); | 667 static std::string GetShaderHead(); |
| 639 static std::string GetShaderBody(); | 668 static std::string GetShaderBody(bool mask_for_background); |
| 640 | 669 void FillLocations(ShaderLocations* locations) const; |
| 641 void Init(gpu::gles2::GLES2Interface* context, | 670 void Init(gpu::gles2::GLES2Interface* context, |
| 642 unsigned program, | 671 unsigned program, |
| 643 int* base_uniform_index); | 672 int* base_uniform_index); |
| 644 int alpha_location() const { return alpha_location_; } | 673 int alpha_location() const { return alpha_location_; } |
| 645 int sampler_location() const { return sampler_location_; } | 674 int sampler_location() const { return sampler_location_; } |
| 646 int mask_sampler_location() const { return mask_sampler_location_; } | 675 int mask_sampler_location() const { return mask_sampler_location_; } |
| 647 int mask_tex_coord_scale_location() const { | 676 int mask_tex_coord_scale_location() const { |
| 648 return mask_tex_coord_scale_location_; | 677 return mask_tex_coord_scale_location_; |
| 649 } | 678 } |
| 650 int mask_tex_coord_offset_location() const { | 679 int mask_tex_coord_offset_location() const { |
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| 663 int color_offset_location_; | 692 int color_offset_location_; |
| 664 }; | 693 }; |
| 665 | 694 |
| 666 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { | 695 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
| 667 public: | 696 public: |
| 668 FragmentShaderRGBATexAlphaColorMatrixAA(); | 697 FragmentShaderRGBATexAlphaColorMatrixAA(); |
| 669 std::string GetShaderString( | 698 std::string GetShaderString( |
| 670 TexCoordPrecision precision, SamplerType sampler) const; | 699 TexCoordPrecision precision, SamplerType sampler) const; |
| 671 static std::string GetShaderHead(); | 700 static std::string GetShaderHead(); |
| 672 static std::string GetShaderBody(); | 701 static std::string GetShaderBody(); |
| 673 | 702 void FillLocations(ShaderLocations* locations) const; |
| 674 void Init(gpu::gles2::GLES2Interface* context, | 703 void Init(gpu::gles2::GLES2Interface* context, |
| 675 unsigned program, | 704 unsigned program, |
| 676 int* base_uniform_index); | 705 int* base_uniform_index); |
| 677 int alpha_location() const { return alpha_location_; } | 706 int alpha_location() const { return alpha_location_; } |
| 678 int sampler_location() const { return sampler_location_; } | 707 int sampler_location() const { return sampler_location_; } |
| 679 int color_matrix_location() const { return color_matrix_location_; } | 708 int color_matrix_location() const { return color_matrix_location_; } |
| 680 int color_offset_location() const { return color_offset_location_; } | 709 int color_offset_location() const { return color_offset_location_; } |
| 681 | 710 |
| 682 private: | 711 private: |
| 683 int sampler_location_; | 712 int sampler_location_; |
| 684 int alpha_location_; | 713 int alpha_location_; |
| 685 int color_matrix_location_; | 714 int color_matrix_location_; |
| 686 int color_offset_location_; | 715 int color_offset_location_; |
| 687 }; | 716 }; |
| 688 | 717 |
| 689 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { | 718 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
| 690 public: | 719 public: |
| 691 FragmentShaderRGBATexAlphaMaskColorMatrix(); | 720 FragmentShaderRGBATexAlphaMaskColorMatrix(); |
| 692 std::string GetShaderString( | 721 std::string GetShaderString( |
| 693 TexCoordPrecision precision, SamplerType sampler) const; | 722 TexCoordPrecision precision, SamplerType sampler) const; |
| 694 static std::string GetShaderHead(); | 723 static std::string GetShaderHead(); |
| 695 static std::string GetShaderBody(); | 724 static std::string GetShaderBody(bool need); |
| 696 | 725 void FillLocations(ShaderLocations* locations) const; |
| 697 void Init(gpu::gles2::GLES2Interface* context, | 726 void Init(gpu::gles2::GLES2Interface* context, |
| 698 unsigned program, | 727 unsigned program, |
| 699 int* base_uniform_index); | 728 int* base_uniform_index); |
| 700 int alpha_location() const { return alpha_location_; } | 729 int alpha_location() const { return alpha_location_; } |
| 701 int sampler_location() const { return sampler_location_; } | 730 int sampler_location() const { return sampler_location_; } |
| 702 int mask_sampler_location() const { return mask_sampler_location_; } | 731 int mask_sampler_location() const { return mask_sampler_location_; } |
| 703 int mask_tex_coord_scale_location() const { | 732 int mask_tex_coord_scale_location() const { |
| 704 return mask_tex_coord_scale_location_; | 733 return mask_tex_coord_scale_location_; |
| 705 } | 734 } |
| 706 int mask_tex_coord_offset_location() const { | 735 int mask_tex_coord_offset_location() const { |
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| 843 int tex_transform_location_; | 872 int tex_transform_location_; |
| 844 int frequency_location_; | 873 int frequency_location_; |
| 845 int color_location_; | 874 int color_location_; |
| 846 | 875 |
| 847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 876 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
| 848 }; | 877 }; |
| 849 | 878 |
| 850 } // namespace cc | 879 } // namespace cc |
| 851 | 880 |
| 852 #endif // CC_OUTPUT_SHADER_H_ | 881 #endif // CC_OUTPUT_SHADER_H_ |
| OLD | NEW |