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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "gpu/command_buffer/service/gpu_service_test.h" | 8 #include "gpu/command_buffer/service/gpu_service_test.h" |
9 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
10 #include "gpu/command_buffer/service/test_helper.h" | 10 #include "gpu/command_buffer/service/test_helper.h" |
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36 // Check we can create shader. | 36 // Check we can create shader. |
37 Shader* info0 = manager_.CreateShader( | 37 Shader* info0 = manager_.CreateShader( |
38 kClient1Id, kService1Id, kShader1Type); | 38 kClient1Id, kService1Id, kShader1Type); |
39 // Check shader got created. | 39 // Check shader got created. |
40 ASSERT_TRUE(info0 != NULL); | 40 ASSERT_TRUE(info0 != NULL); |
41 Shader* shader1 = manager_.GetShader(kClient1Id); | 41 Shader* shader1 = manager_.GetShader(kClient1Id); |
42 ASSERT_EQ(info0, shader1); | 42 ASSERT_EQ(info0, shader1); |
43 // Check we get nothing for a non-existent shader. | 43 // Check we get nothing for a non-existent shader. |
44 EXPECT_TRUE(manager_.GetShader(kClient2Id) == NULL); | 44 EXPECT_TRUE(manager_.GetShader(kClient2Id) == NULL); |
45 // Check we can't get the shader after we remove it. | 45 // Check we can't get the shader after we remove it. |
46 manager_.MarkAsDeleted(shader1); | 46 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 47 .Times(1) |
| 48 .RetiresOnSaturation(); |
| 49 manager_.Delete(shader1); |
47 EXPECT_TRUE(manager_.GetShader(kClient1Id) == NULL); | 50 EXPECT_TRUE(manager_.GetShader(kClient1Id) == NULL); |
48 } | 51 } |
49 | 52 |
50 TEST_F(ShaderManagerTest, Destroy) { | 53 TEST_F(ShaderManagerTest, Destroy) { |
51 const GLuint kClient1Id = 1; | 54 const GLuint kClient1Id = 1; |
52 const GLuint kService1Id = 11; | 55 const GLuint kService1Id = 11; |
53 const GLenum kShader1Type = GL_VERTEX_SHADER; | 56 const GLenum kShader1Type = GL_VERTEX_SHADER; |
54 // Check we can create shader. | 57 // Check we can create shader. |
55 Shader* shader1 = manager_.CreateShader( | 58 Shader* shader1 = manager_.CreateShader( |
56 kClient1Id, kService1Id, kShader1Type); | 59 kClient1Id, kService1Id, kShader1Type); |
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72 const GLuint kService2Id = 12; | 75 const GLuint kService2Id = 12; |
73 const GLenum kShaderType = GL_VERTEX_SHADER; | 76 const GLenum kShaderType = GL_VERTEX_SHADER; |
74 // Check we can create shader. | 77 // Check we can create shader. |
75 scoped_refptr<Shader> shader1( | 78 scoped_refptr<Shader> shader1( |
76 manager_.CreateShader(kClient1Id, kService1Id, kShaderType)); | 79 manager_.CreateShader(kClient1Id, kService1Id, kShaderType)); |
77 scoped_refptr<Shader> shader2( | 80 scoped_refptr<Shader> shader2( |
78 manager_.CreateShader(kClient2Id, kService2Id, kShaderType)); | 81 manager_.CreateShader(kClient2Id, kService2Id, kShaderType)); |
79 ASSERT_TRUE(shader1.get()); | 82 ASSERT_TRUE(shader1.get()); |
80 ASSERT_TRUE(shader2.get()); | 83 ASSERT_TRUE(shader2.get()); |
81 manager_.UseShader(shader1.get()); | 84 manager_.UseShader(shader1.get()); |
82 manager_.MarkAsDeleted(shader1.get()); | 85 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
83 manager_.MarkAsDeleted(shader2.get()); | 86 .Times(1) |
| 87 .RetiresOnSaturation(); |
| 88 manager_.Delete(shader1.get()); |
| 89 EXPECT_CALL(*gl_, DeleteShader(kService2Id)) |
| 90 .Times(1) |
| 91 .RetiresOnSaturation(); |
| 92 manager_.Delete(shader2.get()); |
84 EXPECT_TRUE(manager_.IsOwned(shader1.get())); | 93 EXPECT_TRUE(manager_.IsOwned(shader1.get())); |
85 EXPECT_FALSE(manager_.IsOwned(shader2.get())); | 94 EXPECT_FALSE(manager_.IsOwned(shader2.get())); |
86 } | 95 } |
87 | 96 |
88 TEST_F(ShaderManagerTest, DoCompile) { | 97 TEST_F(ShaderManagerTest, DoCompile) { |
89 const GLuint kClient1Id = 1; | 98 const GLuint kClient1Id = 1; |
90 const GLuint kService1Id = 11; | 99 const GLuint kService1Id = 11; |
91 const GLenum kShader1Type = GL_VERTEX_SHADER; | 100 const GLenum kShader1Type = GL_VERTEX_SHADER; |
92 const char* kClient1Source = "hello world"; | 101 const char* kClient1Source = "hello world"; |
93 const GLenum kAttrib1Type = GL_FLOAT_VEC2; | 102 const GLenum kAttrib1Type = GL_FLOAT_VEC2; |
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242 Shader* shader1 = manager_.CreateShader( | 251 Shader* shader1 = manager_.CreateShader( |
243 kClient1Id, kService1Id, kShader1Type); | 252 kClient1Id, kService1Id, kShader1Type); |
244 // Check shader got created. | 253 // Check shader got created. |
245 ASSERT_TRUE(shader1 != NULL); | 254 ASSERT_TRUE(shader1 != NULL); |
246 EXPECT_FALSE(shader1->InUse()); | 255 EXPECT_FALSE(shader1->InUse()); |
247 EXPECT_FALSE(shader1->IsDeleted()); | 256 EXPECT_FALSE(shader1->IsDeleted()); |
248 manager_.UseShader(shader1); | 257 manager_.UseShader(shader1); |
249 EXPECT_TRUE(shader1->InUse()); | 258 EXPECT_TRUE(shader1->InUse()); |
250 manager_.UseShader(shader1); | 259 manager_.UseShader(shader1); |
251 EXPECT_TRUE(shader1->InUse()); | 260 EXPECT_TRUE(shader1->InUse()); |
252 manager_.MarkAsDeleted(shader1); | 261 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 262 .Times(1) |
| 263 .RetiresOnSaturation(); |
| 264 manager_.Delete(shader1); |
253 EXPECT_TRUE(shader1->IsDeleted()); | 265 EXPECT_TRUE(shader1->IsDeleted()); |
254 Shader* shader2 = manager_.GetShader(kClient1Id); | 266 Shader* shader2 = manager_.GetShader(kClient1Id); |
255 EXPECT_EQ(shader1, shader2); | 267 EXPECT_EQ(shader1, shader2); |
256 manager_.UnuseShader(shader1); | 268 manager_.UnuseShader(shader1); |
257 EXPECT_TRUE(shader1->InUse()); | 269 EXPECT_TRUE(shader1->InUse()); |
258 manager_.UnuseShader(shader1); // this should delete the info. | 270 manager_.UnuseShader(shader1); // this should delete the info. |
259 shader2 = manager_.GetShader(kClient1Id); | 271 shader2 = manager_.GetShader(kClient1Id); |
260 EXPECT_TRUE(shader2 == NULL); | 272 EXPECT_TRUE(shader2 == NULL); |
261 | 273 |
262 shader1 = manager_.CreateShader(kClient1Id, kService1Id, kShader1Type); | 274 shader1 = manager_.CreateShader(kClient1Id, kService1Id, kShader1Type); |
263 ASSERT_TRUE(shader1 != NULL); | 275 ASSERT_TRUE(shader1 != NULL); |
264 EXPECT_FALSE(shader1->InUse()); | 276 EXPECT_FALSE(shader1->InUse()); |
265 manager_.UseShader(shader1); | 277 manager_.UseShader(shader1); |
266 EXPECT_TRUE(shader1->InUse()); | 278 EXPECT_TRUE(shader1->InUse()); |
267 manager_.UseShader(shader1); | 279 manager_.UseShader(shader1); |
268 EXPECT_TRUE(shader1->InUse()); | 280 EXPECT_TRUE(shader1->InUse()); |
269 manager_.UnuseShader(shader1); | 281 manager_.UnuseShader(shader1); |
270 EXPECT_TRUE(shader1->InUse()); | 282 EXPECT_TRUE(shader1->InUse()); |
271 manager_.UnuseShader(shader1); | 283 manager_.UnuseShader(shader1); |
272 EXPECT_FALSE(shader1->InUse()); | 284 EXPECT_FALSE(shader1->InUse()); |
273 shader2 = manager_.GetShader(kClient1Id); | 285 shader2 = manager_.GetShader(kClient1Id); |
274 EXPECT_EQ(shader1, shader2); | 286 EXPECT_EQ(shader1, shader2); |
275 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 287 EXPECT_CALL(*gl_, DeleteShader(kService1Id)) |
| 288 .Times(1) |
| 289 .RetiresOnSaturation(); |
| 290 manager_.Delete(shader1); // this should delete the shader. |
276 shader2 = manager_.GetShader(kClient1Id); | 291 shader2 = manager_.GetShader(kClient1Id); |
277 EXPECT_TRUE(shader2 == NULL); | 292 EXPECT_TRUE(shader2 == NULL); |
278 } | 293 } |
279 | 294 |
280 } // namespace gles2 | 295 } // namespace gles2 |
281 } // namespace gpu | 296 } // namespace gpu |
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