Index: Source/core/dom/DOMMatrixReadOnly.idl |
diff --git a/Source/core/dom/DOMMatrixReadOnly.idl b/Source/core/dom/DOMMatrixReadOnly.idl |
index cb91b5b61a94092d6deb5a16ce25090988e53f35..f0cd565b4c5b3b2d8c0ed39ec1017cbd63104577 100644 |
--- a/Source/core/dom/DOMMatrixReadOnly.idl |
+++ b/Source/core/dom/DOMMatrixReadOnly.idl |
@@ -2,7 +2,11 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+// http://dev.w3.org/fxtf/geometry/#DOMMatrix |
+ |
[ |
+ // FIXME: Constructor(sequence<unrestricted double> numberSequence) |
+ // FIXME: Exposed=(Window,Worker) |
GarbageCollected, |
RuntimeEnabled=GeometryInterfaces, |
] interface DOMMatrixReadOnly { |
@@ -36,23 +40,24 @@ |
// FIXME: Should implement some methods (See: crbug.com/388780) |
// Immutable transform methods |
- DOMMatrix multiply(DOMMatrix other); |
DOMMatrix translate(unrestricted double tx, |
unrestricted double ty, |
optional unrestricted double tz = 0); |
DOMMatrix scale(unrestricted double scale, |
- optional unrestricted double ox = 0, |
- optional unrestricted double oy = 0); |
+ optional unrestricted double originX = 0, |
+ optional unrestricted double originY = 0); |
DOMMatrix scale3d(unrestricted double scale, |
- optional unrestricted double ox = 0, |
- optional unrestricted double oy = 0, |
- optional unrestricted double oz = 0); |
- DOMMatrix scaleNonUniform(unrestricted double sx, |
- optional unrestricted double sy = 1, |
- optional unrestricted double sz = 1, |
- optional unrestricted double ox = 0, |
- optional unrestricted double oy = 0, |
- optional unrestricted double oz = 0); |
+ optional unrestricted double originX = 0, |
+ optional unrestricted double originY = 0, |
+ optional unrestricted double originZ = 0); |
+ DOMMatrix scaleNonUniform(unrestricted double scaleX, |
+ optional unrestricted double scaleY = 1, |
+ optional unrestricted double scaleZn = 1, |
+ optional unrestricted double originX = 0, |
+ optional unrestricted double originY = 0, |
+ optional unrestricted double originZ = 0); |
+ DOMMatrix multiply(DOMMatrix other); |
+ |
Float32Array toFloat32Array(); |
Float64Array toFloat64Array(); |
}; |