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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ | 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ |
| 6 #define UI_AURA_WINDOW_DELEGATE_H_ | 6 #define UI_AURA_WINDOW_DELEGATE_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "ui/aura/aura_export.h" | 9 #include "ui/aura/aura_export.h" |
| 10 #include "ui/base/events.h" | 10 #include "ui/base/events.h" |
| 11 #include "ui/gfx/native_widget_types.h" | 11 #include "ui/gfx/native_widget_types.h" |
| 12 | 12 |
| 13 namespace gfx { | 13 namespace gfx { |
| 14 class Canvas; | 14 class CanvasSkia; |
| 15 class Point; | 15 class Point; |
| 16 class Rect; | 16 class Rect; |
| 17 class Size; | 17 class Size; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace aura { | 20 namespace aura { |
| 21 | 21 |
| 22 class Event; | 22 class Event; |
| 23 class GestureEvent; | 23 class GestureEvent; |
| 24 class KeyEvent; | 24 class KeyEvent; |
| (...skipping 30 matching lines...) Expand all Loading... |
| 55 | 55 |
| 56 virtual ui::GestureStatus OnGestureEvent(GestureEvent* event) = 0; | 56 virtual ui::GestureStatus OnGestureEvent(GestureEvent* event) = 0; |
| 57 | 57 |
| 58 // Returns true of the window can be focused. | 58 // Returns true of the window can be focused. |
| 59 virtual bool CanFocus() = 0; | 59 virtual bool CanFocus() = 0; |
| 60 | 60 |
| 61 // Invoked when mouse capture is lost on the window. | 61 // Invoked when mouse capture is lost on the window. |
| 62 virtual void OnCaptureLost() = 0; | 62 virtual void OnCaptureLost() = 0; |
| 63 | 63 |
| 64 // Asks the delegate to paint window contents into the supplied canvas. | 64 // Asks the delegate to paint window contents into the supplied canvas. |
| 65 virtual void OnPaint(gfx::Canvas* canvas) = 0; | 65 virtual void OnPaint(gfx::CanvasSkia* canvas) = 0; |
| 66 | 66 |
| 67 // Called from Window's destructor before OnWindowDestroyed and before the | 67 // Called from Window's destructor before OnWindowDestroyed and before the |
| 68 // children have been destroyed and the window has been removed from its | 68 // children have been destroyed and the window has been removed from its |
| 69 // parent. | 69 // parent. |
| 70 virtual void OnWindowDestroying() = 0; | 70 virtual void OnWindowDestroying() = 0; |
| 71 | 71 |
| 72 // Called when the Window has been destroyed (i.e. from its destructor). This | 72 // Called when the Window has been destroyed (i.e. from its destructor). This |
| 73 // is called after OnWindowDestroying and after the children have been | 73 // is called after OnWindowDestroying and after the children have been |
| 74 // deleted and the window has been removed from its parent. | 74 // deleted and the window has been removed from its parent. |
| 75 // The delegate can use this as an opportunity to delete itself if necessary. | 75 // The delegate can use this as an opportunity to delete itself if necessary. |
| 76 virtual void OnWindowDestroyed() = 0; | 76 virtual void OnWindowDestroyed() = 0; |
| 77 | 77 |
| 78 // Called when the visibility of a Window changed. | 78 // Called when the visibility of a Window changed. |
| 79 virtual void OnWindowVisibilityChanged(bool visible) = 0; | 79 virtual void OnWindowVisibilityChanged(bool visible) = 0; |
| 80 | 80 |
| 81 protected: | 81 protected: |
| 82 virtual ~WindowDelegate() {} | 82 virtual ~WindowDelegate() {} |
| 83 }; | 83 }; |
| 84 | 84 |
| 85 } // namespace aura | 85 } // namespace aura |
| 86 | 86 |
| 87 #endif // UI_AURA_WINDOW_DELEGATE_H_ | 87 #endif // UI_AURA_WINDOW_DELEGATE_H_ |
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